#!/usr/bin/env python2
import os
import subprocess
import traceback
import argparse
import time
import sys
import timeit
from timeit import default_timer as best_timer
#best_timer = timeit.default_timer
#if sys.platform == "win32":
# on Windows, the best timer is time.clock()
# best_timer = time.clock
#else:
# on most other platforms, the best timer is time.time()
# best_timer = time.time
# REQUIRES: see README.md
# The way to do a full render is deleting all files from the folder self.chunkymap_data_path such as /var/www/html/minetest/chunkymapdata (or chunkymap in current directory on Windows)
#minetestmapper-numpy.py calculates the region as follows:
#(XMIN','XMAX','ZMIN','ZMAX'), default = (-2000,2000,-2000,2000)
#sector_xmin,sector_xmax,sector_zmin,sector_zmax = numpy.array(args.region)/16
#sector_ymin = args.self.minheight/16
#sector_ymax = args.self.maxheight/16
#region server-specific options
#as per http://interactivepython.org/runestone/static/pythonds/BasicDS/ImplementingaQueueinPython.html
class SimpleQueue :
def __init__ ( self ) :
self . items = [ ]
def isEmpty ( self ) :
return self . items == [ ]
def enqueue ( self , item ) :
self . items . insert ( 0 , item )
def dequeue ( self ) :
return self . items . pop ( )
def size ( self ) :
return len ( self . items )
def get_dict_from_conf_file ( path , assignment_operator = " = " ) :
results = None
results = get_dict_modified_by_conf_file ( results , path , assignment_operator )
return results
def RepresentsInt ( s ) :
try :
int ( s )
return True
except ValueError :
return False
def RepresentsFloat ( s ) :
try :
float ( s )
return True
except ValueError :
return False
def get_dict_modified_by_conf_file ( this_dict , path , assignment_operator = " = " ) :
results = None
#print ("Checking "+str(path)+" for settings...")
if os . path . isfile ( path ) :
results = this_dict
if ( results is None ) or ( type ( results ) is not dict ) :
results = { }
ins = open ( path , ' r ' )
line = True
while line :
line = ins . readline ( )
if line and len ( line ) > 0 :
line_strip = line . strip ( )
if len ( line_strip ) > 0 and not line_strip [ 0 ] == " # " : # if not comment
if not line_strip [ 0 ] == " - " : # ignore yaml arrays
ao_index = line_strip . find ( assignment_operator )
if ao_index > = 1 : # intentionally skip zero-length variable names
if ao_index < len ( line_strip ) - 1 : # skip yaml implicit nulls or yaml objects
result_name = line_strip [ : ao_index ] . strip ( )
result_value = line_strip [ ao_index + 1 : ] . strip ( )
result_lower = result_value . lower ( )
if result_value == " None " or result_value == " null " or result_value == " ~ " or result_value == " NULL " :
result_value = None
elif result_lower == " true " :
result_value = True
elif result_lower == " false " :
result_value = False
elif RepresentsInt ( result_value ) :
result_value = int ( result_value )
elif RepresentsFloat ( result_value ) :
result_value = float ( result_value )
#print (" CHECKING... "+result_name+":"+result_value)
results [ result_name ] = result_value
ins . close ( )
return results
def save_conf_from_dict ( path , this_dict , assignment_operator = " = " , save_nulls_enable = True ) :
try :
outs = open ( path , ' w ' )
for this_key in this_dict . keys ( ) :
if save_nulls_enable or ( this_dict [ this_key ] is not None ) :
if this_dict [ this_key ] is None :
outs . write ( this_key + assignment_operator + " null \n " )
else :
outs . write ( this_key + assignment_operator + str ( this_dict [ this_key ] ) + " \n " )
outs . close ( )
except :
print ( " Could not finish saving chunk metadata to ' " + str ( yml_path ) + " ' : " + str ( traceback . format_exc ( ) ) )
def get_tuple_from_notation ( line , debug_src_name = " <unknown object> " ) :
result = None
if line is not None :
# mark chunk
tuple_noparen_pos_string = line . strip ( " () \n \r " )
pos_strings = tuple_noparen_pos_string . split ( " , " )
if len ( pos_strings ) == 3 :
try :
player_x = float ( pos_strings [ 0 ] )
player_y = float ( pos_strings [ 1 ] )
player_z = float ( pos_strings [ 2 ] )
except :
player_x = int ( pos_strings [ 0 ] )
player_y = int ( pos_strings [ 1 ] )
player_z = int ( pos_strings [ 2 ] )
result = player_x , player_y , player_z
else :
print ( " ' " + debug_src_name + " ' has bad position data--should be 3-length (x,y,z) in position value: " + str ( pos_strings ) )
return result
def is_same_fvec3 ( list_a , list_b ) :
result = False
if list_a is not None and list_b is not None :
if len ( list_a ) > = 3 and len ( list_b ) > = 3 :
result = ( float ( list_a [ 0 ] ) == float ( list_b [ 0 ] ) ) and ( float ( list_a [ 1 ] ) == float ( list_b [ 1 ] ) ) and ( float ( list_a [ 2 ] ) == float ( list_b [ 2 ] ) )
return False
class MTChunk :
x = None
z = None
metadata = None
is_fresh = None
luid = None
#width = None
#height = None
#is_marked = None
#is_empty = None
#image_w = None
#image_h = None
#image_left = None
#image_top = None
#image_right = None
#image_bottom = None
def __init__ ( self ) :
# NOTE: variables that need to be saved (and only they) should be stored in dict
self . metadata = { }
self . is_fresh = False
self . metadata [ " is_empty " ] = False # formerly is_marked_empty
self . metadata [ " is_marked " ] = False
self . metadata [ " width " ] = None
self . metadata [ " height " ] = None
self . metadata [ " image_w " ] = None
self . metadata [ " image_h " ] = None
self . metadata [ " image_left " ] = None
self . metadata [ " image_top " ] = None
self . metadata [ " image_right " ] = None
self . metadata [ " image_bottom " ] = None
self . metadata [ " is_traversed " ] = False
def load_yaml ( self , yml_path ) :
self . metadata = get_dict_modified_by_conf_file ( self . metadata , yml_path , " : " )
def save_yaml ( self , yml_path ) :
save_conf_from_dict ( yml_path , self . metadata , assignment_operator = " : " , save_nulls_enable = False )
#try:
#outs = open(yml_path, 'w')
#outs.write("is_empty:"+str(self.is_empty)+"\n")
#outs.write("is_marked:"+str(self.is_marked)+"\n")
#if self.width is not None:
#outs.write("width:"+str(self.width)+"\n")
#if self.height is not None:
#outs.write("height:"+str(self.height)+"\n")
#if self.image_w is not None:
#outs.write("image_w:"+str(self.image_w)+"\n")
#if self.image_h is not None:
#outs.write("image_h:"+str(self.image_h)+"\n")
#if self.image_left is not None:
#outs.write("image_left:"+str(self.image_left)+"\n")
#if self.image_top is not None:
#outs.write("image_top:"+str(self.image_top)+"\n")
