Browse Source

improved modularization and freshness detection

ready to be main event loop but loop not programmed yet
master
poikilos 9 years ago
committed by Jacob Gustafson
parent
commit
cacaa892cf
  1. 920
      chunkymap-regen.py

920
chunkymap-regen.py

@ -3,431 +3,549 @@ import os
import subprocess
# REQUIRES: see README.md
# The way to do a full render is deleting all files from the folder chunkymap_data_path such as /var/www/html/minetest/chunkymapdata (or chunkymap in current directory on Windows)
# The way to do a full render is deleting all files from the folder self.chunkymap_data_path such as /var/www/html/minetest/chunkymapdata (or chunkymap in current directory on Windows)
#minetestmapper-numpy.py calculates the region as follows:
#(XMIN','XMAX','ZMIN','ZMAX'), default = (-2000,2000,-2000,2000)
#sector_xmin,sector_xmax,sector_zmin,sector_zmax = numpy.array(args.region)/16
#sector_ymin = args.minheight/16
#sector_ymax = args.maxheight/16
#sector_ymin = args.self.minheight/16
#sector_ymax = args.self.maxheight/16
#region server-specific options
input_string = ""
username = "owner"
os_name="linux"
if (os.path.sep!="/"):
os_name="windows"
#input_string = input("Which username contains minetest/util/minetestmapper-numpy.py (minetest not .minetest) ["+username+"]?")
if (len(input_string)>0):
username = input_string
website_root="/var/www/html/minetest"
chunkymap_data_path=os.path.join(website_root,"chunkymapdata")
#input_string = input("What is the root folder of your minetest website ["+website_root+"]?")
if (len(input_string)>0):
website_root = input_string
world_name = "FCAGameAWorld"
#input_string = input("What is the game name ["+world_name+"]")
if (len(input_string)>0):
world_name = input_string
#region server-specific options
profiles_path = "/home"
if os_name=="windows":
profiles_path = "C:\\Users"
profile_path = os.path.join(profiles_path, username)
#if (not os.path.isdir(profile_path)):
# profile_path = os.path.join(profiles_path, "jgustafson")
dotminetest_path = os.path.join(profile_path,".minetest")
if (os_name=="windows"): dotminetest_path = "C:\\games\\Minetest"
worlds_path = os.path.join(dotminetest_path,"worlds")
world_path = os.path.join(worlds_path, world_name)
auto_chosen_world = False
if not os.path.isdir(world_path):
#for item in os.walk(worlds_path):
print ("LOOKING FOR WORLDS IN " + worlds_path)
for dirname, dirnames, filenames in os.walk(worlds_path):
index = 0
for j in range(0,len(dirnames)):
i = len(dirnames) - 0 - 1
if dirnames[i][0] == ".":
print (" SKIPPING "+dirnames[i])
dirnames.remove_at(i)
for subdirname in dirnames:
print (" EXAMINING "+subdirname)
if (index == len(dirnames)-1): # skip first one because the one on my computer is big
world_name = subdirname
world_path = os.path.join(dirname, subdirname) # os.path.join(worlds_path, "try7amber")
print (" CHOSE "+world_path)
auto_chosen_world = True
break
index += 1
if auto_chosen_world:
break
python_exe_path = "python"
try:
alt_path = "C:\\python27\python.exe"
if os.path.isfile(alt_path):
python_exe_path = alt_path
except:
pass # do nothing, probably linux
mtmn_path = os.path.join( profile_path, "minetest/util/minetestmapper-numpy.py" )
colors_path = os.path.join( profile_path, "minetest/util/colors.txt" )
if os_name=="windows":
mtmn_path = os.path.join(os.path.dirname(__file__), "minetestmapper-numpy.py")
colors_path = os.path.join(os.path.dirname(__file__), "colors.txt")
website_root = os.path.dirname(__file__)
class MTChunk:
x = None
z = None
is_player_here = None
is_fresh = None
def __init__(self):
self.is_player_here = False
is_save_output_ok = True
def get_dict_from_conf_file(path,assignment_operator="="):
results = None
print ("Checking "+str(path)+" for settings...")
