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working on skin tools

master
poikilos 9 years ago
committed by Jacob Gustafson
parent
commit
c48a275932
  1. 5
      install-chunkymap-on-windows.py
  2. 178
      u_skin_adder.py

5
install-chunkymap-on-windows.py

@ -78,7 +78,7 @@ if is_detected:
print("")
answer = raw_input("Enter #of bits in your PYTHON architecture (may be different from #of bits of Windows) [blank for "+os_bits+detected_msg+"]: ")
print("Attempting to update pip...") # since display is blank for a while otherwise
if answer is not None:
answer = answer.strip()
if len(answer)>0:
@ -165,7 +165,7 @@ if python_folder_name.lower()[:7]!="python3":
subprocess.call(install_numpy_cmd_string)
if os.path.isdir(installed_numpy_path):
print("Numpy was detected at '"+installed_numpy_path+"'")
print("Numpy was detected at '"+installed_numpy_path+"'. Checking for PIL...")
installed_pillow_path = os.path.join(python_Lib_site_packages_path, "PIL")
if not os.path.isdir(installed_pillow_path):
#downloaded_pillow_path = os.path.join(downloads_path, downloaded_pillow_name)
@ -179,6 +179,7 @@ if python_folder_name.lower()[:7]!="python3":
if os.path.isfile(downloaded_pillow_path):
subprocess.call(install_pillow_cmd_string)
if os.path.isdir(installed_pillow_path):
print("Pillow was detected at '"+installed_pillow_path+"'")
downloaded_chunkymap_name="chunkymap.zip"
downloaded_chunkymap_path=os.path.join(downloads_path,downloaded_chunkymap_name)
run_py_path="generator.py"