#if self.image_right is not None:
#outs.write("image_right:"+str(self.image_right)+"\n")
#if self.image_bottom is not None:
#outs.write("image_bottom:"+str(self.image_bottom)+"\n")
#outs.close()
#except:
#print("Could not finish saving chunk metadata to '"+str(yml_path)+"': "+str(traceback.format_exc()))
#requires output such as from minetestmapper-numpy.py
def set_from_genresult ( self , this_genresult_path ) :
#this_genresult_path = mtchunks.get_chunk_genresult_path(chunk_luid)
result = False
if os . path . isfile ( this_genresult_path ) :
#may have data such as:
#Result image (w=16 h=16) will be written to chunk_x0z0.png
#Unknown node names: meze:meze default:stone_with_iron air default:dirt_with_snow default:stone_with_copper default:snow
#Unknown node ids: 0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7
#Drawing image
#Saving to: chunk_x0z0.png
#('PNG Region: ', [0, 64, 0, 64])
#('Pixels PerNode: ', 1)
#('border: ', 0)
self . metadata [ " is_marked " ] = True
ins = open ( this_genresult_path , ' r ' )
line = True
while line :
line = ins . readline ( )
if line :
line_strip = line . strip ( )
try :
if ( " does not exist " in line_strip ) : # official minetestmapper.py says "World does not exist" but expertmm fork and minetestmapper-numpy.py say "data does not exist"
self . metadata [ " is_empty " ] = True
break
elif " Result image " in line_strip :
oparen_index = line_strip . find ( " ( " )
if ( oparen_index > - 1 ) :
cparen_index = line_strip . find ( " ) " , oparen_index + 1 )
if ( cparen_index > - 1 ) :
operations_string = line_strip [ oparen_index + 1 : cparen_index ]
operation_list = operations_string . split ( " " )
#if len(operation_list)==2:
for operation_string in operation_list :
if " = " in operation_string :
chunks = operation_string . split ( " = " )
if len ( chunks ) == 2 :
if chunks [ 0 ] . strip ( ) == " w " :
try :
self . metadata [ " image_w " ] = int ( chunks [ 1 ] . strip ( ) )
except :
print ( " Bad value for image w: " + str ( chunks [ 1 ] ) )
elif chunks [ 0 ] . strip ( ) == " h " :
try :
self . metadata [ " image_h " ] = int ( chunks [ 1 ] . strip ( ) )
except :
print ( " Bad value for image h: " + str ( chunks [ 1 ] ) )
else :
print ( " Bad name for image variable so ignoring variable named ' " + str ( chunks [ 0 ] ) + " ' " )
else :
print ( " Bad assignment (not 2 sides) so ignoring command ' " + operation_string + " ' " )
else :
print ( " Bad assignment (operator) so ignoring command ' " + operation_string + " ' " )
#else:
# print("Bad assignment count so ignoring operations string '"+operations_string+"'")
elif " PNG Region " in line_strip :
obracket_index = line_strip . find ( " [ " )
if obracket_index > - 1 :
cbracket_index = line_strip . find ( " ] " , obracket_index + 1 )
if cbracket_index > - 1 :
rect_values_string = line_strip [ obracket_index + 1 : cbracket_index ]
rect_values_list = rect_values_string . split ( " , " )
if len ( rect_values_list ) == 4 :
#pngregion=[pngminx, pngmaxx, pngminz, pngmaxz] #from minetestmapper-numpy.py
self . metadata [ " image_left " ] = int ( rect_values_list [ 0 ] . strip ( ) )
self . metadata [ " image_right " ] = int ( rect_values_list [ 1 ] . strip ( ) )
self . metadata [ " image_top " ] = int ( rect_values_list [ 2 ] . strip ( ) )
self . metadata [ " image_bottom " ] = int ( rect_values_list [ 3 ] . strip ( ) )
else :
print ( " Bad map rect, so ignoring: " + rect_values_string )
elif ( len ( line_strip ) > 5 ) and ( line_strip [ : 5 ] == " xmin: " ) :
self . metadata [ " image_left " ] = int ( line_strip [ 5 : ] . strip ( ) )
elif ( len ( line_strip ) > 5 ) and ( line_strip [ : 5 ] == " xmax: " ) :
self . metadata [ " image_right " ] = int ( line_strip [ 5 : ] . strip ( ) )
elif ( len ( line_strip ) > 5 ) and ( line_strip [ : 5 ] == " zmin: " ) :
#(zmin is bottom since cartesian)
self . metadata [ " image_bottom " ] = int ( line_strip [ 5 : ] . strip ( ) )
elif ( len ( line_strip ) > 5 ) and ( line_strip [ : 5 ] == " zmax: " ) :
#(zmax is top since cartesian)
self . metadata [ " image_top " ] = int ( line_strip [ 5 : ] . strip ( ) )
except :
print ( " #failed to parse line: " + str ( line_strip ) )
ins . close ( )
class MTChunks :
website_root = None
username = None
os_name = None
chunkymap_data_path = None
profiles_path = None
profile_path = None
worlds_path = None
is_save_output_ok = None
mt_util_path = None
mtmn_path = None
colors_path = None
python_exe_path = None
chunks = None
#region values to save to YAML
world_name = None
world_path = None
chunkx_min = 0
chunkz_min = 0
chunkx_max = 0
chunkz_max = 0
chunk_size = None
#values for command arguments:
maxheight = 50
minheight = - 25
pixelspernode = 1
refresh_map_enable = None
refresh_players_enable = None
refresh_map_seconds = None
refresh_players_seconds = None
last_players_refresh_second = None
last_map_refresh_second = None
#ALSO save to YAML:
total_generated_count = None
#endregion values to save to YAML
loop_enable = None
verbose_enable = None
world_blacklist = None
run_count = None
todo_positions = None # list of tuples (locations) to render next (for fake recursion)
todo_index = None
yaml_name = None
world_yaml_path = None
chunkymap_data_path = None
preload_all_enable = None
chunk_yaml_name_opener_string = None
chunk_yaml_name_dotext_string = None
mapvars = None
rendered_count = None
def __init__ ( self ) : #formerly checkpaths() in global scope
self . total_generated_count = 0
self . rendered_count = 0
self . preload_all_enable = True
self . todo_index = - 1
self . todo_positions = list ( )
self . run_count = 0
self . verbose_enable = True
self . loop_enable = True
self . refresh_map_enable = True
self . refresh_players_enable = True
self . chunks = { }
#self.username = "owner"
self . website_root = " /var/www/html/minetest "
self . world_name = " FCAGameAWorld "
self . os_name = " linux "
self . refresh_map_seconds = 1 #does one chunk at a time so as not to interrupt player updates too often
self . refresh_players_seconds = 1
self . chunk_yaml_name_opener_string = " chunk_ "
self . chunk_yaml_name_dotext_string = " .yml "
input_string = " "
if ( os . path . sep != " / " ) :
self . os_name = " windows "
#input_string = input("Which self.username contains minetest/util/minetestmapper-numpy.py (minetest not .minetest) ["+self.username+"]?")
if ( len ( input_string ) > 0 ) :
self . username = input_string
#input_string = input("What is the root folder of your minetest website ["+self.website_root+"]?")