if os.path.isfile(path):
results = {}
ins = open(path, 'r')
line = True
while line:
line = ins.readline()
if line and len(line)>0:
line_strip=line.strip()
if not line_strip[0]=="#": # if not comment
if not line_strip[0]=="-": # ignore yaml arrays
ao_index = line_strip.find(assignment_operator)
if ao_index>=1: # intentionally skip zero-length variable names
if ao_index<len(line_strip)-1: # skip yaml implicit nulls or yaml objects
result_name = line_strip[:ao_index].strip()
result_value = line_strip[ao_index+1:].strip()
print (" CHECKING... "+result_name+":"+result_value)
results[result_name]=result_value
ins.close()
return results
def deny_http_access(dir_path):
htaccess_name = ".htaccess"
htaccess_path = os.path.join(dir_path, htaccess_name)
outs = open(htaccess_path, 'w')
outs.write("IndexIgnore *"+"\n")
outs.write("<Files .htaccess>"+"\n")
outs.write("order allow,deny"+"\n")
outs.write("deny from all"+"\n")
outs.write("</Files>"+"\n")
outs.write("<Files *.php>"+"\n")
outs.write("order allow,deny"+"\n")
outs.write("deny from all"+"\n")
outs.write("</Files>"+"\n")
outs.close()
#locally unique identifier (unique to world only)
def get_chunk_luid(x,z):
return "x"+str(x)+"z"+str(z)
def get_chunk_image_name(chunk_luid):
return "chunk_"+chunk_luid+".png"
def get_chunk_image_tmp_path(chunk_luid):
return os.path.join(os.path.dirname(__file__), get_chunk_image_name(chunk_luid))
def get_chunk_image_path(chunk_luid):
return os.path.join(chunkymap_data_path, get_chunk_image_name(chunk_luid))
def get_chunk_mapper_out_name(chunk_luid):
return "chunk_"+chunk_luid+"_mapper_result.txt"
def get_chunk_mapper_out_tmp_path(chunk_luid):
return os.path.join(os.path.dirname(__file__), get_chunk_mapper_out_name(chunk_luid))
def get_chunk_mapper_out_path(chunk_luid):
return os.path.join(chunkymap_data_path, get_chunk_mapper_out_name(chunk_luid))
def remove_chunk(chunk_luid):
result = False
out_path = get_chunk_mapper_out_path(chunk_luid)
png_path = get_chunk_image_path(chunk_luid)
if os.path.isfile(out_path):
os.remove(out_path)
result = True
if os.path.isfile(png_path):
os.remove(png_path)
result = True
return result
def is_mapper_out_marked(chunk_luid):
result = False
dest_mapper_out_path = get_chunk_mapper_out_path(chunk_luid)
#is_empty_chunk = False
if os.path.isfile(dest_mapper_out_path):
result = True
return result
def is_mapper_out_marked_empty(chunk_luid):
dest_mapper_out_path = get_chunk_mapper_out_path(chunk_luid)
result = False
if os.path.isfile(dest_mapper_out_path):
ins = open(dest_mapper_out_path)
line = True
while line:
line = ins.readline()
if line:
line_strip = line.strip()
if "data does not exist" in line_strip:
result = True
break
ins.close()
return result
def remove_mapper_out(chunk_luid):
dest_mapper_out_path = get_chunk_mapper_out_path(chunk_luid)
if os.path.isfile(dest_mapper_out_path):
os.remove(dest_mapper_out_path)
def remove_chunk_image(chunk_luid):
png_path = get_chunk_image_path(chunk_luid)
if os.path.isfile(png_path):
os.remove(png_path)
def is_chunk_rendered_on_dest(chunk_luid): #formerly is_chunk_empty_on_dest (reversed)
is_rendered = False
#is_chunk_out_empty = is_mapper_out_marked_empty(chunk_luid)
#dest_mapper_out_path = get_chunk_mapper_out_path(chunk_luid)
dest_png_path = get_chunk_image_name(chunk_luid)
if os.path.isfile(dest_png_path):
#os.remove(dest_mapper_out_path)
is_rendered = True
return is_rendered
if os.path.isfile(mtmn_path) and os.path.isfile(colors_path):
chunkymap_data_path=os.path.join(website_root,"chunkymapdata")
yaml_name = "generated.yml"
yaml_path = os.path.join(chunkymap_data_path, yaml_name)
if not os.path.isdir(chunkymap_data_path):
os.mkdir(chunkymap_data_path)
chunkymap_players_name = "players"
chunkymap_players_path = os.path.join(chunkymap_data_path, chunkymap_players_name)
htaccess_path = os.path.join(chunkymap_data_path,".htaccess")
if not os.path.isdir(chunkymap_players_path):
os.makedirs(chunkymap_players_path)
if not os.path.isfile(htaccess_path):
deny_http_access(chunkymap_data_path)
htaccess_path = os.path.join(chunkymap_players_path,".htaccess")
if not os.path.isfile(htaccess_path):
deny_http_access(chunkymap_players_path)
if not os.path.isdir(chunkymap_players_path):
os.makedirs(chunkymap_players_path)
players_path = os.path.join(world_path, "players")
for dirname, dirnames, filenames in os.walk(players_path):
for filename in filenames:
file_fullname = os.path.join(players_path,filename)
#print (" EXAMINING "+filename)
badstart_string = "."
