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#!/usr/bin/env python2
import os
import subprocess
import traceback
import argparse
import time
import sys
import timeit
from timeit import default_timer as best_timer
#best_timer = timeit.default_timer
#if sys.platform == "win32":
# on Windows, the best timer is time.clock()
# best_timer = time.clock
#else:
# on most other platforms, the best timer is time.time()
# best_timer = time.time
# REQUIRES: see README.md
# The way to do a full render is deleting all files from the folder self.chunkymap_data_path such as /var/www/html/minetest/chunkymapdata (or chunkymap in current directory on Windows)
#minetestmapper-numpy.py calculates the region as follows:
#(XMIN','XMAX','ZMIN','ZMAX'), default = (-2000,2000,-2000,2000)
#sector_xmin,sector_xmax,sector_zmin,sector_zmax = numpy.array(args.region)/16
#sector_ymin = args.self.minheight/16
#sector_ymax = args.self.maxheight/16
#region server-specific options
def get_dict_from_conf_file(path,assignment_operator="="):
results = None
results = get_dict_modified_by_conf_file(results, path, assignment_operator)
return results
def RepresentsInt(s):
try:
int(s)
return True
except ValueError:
return False
def RepresentsFloat(s):
try:
float(s)
return True
except ValueError:
return False
def get_dict_modified_by_conf_file(this_dict, path,assignment_operator="="):
results = None
#print ("Checking "+str(path)+" for settings...")
if os.path.isfile(path):
results = this_dict
if (results is None) or (type(results) is not dict):
results = {}
ins = open(path, 'r')
line = True
while line:
line = ins.readline()
if line and len(line)>0:
line_strip=line.strip()
if len(line_strip)>0 and not line_strip[0]=="#": # if not comment
if not line_strip[0]=="-": # ignore yaml arrays
ao_index = line_strip.find(assignment_operator)
if ao_index>=1: # intentionally skip zero-length variable names
if ao_index<len(line_strip)-1: # skip yaml implicit nulls or yaml objects
result_name = line_strip[:ao_index].strip()
result_value = line_strip[ao_index+1:].strip()
result_lower = result_value.lower()
if result_value=="None" or result_value=="null" or result_value=="~" or result_value=="NULL":
result_value = None
elif result_lower=="true":
result_value = True
elif result_lower=="false":
result_value = False
elif RepresentsInt(result_value):
result_value = int(result_value)
elif RepresentsFloat(result_value):
result_value = float(result_value)
#print (" CHECKING... "+result_name+":"+result_value)
results[result_name]=result_value
ins.close()
return results
def save_conf_from_dict(path, this_dict, assignment_operator="=", save_nulls_enable=True):
try:
outs = open(path, 'w')
for this_key in this_dict.keys():
if save_nulls_enable or (this_dict[this_key] is not None):
if this_dict[this_key] is None:
outs.write(this_key+assignment_operator+"null\n")
else:
outs.write(this_key+assignment_operator+str(this_dict[this_key])+"\n")
outs.close()
except:
print("Could not finish saving chunk metadata to '"+str(yml_path)+"': "+str(traceback.format_exc()))
def get_tuple_from_notation(line, debug_src_name="<unknown object>"):
result = None
if line is not None:
# mark chunk
tuple_noparen_pos_string = line.strip("() \n\r")
pos_strings = tuple_noparen_pos_string.split(",")
if len(pos_strings) == 3:
try:
player_x = float(pos_strings[0])
player_y = float(pos_strings[1])
player_z = float(pos_strings[2])
except:
player_x = int(pos_strings[0])
player_y = int(pos_strings[1])
player_z = int(pos_strings[2])
result = player_x, player_y, player_z
else:
print("'"+debug_src_name+"' has bad position data--should be 3-length (x,y,z) in position value: "+str(pos_strings))
return result
def is_same_fvec3(list_a, list_b):
result = False
if list_a is not None and list_b is not None:
if len(list_a)>=3 and len(list_b)>=3:
result = (float(list_a[0]) == float(list_b[0])) and (float(list_a[1]) == float(list_b[1])) and (float(list_a[2]) == float(list_b[2]))
return False
class MTChunk:
x = None
z = None
chunk_dict = None
is_player_in_this_chunk = None
is_fresh = None
#width = None
#height = None
#is_marked = None
#is_marked_empty = None
#image_w = None
#image_h = None
#image_left = None
#image_top = None
#image_right = None
#image_bottom = None
def __init__(self):
# NOTE: variables that need to be saved (and only they) should be stored in dict
self.chunk_dict = {}
self.is_player_in_this_chunk = False
self.is_fresh = False
self.chunk_dict["is_marked_empty"] = False
self.chunk_dict["is_marked"] = False
self.chunk_dict["width"] = None
self.chunk_dict["height"] = None
self.chunk_dict["image_w"] = None
self.chunk_dict["image_h"] = None
self.chunk_dict["image_left"] = None
self.chunk_dict["image_top"] = None
self.chunk_dict["image_right"] = None
self.chunk_dict["image_bottom"] = None
def load_yaml(self, yml_path):
self.chunk_dict = get_dict_modified_by_conf_file(self.chunk_dict,yml_path,":")
def save_yaml(self, yml_path):
save_conf_from_dict(yml_path, self.chunk_dict, assignment_operator=":", save_nulls_enable=False)