178
u_skin_adder.py

@ -0,0 +1,178 @@
import os
#from PIL import Image, ImageDraw, ImageFont, ImageColor
from expertmm import *
from minetestinfo import * #paths and FLAG_EMPTY_HEXCOLOR = "#010000"
from PIL import Image, ImageDraw, ImageFont, ImageColor
u_skins_mod_path = "C:\\Users\\jgustafson\\Desktop\\Backup\\fcalocal\\usr\\local\\share\\minetest\\games\\fca_game_a\\mods\\u_skins\\u_skins"
if not os.path.isdir(u_skins_mod_path):
print("Looking for u_skins mod in u_skins modpack...")
u_skins_mod_path = os.path.join( os.path.join( os.path.join(game_path, "mods"), "u_skins" ), "u_skins" ) # get the u_skins mod in the u_skins modpack
print(" trying '"+u_skins_mod_path+"'")
meta_path = os.path.join(u_skins_mod_path,"meta")
textures_path = os.path.join(u_skins_mod_path,"textures")
in_path = "C:\\Users\\jgustafson\\Downloads\\skins-to-add"
image_prefix = "character_"
preview_suffix = "_preview"
default_license = "CC BY-SA 3.0"
if not os.path.isdir(in_path):
in_path = "."
print("Looking for new textures in current directory")
png_count = 0
class RectTransferInfo:
source_rect_tuple = None
dest_rect_tuple = None
flip_h = None
def __init__(self, source_rect_tuple, dest_rect_tuple, flip_h):
self.flip_h = flip_h
self.source_rect_tuple = source_rect_tuple
self.dest_rect_tuple = dest_rect_tuple
rect_trans_list = list()
rect_trans_list.append(RectTransferInfo((8,8,8,8),(4,0,8,8),False)) # face
rect_trans_list.append(RectTransferInfo((20,20,8,12),(4,8,8,12),False)) # shirt
#rect_trans_list.append(RectTransferInfo((44,28,4,4),(0,16,4,4),False)) # hand.r
#rect_trans_list.append(RectTransferInfo((44,28,4,4),(12,16,4,4),True)) # hand.l (True since must be flipped manually)
rect_trans_list.append(RectTransferInfo((44,20,4,12),(0,8,4,12),False)) # arm.r
rect_trans_list.append(RectTransferInfo((44,20,4,12),(12,8,4,12),True)) # arm.l (True since on hands, left one must be flipped manually)
rect_trans_list.append(RectTransferInfo((4,20,4,12),(8,20,4,12),False)) # leg.l
rect_trans_list.append(RectTransferInfo((4,20,4,12),(4,20,4,12),True)) # leg.r (True since on legs, right one must be flipped manually)
#yes, the flipping is different for leg vs arm
image_size = (64,32)
preview_size = (16,32)
class USkinInfo:
author_string = None
name_string = None
license_name_string = None
#region temp
source_image_path = None
#endregion temp
def __init__(self):
pass
def set_from_skindb_skin_file_path(self, file_path, license_name_string):
self.source_image_path = file_path
file_name = os.path.basename(self.source_image_path)
self.license_name_string=license_name_string
noext_name = file_name
dot_index = file_name.rfind(".")
if dot_index>=0:
noext_name = file_name[:dot_index]
by_string = "_by_"
by_index = noext_name.rfind(by_string)
print("noext_name:"+noext_name)
if by_index>=0:
self.author_string = noext_name[by_index+len(by_string):]
self.name_string = noext_name[:by_index]
else:
self.author_string = "<unknown>"
self.name_string = noext_name
def print_dump(self, min_indent):
print(min_indent+"author_string:"+self.author_string)
print(min_indent+"name_string:"+self.name_string)
print(min_indent+"author_string:"+self.license_name_string)
def _save_metadata(self, metadata_file_path):
outs = open(metadata_file_path, 'w')
outs.write(self.author_string+"\n")
outs.write(self.name_string+"\n")
outs.write(self.license_name_string+"\n")
outs.close()
def push_next_skin_file(self):
os.listdir(textures_path)
this_index = 1
while os.path.isfile( get_png_path_from_index(this_index) ):
this_index += 1
#image_name = get_png_name_from_index(this_index)
image_path = get_png_path_from_index(this_index)
metadata_name = get_metadata_name_from_index(this_index)
metadata_path = os.path.join(meta_path, metadata_name)
#preview_name = get_preview_name_from_index(this_index)
preview_path = get_preview_path_from_index(this_index)
print("saving to image_path:"+image_path)
print("saving to preview_path:"+preview_path)
print("saving to metadata_path:"+metadata_path)
#actually save the skin and metadata files:
print("Not yet implemented.")
self.print_dump(" ")
preview_im = Image.new("RGBA", preview_size, "#000000")
fill_image_with_transparency(preview_im)
skin_im = Image.open(open(self.source_image_path, 'rb')) # double-open to make sure file is finished writing
#NOTE: PIL automatically closes, otherwise you can do something like https://bytes.com/topic/python/answers/24308-pil-do-i-need-close
#fp = open(file_name, "rb")
#im = Image.open(fp) # open from file object
#im.load() # make sure PIL has read the data
#fp.close()
for rect_trans in rect_trans_list:
partial_im = skin_im.crop(rect_trans.source_rect_tuple)
left, top, right, bottom = rect_trans.dest_rect_tuple
preview_im.paste(partial_im, (left, top))
preview_im.save(preview_path)
print("Saved preview to '"+preview_path+"'")
print("")
def fill_image_with_transparency(im):
#modified version of: unutbu. "Python PIL: how to make area transparent in PNG? (answer 7 Dec 2010 at 19:08)" <http://stackoverflow.com/questions/4379978/python-pil-how-to-make-area-transparent-in-png>. 7 Dec 2010. 8 Apr 2016.
#who cited http://stackoverflow.com/questions/890051/how-do-i-generate-circular-thumbnails-with-pil
#import Image
#import ImageDraw
#im = Image.open("image.png")
#transparent_area = (50,80,100,200)
transparent_area = (0,0,im.size[0],im.size[1])
mask=Image.new('L', im.size, color=255)
draw=ImageDraw.Draw(mask)
draw.rectangle(transparent_area, fill=0)
im.putalpha(mask)
#im.save('/tmp/output.png')
def get_png_path_from_index(this_index):
return os.path.join(textures_path, get_png_name_from_index(this_index))
def get_png_name_from_index(this_index):
return image_prefix+str(this_index)+".png"
def get_preview_path_from_index(this_index):
return os.path.join(textures_path, get_preview_name_from_index(this_index))
def get_preview_name_from_index(this_index):
return image_prefix+str(this_index)+preview_suffix+".png"
def get_metadata_name_from_index(this_index):
return image_prefix+str(this_index)+".txt"
if os.path.isdir(meta_path):
if os.path.isdir(textures_path):
if os.path.isdir(in_path):
folder_path = in_path
for sub_name in os.listdir(folder_path):
sub_path = os.path.join(folder_path,sub_name)
if os.path.isfile(sub_path):
if (sub_name[:1]!="."):
if len(sub_name)>4 and sub_name[-4:]==".png":
this_usi = USkinInfo()
this_usi.set_from_skindb_skin_file_path(sub_path, default_license)
this_usi.push_next_skin_file()
else:
print("ERROR: Failed to get new texture files since in_path does not exist:'"+in_path+"'")
else:
print("ERROR: missing textures_path (tried '"+textures_path+"')")
else:
print("ERROR: missing meta_path (tried '"+meta_path+"')")
input("Press return to exit.")
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