player_name = None
player_position = None
if (filename[:len(badstart_string)]!=badstart_string):
ins = open(file_fullname)
line = True
has_enough_data = False
while line:
line = ins.readline()
if line:
ao_index = line.find("=")
if ao_index > 0:
found_name = line[:ao_index].strip()
found_value = line[ao_index+1:].strip()
if found_name=="name":
player_name = found_value
elif found_name=="position":
player_position = found_value
if (player_name is not None) and (player_position is not None):
has_enough_data = True
break
ins.close()
player_dest_path = os.path.join(chunkymap_players_path,filename+".yml")
if has_enough_data:
#if player_name!="singleplayer":
map_player_dict = get_dict_from_conf_file(player_dest_path,":")
if (map_player_dict is None) or (map_player_dict["position"]!=player_position):
outs = open(player_dest_path, 'w')
outs.write("name:"+player_name+"\n") # python automatically uses correct newline for your os when you put "\n"
outs.write("position:"+player_position+"\n")
outs.close()
mapvars = get_dict_from_conf_file(yaml_path,":")
#is_testonly == (os_name=="windows")
if mapvars is not None and set(['world_name']).issubset(mapvars):
#print (" (FOUND world_name)")
if mapvars["world_name"] != world_name:
print ("REMOVING data since from different world (map '"+str(mapvars["world_name"])+"' is not '"+str(world_name)+"')...")
for dirname, dirnames, filenames in os.walk(chunkymap_data_path):
index = 0
for j in range(0,len(filenames)):
i = len(filenames) - 0 - 1
if filenames[i][0] == ".":
print (" SKIPPING "+filenames[i])
filenames.remove_at(i)
for filename in filenames:
file_fullname = os.path.join(chunkymap_data_path,filename)
print (" EXAMINING "+filename)
badstart_string = "chunk"
if (len(filename) >= len(badstart_string)) and (filename[:len(badstart_string)]==badstart_string):
os.remove(file_fullname)
elif filename==yaml_name:
os.remove(file_fullname)
chunks = {}
self.is_fresh = False
class MTChunks:
website_root = None
username = None
os_name = None
chunkymap_data_path = None
profiles_path = None
profile_path = None
worlds_path = None
is_save_output_ok = None
mtmn_path = None
colors_path = None
python_exe_path = None
chunks = None
#region values to save to YAML
chunk_size = 80
world_name = None
world_path = None
chunkx_min = 0
chunkz_min = 0
chunkx_max = 0
chunkz_max = 0
total_generated_count = 0
chunk_size = 80
#values for command arguments:
maxheight = 50
minheight = -25
pixelspernode = 1
#ALSO save to YAML:
#world_name
#world_path
#total_generated_count = 0
#endregion values to save to YAML
newchunk_luid_list = list()
square_generates_count = 1
while square_generates_count > 0:
square_generates_count = 0
for z in range (chunkz_min,chunkz_max+1):
for x in range(chunkx_min,chunkx_max+1):
#python ~/minetest/util/minetestmapper-numpy.py --region -1200 800 -1200 800 --drawscale --maxheight 100 --minheight -50 --pixelspernode 1 ~/.minetest/worlds/FCAGameAWorld ~/map.png
#sudo mv ~/map.png /var/www/html/minetest/images/map.png
#only generate the edges (since started with region 0 0 0 0) and expanding from there until no png is created:
is_outline = (x==chunkx_min) or (x==chunkx_max) or (z==chunkz_min) or (z==chunkz_max)
if is_outline:
chunk_luid = get_chunk_luid(x,z)
png_name = get_chunk_image_name(chunk_luid)
png_path = get_chunk_image_path(chunk_luid)
x_min = x * chunk_size
x_max = x * chunk_size + chunk_size - 1
z_min = z * chunk_size
z_max = z * chunk_size + chunk_size - 1
cmd_suffix = ""
mapper_out_name = get_chunk_mapper_out_name(chunk_luid)
mapper_out_path = get_chunk_mapper_out_tmp_path(chunk_luid)
if is_save_output_ok:
cmd_suffix = " > \""+mapper_out_path+"\""
#print ("generating x = " + str(x_min) + " to " + str(x_max) + " , z = " + str(z_min) + " to " + str(z_max))
cmd_string = python_exe_path + " \""+mtmn_path + "\" --region " + str(x_min) + " " + str(x_max) + " " + str(z_min) + " " + str(z_max) + " --maxheight "+str(maxheight)+" --minheight "+str(minheight)+" --pixelspernode "+str(pixelspernode)+" \""+world_path+"\" \""+png_path+"\"" + cmd_suffix