#try:
#outs = open(yml_path, 'w')
#outs.write("is_marked_empty:"+str(self.is_marked_empty)+"\n")
#outs.write("is_marked:"+str(self.is_marked)+"\n")
#if self.width is not None:
#outs.write("width:"+str(self.width)+"\n")
#if self.height is not None:
#outs.write("height:"+str(self.height)+"\n")
#if self.image_w is not None:
#outs.write("image_w:"+str(self.image_w)+"\n")
#if self.image_h is not None:
#outs.write("image_h:"+str(self.image_h)+"\n")
#if self.image_left is not None:
#outs.write("image_left:"+str(self.image_left)+"\n")
#if self.image_top is not None:
#outs.write("image_top:"+str(self.image_top)+"\n")
#if self.image_right is not None:
#outs.write("image_right:"+str(self.image_right)+"\n")
#if self.image_bottom is not None:
#outs.write("image_bottom:"+str(self.image_bottom)+"\n")
#outs.close()
#except:
#print("Could not finish saving chunk metadata to '"+str(yml_path)+"': "+str(traceback.format_exc()))
#requires output such as from minetestmapper-numpy.py
def set_from_genresult(self, this_genresult_path):
#this_genresult_path = mtchunks.get_chunk_genresult_path(chunk_luid)
result = False
if os.path.isfile(this_genresult_path):
#may have data such as:
#Result image (w=16 h=16) will be written to chunk_x0z0.png
#Unknown node names: meze:meze default:stone_with_iron air default:dirt_with_snow default:stone_with_copper default:snow
#Unknown node ids: 0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7
#Drawing image
#Saving to: chunk_x0z0.png
#('PNG Region: ', [0, 64, 0, 64])
#('Pixels PerNode: ', 1)
#('border: ', 0)
self.chunk_dict["is_marked"] = True
ins = open(this_genresult_path, 'r')
line = True
while line:
line = ins.readline()
if line:
line_strip = line.strip()
if "data does not exist" in line_strip:
self.chunk_dict["is_marked_empty"] = True
break
elif "Result image" in line_strip:
oparen_index = line_strip.find("(")
if (oparen_index>-1):
cparen_index = line_strip.find(")", oparen_index+1)
if (cparen_index>-1):
operations_string = line_strip[oparen_index+1:cparen_index]
operation_list = operations_string.split(" ")
#if len(operation_list)==2:
for operation_string in operation_list:
if "=" in operation_string:
chunks = operation_string.split("=")
if len(chunks)==2:
if chunks[0].strip()=="w":
try:
self.chunk_dict["image_w"]=int(chunks[1].strip())
except:
print("Bad value for image w:"+str(chunks[1]))
elif chunks[0].strip()=="h":
try:
self.chunk_dict["image_h"]=int(chunks[1].strip())
except:
print("Bad value for image h:"+str(chunks[1]))
else:
print("Bad name for image variable so ignoring variable named '"+str(chunks[0])+"'")
else:
print("Bad assignment (not 2 sides) so ignoring command '"+operation_string+"'")
else:
print("Bad assignment (operator) so ignoring command '"+operation_string+"'")
#else:
# print("Bad assignment count so ignoring operations string '"+operations_string+"'")
elif "PNG Region" in line_strip:
obracket_index = line_strip.find("[")
if obracket_index>-1:
cbracket_index = line_strip.find("]", obracket_index+1)
if cbracket_index>-1:
rect_values_string = line_strip[obracket_index+1:cbracket_index]
rect_values_list = rect_values_string.split(",")
if len(rect_values_list)==4:
#pngregion=[pngminx, pngmaxx, pngminz, pngmaxz] #from minetestmapper-numpy.py
self.chunk_dict["image_left"]=int(rect_values_list[0].strip())
self.chunk_dict["image_right"]=int(rect_values_list[1].strip())
self.chunk_dict["image_top"]=int(rect_values_list[2].strip())
self.chunk_dict["image_bottom"]=int(rect_values_list[3].strip())
else:
print("Bad map rect, so ignoring: "+rect_values_string)
ins.close()
class MTChunks:
website_root = None
username = None
os_name = None
chunkymap_data_path = None
profiles_path = None
profile_path = None
worlds_path = None
is_save_output_ok = None
mtmn_path = None
colors_path = None
python_exe_path = None
chunks = None
#region values to save to YAML
world_name = None
world_path = None
chunkx_min = 0
chunkz_min = 0
chunkx_max = 0
chunkz_max = 0
chunk_size = None
#values for command arguments:
maxheight = 50
minheight = -25
pixelspernode = 1
refresh_map_enable = None
refresh_players_enable = None
refresh_map_seconds = None
refresh_players_seconds = None
last_players_refresh_second = None
last_map_refresh_second = None
#ALSO save to YAML:
#total_generated_count = 0
#endregion values to save to YAML
loop_enable = None
is_verbose = None
world_blacklist = None
run_count = None
def __init__(self): #formerly checkpaths() in global scope
self.run_count = 0
self.is_verbose = True
self.loop_enable = True
self.refresh_map_enable = True
self.refresh_players_enable = True
self.chunks = {}
self.username = "owner"
self.website_root="/var/www/html/minetest"
self.world_name = "FCAGameAWorld"
self.os_name="linux"
self.refresh_map_seconds = 299
self.refresh_players_seconds = 29
input_string = ""
if (os.path.sep!="/"):
self.os_name="windows"
#input_string = input("Which self.username contains minetest/util/minetestmapper-numpy.py (minetest not .minetest) ["+self.username+"]?")
