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include wierd patch regarding unusable nodes.lua from ladder; link to orig

master
poikilos 5 years ago
committed by Jacob Gustafson
parent
commit
ae7879df9d
  1. 4
      Bucket_Game-branches/3dladder--add-190809/mods/codercore/default/ladder3d.txt
  2. 240
      Bucket_Game-branches/3dladder--add-190809/mods_codercore_default_nodes.patch

4
Bucket_Game-branches/3dladder--add-190809/mods/codercore/default/ladder3d.txt

@ -1,6 +1,8 @@
3D Ladder Model
by Andrey2470T and Poikilos
(submitted to minetest_game, so author's intent is MIT License)
(submitted to minetest_game, so author's intent is MIT License,
via temporary links, posted at
https://github.com/minetest/minetest_game/issues/2423)
(uses textures from minetest_game:
Gambit (CC BY-SA 3.0): default_ladder_steel.png
celeron55, Perttu Ahola <celeron55@gmail.com>, modified by Poikilos (CC BY-SA 3.0): default_ladder_wood.png)

240
Bucket_Game-branches/3dladder--add-190809/mods_codercore_default_nodes.patch

@ -0,0 +1,240 @@
--- /home/owner/Downloads/git/minetest/minetest_game/mods/default/nodes.lua 2019-08-09 21:01:18.889965673 -0400
+++ /home/owner/git/EnlivenMinetest/Bucket_Game-branches/3dladder--add-190809/mods/codercore/default/nodes.lua 2019-08-09 20:47:08.726218000 -0400
@@ -52,8 +52,6 @@
default:dirt_with_snow
default:dirt_with_rainforest_litter
default:dirt_with_coniferous_litter
-default:dry_dirt
-default:dry_dirt_with_dry_grass
default:permafrost
default:permafrost_with_stones
@@ -245,7 +243,7 @@
description = "Stone",
tiles = {"default_stone.png"},
groups = {cracky = 3, stone = 1},
- drop = "default:cobble",
+ drop = 'default:cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
@@ -289,7 +287,7 @@
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
groups = {cracky = 3, stone = 1},
- drop = "default:desert_cobble",
+ drop = 'default:desert_cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
@@ -437,7 +435,7 @@
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
- drop = "default:dirt",
+ drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
@@ -449,7 +447,7 @@
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
- drop = "default:dirt",
+ drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
@@ -461,8 +459,8 @@
"default_dirt.png",
{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
- drop = "default:dirt",
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
+ drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
@@ -474,7 +472,7 @@
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
- drop = "default:dirt",
+ drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.2},
}),
@@ -510,25 +508,6 @@
}),
})
-minetest.register_node("default:dry_dirt", {
- description = "Dry Dirt",
- tiles = {"default_dry_dirt.png"},
- groups = {crumbly = 3, soil = 1},
- sounds = default.node_sound_dirt_defaults(),
-})
-
-minetest.register_node("default:dry_dirt_with_dry_grass", {
- description = "Dry Dirt with Dry Grass",
- tiles = {"default_dry_grass.png", "default_dry_dirt.png",
- {name = "default_dry_dirt.png^default_dry_grass_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
- drop = "default:dry_dirt",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.4},
- }),
-})
-
minetest.register_node("default:permafrost", {
description = "Permafrost",
tiles = {"default_permafrost.png"},
@@ -586,8 +565,8 @@
drop = {
max_items = 1,
items = {
- {items = {"default:flint"}, rarity = 16},
- {items = {"default:gravel"}}
+ {items = {'default:flint'}, rarity = 16},
+ {items = {'default:gravel'}}
}
}
})
@@ -596,7 +575,7 @@
description = "Clay",
tiles = {"default_clay.png"},
groups = {crumbly = 3},
- drop = "default:clay_lump 4",
+ drop = 'default:clay_lump 4',
sounds = default.node_sound_dirt_defaults(),
})
@@ -743,13 +722,13 @@
items = {
{
-- player will get sapling with 1/20 chance
- items = {"default:sapling"},
+ items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
- items = {"default:leaves"},
+ items = {'default:leaves'},
}
}
},
@@ -845,8 +824,8 @@
drop = {
max_items = 1,
items = {
- {items = {"default:junglesapling"}, rarity = 20},
- {items = {"default:jungleleaves"}}
+ {items = {'default:junglesapling'}, rarity = 20},
+ {items = {'default:jungleleaves'}}
}
},
sounds = default.node_sound_leaves_defaults(),
@@ -1170,7 +1149,7 @@
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3},
- drop = "default:coal_lump",
+ drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
@@ -1187,7 +1166,7 @@
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2},
- drop = "default:iron_lump",
+ drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
@@ -1204,7 +1183,7 @@
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {cracky = 2},
- drop = "default:copper_lump",
+ drop = 'default:copper_lump',
sounds = default.node_sound_stone_defaults(),
})
@@ -2618,6 +2597,63 @@
minetest.register_node("default:ladder_wood", {
description = "Wooden Ladder",
+ mesh = "default_ladder.b3d",
+ tiles = {"default_ladder_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ sunlight_propagates=true,
+ walkable=true,
+ climbable=true,
+ is_ground_content=false,
+ groups = {choppy=1.5, oddly_breakable_by_hand=2.5, flammable=2},
+ drawtype="mesh",
+ collision_box = {
+ type="fixed",
+ fixed = {
+ {-0.47, -0.5, 0.335, 0.47, 0.5, 0.5}
+ }
+ },
+ selection_box = {
+ type="fixed",
+ fixed = {
+ {-0.47, -0.5, 0.335, 0.47, 0.5, 0.5}
+ }
+ },
+ legacy_wallmounted = true,
+ sounds = default.node_sound_wood_defaults()
+})
+
+minetest.register_node("default:ladder_steel", {
+ description = "Steel Ladder",
+ mesh = "default_ladder.b3d",
+ tiles = {"default_ladder_steel.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ sunlight_propagates=true,
+ walkable=true,
+ climbable=true,
+ is_ground_content=false,
+ groups = {choppy=1.5, oddly_breakable_by_hand=2.5, flammable=2},
+ drawtype="mesh",
+ collision_box = {
+ type="fixed",
+ fixed = {
+ {-0.47, -0.5, 0.335, 0.47, 0.5, 0.5}
+ }
+ },
+ selection_box = {
+ type="fixed",
+ fixed = {
+ {-0.47, -0.5, 0.335, 0.47, 0.5, 0.5}
+ }
+ },
+ legacy_wallmounted = true,
+ sounds = default.node_sound_metal_defaults()
+})
+
+
+--[[minetest.register_node("default:ladder_wood", {
+ description = "Wooden Ladder",
drawtype = "signlike",
tiles = {"default_ladder_wood.png"},
inventory_image = "default_ladder_wood.png",
@@ -2659,7 +2695,7 @@
},
groups = {cracky = 2},
sounds = default.node_sound_metal_defaults(),
-})
+})]]
default.register_fence("default:fence_wood", {
description = "Apple Wood Fence",
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