if ( len ( input_string ) > 0 ) :
self . website_root = input_string
#input_string = input("What is the game name ["+self.world_name+"]")
if ( len ( input_string ) > 0 ) :
self . world_name = input_string
#region server-specific options
self . profiles_path = " /home "
if self . os_name == " windows " :
self . profiles_path = " C: \\ Users "
if self . username is not None :
self . profile_path = os . path . join ( self . profiles_path , self . username )
else :
if self . os_name == " windows " :
self . profiles_path = " C: \\ Users "
self . profile_path = os . environ [ ' USERPROFILE ' ]
else :
self . profile_path = os . environ [ ' HOME ' ]
#if (not os.path.isdir(self.profile_path)):
# self.profile_path = os.path.join(self.profiles_path, "jgustafson")
self . dotminetest_path = os . path . join ( self . profile_path , " .minetest " )
if ( self . os_name == " windows " ) : self . dotminetest_path = " C: \\ games \\ Minetest "
self . worlds_path = os . path . join ( self . dotminetest_path , " worlds " )
self . world_path = os . path . join ( self . worlds_path , self . world_name )
auto_chosen_world = False
self . world_blacklist = list ( )
self . world_blacklist . append ( " CarbonUnit " )
#self.world_blacklist.append("abiyahhgamebv7world1")
if not os . path . isdir ( self . world_path ) :
#for item in os.walk(self.worlds_path):
print ( " LOOKING FOR WORLDS IN " + self . worlds_path )
for dirname , dirnames , filenames in os . walk ( self . worlds_path ) :
#index = 0
#for j in range(0,len(dirnames)):
# i = len(dirnames) - 0 - 1
# if dirnames[i][0] == ".":
# print (" SKIPPING "+dirnames[i])
# dirnames.remove_at(i)
for subdirname in dirnames :
print ( " EXAMINING " + subdirname )
if subdirname [ 0 ] != " . " :
#if (index == len(dirnames)-1): # skip first one because the one on my computer is big
if subdirname not in self . world_blacklist :
self . world_name = subdirname
self . world_path = os . path . join ( dirname , subdirname ) # os.path.join(self.worlds_path, "try7amber")
print ( " CHOSE " + self . world_path )
auto_chosen_world = True
break
#index += 1
if auto_chosen_world :
break
self . python_exe_path = " python "
self . is_save_output_ok = True # Keeping output after analyzing it is no longer necessary since results are saved to YAML, but keeping output provides debug info since is the output of minetestmapper-numpy.py
try :
alt_path = " C: \\ python27 \ python.exe "
if os . path . isfile ( alt_path ) :
self . python_exe_path = alt_path
#else may be in path--assume installer worked
except :
pass # do nothing, probably linux
mt_path = os . path . join ( self . profile_path , " minetest " )
self . mt_util_path = os . path . join ( mt_path , " util " )
self . mtmn_path = os . path . join ( self . mt_util_path , " minetestmapper-numpy.py " )
self . colors_path = os . path . join ( self . mt_util_path , " colors.txt " )
if self . os_name == " windows " :
self . mtmn_path = os . path . join ( os . path . dirname ( os . path . abspath ( __file__ ) ) , " minetestmapper-numpy.py " )
self . colors_path = os . path . join ( os . path . dirname ( os . path . abspath ( __file__ ) ) , " colors.txt " )
self . website_root = None
prioritized_try_paths = list ( )
prioritized_try_paths . append ( " C: \\ wamp \\ www " )
prioritized_try_paths . append ( " C: \\ www " )
prioritized_try_paths . append ( " C: \\ Program Files \\ Apache Software Foundation \\ Apache2.2 \\ htdocs " )
#prioritized_try_paths.append("C:\\Program Files\\Apache Software Foundation\\Apache2.2\\htdocs\\folder_test\\website")
for try_path in prioritized_try_paths :
try :
if os . path . isdir ( try_path ) :
self . website_root = try_path
break
except :
pass
if self . website_root is None :
self . website_root = os . path . dirname ( os . path . abspath ( __file__ ) )
print ( " Set website_root to " + self . website_root )
self . chunkymap_data_path = os . path . join ( self . website_root , " chunkymapdata " )
self . yaml_name = " generated.yml "
self . world_yaml_path = os . path . join ( self . chunkymap_data_path , self . yaml_name )
self . chunkx_min = 0
self . chunkz_min = 0
self . chunkx_max = 0
self . chunkz_max = 0
self . chunk_size = 16
self . maxheight = 64
self . minheight = - 32
self . pixelspernode = 1
def deny_http_access ( self , dir_path ) :
htaccess_name = " .htaccess "
htaccess_path = os . path . join ( dir_path , htaccess_name )
outs = open ( htaccess_path , ' w ' )
outs . write ( " IndexIgnore * " + " \n " )
outs . write ( " <Files .htaccess> " + " \n " )
outs . write ( " order allow,deny " + " \n " )
outs . write ( " deny from all " + " \n " )
outs . write ( " </Files> " + " \n " )
outs . write ( " <Files *.php> " + " \n " )
outs . write ( " order allow,deny " + " \n " )
outs . write ( " deny from all " + " \n " )
outs . write ( " </Files> " + " \n " )
outs . close ( )
#locally unique identifier (unique to world only)
def get_chunk_luid ( self , x , z ) :
return " x " + str ( x ) + " z " + str ( z )
def get_chunk_image_name ( self , chunk_luid ) :
return " chunk_ " + chunk_luid + " .png "
def get_chunk_image_tmp_path ( self , chunk_luid ) :
return os . path . join ( os . path . dirname ( os . path . abspath ( __file__ ) ) , self . get_chunk_image_name ( chunk_luid ) )
def get_signal_name ( self ) :
return " chunkymap-signals.txt "
def get_signal_path ( self ) :
return os . path . join ( os . path . dirname ( os . path . abspath ( __file__ ) ) , self . get_signal_name ( ) )
def get_chunk_image_path ( self , chunk_luid ) :
return os . path . join ( self . chunkymap_data_path , self . get_chunk_image_name ( chunk_luid ) )
def get_chunk_genresult_name ( self , chunk_luid ) :
return " chunk_ " + chunk_luid + " _mapper_result.txt "
def get_chunk_genresults_tmp_folder ( self , chunk_luid ) :
return os . path . join ( os . path . dirname ( os . path . abspath ( __file__ ) ) , " chunkymap-genresults " )
def get_chunk_genresult_tmp_path ( self , chunk_luid ) :
return os . path . join ( self . get_chunk_genresults_tmp_folder ( chunk_luid ) , self . get_chunk_genresult_name ( chunk_luid ) )
def get_chunk_luid_from_yaml_name ( self , yml_name ) :
return yml_name [ len ( self . chunk_yaml_name_opener_string ) : - 1 * len ( self . chunk_yaml_name_dotext_string ) ]
def get_chunk_yaml_name ( self , chunk_luid ) :
return self . chunk_yaml_name_opener_string + chunk_luid + self . chunk_yaml_name_dotext_string
def is_chunk_yaml_present ( self , chunk_luid ) :
return os . path . isfile ( self . get_chunk_yaml_path ( chunk_luid ) )
def get_chunk_yaml_path ( self , chunk_luid ) :
return os . path . join ( self . chunkymap_data_path , self . get_chunk_yaml_name ( chunk_luid ) )
def is_chunk_yaml_marked ( self , chunk_luid ) :
yaml_path = self . get_chunk_yaml_path ( chunk_luid )
result = False
if os . path . isfile ( yaml_path ) :
result = True
#ins = open(yaml_path, 'r')
#line = True
#while line:
# line = ins.readline()
# if line:
# line_strip = line.strip()
# if "is_empty:" in line_strip:
# result = True
# break
#ins.close()
return result