if (len(input_string)>0):
self.username = input_string
#input_string = input("What is the root folder of your minetest website ["+self.website_root+"]?")
if (len(input_string)>0):
self.website_root = input_string
self.chunkymap_data_path=os.path.join(self.website_root,"chunkymapdata")
#input_string = input("What is the game name ["+self.world_name+"]")
if (len(input_string)>0):
self.world_name = input_string
#region server-specific options
self.profiles_path = "/home"
if self.os_name=="windows":
self.profiles_path = "C:\\Users"
self.profile_path = os.path.join(self.profiles_path, self.username)
#if (not os.path.isdir(self.profile_path)):
# self.profile_path = os.path.join(self.profiles_path, "jgustafson")
self.dotminetest_path = os.path.join(self.profile_path,".minetest")
if (self.os_name=="windows"): self.dotminetest_path = "C:\\games\\Minetest"
self.worlds_path = os.path.join(self.dotminetest_path,"worlds")
self.world_path = os.path.join(self.worlds_path, self.world_name)
auto_chosen_world = False
self.world_blacklist = list()
self.world_blacklist.append("CarbonUnit")
#self.world_blacklist.append("abiyahhgamebv7world1")
if not os.path.isdir(self.world_path):
#for item in os.walk(self.worlds_path):
print ("LOOKING FOR WORLDS IN " + self.worlds_path)
for dirname, dirnames, filenames in os.walk(self.worlds_path):
#index = 0
#for j in range(0,len(dirnames)):
# i = len(dirnames) - 0 - 1
# if dirnames[i][0] == ".":
# print (" SKIPPING "+dirnames[i])
# dirnames.remove_at(i)
for subdirname in dirnames:
print (" EXAMINING "+subdirname)
if subdirname[0]!=".":
#if (index == len(dirnames)-1): # skip first one because the one on my computer is big
if subdirname not in self.world_blacklist:
self.world_name = subdirname
self.world_path = os.path.join(dirname, subdirname) # os.path.join(self.worlds_path, "try7amber")
print (" CHOSE "+self.world_path)
auto_chosen_world = True
break
#index += 1
if auto_chosen_world:
break
self.python_exe_path = "python"
self.is_save_output_ok = True # Keeping output after analyzing it is no longer necessary since results are saved to YAML, but keeping output provides debug info since is the output of minetestmapper-numpy.py
try:
alt_path = "C:\\python27\python.exe"
if os.path.isfile(alt_path):
self.python_exe_path = alt_path
#else may be in path--assume installer worked
except:
pass # do nothing, probably linux
self.mtmn_path = os.path.join( self.profile_path, "minetest/util/minetestmapper-numpy.py" )
self.colors_path = os.path.join( self.profile_path, "minetest/util/colors.txt" )
if self.os_name=="windows":
self.mtmn_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), "minetestmapper-numpy.py")
self.colors_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), "colors.txt")
self.website_root = os.path.dirname(os.path.abspath(__file__))
self.chunkx_min = 0
self.chunkz_min = 0
self.chunkx_max = 0
self.chunkz_max = 0
self.chunk_size = 16
self.maxheight = 64
self.minheight = -32
self.pixelspernode = 1
def deny_http_access(self, dir_path):
htaccess_name = ".htaccess"
htaccess_path = os.path.join(dir_path, htaccess_name)
outs = open(htaccess_path, 'w')
outs.write("IndexIgnore *"+"\n")
outs.write("<Files .htaccess>"+"\n")
outs.write("order allow,deny"+"\n")
outs.write("deny from all"+"\n")
outs.write("</Files>"+"\n")
outs.write("<Files *.php>"+"\n")
outs.write("order allow,deny"+"\n")
outs.write("deny from all"+"\n")
outs.write("</Files>"+"\n")
outs.close()
#locally unique identifier (unique to world only)
def get_chunk_luid(self, x,z):
return "x"+str(x)+"z"+str(z)
def get_chunk_image_name(self, chunk_luid):
return "chunk_"+chunk_luid+".png"
def get_chunk_image_tmp_path(self, chunk_luid):
return os.path.join(os.path.dirname(os.path.abspath(__file__)), self.get_chunk_image_name(chunk_luid))
def get_signal_name(self):
return "chunkymap-signals.txt"
def get_signal_path(self):
return os.path.join(os.path.dirname(os.path.abspath(__file__)), self.get_signal_name())
def get_chunk_image_path(self, chunk_luid):
return os.path.join(self.chunkymap_data_path, self.get_chunk_image_name(chunk_luid))
def get_chunk_genresult_name(self, chunk_luid):
return "chunk_"+chunk_luid+"_mapper_result.txt"
def get_chunk_genresults_tmp_folder(self, chunk_luid):
return os.path.join(os.path.dirname(os.path.abspath(__file__)), "chunkymap-genresults")
def get_chunk_genresult_tmp_path(self, chunk_luid):
return os.path.join(self.get_chunk_genresults_tmp_folder(chunk_luid), self.get_chunk_genresult_name(chunk_luid))
def get_chunk_yaml_name(self, chunk_luid):
return "chunk_"+chunk_luid+".yml"
def is_chunk_yaml_present(self, chunk_luid):
return os.path.isfile(self.get_chunk_yaml_path(chunk_luid))
def get_chunk_yaml_path(self, chunk_luid):
return os.path.join(self.chunkymap_data_path, self.get_chunk_yaml_name(chunk_luid))
def is_chunk_yaml_marked(self, chunk_luid):
yaml_path = self.get_chunk_yaml_path(chunk_luid)
result = False
if os.path.isfile(yaml_path):
result = True
#ins = open(yaml_path, 'r')
#line = True
#while line:
# line = ins.readline()
# if line:
# line_strip = line.strip()
# if "is_marked_empty:" in line_strip:
# result = True
# break
#ins.close()
return result
def is_chunk_yaml_marked_empty(self, chunk_luid):
yaml_path = self.get_chunk_yaml_path(chunk_luid)
result = False
if os.path.isfile(yaml_path):
ins = open(yaml_path, 'r')
line = True
while line:
line = ins.readline()
if line:
line_strip = line.strip()
prevalue_string="is_marked_empty:"
if line_strip[:len(prevalue_string)]==prevalue_string:
result = bool(line_strip[len(prevalue_string):].strip())
break
ins.close()
return result
def remove_chunk_image(self, chunk_luid):
result = False
tmp_png_path = self.get_chunk_image_path(chunk_luid)
if os.path.isfile(tmp_png_path):
result = True
os.remove(tmp_png_path)
return result
def remove_chunk(self, chunk_luid):
result = False
out_path = self.get_chunk_genresult_tmp_path(chunk_luid)
tmp_png_path = self.get_chunk_image_path(chunk_luid)
yml_path = self.get_chunk_yaml_path(chunk_luid)
if os.path.isfile(tmp_png_path):
os.remove(tmp_png_path)
result = True
if os.path.isfile(yml_path):
os.remove(yml_path)
result = True
if os.path.isfile(out_path):
os.remove(out_path)
result = True
return result
def is_chunk_rendered_on_dest(self, chunk_luid): #formerly is_chunk_empty_on_dest (reversed)
is_rendered = False
dest_png_path = self.get_chunk_image_path(chunk_luid)
if os.path.isfile(dest_png_path):
is_rendered = True
return is_rendered
def prepare_chunk_meta(self, chunk_luid):
if chunk_luid not in self.chunks.keys():
self.chunks[chunk_luid] = MTChunk()
yaml_path = self.get_chunk_yaml_path(chunk_luid)
if os.path.isfile(yaml_path):
self.chunks[chunk_luid].load_yaml(yaml_path)
def render_chunk(self, x, z):
result = False
chunk_luid = self.get_chunk_luid(x,z)
png_name = self.get_chunk_image_name(chunk_luid)
tmp_png_path = self.get_chunk_image_tmp_path(chunk_luid)
genresult_name = self.get_chunk_genresult_name(chunk_luid)
genresult_tmp_folder_path = self.get_chunk_genresults_tmp_folder(chunk_luid)
if not os.path.isdir(genresult_tmp_folder_path):
os.makedirs(genresult_tmp_folder_path)
genresult_path = self.get_chunk_genresult_tmp_path(chunk_luid)
x_min = x * self.chunk_size
x_max = x * self.chunk_size + self.chunk_size - 1
z_min = z * self.chunk_size
z_max = z * self.chunk_size + self.chunk_size - 1
#print ("generating x = " + str(x_min) + " to " + str(x_max) + " , z = " + str(z_min) + " to " + str(z_max))
cmd_suffix = ""
cmd_suffix = " > \""+genresult_path+"\""
cmd_string = self.python_exe_path + " \""+self.mtmn_path + "\" --region " + str(x_min) + " " + str(x_max) + " " + str(z_min) + " " + str(z_max) + " --maxheight "+str(self.maxheight)+" --minheight "+str(self.minheight)+" --pixelspernode "+str(self.pixelspernode)+" \""+self.world_path+"\" \""+tmp_png_path+"\"" + cmd_suffix
dest_png_path = self.get_chunk_image_path(chunk_luid)
#is_empty_chunk = is_chunk_yaml_marked(chunk_luid) and is_chunk_yaml_marked_empty(chunk_luid)
print (cmd_string)
subprocess.call(cmd_string, shell=True) # TODO: remember not to allow arbitrary command execution, which could happen if input contains ';' when using shell=True
if os.path.isfile(tmp_png_path):
result = True
try:
if (os.path.isfile(dest_png_path)):
os.remove(dest_png_path)
except:
print ("Could not finish deleting '"+dest_png_path+"'")
try:
os.rename(tmp_png_path, dest_png_path)
print("(moved to '"+dest_png_path+"')")
self.prepare_chunk_meta(chunk_luid) # DOES load existing yml if exists
self.chunks[chunk_luid].is_fresh = True
except:
print ("Could not finish moving '"+tmp_png_path+"' to '"+dest_png_path+"'")
try:
self.prepare_chunk_meta(chunk_luid) # DOES load existing yml if exists
this_chunk = self.chunks[chunk_luid]
#this_chunk = MTChunk()
this_chunk.set_from_genresult(genresult_path)
chunk_yaml_path = self.get_chunk_yaml_path(chunk_luid)
this_chunk.save_yaml(chunk_yaml_path)
this_chunk.save_yaml(chunk_yaml_path)
print("(saved yaml to '"+chunk_yaml_path+"')")
if not self.is_save_output_ok:
if os.path.isfile(genresult_path):
os.remove(genresult_path)
except:
print ("Could not finish deleting/moving output")
return result
def check_players(self):
# NOT NEEDED: if os.path.isfile(self.mtmn_path) and os.path.isfile(self.colors_path):
print("PROCESSING PLAYERS")
self.chunkymap_data_path=os.path.join(self.website_root,"chunkymapdata")
chunkymap_players_name = "players"
chunkymap_players_path = os.path.join(self.chunkymap_data_path, chunkymap_players_name)
htaccess_path = os.path.join(chunkymap_players_path,".htaccess")
if not os.path.isdir(chunkymap_players_path):
os.makedirs(chunkymap_players_path)
if not os.path.isfile(htaccess_path):
self.deny_http_access(chunkymap_players_path)
players_path = os.path.join(self.world_path, "players")
player_count = 0
player_written_count = 0
players_moved_count = 0
players_didntmove_count = 0
players_saved_count = 0
for dirname, dirnames, filenames in os.walk(players_path):
for filename in filenames:
file_fullname = os.path.join(players_path,filename)
#print (" EXAMINING "+filename)
badstart_string = "."
