From ae7879df9d1137431370056653e7959eeb1ae02f Mon Sep 17 00:00:00 2001 From: poikilos <7557867+poikilos@users.noreply.github.com> Date: Fri, 9 Aug 2019 21:38:40 -0400 Subject: [PATCH] include wierd patch regarding unusable nodes.lua from ladder; link to orig --- .../mods/codercore/default/ladder3d.txt | 4 +- .../mods_codercore_default_nodes.patch | 240 ++++++++++++++++++ 2 files changed, 243 insertions(+), 1 deletion(-) create mode 100644 Bucket_Game-branches/3dladder--add-190809/mods_codercore_default_nodes.patch diff --git a/Bucket_Game-branches/3dladder--add-190809/mods/codercore/default/ladder3d.txt b/Bucket_Game-branches/3dladder--add-190809/mods/codercore/default/ladder3d.txt index a5e5c5a..dd12e1b 100644 --- a/Bucket_Game-branches/3dladder--add-190809/mods/codercore/default/ladder3d.txt +++ b/Bucket_Game-branches/3dladder--add-190809/mods/codercore/default/ladder3d.txt @@ -1,6 +1,8 @@ 3D Ladder Model by Andrey2470T and Poikilos -(submitted to minetest_game, so author's intent is MIT License) +(submitted to minetest_game, so author's intent is MIT License, +via temporary links, posted at +https://github.com/minetest/minetest_game/issues/2423) (uses textures from minetest_game: Gambit (CC BY-SA 3.0): default_ladder_steel.png celeron55, Perttu Ahola , modified by Poikilos (CC BY-SA 3.0): default_ladder_wood.png) diff --git a/Bucket_Game-branches/3dladder--add-190809/mods_codercore_default_nodes.patch b/Bucket_Game-branches/3dladder--add-190809/mods_codercore_default_nodes.patch new file mode 100644 index 0000000..f77b946 --- /dev/null +++ b/Bucket_Game-branches/3dladder--add-190809/mods_codercore_default_nodes.patch @@ -0,0 +1,240 @@ +--- /home/owner/Downloads/git/minetest/minetest_game/mods/default/nodes.lua 2019-08-09 21:01:18.889965673 -0400 ++++ /home/owner/git/EnlivenMinetest/Bucket_Game-branches/3dladder--add-190809/mods/codercore/default/nodes.lua 2019-08-09 20:47:08.726218000 -0400 +@@ -52,8 +52,6 @@ + default:dirt_with_snow + default:dirt_with_rainforest_litter + default:dirt_with_coniferous_litter +-default:dry_dirt +-default:dry_dirt_with_dry_grass + + default:permafrost + default:permafrost_with_stones +@@ -245,7 +243,7 @@ + description = "Stone", + tiles = {"default_stone.png"}, + groups = {cracky = 3, stone = 1}, +- drop = "default:cobble", ++ drop = 'default:cobble', + legacy_mineral = true, + sounds = default.node_sound_stone_defaults(), + }) +@@ -289,7 +287,7 @@ + description = "Desert Stone", + tiles = {"default_desert_stone.png"}, + groups = {cracky = 3, stone = 1}, +- drop = "default:desert_cobble", ++ drop = 'default:desert_cobble', + legacy_mineral = true, + sounds = default.node_sound_stone_defaults(), + }) +@@ -437,7 +435,7 @@ + {name = "default_dirt.png^default_grass_side.png", + tileable_vertical = false}}, + groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, +- drop = "default:dirt", ++ drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_grass_footstep", gain = 0.25}, + }), +@@ -449,7 +447,7 @@ + {name = "default_dirt.png^default_grass_side.png", + tileable_vertical = false}}, + groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, +- drop = "default:dirt", ++ drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_grass_footstep", gain = 0.25}, + }), +@@ -461,8 +459,8 @@ + "default_dirt.png", + {name = "default_dirt.png^default_dry_grass_side.png", + tileable_vertical = false}}, +- groups = {crumbly = 3, soil = 1}, +- drop = "default:dirt", ++ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, ++ drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_grass_footstep", gain = 0.4}, + }), +@@ -474,7 +472,7 @@ + {name = "default_dirt.png^default_snow_side.png", + tileable_vertical = false}}, + groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1}, +- drop = "default:dirt", ++ drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_snow_footstep", gain = 0.2}, + }), +@@ -510,25 +508,6 @@ + }), + }) + +-minetest.register_node("default:dry_dirt", { +- description = "Dry Dirt", +- tiles = {"default_dry_dirt.png"}, +- groups = {crumbly = 3, soil = 1}, +- sounds = default.node_sound_dirt_defaults(), +-}) +- +-minetest.register_node("default:dry_dirt_with_dry_grass", { +- description = "Dry Dirt with Dry Grass", +- tiles = {"default_dry_grass.png", "default_dry_dirt.png", +- {name = "default_dry_dirt.png^default_dry_grass_side.png", +- tileable_vertical = false}}, +- groups = {crumbly = 3, soil = 1}, +- drop = "default:dry_dirt", +- sounds = default.node_sound_dirt_defaults({ +- footstep = {name = "default_grass_footstep", gain = 0.4}, +- }), +-}) +- + minetest.register_node("default:permafrost", { + description = "Permafrost", + tiles = {"default_permafrost.png"}, +@@ -586,8 +565,8 @@ + drop = { + max_items = 1, + items = { +- {items = {"default:flint"}, rarity = 16}, +- {items = {"default:gravel"}} ++ {items = {'default:flint'}, rarity = 16}, ++ {items = {'default:gravel'}} + } + } + }) +@@ -596,7 +575,7 @@ + description = "Clay", + tiles = {"default_clay.png"}, + groups = {crumbly = 3}, +- drop = "default:clay_lump 4", ++ drop = 'default:clay_lump 4', + sounds = default.node_sound_dirt_defaults(), + }) + +@@ -743,13 +722,13 @@ + items = { + { + -- player will get sapling with 1/20 chance +- items = {"default:sapling"}, ++ items = {'default:sapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 +- items = {"default:leaves"}, ++ items = {'default:leaves'}, + } + } + }, +@@ -845,8 +824,8 @@ + drop = { + max_items = 1, + items = { +- {items = {"default:junglesapling"}, rarity = 20}, +- {items = {"default:jungleleaves"}} ++ {items = {'default:junglesapling'}, rarity = 20}, ++ {items = {'default:jungleleaves'}} + } + }, + sounds = default.node_sound_leaves_defaults(), +@@ -1170,7 +1149,7 @@ + description = "Coal Ore", + tiles = {"default_stone.png^default_mineral_coal.png"}, + groups = {cracky = 3}, +- drop = "default:coal_lump", ++ drop = 'default:coal_lump', + sounds = default.node_sound_stone_defaults(), + }) + +@@ -1187,7 +1166,7 @@ + description = "Iron Ore", + tiles = {"default_stone.png^default_mineral_iron.png"}, + groups = {cracky = 2}, +- drop = "default:iron_lump", ++ drop = 'default:iron_lump', + sounds = default.node_sound_stone_defaults(), + }) + +@@ -1204,7 +1183,7 @@ + description = "Copper Ore", + tiles = {"default_stone.png^default_mineral_copper.png"}, + groups = {cracky = 2}, +- drop = "default:copper_lump", ++ drop = 'default:copper_lump', + sounds = default.node_sound_stone_defaults(), + }) + +@@ -2618,6 +2597,63 @@ + + minetest.register_node("default:ladder_wood", { + description = "Wooden Ladder", ++ mesh = "default_ladder.b3d", ++ tiles = {"default_ladder_wood.png"}, ++ paramtype = "light", ++ paramtype2 = "facedir", ++ sunlight_propagates=true, ++ walkable=true, ++ climbable=true, ++ is_ground_content=false, ++ groups = {choppy=1.5, oddly_breakable_by_hand=2.5, flammable=2}, ++ drawtype="mesh", ++ collision_box = { ++ type="fixed", ++ fixed = { ++ {-0.47, -0.5, 0.335, 0.47, 0.5, 0.5} ++ } ++ }, ++ selection_box = { ++ type="fixed", ++ fixed = { ++ {-0.47, -0.5, 0.335, 0.47, 0.5, 0.5} ++ } ++ }, ++ legacy_wallmounted = true, ++ sounds = default.node_sound_wood_defaults() ++}) ++ ++minetest.register_node("default:ladder_steel", { ++ description = "Steel Ladder", ++ mesh = "default_ladder.b3d", ++ tiles = {"default_ladder_steel.png"}, ++ paramtype = "light", ++ paramtype2 = "facedir", ++ sunlight_propagates=true, ++ walkable=true, ++ climbable=true, ++ is_ground_content=false, ++ groups = {choppy=1.5, oddly_breakable_by_hand=2.5, flammable=2}, ++ drawtype="mesh", ++ collision_box = { ++ type="fixed", ++ fixed = { ++ {-0.47, -0.5, 0.335, 0.47, 0.5, 0.5} ++ } ++ }, ++ selection_box = { ++ type="fixed", ++ fixed = { ++ {-0.47, -0.5, 0.335, 0.47, 0.5, 0.5} ++ } ++ }, ++ legacy_wallmounted = true, ++ sounds = default.node_sound_metal_defaults() ++}) ++ ++ ++--[[minetest.register_node("default:ladder_wood", { ++ description = "Wooden Ladder", + drawtype = "signlike", + tiles = {"default_ladder_wood.png"}, + inventory_image = "default_ladder_wood.png", +@@ -2659,7 +2695,7 @@ + }, + groups = {cracky = 2}, + sounds = default.node_sound_metal_defaults(), +-}) ++})]] + + default.register_fence("default:fence_wood", { + description = "Apple Wood Fence",