def is_chunk_yaml_marked_empty ( self , chunk_luid ) :
yaml_path = self . get_chunk_yaml_path ( chunk_luid )
result = False
if os . path . isfile ( yaml_path ) :
ins = open ( yaml_path , ' r ' )
line = True
while line :
line = ins . readline ( )
if line :
line_strip = line . strip ( )
prevalue_string = " is_empty: "
if line_strip [ : len ( prevalue_string ) ] == prevalue_string :
result = bool ( line_strip [ len ( prevalue_string ) : ] . strip ( ) )
break
ins . close ( )
return result
def remove_chunk_image ( self , chunk_luid ) :
result = False
tmp_png_path = self . get_chunk_image_path ( chunk_luid )
if os . path . isfile ( tmp_png_path ) :
result = True
os . remove ( tmp_png_path )
return result
def remove_chunk ( self , chunk_luid ) :
result = False
out_path = self . get_chunk_genresult_tmp_path ( chunk_luid )
tmp_png_path = self . get_chunk_image_path ( chunk_luid )
yml_path = self . get_chunk_yaml_path ( chunk_luid )
if os . path . isfile ( tmp_png_path ) :
os . remove ( tmp_png_path )
result = True
if os . path . isfile ( yml_path ) :
os . remove ( yml_path )
result = True
if os . path . isfile ( out_path ) :
os . remove ( out_path )
result = True
return result
def is_chunk_rendered_on_dest ( self , chunk_luid ) : #formerly is_chunk_empty_on_dest (reversed)
is_rendered = False
dest_png_path = self . get_chunk_image_path ( chunk_luid )
if os . path . isfile ( dest_png_path ) :
is_rendered = True
return is_rendered
def prepare_chunk_meta ( self , chunk_luid ) :
if chunk_luid not in self . chunks . keys ( ) :
self . chunks [ chunk_luid ] = MTChunk ( )
self . chunks [ chunk_luid ] . luid = chunk_luid
yaml_path = self . get_chunk_yaml_path ( chunk_luid )
if os . path . isfile ( yaml_path ) :
self . chunks [ chunk_luid ] . load_yaml ( yaml_path )
# normally call check_chunk instead, which renders chunk only if necessary
def _render_chunk ( self , x , z ) :
result = False
chunk_luid = self . get_chunk_luid ( x , z )
png_name = self . get_chunk_image_name ( chunk_luid )
tmp_png_path = self . get_chunk_image_tmp_path ( chunk_luid )
genresult_name = self . get_chunk_genresult_name ( chunk_luid )
genresult_tmp_folder_path = self . get_chunk_genresults_tmp_folder ( chunk_luid )
if not os . path . isdir ( genresult_tmp_folder_path ) :
os . makedirs ( genresult_tmp_folder_path )
genresult_path = self . get_chunk_genresult_tmp_path ( chunk_luid )
x_min = x * self . chunk_size
x_max = x * self . chunk_size + self . chunk_size - 1
z_min = z * self . chunk_size
z_max = z * self . chunk_size + self . chunk_size - 1
#print ("generating x = " + str(x_min) + " to " + str(x_max) + " , z = " + str(z_min) + " to " + str(z_max))
geometry_value_string = str ( x_min ) + " : " + str ( z_min ) + " + " + str ( int ( x_max ) - int ( x_min ) + 1 ) + " + " + str ( int ( z_max ) - int ( z_min ) + 1 ) # +1 since max-min is exclusive and width must be inclusive for minetestmapper.py fork
cmd_suffix = " "
cmd_suffix = " > \" " + genresult_path + " \" "
output_type_string = " minetestmapper-numpy "
cmd_string = self . python_exe_path + " \" " + self . mtmn_path + " \" --region " + str ( x_min ) + " " + str ( x_max ) + " " + str ( z_min ) + " " + str ( z_max ) + " --maxheight " + str ( self . maxheight ) + " --minheight " + str ( self . minheight ) + " --pixelspernode " + str ( self . pixelspernode ) + " \" " + self . world_path + " \" \" " + tmp_png_path + " \" " + cmd_suffix
if self . os_name != " windows " : #since windows client doesn't normally have minetest-mapper
# Since minetestmapper-numpy has trouble with leveldb:
# such as sudo minetest-mapper --input "/home/owner/.minetest/worlds/FCAGameAWorld" --geometry -32:-32+64+64 --output /var/www/html/minetest/try1.png
# where geometry option is like --geometry x:y+w+h
# output_type_string = "minetest-mapper"
# NOTE: minetest-mapper is part of the minetest-data package, which can be installed alongside the git version of minetestserver
# BUT *buntu Trusty version of it does NOT have geometry option
# cmd_string = "/usr/games/minetest-mapper --input \""+self.world_path+"\" --draworigin --geometry "+geometry_value_string+" --output \""+tmp_png_path+"\""+cmd_suffix
# such as sudo python minetestmapper --input "/home/owner/.minetest/worlds/FCAGameAWorld" --geometry -32:-32+64+64 --output /var/www/html/minetest/try1.png
# OR try PYTHON version (looks for expertmm fork which has geometry option like C++ version does):
script_path = " /home/owner/minetest/util/minetestmapper.py "
region_capable_script_path = " /home/owner/minetest/util/chunkymap/minetestmapper.py "
if os . path . isfile ( region_capable_script_path ) :
script_path = region_capable_script_path
#cmd_suffix=" > entire-mtmresult.txt"
cmd_string = " sudo python " + script_path + " --input \" " + self . world_path + " \" --geometry " + geometry_value_string + " --output \" " + tmp_png_path + " \" " + cmd_suffix
#sudo python /home/owner/minetest/util/minetestmapper.py --input "/home/owner/.minetest/worlds/FCAGameAWorld" --output /var/www/html/minetest/chunkymapdata/entire.png > entire-mtmresult.txt
#sudo python /home/owner/minetest/util/chunkymap/minetestmapper.py --input "/home/owner/.minetest/worlds/FCAGameAWorld" --geometry 0:0+16+16 --output /var/www/html/minetest/chunkymapdata/chunk_x0z0.png > /home/owner/minetest/util/chunkymap-genresults/chunk_x0z0_mapper_result.txt
# sudo mv entire-mtmresult.txt /home/owner/minetest/util/chunkymap-genresults/
dest_png_path = self . get_chunk_image_path ( chunk_luid )
#is_empty_chunk = is_chunk_yaml_marked(chunk_luid) and is_chunk_yaml_marked_empty(chunk_luid)
if self . verbose_enable :
print ( " " )
print ( " Running ' " + cmd_string + " ' ... " )
else :
print ( " Calling map tile renderer for: " + str ( ( x , z ) ) )
subprocess . call ( cmd_string , shell = True ) # TODO: remember not to allow arbitrary command execution, which could happen if input contains ';' when using shell=True
if os . path . isfile ( tmp_png_path ) :
result = True
try :
if ( os . path . isfile ( dest_png_path ) ) :
os . remove ( dest_png_path )
except :
print ( " Could not finish deleting ' " + dest_png_path + " ' " )
try :
os . rename ( tmp_png_path , dest_png_path )
print ( " (moved to ' " + dest_png_path + " ' ) " )
self . prepare_chunk_meta ( chunk_luid ) # DOES load existing yml if exists
self . chunks [ chunk_luid ] . is_fresh = True
self . chunks [ chunk_luid ] . metadata [ " is_empty " ] = False
except :
print ( " Could not finish moving ' " + tmp_png_path + " ' to ' " + dest_png_path + " ' " )
try :
self . prepare_chunk_meta ( chunk_luid ) # DOES load existing yml if exists
this_chunk = self . chunks [ chunk_luid ]
#this_chunk = MTChunk()
#this_chunk.luid = chunk_luid
this_chunk . set_from_genresult ( genresult_path )
chunk_yaml_path = self . get_chunk_yaml_path ( chunk_luid )
this_chunk . save_yaml ( chunk_yaml_path )
print ( " (saved yaml to ' " + chunk_yaml_path + " ' ) " )
if not self . is_save_output_ok :
if os . path . isfile ( genresult_path ) :
os . remove ( genresult_path )
except :
print ( " Could not finish deleting/moving output " )
