diff --git a/install-chunkymap-on-windows.py b/install-chunkymap-on-windows.py index fe230e8..55810e6 100644 --- a/install-chunkymap-on-windows.py +++ b/install-chunkymap-on-windows.py @@ -78,7 +78,7 @@ if is_detected: print("") answer = raw_input("Enter #of bits in your PYTHON architecture (may be different from #of bits of Windows) [blank for "+os_bits+detected_msg+"]: ") - +print("Attempting to update pip...") # since display is blank for a while otherwise if answer is not None: answer = answer.strip() if len(answer)>0: @@ -165,7 +165,7 @@ if python_folder_name.lower()[:7]!="python3": subprocess.call(install_numpy_cmd_string) if os.path.isdir(installed_numpy_path): - print("Numpy was detected at '"+installed_numpy_path+"'") + print("Numpy was detected at '"+installed_numpy_path+"'. Checking for PIL...") installed_pillow_path = os.path.join(python_Lib_site_packages_path, "PIL") if not os.path.isdir(installed_pillow_path): #downloaded_pillow_path = os.path.join(downloads_path, downloaded_pillow_name) @@ -179,6 +179,7 @@ if python_folder_name.lower()[:7]!="python3": if os.path.isfile(downloaded_pillow_path): subprocess.call(install_pillow_cmd_string) if os.path.isdir(installed_pillow_path): + print("Pillow was detected at '"+installed_pillow_path+"'") downloaded_chunkymap_name="chunkymap.zip" downloaded_chunkymap_path=os.path.join(downloads_path,downloaded_chunkymap_name) run_py_path="generator.py" @@ -202,7 +203,7 @@ if python_folder_name.lower()[:7]!="python3": outs.close() print(" OR by double-clicking") print(" "+run_bat_path) - raw_input("Press enter to exit.") + raw_input("Press enter to exit.") else: raw_input("Cannot detect nor install "+installed_pillow_path+" so installation cannot continue. Try downloading "+downloaded_pillow_name+" to '"+downloads_path+"' then run this script again. Press enter to exit.") else: diff --git a/u_skin_adder.py b/u_skin_adder.py new file mode 100644 index 0000000..279d3c1 --- /dev/null +++ b/u_skin_adder.py @@ -0,0 +1,178 @@ +import os +#from PIL import Image, ImageDraw, ImageFont, ImageColor +from expertmm import * +from minetestinfo import * #paths and FLAG_EMPTY_HEXCOLOR = "#010000" +from PIL import Image, ImageDraw, ImageFont, ImageColor + +u_skins_mod_path = "C:\\Users\\jgustafson\\Desktop\\Backup\\fcalocal\\usr\\local\\share\\minetest\\games\\fca_game_a\\mods\\u_skins\\u_skins" +if not os.path.isdir(u_skins_mod_path): + print("Looking for u_skins mod in u_skins modpack...") + u_skins_mod_path = os.path.join( os.path.join( os.path.join(game_path, "mods"), "u_skins" ), "u_skins" ) # get the u_skins mod in the u_skins modpack + print(" trying '"+u_skins_mod_path+"'") +meta_path = os.path.join(u_skins_mod_path,"meta") +textures_path = os.path.join(u_skins_mod_path,"textures") +in_path = "C:\\Users\\jgustafson\\Downloads\\skins-to-add" +image_prefix = "character_" +preview_suffix = "_preview" + +default_license = "CC BY-SA 3.0" + +if not os.path.isdir(in_path): + in_path = "." + print("Looking for new textures in current directory") + +png_count = 0 + +class RectTransferInfo: + source_rect_tuple = None + dest_rect_tuple = None + flip_h = None + + def __init__(self, source_rect_tuple, dest_rect_tuple, flip_h): + self.flip_h = flip_h + self.source_rect_tuple = source_rect_tuple + self.dest_rect_tuple = dest_rect_tuple + +rect_trans_list = list() +rect_trans_list.append(RectTransferInfo((8,8,8,8),(4,0,8,8),False)) # face +rect_trans_list.append(RectTransferInfo((20,20,8,12),(4,8,8,12),False)) # shirt +#rect_trans_list.append(RectTransferInfo((44,28,4,4),(0,16,4,4),False)) # hand.r +#rect_trans_list.append(RectTransferInfo((44,28,4,4),(12,16,4,4),True)) # hand.l (True since must be flipped manually) +rect_trans_list.append(RectTransferInfo((44,20,4,12),(0,8,4,12),False)) # arm.r +rect_trans_list.append(RectTransferInfo((44,20,4,12),(12,8,4,12),True)) # arm.l (True since on hands, left one must be flipped manually) +rect_trans_list.append(RectTransferInfo((4,20,4,12),(8,20,4,12),False)) # leg.l +rect_trans_list.append(RectTransferInfo((4,20,4,12),(4,20,4,12),True)) # leg.r (True since on legs, right one must be flipped manually) +#yes, the flipping is different for leg vs arm + +image_size = (64,32) +preview_size = (16,32) + +class USkinInfo: + author_string = None + name_string = None + license_name_string = None + + #region temp + source_image_path = None + #endregion temp + + def __init__(self): + pass + + def set_from_skindb_skin_file_path(self, file_path, license_name_string): + self.source_image_path = file_path + file_name = os.path.basename(self.source_image_path) + self.license_name_string=license_name_string + noext_name = file_name + dot_index = file_name.rfind(".") + if dot_index>=0: + noext_name = file_name[:dot_index] + by_string = "_by_" + by_index = noext_name.rfind(by_string) + print("noext_name:"+noext_name) + if by_index>=0: + self.author_string = noext_name[by_index+len(by_string):] + self.name_string = noext_name[:by_index] + else: + self.author_string = "" + self.name_string = noext_name + + def print_dump(self, min_indent): + print(min_indent+"author_string:"+self.author_string) + print(min_indent+"name_string:"+self.name_string) + print(min_indent+"author_string:"+self.license_name_string) + + def _save_metadata(self, metadata_file_path): + outs = open(metadata_file_path, 'w') + outs.write(self.author_string+"\n") + outs.write(self.name_string+"\n") + outs.write(self.license_name_string+"\n") + outs.close() + + + def push_next_skin_file(self): + os.listdir(textures_path) + this_index = 1 + while os.path.isfile( get_png_path_from_index(this_index) ): + this_index += 1 + #image_name = get_png_name_from_index(this_index) + image_path = get_png_path_from_index(this_index) + metadata_name = get_metadata_name_from_index(this_index) + metadata_path = os.path.join(meta_path, metadata_name) + #preview_name = get_preview_name_from_index(this_index) + preview_path = get_preview_path_from_index(this_index) + print("saving to image_path:"+image_path) + print("saving to preview_path:"+preview_path) + print("saving to metadata_path:"+metadata_path) + #actually save the skin and metadata files: + print("Not yet implemented.") + self.print_dump(" ") + + preview_im = Image.new("RGBA", preview_size, "#000000") + fill_image_with_transparency(preview_im) + skin_im = Image.open(open(self.source_image_path, 'rb')) # double-open to make sure file is finished writing + #NOTE: PIL automatically closes, otherwise you can do something like https://bytes.com/topic/python/answers/24308-pil-do-i-need-close + #fp = open(file_name, "rb") + #im = Image.open(fp) # open from file object + #im.load() # make sure PIL has read the data + #fp.close() + for rect_trans in rect_trans_list: + partial_im = skin_im.crop(rect_trans.source_rect_tuple) + left, top, right, bottom = rect_trans.dest_rect_tuple + preview_im.paste(partial_im, (left, top)) + + preview_im.save(preview_path) + print("Saved preview to '"+preview_path+"'") + print("") + +def fill_image_with_transparency(im): + #modified version of: unutbu. "Python PIL: how to make area transparent in PNG? (answer 7 Dec 2010 at 19:08)" . 7 Dec 2010. 8 Apr 2016. + #who cited http://stackoverflow.com/questions/890051/how-do-i-generate-circular-thumbnails-with-pil + #import Image + #import ImageDraw + #im = Image.open("image.png") + #transparent_area = (50,80,100,200) + transparent_area = (0,0,im.size[0],im.size[1]) + + mask=Image.new('L', im.size, color=255) + draw=ImageDraw.Draw(mask) + + draw.rectangle(transparent_area, fill=0) + im.putalpha(mask) + #im.save('/tmp/output.png') + +def get_png_path_from_index(this_index): + return os.path.join(textures_path, get_png_name_from_index(this_index)) + +def get_png_name_from_index(this_index): + return image_prefix+str(this_index)+".png" + +def get_preview_path_from_index(this_index): + return os.path.join(textures_path, get_preview_name_from_index(this_index)) + +def get_preview_name_from_index(this_index): + return image_prefix+str(this_index)+preview_suffix+".png" + +def get_metadata_name_from_index(this_index): + return image_prefix+str(this_index)+".txt" + +if os.path.isdir(meta_path): + if os.path.isdir(textures_path): + if os.path.isdir(in_path): + folder_path = in_path + for sub_name in os.listdir(folder_path): + sub_path = os.path.join(folder_path,sub_name) + if os.path.isfile(sub_path): + if (sub_name[:1]!="."): + if len(sub_name)>4 and sub_name[-4:]==".png": + this_usi = USkinInfo() + this_usi.set_from_skindb_skin_file_path(sub_path, default_license) + this_usi.push_next_skin_file() + else: + print("ERROR: Failed to get new texture files since in_path does not exist:'"+in_path+"'") + else: + print("ERROR: missing textures_path (tried '"+textures_path+"')") +else: + print("ERROR: missing meta_path (tried '"+meta_path+"')") + +input("Press return to exit.")