dest_png_path = get_chunk_image_tmp_path(chunk_luid)
dest_mapper_out_path = get_chunk_mapper_out_path(chunk_luid)
is_empty_chunk = is_chunk_empty_on_dest(chunk_luid)
if full_render or ((not os.path.isfile(dest_png_path)) and (not is_empty_chunk)):
print (cmd_string)
subprocess.call(cmd_string, shell=True) # TODO: remember not to allow arbitrary command execution, which could happen if input contains ';' when using shell=True
if os.path.isfile(png_path):
total_generated_count += 1
square_generates_count += 1
try:
if (os.path.isfile(dest_png_path)):
os.remove(dest_png_path)
except:
print ("Could not finish deleting '"+dest_png_path+"'")
try:
os.rename(png_path, dest_png_path)
print("(moved to '"+dest_png_path+"')")
except:
print ("Could not finish moving '"+png_path+"' to '"+dest_png_path+"'")
try:
if (os.path.isfile(dest_mapper_out_path)):
os.remove(dest_mapper_out_path)
if is_save_output_ok:
os.rename(mapper_out_path, dest_mapper_out_path)
print("(moved to '"+dest_mapper_out_path+"')")
else:
if os.path.isfile(mapper_out_path):
os.remove(mapper_out_path)
except:
print ("Could not finish deleting/moving output")
else:
if os.path.isfile(dest_png_path):
total_generated_count += 1
square_generates_count += 1
print("Skipping existing map tile file " + png_name + " (delete it to re-render)")
elif is_empty_chunk:
print("Skipping empty chunk " + chunk_luid + " since not full_render")
print ("") # blank line before next z so output is human readable
chunkx_min -= 1
chunkz_min -= 1
chunkx_max += 1
chunkz_max += 1
#end while square outline (1-chunk-thick outline) generated any png files
new_map_dict = {}
new_map_dict["world_name"]=str(world_name)
new_map_dict["chunk_size"]=str(chunk_size)
new_map_dict["pixelspernode"]=str(pixelspernode)
new_map_dict["chunkx_min"]=str(chunkx_min)
new_map_dict["chunkx_max"]=str(chunkx_max)
new_map_dict["chunkz_min"]=str(chunkz_min)
new_map_dict["chunkz_max"]=str(chunkz_max)
new_map_dict["maxheight"]=str(maxheight)
new_map_dict["minheight"]=str(minheight)
new_map_dict["world_path"]=str(world_path)
new_map_dict["chunkymap_data_path"]=str(chunkymap_data_path)
new_map_dict["total_generated_count"]=str(total_generated_count)
is_changed = False
if mapvars is None:
print ("SAVING '" + yaml_path + "' since nothing was loaded or it did not exist")
is_changed = True
else:
for this_key in new_map_dict.iterkeys():
if (this_key not in mapvars.keys()):
is_changed = True
print ("SAVING '" + yaml_path + "' since " + str(this_key) + " not in mapvars")
break
elif (str(mapvars[this_key]) != str(new_map_dict[this_key])):
is_changed = True
print ("SAVING '" + yaml_path + "' since new " + this_key + " value " + str(mapvars[this_key]) + " not same as saved value " + str(mapvars[this_key]) + "")
break
if is_changed:
outs = open(yaml_path, 'w')
outs.write("world_name:"+str(world_name) + "\n")
outs.write("chunk_size:"+str(chunk_size) + "\n")
outs.write("pixelspernode:"+str(pixelspernode) + "\n")
outs.write("chunkx_min:"+str(chunkx_min) + "\n")
outs.write("chunkx_max:"+str(chunkx_max) + "\n")
outs.write("chunkz_min:"+str(chunkz_min) + "\n")
outs.write("chunkz_max:"+str(chunkz_max) + "\n")
#values for command arguments:
outs.write("maxheight:"+str(maxheight) + "\n")
outs.write("minheight:"+str(minheight) + "\n")
#ALSO save to YAML:
outs.write("world_path:"+str(world_path) + "\n")
outs.write("chunkymap_data_path:"+str(chunkymap_data_path) + "\n")
outs.write("total_generated_count:"+str(total_generated_count) + "\n")
def __init__(self): #formerly checkpaths() in global scope
self.chunks = {}
self.username = "owner"
self.website_root="/var/www/html/minetest"
self.world_name = "FCAGameAWorld"
os_name="linux"
input_string = ""
if (os.path.sep!="/"):
os_name="windows"
#input_string = input("Which self.username contains minetest/util/minetestmapper-numpy.py (minetest not .minetest) ["+self.username+"]?")
if (len(input_string)>0):
self.username = input_string
#input_string = input("What is the root folder of your minetest website ["+self.website_root+"]?")