return result
def check_players ( self ) :
# NOT NEEDED: if os.path.isfile(self.mtmn_path) and os.path.isfile(self.colors_path):
print ( " PROCESSING PLAYERS " )
self . chunkymap_data_path = os . path . join ( self . website_root , " chunkymapdata " )
chunkymap_players_name = " players "
chunkymap_players_path = os . path . join ( self . chunkymap_data_path , chunkymap_players_name )
htaccess_path = os . path . join ( chunkymap_players_path , " .htaccess " )
if not os . path . isdir ( chunkymap_players_path ) :
os . makedirs ( chunkymap_players_path )
if not os . path . isfile ( htaccess_path ) :
self . deny_http_access ( chunkymap_players_path )
players_path = os . path . join ( self . world_path , " players " )
player_count = 0
player_written_count = 0
players_moved_count = 0
players_didntmove_count = 0
players_saved_count = 0
for dirname , dirnames , filenames in os . walk ( players_path ) :
for filename in filenames :
file_fullname = os . path . join ( players_path , filename )
#print (" EXAMINING "+filename)
badstart_string = " . "
player_name = None
player_position = None
if ( filename [ : len ( badstart_string ) ] != badstart_string ) :
ins = open ( file_fullname , ' r ' )
line = True
is_enough_data = False
while line :
line = ins . readline ( )
if line :
ao_index = line . find ( " = " )
if ao_index > 0 :
found_name = line [ : ao_index ] . strip ( )
found_value = line [ ao_index + 1 : ] . strip ( )
if found_name == " name " :
player_name = found_value
elif found_name == " position " :
player_position = found_value
if ( player_name is not None ) and ( player_position is not None ) :
is_enough_data = True
break
ins . close ( )
player_dest_path = os . path . join ( chunkymap_players_path , filename + " .yml " )
player_x = None
player_y = None
player_z = None
chunk_x = None
chunk_y = None
chunk_z = None
player_position_tuple = get_tuple_from_notation ( player_position , filename )
if player_position_tuple is not None :
#Divide by 10 because I don't know why (minetest issue)
player_position_tuple = player_position_tuple [ 0 ] / 10.0 , player_position_tuple [ 1 ] / 10.0 , player_position_tuple [ 2 ] / 10.0
player_x , player_y , player_z = player_position_tuple
player_x = float ( player_x )
player_y = float ( player_y )
player_z = float ( player_z )
chunk_x = int ( ( int ( player_x ) / self . chunk_size ) )
chunk_y = int ( ( int ( player_y ) / self . chunk_size ) )
chunk_z = int ( ( int ( player_z ) / self . chunk_size ) )
chunk_luid = self . get_chunk_luid ( chunk_x , chunk_z )
self . prepare_chunk_meta ( chunk_luid ) # DOES load existing yml if exists
if not self . chunks [ chunk_luid ] . metadata [ " is_traversed " ] :
self . chunks [ chunk_luid ] . metadata [ " is_traversed " ] = True
chunk_yaml_path = self . get_chunk_yaml_path ( chunk_luid )
self . chunks [ chunk_luid ] . save_yaml ( chunk_yaml_path )
#if is_enough_data:
#if player_name!="singleplayer":
map_player_dict = get_dict_from_conf_file ( player_dest_path , " : " )
#map_player_position_tuple = None
saved_player_x = None
saved_player_y = None
saved_player_y = None
if map_player_dict is not None :
#map_player_position_tuple = saved_player_x, saved_player_y, saved_player_z
if " x " in map_player_dict . keys ( ) :
saved_player_x = float ( map_player_dict [ " x " ] )
if " y " in map_player_dict . keys ( ) :
saved_player_y = float ( map_player_dict [ " y " ] )
if " z " in map_player_dict . keys ( ) :
saved_player_z = float ( map_player_dict [ " z " ] )
#if (map_player_dict is None) or not is_same_fvec3( map_player_position_tuple, player_position_tuple):
if ( map_player_dict is None ) or ( saved_player_x is None ) or ( saved_player_z is None ) or ( int ( saved_player_x ) != int ( player_x ) ) or ( int ( saved_player_y ) != int ( player_y ) ) or ( int ( saved_player_z ) != int ( player_z ) ) :
# don't check y since y is elevation in minetest, don't use float since subblock position doesn't matter to map
if map_player_dict is not None and saved_player_x is not None and saved_player_y is not None and saved_player_z is not None :
#print("PLAYER MOVED: "+str(player_name)+" moved from "+str(map_player_position_tuple)+" to "+str(player_position_tuple))
if self . verbose_enable :
print ( " PLAYER MOVED: " + str ( player_name ) + " moved from " + str ( saved_player_x ) + " , " + str ( saved_player_y ) + " , " + str ( saved_player_z ) + " to " + str ( player_x ) + " , " + str ( player_y ) + " , " + str ( player_z ) )
players_moved_count + = 1
else :
if self . verbose_enable :
print ( " SAVING YAML for player ' " + str ( player_name ) + " ' " )
players_saved_count + = 1
outs = open ( player_dest_path , ' w ' )
if player_name is not None :
outs . write ( " name: " + player_name + " \n " ) # python automatically uses correct newline for your os when you put "\n"
#if player_position is not None:
# outs.write("position:"+player_position+"\n")
if player_x is not None :
outs . write ( " x: " + str ( player_x ) + " \n " )
if player_y is not None :
outs . write ( " y: " + str ( player_y ) + " \n " )
if player_z is not None :
outs . write ( " z: " + str ( player_z ) + " \n " )
outs . write ( " is_enough_data: " + str ( is_enough_data ) )
outs . close ( )
player_written_count + = 1
else :
if self . verbose_enable :
print ( " DIDN ' T MOVE: " + str ( player_name ) )
players_didntmove_count + = 1
player_count + = 1
if not self . verbose_enable :
print ( " PLAYERS: " )
print ( " saved: " + str ( player_written_count ) + " (moved: " + str ( players_moved_count ) + " ; new: " + str ( players_saved_count ) + " ) " )
print ( " didn ' t move: " + str ( players_didntmove_count ) )
def is_player_at_luid ( self , chunk_luid ) :
result = False
if chunk_luid in self . chunks . keys ( ) :
result = self . chunks [ chunk_luid ] . metadata [ " is_traversed " ]
return result
def is_chunk_fresh ( self , chunk_luid ) :
result = False
if chunk_luid in self . chunks . keys ( ) :
result = self . chunks [ chunk_luid ] . is_fresh
return result
#Returns: (boolean) whether the chunk image is present on dest (rendered now or earlier)--only possible if there is chunk data at the given location
def check_chunk ( self , x , z ) :
result = False
chunk_luid = self . get_chunk_luid ( x , z )
#if (is_different_world): #instead, see above where all chunk files and player files are deleted
# self.remove_chunk(chunk_luid)
is_player_in_this_chunk = self . is_player_at_luid ( chunk_luid ) #ok if stale, since is only used for whether empty chunk should be regenerated
is_render_needed = False
if not self . is_chunk_fresh ( chunk_luid ) :
if is_player_in_this_chunk :
if self . is_chunk_yaml_marked ( chunk_luid ) :
if self . is_chunk_yaml_marked_empty ( chunk_luid ) :
is_render_needed = True
if self . verbose_enable :
print ( chunk_luid + " : RENDERING nonfresh previously marked empty (player in it) " )
else :
sys . stdout . write ( ' . ' )
else :
if self . verbose_enable :
print ( chunk_luid + " : SKIPPING nonfresh previously marked nonempty (player in it) " )
#else:
#sys.stdout.write('.')