player_name = None
player_position = None
if (filename[:len(badstart_string)]!=badstart_string):
ins = open(file_fullname, 'r')
line = True
is_enough_data = False
while line:
line = ins.readline()
if line:
ao_index = line.find("=")
if ao_index > 0:
found_name = line[:ao_index].strip()
found_value = line[ao_index+1:].strip()
if found_name=="name":
player_name = found_value
elif found_name=="position":
player_position = found_value
if (player_name is not None) and (player_position is not None):
is_enough_data = True
break
ins.close()
player_dest_path = os.path.join(chunkymap_players_path,filename+".yml")
player_x = None
player_y = None
player_z = None
chunk_x = None
chunk_y = None
chunk_z = None
player_position_tuple = get_tuple_from_notation(player_position, filename)
if player_position_tuple is not None:
#Divide by 10 because I don't know why (minetest issue)
player_position_tuple = player_position_tuple[0]/10.0, player_position_tuple[1]/10.0, player_position_tuple[2]/10.0
player_x, player_y, player_z = player_position_tuple
player_x = float(player_x)
player_y = float(player_y)
player_z = float(player_z)
chunk_x = int((float(player_x)/self.chunk_size))
chunk_y = int((float(player_y)/self.chunk_size))
chunk_z = int((float(player_z)/self.chunk_size))
chunk_luid = self.get_chunk_luid(chunk_x, chunk_z)
self.prepare_chunk_meta(chunk_luid) # DOES load existing yml if exists
self.chunks[chunk_luid].is_player_in_this_chunk = True
#if is_enough_data:
#if player_name!="singleplayer":
map_player_dict = get_dict_from_conf_file(player_dest_path,":")
#map_player_position_tuple = None
saved_player_x = None
saved_player_y = None
saved_player_y = None
if map_player_dict is not None:
#map_player_position_tuple = saved_player_x, saved_player_y, saved_player_z
if "x" in map_player_dict.keys():
saved_player_x = float(map_player_dict["x"])
if "y" in map_player_dict.keys():
saved_player_y = float(map_player_dict["y"])
if "z" in map_player_dict.keys():
saved_player_z = float(map_player_dict["z"])
#if (map_player_dict is None) or not is_same_fvec3( map_player_position_tuple, player_position_tuple):
if (map_player_dict is None) or (saved_player_x is None) or (saved_player_z is None) or (int(saved_player_x)!=int(player_x)) or (int(saved_player_y)!=int(player_y)) or (int(saved_player_z)!=int(player_z)):
# don't check y since y is elevation in minetest, don't use float since subblock position doesn't matter to map
if map_player_dict is not None and saved_player_x is not None and saved_player_y is not None and saved_player_z is not None:
#print("PLAYER MOVED: "+str(player_name)+" moved from "+str(map_player_position_tuple)+" to "+str(player_position_tuple))
if self.is_verbose:
print("PLAYER MOVED: "+str(player_name)+" moved from "+str(saved_player_x)+","+str(saved_player_y)+","+str(saved_player_z)+" to "+str(player_x)+","+str(player_y)+","+str(player_z))
players_moved_count += 1
else:
if self.is_verbose:
print("SAVING YAML for player '"+str(player_name)+"'")
players_saved_count += 1
outs = open(player_dest_path, 'w')
if player_name is not None:
outs.write("name:"+player_name+"\n") # python automatically uses correct newline for your os when you put "\n"
#if player_position is not None:
# outs.write("position:"+player_position+"\n")
if player_x is not None:
outs.write("x:"+str(player_x)+"\n")
if player_y is not None:
outs.write("y:"+str(player_y)+"\n")
if player_z is not None:
outs.write("z:"+str(player_z)+"\n")
outs.write("is_enough_data:"+str(is_enough_data))
outs.close()
player_written_count += 1
else:
if self.is_verbose:
print("DIDN'T MOVE: "+str(player_name))
players_didntmove_count += 1
player_count += 1
if not self.is_verbose:
print("PLAYERS:")
print(" saved: "+str(player_written_count)+" (moved:"+str(players_moved_count)+"; new:"+str(players_saved_count)+")")
print(" didn't move: "+str(players_didntmove_count))
def is_player_at_luid(self, chunk_luid):
result = False
if chunk_luid in self.chunks.keys():
result = self.chunks[chunk_luid].is_player_in_this_chunk
return result
def is_chunk_fresh(self, chunk_luid):
result = False
if chunk_luid in self.chunks.keys():