if (len(input_string)>0):
self.website_root = input_string
self.chunkymap_data_path=os.path.join(self.website_root,"chunkymapdata")
#input_string = input("What is the game name ["+self.world_name+"]")
if (len(input_string)>0):
self.world_name = input_string
#region server-specific options
self.profiles_path = "/home"
if os_name=="windows":
self.profiles_path = "C:\\Users"
self.profile_path = os.path.join(self.profiles_path, self.username)
#if (not os.path.isdir(self.profile_path)):
# self.profile_path = os.path.join(self.profiles_path, "jgustafson")
self.dotminetest_path = os.path.join(self.profile_path,".minetest")
if (os_name=="windows"): self.dotminetest_path = "C:\\games\\Minetest"
self.worlds_path = os.path.join(self.dotminetest_path,"worlds")
self.world_path = os.path.join(self.worlds_path, self.world_name)
auto_chosen_world = False
if not os.path.isdir(self.world_path):
#for item in os.walk(self.worlds_path):
print ("LOOKING FOR WORLDS IN " + self.worlds_path)
for dirname, dirnames, filenames in os.walk(self.worlds_path):
index = 0
for j in range(0,len(dirnames)):
i = len(dirnames) - 0 - 1
if dirnames[i][0] == ".":
print (" SKIPPING "+dirnames[i])
dirnames.remove_at(i)
for subdirname in dirnames:
print (" EXAMINING "+subdirname)
if (index == len(dirnames)-1): # skip first one because the one on my computer is big
self.world_name = subdirname
self.world_path = os.path.join(dirname, subdirname) # os.path.join(self.worlds_path, "try7amber")
print (" CHOSE "+self.world_path)
auto_chosen_world = True
break
index += 1
if auto_chosen_world:
break
self.python_exe_path = "python"
self.is_save_output_ok = True # this is probably required to avoid minutely writes
try:
alt_path = "C:\\python27\python.exe"
if os.path.isfile(alt_path):
self.python_exe_path = alt_path
except:
pass # do nothing, probably linux
self.mtmn_path = os.path.join( self.profile_path, "minetest/util/minetestmapper-numpy.py" )
self.colors_path = os.path.join( self.profile_path, "minetest/util/colors.txt" )
if os_name=="windows":
self.mtmn_path = os.path.join(os.path.dirname(__file__), "minetestmapper-numpy.py")
self.colors_path = os.path.join(os.path.dirname(__file__), "colors.txt")
self.website_root = os.path.dirname(__file__)
self.chunkx_min = 0
self.chunkz_min = 0
self.chunkx_max = 0
self.chunkz_max = 0
self.chunk_size = 80
self.maxheight = 50
self.minheight = -25
self.pixelspernode = 1
def get_dict_from_conf_file(self, path,assignment_operator="="):
results = None
print ("Checking "+str(path)+" for settings...")
if os.path.isfile(path):
results = {}
ins = open(path, 'r')
line = True
while line:
line = ins.readline()
if line and len(line)>0:
line_strip=line.strip()
if not line_strip[0]=="#": # if not comment
if not line_strip[0]=="-": # ignore yaml arrays
ao_index = line_strip.find(assignment_operator)
if ao_index>=1: # intentionally skip zero-length variable names
if ao_index<len(line_strip)-1: # skip yaml implicit nulls or yaml objects
result_name = line_strip[:ao_index].strip()
result_value = line_strip[ao_index+1:].strip()
print (" CHECKING... "+result_name+":"+result_value)
results[result_name]=result_value
ins.close()
return results
def deny_http_access(self, dir_path):
htaccess_name = ".htaccess"
htaccess_path = os.path.join(dir_path, htaccess_name)
outs = open(htaccess_path, 'w')
outs.write("IndexIgnore *"+"\n")
outs.write("<Files .htaccess>"+"\n")
outs.write("order allow,deny"+"\n")
outs.write("deny from all"+"\n")
outs.write("</Files>"+"\n")
outs.write("<Files *.php>"+"\n")
outs.write("order allow,deny"+"\n")
outs.write("deny from all"+"\n")
outs.write("</Files>"+"\n")
outs.close()
else:
print ("(Not saving '"+yaml_path+"' since same value of each current variable is already in file as loaded)")
else:
print ("failed since this folder must contain colors.txt and minetestmapper-numpy.py")
#locally unique identifier (unique to world only)
def get_chunk_luid(self, x,z):
return "x"+str(x)+"z"+str(z)
def get_chunk_image_name(self, chunk_luid):
return "chunk_"+chunk_luid+".png"
def get_chunk_image_tmp_path(self, chunk_luid):
return os.path.join(os.path.dirname(__file__), self.get_chunk_image_name(chunk_luid))
def get_chunk_image_path(self, chunk_luid):
return os.path.join(self.chunkymap_data_path, self.get_chunk_image_name(chunk_luid))
def get_chunk_genresult_name(self, chunk_luid):
return "chunk_"+chunk_luid+"_mapper_result.txt"
def get_chunk_genresult_tmp_path(self, chunk_luid):
return os.path.join(os.path.dirname(__file__), self.get_chunk_genresult_name(chunk_luid))
def get_chunk_genresult_path(self, chunk_luid):
return os.path.join(self.chunkymap_data_path, self.get_chunk_genresult_name(chunk_luid))