else :
is_render_needed = True
if self . verbose_enable :
print ( chunk_luid + " : RENDERING nonfresh unmarked (player in it) " )
else :
sys . stdout . write ( ' . ' )
else :
if ( not self . is_chunk_yaml_marked ( chunk_luid ) ) :
is_render_needed = True
if self . verbose_enable :
print ( chunk_luid + " : RENDERING nonfresh unmarked (simple check since has no player) " )
else :
sys . stdout . write ( ' . ' )
else :
if self . verbose_enable :
print ( chunk_luid + " : SKIPPING nonfresh previously marked (simple check since has no player) " )
else :
if self . verbose_enable :
print ( chunk_luid + " : SKIPPING fresh chunk " )
#if (not self.is_chunk_yaml_marked(chunk_luid)):
#is_render_needed = True
# This should never happen since keeping the output of minetestmapper-numpy.py (after analyzing that output) is deprecated:
#if self.is_genresult_marked(chunk_luid) and not self.is_chunk_yaml_present(chunk_luid):
# tmp_chunk = MTChunk()
# tmp_chunk.luid = chunk_luid
# genresult_path = self.get_chunk_genresult_tmp_path(chunk_luid)
# tmp_chunk.set_from_genresult(genresult_path)
# chunk_yaml_path = self.get_chunk_yaml_path(chunk_luid)
# tmp_chunk.save_yaml(chunk_yaml_path)
# print("(saved yaml to '"+chunk_yaml_path+"')")
if is_render_needed :
self . rendered_count + = 1
if ( self . _render_chunk ( x , z ) ) :
result = True
else :
if self . is_chunk_rendered_on_dest ( chunk_luid ) :
result = True
tmp_png_path = self . get_chunk_image_path ( chunk_luid )
if self . verbose_enable :
print ( chunk_luid + " : Skipping existing map tile file " + tmp_png_path + " (delete it to re-render) " )
#elif is_empty_chunk:
#print("Skipping empty chunk " + chunk_luid)
#else:
#print(chunk_luid+": Not rendered on dest.")
return result
def _check_map_pseudorecursion_branchfrom ( self , x , z ) :
chunk_luid = self . get_chunk_luid ( x , z )
branched_pos = x - 1 , z
#only add if not in list already, to prevent infinite re-branching
if branched_pos not in self . todo_positions :
self . todo_positions . append ( branched_pos )
branched_pos = x + 1 , z
if branched_pos not in self . todo_positions :
self . todo_positions . append ( branched_pos )
branched_pos = x , z - 1
if branched_pos not in self . todo_positions :
self . todo_positions . append ( branched_pos )
branched_pos = x , z + 1
if branched_pos not in self . todo_positions :
self . todo_positions . append ( branched_pos )
def check_map_pseudorecursion_iterate ( self ) : # , redo_empty_enable=False):
if self . todo_index < 0 :
self . check_map_pseudorecursion_start ( )
if self . todo_index > = 0 :
if self . todo_index < len ( self . todo_positions ) :
this_pos = self . todo_positions [ self . todo_index ]
x , z = this_pos
chunk_luid = self . get_chunk_luid ( x , z )
is_present = self . check_chunk ( x , z )
if is_present :
self . total_generated_count + = 1
if x < self . chunkx_min :
self . chunkx_min = x
if x > self . chunkx_max :
self . chunkx_max = x
if z < self . chunkz_min :
self . chunkz_min = z
if z > self . chunkx_max :
self . chunkz_max = z
#end while square outline (1-chunk-thick outline) generated any png files
self . save_mapvars_if_changed ( )
self . _check_map_pseudorecursion_branchfrom ( x , z )
self . todo_index + = 1
if self . todo_index > = len ( self . todo_positions ) : # check again since may have branched above, making this untrue
self . save_mapvars_if_changed ( )
self . todo_index = - 1
def get_coords_from_luid ( self , chunk_luid ) :
result = None
if chunk_luid is not None :
xopener_index = chunk_luid . find ( " x " )
zopener_index = chunk_luid . find ( " z " )
if xopener_index > = 0 and zopener_index > xopener_index :
x_string = chunk_luid [ xopener_index + 1 : zopener_index ]
z_string = chunk_luid [ zopener_index + 1 : ]
try :
x = int ( x_string )
try :
z = int ( z_string )
result = x , z
except :
pass
except :
pass
return result
def check_map_pseudorecursion_start ( self ) :
if self . todo_index < 0 :
if os . path . isfile ( self . mtmn_path ) and os . path . isfile ( self . colors_path ) :
self . rendered_count = 0
self . todo_positions . clear ( )
self . todo_positions . append ( ( 0 , 0 ) )
self . mapvars = get_dict_from_conf_file ( self . world_yaml_path , " : " )
self . verify_correct_map ( )
if preload_all_enable :
preload_all_enable = False
minlen = len ( self . chunk_yaml_name_opener_string ) + 4 + len ( self . chunk_yaml_name_dotext_string ) # +4 for luid, such as x1z2
for dirname , dirnames , filenames in os . walk ( self . chunkymap_data_path ) :
for filename in filenames :
file_fullname = os . path . join ( players_path , filename )
#print (" EXAMINING "+filename)
badstart_string = " . "
if ( filename [ : len ( badstart_string ) ] != badstart_string ) :
if len ( filename ) > minlen :
chunk_luid = self . get_chunk_luid_from_yaml_name ( filename )
coords = self . get_coords_from_luid ( chunk_luid )
if coords is not None :
print ( " Checking chunk " + str ( coords ) + " * " + str ( self . chunk_size ) + " " )
self . prepare_chunk_meta ( chunk_luid )
for chunk_luid in self . chunks . keys ( ) :
if self . chunks [ chunk_luid ] . metadata [ " is_traversed " ] and not self . is_chunk_rendered_on_dest ( chunk_luid ) :
if self . chunks [ chunk_luid ] . metadata [ " is_empty " ] :
self . chunks [ chunk_luid ] . metadata [ " is_empty " ] = False
self . chunks [ chunk_luid ] . save_yaml ( self . get_chunk_yaml_path ( chunk_luid ) )
coords = self . get_coords_from_luid ( chunk_luid )
if coords is not None :
self . todo_positions . append ( coords )
else :
print ( " ERROR: could not get coords from luid ' " + chunk_luid + " ' " )
#ins = open(file_fullname, 'r')
#line = True
#while line:
#line = ins.readline()
#if line:
#ins.close()
self . todo_index = 0
#while (todo_index<len(self.todo_positions)):
self . verify_correct_map ( )
def verify_correct_map ( self ) :
if os . path . isfile ( self . mtmn_path ) and os . path . isfile ( self . colors_path ) :
if self . mapvars is not None and set ( [ ' world_name ' ] ) . issubset ( self . mapvars ) :
#if self.verbose_enable:
# print (" (FOUND self.world_name)")
if self . mapvars [ " world_name " ] != self . world_name :
print ( " Removing ALL map data since from WORLD NAME is different (map ' " + str ( self . mapvars [ " world_name " ] ) + " ' is not ' " + str ( self . world_name ) + " ' )... " )
for dirname , dirnames , filenames in os . walk ( self . chunkymap_data_path ) :
#index = 0