result = self.chunks[chunk_luid].is_fresh
return result
def check_map(self):
if os.path.isfile(self.mtmn_path) and os.path.isfile(self.colors_path):
rendered_count = 0
self.chunkymap_data_path=os.path.join(self.website_root,"chunkymapdata")
yaml_name = "generated.yml"
world_yaml_path = os.path.join(self.chunkymap_data_path, yaml_name)
if not os.path.isdir(self.chunkymap_data_path):
os.mkdir(self.chunkymap_data_path)
htaccess_path = os.path.join(self.chunkymap_data_path,".htaccess")
if not os.path.isdir(self.chunkymap_data_path):
os.makedirs(self.chunkymap_data_path)
if not os.path.isfile(htaccess_path):
self.deny_http_access(self.chunkymap_data_path)
mapvars = get_dict_from_conf_file(world_yaml_path,":")
#is_testonly == (self.os_name=="windows")
if mapvars is not None and set(['world_name']).issubset(mapvars):
#if self.is_verbose:
# print (" (FOUND self.world_name)")
if mapvars["world_name"] != self.world_name:
print ("Removing ALL map data since from WORLD NAME is different (map '"+str(mapvars["world_name"])+"' is not '"+str(self.world_name)+"')...")
for dirname, dirnames, filenames in os.walk(self.chunkymap_data_path):
#index = 0
#for j in range(0,len(filenames)):
# i = len(filenames) - 0 - 1
# if filenames[i][0] == ".":
# print (" SKIPPING "+filenames[i])
# filenames.remove_at(i)
for filename in filenames:
if filename[0] != ".":
file_fullname = os.path.join(self.chunkymap_data_path,filename)
if self.is_verbose:
print (" EXAMINING "+filename)
badstart_string = "chunk"
if (len(filename) >= len(badstart_string)) and (filename[:len(badstart_string)]==badstart_string):
os.remove(file_fullname)
elif filename==yaml_name:
os.remove(file_fullname)
for dirname, dirnames, filenames in os.walk(os.path.join(self.chunkymap_data_path, "players")):
#for j in range(0,len(filenames)):
# i = len(filenames) - 0 - 1
# if filenames[i][0] == ".":
# if self.is_verbose:
# print (" SKIPPING "+filenames[i])
# filenames.remove_at(i)
for filename in filenames:
if filename[0] != ".":
file_fullname = os.path.join(self.chunkymap_data_path,filename)
if self.is_verbose:
print (" EXAMINING "+filename)
badend_string = ".yml"
if (len(filename) >= len(badend_string)) and (filename[len(filename)-len(badend_string):]==badend_string):
os.remove(file_fullname)
self.chunkx_min = 0
self.chunkz_min = 0
self.chunkx_max = 0
self.chunkz_max = 0
total_generated_count = 0
newchunk_luid_list = list()
outline_generates_count = 1
is_changed = False
is_different_world = False
#if str(self.world_name) != str(mapvars["world_name"]):
# is_different_world = True
# print("FULL RENDER since chosen world name '"+self.world_name+"' does not match previously rendered world name '"+mapvars["world_name"]+"'")
print("PROCESSING MAP DATA")
while outline_generates_count > 0:
outline_generates_count = 0
self.read_then_remove_signals()
if not self.refresh_map_enable:
break
for z in range (self.chunkz_min,self.chunkz_max+1):
self.read_then_remove_signals()
if not self.refresh_map_enable:
break
for x in range(self.chunkx_min,self.chunkx_max+1):
self.read_then_remove_signals()
if not self.refresh_map_enable:
break
#python ~/minetest/util/minetestmapper-numpy.py --region -1200 800 -1200 800 --drawscale --maxheight 100 --minheight -50 --pixelspernode 1 ~/.minetest/worlds/FCAGameAWorld ~/map.png
#sudo mv ~/map.png /var/www/html/minetest/images/map.png
#only generate the edges (since started with region 0 0 0 0) and expanding from there until no png is created:
is_outline = (x==self.chunkx_min) or (x==self.chunkx_max) or (z==self.chunkz_min) or (z==self.chunkz_max)
if is_outline:
chunk_luid = self.get_chunk_luid(x,z)
#if (is_different_world): #instead, see above where all chunk files and player files are deleted
# self.remove_chunk(chunk_luid)
is_player_in_this_chunk = self.is_player_at_luid(chunk_luid)
is_render_needed = False
if not self.is_chunk_fresh(chunk_luid):
if is_player_in_this_chunk:
if self.is_chunk_yaml_marked(chunk_luid):
if self.is_chunk_yaml_marked_empty(chunk_luid):
is_render_needed = True
if self.is_verbose:
print (chunk_luid+": RENDERING nonfresh previously marked empty (player in it)")
else:
sys.stdout.write('.')