def is_genresult_marked(self, chunk_luid):
result = False
dest_genresult_path = self.get_chunk_genresult_path(chunk_luid)
#is_empty_chunk = False
if os.path.isfile(dest_genresult_path):
result = True
return result
def is_genresult_marked_empty(self, chunk_luid):
dest_genresult_path = self.get_chunk_genresult_path(chunk_luid)
result = False
if os.path.isfile(dest_genresult_path):
ins = open(dest_genresult_path)
line = True
while line:
line = ins.readline()
if line:
line_strip = line.strip()
if "data does not exist" in line_strip:
result = True
break
ins.close()
return result
def remove_genresult(self, chunk_luid):
result = False
dest_genresult_path = self.get_chunk_genresult_path(chunk_luid)
if os.path.isfile(dest_genresult_path):
result = True
os.remove(dest_genresult_path)
return result
def remove_chunk_image(self, chunk_luid):
result = False
png_path = self.get_chunk_image_path(chunk_luid)
if os.path.isfile(png_path):
result = True
os.remove(png_path)
return result
def remove_chunk(self, chunk_luid):
result = False
out_path = self.get_chunk_genresult_path(chunk_luid)
png_path = self.get_chunk_image_path(chunk_luid)
if os.path.isfile(out_path):
os.remove(out_path)
result = True
if os.path.isfile(png_path):
os.remove(png_path)
result = True
return result
def is_chunk_rendered_on_dest(self, chunk_luid): #formerly is_chunk_empty_on_dest (reversed)
is_rendered = False
#is_chunk_out_empty = self.is_genresult_marked_empty(chunk_luid)
#dest_genresult_path = self.get_chunk_genresult_path(chunk_luid)
dest_png_path = self.get_chunk_image_name(chunk_luid)
if os.path.isfile(dest_png_path):
#os.remove(dest_genresult_path)
is_rendered = True
return is_rendered
def prepare_chunk_meta(self, chunk_luid):
if chunk_luid not in self.chunks.keys():
self.chunks[chunk_luid] = MTChunk()
def render_chunk(self, x, z):
result = False
chunk_luid = self.get_chunk_luid(x,z)
png_name = self.get_chunk_image_name(chunk_luid)
png_path = self.get_chunk_image_tmp_path(chunk_luid)
cmd_suffix = ""
genresult_name = self.get_chunk_genresult_name(chunk_luid)
genresult_path = self.get_chunk_genresult_tmp_path(chunk_luid)
if self.is_save_output_ok:
cmd_suffix = " > \""+genresult_path+"\""
x_min = x * self.chunk_size
x_max = x * self.chunk_size + self.chunk_size - 1
z_min = z * self.chunk_size
z_max = z * self.chunk_size + self.chunk_size - 1
#print ("generating x = " + str(x_min) + " to " + str(x_max) + " , z = " + str(z_min) + " to " + str(z_max))
cmd_string = self.python_exe_path + " \""+self.mtmn_path + "\" --region " + str(x_min) + " " + str(x_max) + " " + str(z_min) + " " + str(z_max) + " --maxheight "+str(self.maxheight)+" --minheight "+str(self.minheight)+" --pixelspernode "+str(self.pixelspernode)+" \""+self.world_path+"\" \""+png_path+"\"" + cmd_suffix
dest_png_path = self.get_chunk_image_path(chunk_luid)
dest_genresult_path = self.get_chunk_genresult_path(chunk_luid)
#is_empty_chunk = is_genresult_marked(chunk_luid) and is_genresult_marked_empty(chunk_luid)
print (cmd_string)
subprocess.call(cmd_string, shell=True) # TODO: remember not to allow arbitrary command execution, which could happen if input contains ';' when using shell=True
if os.path.isfile(png_path):
result = True
try:
if (os.path.isfile(dest_png_path)):
os.remove(dest_png_path)
except:
print ("Could not finish deleting '"+dest_png_path+"'")
try:
os.rename(png_path, dest_png_path)
print("(moved to '"+dest_png_path+"')")
self.prepare_chunk_meta(chunk_luid)
self.chunks[chunk_luid].is_fresh = True
except:
print ("Could not finish moving '"+png_path+"' to '"+dest_png_path+"'")
try:
if (os.path.isfile(dest_genresult_path)):
os.remove(dest_genresult_path)
if self.is_save_output_ok:
os.rename(genresult_path, dest_genresult_path)
print("(moved to '"+dest_genresult_path+"')")
else:
if os.path.isfile(genresult_path):
os.remove(genresult_path)
except:
print ("Could not finish deleting/moving output")
return result
def check_players(self):
self.chunkymap_data_path=os.path.join(self.website_root,"chunkymapdata")
chunkymap_players_name = "players"
chunkymap_players_path = os.path.join(self.chunkymap_data_path, chunkymap_players_name)
htaccess_path = os.path.join(chunkymap_players_path,".htaccess")
if not os.path.isdir(chunkymap_players_path):
os.makedirs(chunkymap_players_path)
if not os.path.isfile(htaccess_path):
self.deny_http_access(chunkymap_players_path)
players_path = os.path.join(self.world_path, "players")
for dirname, dirnames, filenames in os.walk(players_path):
for filename in filenames:
file_fullname = os.path.join(players_path,filename)
#print (" EXAMINING "+filename)
badstart_string = "."