#for j in range(0,len(filenames)):
# i = len(filenames) - 0 - 1
# if filenames[i][0] == ".":
# print (" SKIPPING "+filenames[i])
# filenames.remove_at(i)
for filename in filenames :
if filename [ 0 ] != " . " :
file_fullname = os . path . join ( self . chunkymap_data_path , filename )
if self . verbose_enable :
print ( " EXAMINING " + filename )
badstart_string = " chunk "
if ( len ( filename ) > = len ( badstart_string ) ) and ( filename [ : len ( badstart_string ) ] == badstart_string ) :
os . remove ( file_fullname )
elif filename == self . yaml_name :
os . remove ( file_fullname )
for dirname , dirnames , filenames in os . walk ( os . path . join ( self . chunkymap_data_path , " players " ) ) :
#for j in range(0,len(filenames)):
# i = len(filenames) - 0 - 1
# if filenames[i][0] == ".":
# if self.verbose_enable:
# print (" SKIPPING "+filenames[i])
# filenames.remove_at(i)
for filename in filenames :
if filename [ 0 ] != " . " :
file_fullname = os . path . join ( self . chunkymap_data_path , filename )
if self . verbose_enable :
print ( " EXAMINING " + filename )
badend_string = " .yml "
if ( len ( filename ) > = len ( badend_string ) ) and ( filename [ len ( filename ) - len ( badend_string ) : ] == badend_string ) :
os . remove ( file_fullname )
def save_mapvars_if_changed ( self ) :
is_changed = False
#is_different_world = False
new_map_dict = { }
new_map_dict [ " world_name " ] = str ( self . world_name )
new_map_dict [ " chunk_size " ] = str ( self . chunk_size )
new_map_dict [ " pixelspernode " ] = str ( self . pixelspernode )
new_map_dict [ " chunkx_min " ] = str ( self . chunkx_min )
new_map_dict [ " chunkx_max " ] = str ( self . chunkx_max )
new_map_dict [ " chunkz_min " ] = str ( self . chunkz_min )
new_map_dict [ " chunkz_max " ] = str ( self . chunkz_max )
new_map_dict [ " maxheight " ] = str ( self . maxheight )
new_map_dict [ " minheight " ] = str ( self . minheight )
new_map_dict [ " world_path " ] = str ( self . world_path )
new_map_dict [ " chunkymap_data_path " ] = str ( self . chunkymap_data_path )
new_map_dict [ " total_generated_count " ] = str ( self . total_generated_count )
if self . mapvars is None :
print ( " SAVING ' " + self . world_yaml_path + " ' since nothing was loaded or it did not exist " )
is_changed = True
else :
for this_key in new_map_dict . iterkeys ( ) :
if this_key != " total_generated_count " : # don't care if generated count changed since may have been regenerated
if ( this_key not in self . mapvars . keys ( ) ) :
is_changed = True
print ( " SAVING ' " + self . world_yaml_path + " ' since " + str ( this_key ) + " not in mapvars " )
break
elif ( str ( self . mapvars [ this_key ] ) != str ( new_map_dict [ this_key ] ) ) :
is_changed = True
print ( " SAVING ' " + self . world_yaml_path + " ' since new " + this_key + " value " + str ( new_map_dict [ this_key ] ) + " not same as saved value " + str ( self . mapvars [ this_key ] ) + " " )
break
if is_changed :
outs = open ( self . world_yaml_path , ' w ' )
outs . write ( " world_name: " + str ( self . world_name ) + " \n " )
outs . write ( " chunk_size: " + str ( self . chunk_size ) + " \n " )
outs . write ( " pixelspernode: " + str ( self . pixelspernode ) + " \n " )
outs . write ( " chunkx_min: " + str ( self . chunkx_min ) + " \n " )
outs . write ( " chunkx_max: " + str ( self . chunkx_max ) + " \n " )
outs . write ( " chunkz_min: " + str ( self . chunkz_min ) + " \n " )
outs . write ( " chunkz_max: " + str ( self . chunkz_max ) + " \n " )
#values for command arguments:
outs . write ( " maxheight: " + str ( self . maxheight ) + " \n " )
outs . write ( " minheight: " + str ( self . minheight ) + " \n " )
#ALSO save to YAML:
outs . write ( " world_path: " + str ( self . world_path ) + " \n " )
outs . write ( " chunkymap_data_path: " + str ( self . chunkymap_data_path ) + " \n " )
outs . write ( " total_generated_count: " + str ( self . total_generated_count ) + " \n " )
outs . close ( )
else :
if self . verbose_enable :
print ( " (Not saving ' " + self . world_yaml_path + " ' since same value of each current variable is already in file as loaded) " )
def check_map_inefficient_squarepattern ( self ) :
if os . path . isfile ( self . mtmn_path ) and os . path . isfile ( self . colors_path ) :
self . rendered_count = 0
if not os . path . isdir ( self . chunkymap_data_path ) :
os . mkdir ( self . chunkymap_data_path )
htaccess_path = os . path . join ( self . chunkymap_data_path , " .htaccess " )
if not os . path . isdir ( self . chunkymap_data_path ) :
os . makedirs ( self . chunkymap_data_path )
if not os . path . isfile ( htaccess_path ) :
self . deny_http_access ( self . chunkymap_data_path )
self . mapvars = get_dict_from_conf_file ( self . world_yaml_path , " : " )
#is_testonly == (self.os_name=="windows")
self . verify_correct_map ( )
self . chunkx_min = 0
self . chunkz_min = 0
self . chunkx_max = 0
self . chunkz_max = 0
self . total_generated_count = 0
newchunk_luid_list = list ( )
this_iteration_generates_count = 1
#if str(self.world_name) != str(self.mapvars["world_name"]):
# is_different_world = True
# print("FULL RENDER since chosen world name '"+self.world_name+"' does not match previously rendered world name '"+self.mapvars["world_name"]+"'")
print ( " PROCESSING MAP DATA " )
while this_iteration_generates_count > 0 :
this_iteration_generates_count = 0
self . read_then_remove_signals ( )
if not self . refresh_map_enable :
break
for z in range ( self . chunkz_min , self . chunkz_max + 1 ) :
self . read_then_remove_signals ( )
if not self . refresh_map_enable :
break
for x in range ( self . chunkx_min , self . chunkx_max + 1 ) :
self . read_then_remove_signals ( )
if not self . refresh_map_enable :
break
#python ~/minetest/util/minetestmapper-numpy.py --region -1200 800 -1200 800 --drawscale --maxheight 100 --minheight -50 --pixelspernode 1 ~/.minetest/worlds/FCAGameAWorld ~/map.png
#sudo mv ~/map.png /var/www/html/minetest/images/map.png
#only generate the edges (since started with region 0 0 0 0) and expanding from there until no png is created:
is_outline = ( x == self . chunkx_min ) or ( x == self . chunkx_max ) or ( z == self . chunkz_min ) or ( z == self . chunkz_max )
if is_outline :
if self . check_chunk ( x , z ) :
this_iteration_generates_count + = 1
self . total_generated_count + = 1
if self . verbose_enable :
print ( " " ) # blank line before next z so output is more readable