else:
if self.is_verbose:
print (chunk_luid+": SKIPPING nonfresh previously marked (player in it)")
#else:
#sys.stdout.write('.')
else:
is_render_needed = True
if self.is_verbose:
print (chunk_luid+": RENDERING nonfresh unmarked (player in it)")
else:
sys.stdout.write('.')
else:
if (not self.is_chunk_yaml_marked(chunk_luid)):
is_render_needed = True
if self.is_verbose:
print (chunk_luid+": RENDERING nonfresh unmarked (simple check since has no player)")
else:
sys.stdout.write('.')
else:
if self.is_verbose:
print (chunk_luid+": SKIPPING nonfresh previously marked (simple check since has no player)")
else:
if self.is_verbose:
print (chunk_luid+": SKIPPING fresh chunk")
#if (not self.is_chunk_yaml_marked(chunk_luid)):
#is_render_needed = True
# This should never happen since keeping the output of minetestmapper-numpy.py (after analyzing that output) is deprecated:
#if self.is_genresult_marked(chunk_luid) and not self.is_chunk_yaml_present(chunk_luid):
# tmp_chunk = MTChunk()
# genresult_path = self.get_chunk_genresult_tmp_path(chunk_luid)
# tmp_chunk.set_from_genresult(genresult_path)
# chunk_yaml_path = self.get_chunk_yaml_path(chunk_luid)
# tmp_chunk.save_yaml(chunk_yaml_path)
# print("(saved yaml to '"+chunk_yaml_path+"')")
if is_render_needed:
rendered_count += 1
if (self.render_chunk(x,z)):
total_generated_count += 1
outline_generates_count += 1
else:
if self.is_chunk_rendered_on_dest(chunk_luid):
total_generated_count += 1
outline_generates_count += 1
tmp_png_path = self.get_chunk_image_path(chunk_luid)
if self.is_verbose:
print(chunk_luid+": Skipping existing map tile file " + tmp_png_path + " (delete it to re-render)")
#elif is_empty_chunk:
#print("Skipping empty chunk " + chunk_luid)
#else:
#print(chunk_luid+": Not rendered on dest.")
if self.is_verbose:
print ("") # blank line before next z so output is more readable
self.chunkx_min -= 1
self.chunkz_min -= 1
self.chunkx_max += 1
self.chunkz_max += 1
#end while square outline (1-chunk-thick outline) generated any png files
new_map_dict = {}
new_map_dict["world_name"]=str(self.world_name)
new_map_dict["chunk_size"]=str(self.chunk_size)
new_map_dict["pixelspernode"]=str(self.pixelspernode)
new_map_dict["chunkx_min"]=str(self.chunkx_min)
new_map_dict["chunkx_max"]=str(self.chunkx_max)
new_map_dict["chunkz_min"]=str(self.chunkz_min)
new_map_dict["chunkz_max"]=str(self.chunkz_max)
new_map_dict["maxheight"]=str(self.maxheight)
new_map_dict["minheight"]=str(self.minheight)
new_map_dict["world_path"]=str(self.world_path)
new_map_dict["chunkymap_data_path"]=str(self.chunkymap_data_path)
new_map_dict["total_generated_count"]=str(total_generated_count)
if mapvars is None:
print ("SAVING '" + world_yaml_path + "' since nothing was loaded or it did not exist")
is_changed = True
else:
for this_key in new_map_dict.iterkeys():
if (this_key not in mapvars.keys()):
is_changed = True
print ("SAVING '" + world_yaml_path + "' since " + str(this_key) + " not in mapvars")
break
elif (str(mapvars[this_key]) != str(new_map_dict[this_key])):
is_changed = True
print ("SAVING '" + world_yaml_path + "' since new " + this_key + " value " + str(new_map_dict[this_key]) + " not same as saved value " + str(mapvars[this_key]) + "")
break
if is_changed:
outs = open(world_yaml_path, 'w')
outs.write("world_name:"+str(self.world_name) + "\n")
outs.write("chunk_size:"+str(self.chunk_size) + "\n")
outs.write("pixelspernode:"+str(self.pixelspernode) + "\n")
outs.write("chunkx_min:"+str(self.chunkx_min) + "\n")
outs.write("chunkx_max:"+str(self.chunkx_max) + "\n")
outs.write("chunkz_min:"+str(self.chunkz_min) + "\n")
outs.write("chunkz_max:"+str(self.chunkz_max) + "\n")
#values for command arguments:
outs.write("maxheight:"+str(self.maxheight) + "\n")
outs.write("minheight:"+str(self.minheight) + "\n")
#ALSO save to YAML:
outs.write("world_path:"+str(self.world_path) + "\n")
outs.write("chunkymap_data_path:"+str(self.chunkymap_data_path) + "\n")
outs.write("total_generated_count:"+str(total_generated_count) + "\n")
outs.close()
else:
if self.is_verbose:
print (" (Not saving '"+world_yaml_path+"' since same value of each current variable is already in file as loaded)")
if not self.is_verbose:
print(" rendered: "+str(rendered_count)+" (only checks for new chunks)")
else:
print ("MAP ERROR: failed since this folder must contain colors.txt and minetestmapper-numpy.py")
def read_then_remove_signals(self):
signal_path = self.get_signal_path()
if os.path.isfile(signal_path):
signals = get_dict_from_conf_file(signal_path,":")
if signals is not None:
print("RECEIVED "+str(len(signals))+" signal(s)")