player_name = None
player_position = None
if (filename[:len(badstart_string)]!=badstart_string):
ins = open(file_fullname)
line = True
has_enough_data = False
while line:
line = ins.readline()
if line:
ao_index = line.find("=")
if ao_index > 0:
found_name = line[:ao_index].strip()
found_value = line[ao_index+1:].strip()
if found_name=="name":
player_name = found_value
elif found_name=="position":
player_position = found_value
if (player_name is not None) and (player_position is not None):
has_enough_data = True
break
ins.close()
player_dest_path = os.path.join(chunkymap_players_path,filename+".yml")
if player_position is not None:
# mark chunk
tuple_noparen_pos_string = player_position.strip("() \n\r")
pos_strings = tuple_noparen_pos_string.split(",")
if len(pos_strings) == 3:
player_x = int(pos_strings[player_x])
player_y = int(pos_strings[player_y])
player_z = int(pos_strings[player_z])
chunk_x = int((float(player_x)/self.chunk_size))
chunk_y = int((float(player_y)/self.chunk_size))
chunk_z = int((float(player_z)/self.chunk_size))
chunk_luid = self.get_chunk_luid(chunk_x, chunk_z)
self.prepare_chunk_meta()
self.chunks[chunk_luid].is_player_here = True
else:
print("Player '"+filename+"' has bad position data--should be 3-length (x,y,z) in position value: "+str(pos_strings))
if has_enough_data:
#if player_name!="singleplayer":
map_player_dict = self.get_dict_from_conf_file(player_dest_path,":")
if (map_player_dict is None) or (map_player_dict["position"]!=player_position):
outs = open(player_dest_path, 'w')
outs.write("name:"+player_name+"\n") # python automatically uses correct newline for your os when you put "\n"
outs.write("position:"+player_position+"\n")
outs.close()
def is_player_at_luid(self, chunk_luid):
result = False
if chunk_luid in self.chunks.keys():
result = self.chunks[chunk_luid].is_player_here
return result
def is_chunk_fresh(self, chunk_luid):
result = False
if chunk_luid in self.chunks.keys():
result = self.chunks[chunk_luid].is_fresh
return result
def run(self):
if os.path.isfile(self.mtmn_path) and os.path.isfile(self.colors_path):
self.check_players()
self.chunkymap_data_path=os.path.join(self.website_root,"chunkymapdata")
yaml_name = "generated.yml"
yaml_path = os.path.join(self.chunkymap_data_path, yaml_name)
if not os.path.isdir(self.chunkymap_data_path):
os.mkdir(self.chunkymap_data_path)
htaccess_path = os.path.join(self.chunkymap_data_path,".htaccess")
if not os.path.isdir(self.chunkymap_data_path):
os.makedirs(self.chunkymap_data_path)
if not os.path.isfile(htaccess_path):
self.deny_http_access(self.chunkymap_data_path)
mapvars = self.get_dict_from_conf_file(yaml_path,":")
#is_testonly == (os_name=="windows")
if mapvars is not None and set(['self.world_name']).issubset(mapvars):
#print (" (FOUND self.world_name)")
if mapvars["self.world_name"] != self.world_name:
print ("REMOVING data since from different world (map '"+str(mapvars["self.world_name"])+"' is not '"+str(self.world_name)+"')...")