self . chunkx_min - = 1
self . chunkz_min - = 1
self . chunkx_max + = 1
self . chunkz_max + = 1
#end while square outline (1-chunk-thick outline) generated any png files
self . save_mapvars_if_changed ( )
if not self . verbose_enable :
print ( " rendered: " + str ( self . rendered_count ) + " (only checks for new chunks) " )
else :
print ( " MAP ERROR: failed since this folder must contain colors.txt and minetestmapper-numpy.py " )
def read_then_remove_signals ( self ) :
signal_path = self . get_signal_path ( )
if os . path . isfile ( signal_path ) :
signals = get_dict_from_conf_file ( signal_path , " : " )
if signals is not None :
print ( " RECEIVED " + str ( len ( signals ) ) + " signal(s) " )
for this_key in signals . keys ( ) :
print ( " RECEIVED SIGNAL " + str ( this_key ) + " : " + str ( signals [ this_key ] ) )
if this_key == " loop_enable " :
if not signals [ this_key ] :
self . loop_enable = False
else :
print ( " WARNING: Got signal to change loop_enable to True, so doing nothing " )
elif this_key == " refresh_players_enable " :
if type ( signals [ this_key ] ) is bool :
self . refresh_players_enable = signals [ this_key ]
else :
print ( " ERROR: expected bool for " + this_key )
elif this_key == " refresh_map_seconds " :
if ( type ( signals [ this_key ] ) is float ) or ( type ( signals [ this_key ] ) is int ) :
if float ( signals [ this_key ] ) > = 1.0 :
self . refresh_map_seconds = float ( signals [ this_key ] )
else :
print ( " ERROR: expected >=1 seconds for refresh_map_seconds (int or float) " )
else :
print ( " ERROR: expected int for " + this_key )
elif this_key == " refresh_players_seconds " :
if ( type ( signals [ this_key ] ) is float ) or ( type ( signals [ this_key ] ) is int ) :
if float ( signals [ this_key ] ) > = 1.0 :
self . refresh_players_seconds = float ( signals [ this_key ] )
else :
print ( " ERROR: expected >=1 seconds for refresh_players_seconds (int or float) " )
else :
print ( " ERROR: expected int for " + this_key )
elif this_key == " recheck_rendered " :
if type ( signals [ this_key ] ) is bool :
if signals [ this_key ] :
for chunk_luid in self . chunks . keys ( ) :
self . chunks [ chunk_luid ] . is_fresh = False
else :
print ( " ERROR: expected bool for " + this_key )
elif this_key == " refresh_map_enable " :
if type ( signals [ this_key ] ) is bool :
self . refresh_map_enable = signals [ this_key ]
else :
print ( " ERROR: expected bool for " + this_key )
elif this_key == " verbose_enable " :
if type ( signals [ this_key ] ) is bool :
self . verbose_enable = signals [ this_key ]
else :
print ( " ERROR: expected bool for " + this_key )
else :
print ( " ERROR: unknown signal ' " + this_key + " ' " )
else :
print ( " WARNING: blank ' " + signal_path + " ' " )
try :
os . remove ( signal_path )
except :
print ( " ERROR: " + __file__ + " must have permission to remove ' " + signal_path + " ' . Commands will be repeated unless command was loop_enable:false. " ) # so exiting to avoid inability to avoid repeating commands at next launch.")
#self.loop_enable = False
def run_loop ( self ) :
#self.last_run_second = best_timer()
self . loop_enable = True
self . verbose_enable = False
while self . loop_enable :
before_second = best_timer ( )
run_wait_seconds = self . refresh_map_seconds
if self . refresh_players_seconds < run_wait_seconds :
run_wait_seconds = self . refresh_players_seconds
print ( " " )
print ( " Ran " + str ( self . run_count ) + " time(s) " )
self . read_then_remove_signals ( )
if self . loop_enable :
if self . refresh_players_enable :
if self . last_players_refresh_second is None or ( best_timer ( ) - self . last_players_refresh_second > self . refresh_players_seconds ) :
#if self.last_players_refresh_second is not None:
#print ("waited "+str(best_timer()-self.last_players_refresh_second)+"s for map update")
self . last_players_refresh_second = best_timer ( )
self . check_players ( )
else :
print ( " waiting before doing player update " )
else :
print ( " player update is not enabled " )
if self . refresh_map_enable :
if ( self . last_map_refresh_second is None ) or ( best_timer ( ) - self . last_map_refresh_second > self . refresh_map_seconds ) :
#if self.last_map_refresh_second is not None:
#print ("waited "+str(best_timer()-self.last_map_refresh_second)+"s for map update")
self . last_map_refresh_second = best_timer ( )
self . check_map_inefficient_squarepattern ( )
else :
print ( " waiting before doing map update " )
else :
print ( " map update is not enabled " )
else :
self . verbose_enable = True
run_wait_seconds - = ( best_timer ( ) - before_second )
if ( int ( float ( run_wait_seconds ) + .5 ) > 0.0 ) :
print ( " sleeping for " + str ( run_wait_seconds ) + " s " )
time . sleep ( run_wait_seconds )
self . run_count + = 1
def run ( self ) :
if self . refresh_players_enable :
self . check_players ( )
if self . refresh_map_enable :
#self.check_map_inefficient_squarepattern()
self . check_map_pseudorecursion_iterate ( )
if __name__ == ' __main__ ' :
mtchunks = MTChunks ( )
signal_path = mtchunks . get_signal_path ( )
stop_line = " loop_enable:False "
parser = argparse . ArgumentParser ( description = ' A mapper for minetest ' )
parser . add_argument ( ' --skip-map ' , type = bool , metavar = ( ' skip_map ' ) , default = False , help = ' draw map tiles and save YAML files for chunkymap.php to use ' )
parser . add_argument ( ' --skip-players ' , type = bool , metavar = ( ' skip_players ' ) , default = False , help = ' update player YAML files for chunkymap.php to use ' )
parser . add_argument ( ' --no-loop ' , type = bool , metavar = ( ' no_loop ' ) , default = False , help = ' keep running until " ' + signal_path + ' " contains the line ' + stop_line )
args = parser . parse_args ( )
if not args . skip_players :
if not args . skip_map :
print ( " Drawing players and map " )
else :
mtchunks . refresh_map_enable = False
print ( " Drawing players only " )
else :
if not args . skip_map :
mtchunks . refresh_players_enable = False
print ( " Drawing map only " )
else :
mtchunks . refresh_players_enable = False
mtchunks . refresh_map_enable = False
print ( " Nothing to do since " + str ( args ) )
if mtchunks . refresh_players_enable or mtchunks . refresh_map_enable :
if args . no_loop :
mtchunks . run ( )
else :
print ( " To stop chunkymap-regen loop, save a line ' " + stop_line + " ' to ' " + signal_path + " ' " )
mtchunks . run_loop ( )