for this_key in signals.keys():
print("RECEIVED SIGNAL "+str(this_key)+":"+str(signals[this_key]))
if this_key=="loop_enable":
if not signals[this_key]:
self.loop_enable = False
else:
print("WARNING: Got signal to change loop_enable to True, so doing nothing")
elif this_key=="refresh_players_enable":
if type(signals[this_key]) is bool:
self.refresh_players_enable = signals[this_key]
else:
print("ERROR: expected bool for "+this_key)
elif this_key=="refresh_map_seconds":
if (type(signals[this_key]) is float) or (type(signals[this_key]) is int):
if float(signals[this_key])>=1.0:
self.refresh_map_seconds = float(signals[this_key])
else:
print("ERROR: expected >=1 seconds for refresh_map_seconds (int or float)")
else:
print("ERROR: expected int for "+this_key)
elif this_key=="refresh_players_seconds":
if (type(signals[this_key]) is float) or (type(signals[this_key]) is int):
if float(signals[this_key])>=1.0:
self.refresh_players_seconds = float(signals[this_key])
else:
print("ERROR: expected >=1 seconds for refresh_players_seconds (int or float)")
else:
print("ERROR: expected int for "+this_key)
elif this_key=="refresh_map_enable":
if type(signals[this_key]) is bool:
self.refresh_map_enable = signals[this_key]
else:
print("ERROR: expected bool for "+this_key)
else:
print("ERROR: unknown signal '"+this_key+"'")
else:
print("WARNING: blank '"+signal_path+"'")
try:
os.remove(signal_path)
except:
print("ERROR: "+__file__+" must have permission to remove '"+signal_path+"'. Commands will be repeated unless command was loop_enable:false.") # so exiting to avoid inability to avoid repeating commands at next launch.")
#self.loop_enable = False
def run_loop(self):
#self.last_run_second = best_timer()
self.loop_enable = True
self.is_verbose = False
while self.loop_enable:
before_second = best_timer()
run_wait_seconds = self.refresh_map_seconds
if self.refresh_players_seconds < run_wait_seconds:
run_wait_seconds = self.refresh_players_seconds
print("")
print("Ran "+str(self.run_count)+" time(s)")
self.read_then_remove_signals()
if self.loop_enable:
if self.refresh_players_enable:
if self.last_players_refresh_second is None or (best_timer()-self.last_players_refresh_second > self.refresh_players_seconds ):
#if self.last_players_refresh_second is not None:
#print ("waited "+str(best_timer()-self.last_players_refresh_second)+"s for map update")
self.last_players_refresh_second = best_timer()
self.check_players()
else:
print("waiting before doing player update")
else:
print("player update is not enabled")
if self.refresh_map_enable:
if (self.last_map_refresh_second is None) or (best_timer()-self.last_map_refresh_second > self.refresh_map_seconds):
#if self.last_map_refresh_second is not None:
#print ("waited "+str(best_timer()-self.last_map_refresh_second)+"s for map update")
self.last_map_refresh_second = best_timer()
self.check_map()
else:
print("waiting before doing map update")
else:
print("map update is not enabled")
else:
self.is_verbose = True
run_wait_seconds -= (best_timer()-before_second)
if (int(float(run_wait_seconds)+.5)>0.0):
print ("sleeping for "+str(run_wait_seconds)+"s")
time.sleep(run_wait_seconds)
self.run_count += 1
def run(self):
if self.refresh_players_enable:
self.check_players()
if self.refresh_map_enable:
self.check_map()
if __name__ == '__main__':
mtchunks = MTChunks()
signal_path = mtchunks.get_signal_path()
stop_line = "loop_enable:False"
parser = argparse.ArgumentParser(description='A mapper for minetest')
parser.add_argument('--skip-map', type = bool, metavar = ('skip_map'), default = False, help = 'draw map tiles and save YAML files for chunkymap.php to use')
parser.add_argument('--skip-players', type = bool, metavar = ('skip_players'), default = False, help = 'update player YAML files for chunkymap.php to use')
parser.add_argument('--no-loop', type = bool, metavar = ('no_loop'), default = False, help = 'keep running until "'+signal_path+'" contains the line '+stop_line)
args = parser.parse_args()
if not args.skip_players:
if not args.skip_map:
print("Drawing players and map")
else:
mtchunks.refresh_map_enable = False
print("Drawing players only")
else:
if not args.skip_map:
mtchunks.refresh_players_enable = False
print("Drawing map only")
else:
mtchunks.refresh_players_enable = False
mtchunks.refresh_map_enable = False
print("Nothing to do since "+str(args))
if mtchunks.refresh_players_enable or mtchunks.refresh_map_enable:
if args.no_loop:
mtchunks.run()
else:
print("To stop chunkymap-regen loop, save a line '"+stop_line+"' to '"+signal_path+"'")
mtchunks.run_loop()