for dirname, dirnames, filenames in os.walk(self.chunkymap_data_path):
index = 0
for j in range(0,len(filenames)):
i = len(filenames) - 0 - 1
if filenames[i][0] == ".":
print (" SKIPPING "+filenames[i])
filenames.remove_at(i)
for filename in filenames:
file_fullname = os.path.join(self.chunkymap_data_path,filename)
print (" EXAMINING "+filename)
badstart_string = "chunk"
if (len(filename) >= len(badstart_string)) and (filename[:len(badstart_string)]==badstart_string):
os.remove(file_fullname)
elif filename==yaml_name:
os.remove(file_fullname)
self.chunkx_min = 0
self.chunkz_min = 0
self.chunkx_max = 0
self.chunkz_max = 0
total_generated_count = 0
newchunk_luid_list = list()
outline_generates_count = 1
while outline_generates_count > 0:
outline_generates_count = 0
for z in range (self.chunkz_min,self.chunkz_max+1):
for x in range(self.chunkx_min,self.chunkx_max+1):
#python ~/minetest/util/minetestmapper-numpy.py --region -1200 800 -1200 800 --drawscale --maxheight 100 --minheight -50 --pixelspernode 1 ~/.minetest/worlds/FCAGameAWorld ~/map.png
#sudo mv ~/map.png /var/www/html/minetest/images/map.png
#only generate the edges (since started with region 0 0 0 0) and expanding from there until no png is created:
is_outline = (x==self.chunkx_min) or (x==self.chunkx_max) or (z==self.chunkz_min) or (z==self.chunkz_max)
if is_outline:
chunk_luid = self.get_chunk_luid(x,z)
is_player_here = self.is_player_at_luid(chunk_luid)
is_render_needed = False
if not self.is_chunk_fresh(chunk_luid):
if is_player_here:
if self.is_genresult_marked(chunk_luid):
if self.is_genresult_marked_empty(chunk_luid):
is_render_needed = True
print (chunk_luid+": RENDERING non-fresh marked empty chunk (player present in it)")
else:
print (chunk_luid+": SKIPPING non-fresh marked chunk (player present in it)")
else:
is_render_needed = True
print (chunk_luid+": RENDERING non-fresh unmarked chunk (player present in it)")
else:
if (not self.is_genresult_marked(chunk_luid)):
is_render_needed = True
print (chunk_luid+": RENDERING non-fresh unmarked chunk (skipped other checks since player not present in it)")
else:
print (chunk_luid+": SKIPPING non-fresh marked chunk (skipped other checks since player not present in it)")
else:
print (chunk_luid+": SKIPPING fresh chunk")
#if (not self.is_genresult_marked(chunk_luid)):
#is_render_needed = True
if is_render_needed:
if (self.render_chunk(x,z)):
total_generated_count += 1
outline_generates_count += 1
else:
if self.is_chunk_rendered_on_dest(chunk_luid):
total_generated_count += 1
outline_generates_count += 1
png_path = self.get_chunk_image_path(chunk_luid)
print(chunk_luid+": Skipping existing map tile file " + png_path + " (delete it to re-render)")
#elif is_empty_chunk:
#print("Skipping empty chunk " + chunk_luid)
print ("") # blank line before next z so output is more readable
self.chunkx_min -= 1
self.chunkz_min -= 1
self.chunkx_max += 1
self.chunkz_max += 1
#end while square outline (1-chunk-thick outline) generated any png files
new_map_dict = {}
new_map_dict["world_name"]=str(self.world_name)
new_map_dict["chunk_size"]=str(self.chunk_size)
new_map_dict["pixelspernode"]=str(self.pixelspernode)
new_map_dict["chunkx_min"]=str(self.chunkx_min)
new_map_dict["chunkx_max"]=str(self.chunkx_max)
new_map_dict["chunkz_min"]=str(self.chunkz_min)
new_map_dict["chunkz_max"]=str(self.chunkz_max)
new_map_dict["maxheight"]=str(self.maxheight)
new_map_dict["minheight"]=str(self.minheight)
new_map_dict["world_path"]=str(self.world_path)
new_map_dict["chunkymap_data_path"]=str(self.chunkymap_data_path)
new_map_dict["total_generated_count"]=str(total_generated_count)
is_changed = False
if mapvars is None:
print ("SAVING '" + yaml_path + "' since nothing was loaded or it did not exist")
is_changed = True
else:
for this_key in new_map_dict.iterkeys():
if (this_key not in mapvars.keys()):
is_changed = True
print ("SAVING '" + yaml_path + "' since " + str(this_key) + " not in mapvars")
break
elif (str(mapvars[this_key]) != str(new_map_dict[this_key])):
is_changed = True
print ("SAVING '" + yaml_path + "' since new " + this_key + " value " + str(mapvars[this_key]) + " not same as saved value " + str(mapvars[this_key]) + "")
break
if is_changed:
outs = open(yaml_path, 'w')
outs.write("world_name:"+str(self.world_name) + "\n")
outs.write("chunk_size:"+str(self.chunk_size) + "\n")
outs.write("pixelspernode:"+str(self.pixelspernode) + "\n")
outs.write("chunkx_min:"+str(self.chunkx_min) + "\n")
outs.write("chunkx_max:"+str(self.chunkx_max) + "\n")
outs.write("chunkz_min:"+str(self.chunkz_min) + "\n")
outs.write("chunkz_max:"+str(self.chunkz_max) + "\n")
#values for command arguments:
outs.write("maxheight:"+str(self.maxheight) + "\n")
outs.write("minheight:"+str(self.minheight) + "\n")
#ALSO save to YAML:
outs.write("world_path:"+str(self.world_path) + "\n")
outs.write("chunkymap_data_path:"+str(self.chunkymap_data_path) + "\n")
outs.write("total_generated_count:"+str(total_generated_count) + "\n")
outs.close()
else:
print ("(Not saving '"+yaml_path+"' since same value of each current variable is already in file as loaded)")
else:
print ("failed since this folder must contain colors.txt and minetestmapper-numpy.py")
def main():
#args = parse_args()
mtchunks = MTChunks()
mtchunks.run()
if __name__ == '__main__':
main()

Loading…
Cancel
Save