Browse Source

patch to revert changes to register_fluid

master
poikilos 5 years ago
committed by Jacob Gustafson
parent
commit
a827a404d6
  1. 12
      Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/LICENSE
  2. 13
      Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE
  3. 343
      Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua
  4. 28
      Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt
  5. 20
      Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt
  6. 119
      Bucket_Game-branches/classic-fluid-function-190621-vs-190620.patch
  7. 12
      Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/LICENSE
  8. 13
      Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE
  9. 359
      Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua
  10. 28
      Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt
  11. 20
      Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt

12
Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/LICENSE

@ -0,0 +1,12 @@
For license information, see the following files, where they exist, in
each modpack or mod:
oldcoder.txt
LICENSE
LICENSE.txt
license.txt
README.md
README.txt
readme.txt
and/or files with similar names.

13
Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE

@ -0,0 +1,13 @@
"bucket" mod copyrights, licenses, and/or credits
----------------------------------------------------------------------
Lava Crust bucket media:
(c) 2011-2019 and CC BY-SA 3.0: Cisoun, ElementW, and Poikilos.
Original source code:
Kahrl <kahrl@gmx.net> (LGPL 2.1)
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Bucket media except as noted above:
(c) 2011-2019 and CC BY-SA 3.0: ElementW.

343
Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua

@ -0,0 +1,343 @@
-- Minetest mod: bucket
-- See "LICENSE" for licenses and related information.
local bucket_gels_lava =
ocutil.bool_default ("bucket_gels_lava" , true)
local bucket_gels_water =
ocutil.bool_default ("bucket_gels_water" , false)
minetest.register_alias ( "bucket" ,
"bucket:empty" )
minetest.register_alias ( "bucket_empty" ,
"bucket:empty" )
minetest.register_alias ("bucket:bucket_empty" ,
"bucket:empty" )
minetest.register_alias ( "bucket_lava" ,
"bucket:lava" )
minetest.register_alias ("bucket:bucket_lava" ,
"bucket:lava" )
minetest.register_alias ( "bucket_lava_crust" ,
"bucket:lava_crust" )
minetest.register_alias ("bucket:bucket_lava_crust" ,
"bucket:lava_crust" )
minetest.register_alias ( "bucket_water" ,
"bucket:water" )
minetest.register_alias ("bucket:bucket_water" ,
"bucket:water" )
minetest.register_alias ( "bucket_water_gel" ,
"bucket:water_gel" )
minetest.register_alias ("bucket:bucket_water_gel" ,
"bucket:water_gel" )
minetest.register_alias ( "bucket_water_gel_slope" ,
"bucket:water_gel_slope" )
minetest.register_alias ("bucket:bucket_water_gel_slope" ,
"bucket:water_gel_slope" )
minetest.register_craft({
output = 'bucket:empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
.. " with a bucket")
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
-- source neighbour, even if defined as 'liquid_renewable = false'.
-- Needed to avoid creating holes in sloping rivers.
--
-- This function can be called from any mod that depends on bucket.
function bucket.register_liquid (source,
itemname, inventory_image, name, groups, force_renew)
bucket.liquids [source] = {
source = source ,
itemname = itemname ,
force_renew = force_renew ,
}
if itemname ~= nil then
minetest.register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
user and not user:get_player_control().sneak then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
local lpos
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
lpos = pointed_thing.under
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
lpos = pointed_thing.above
node = minetest.get_node_or_nil(lpos)
local above_ndef = node and minetest.registered_nodes[node.name]
if not above_ndef or not above_ndef.buildable_to then
-- do not remove the bucket with the liquid
return itemstack
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
return
end
minetest.set_node(lpos, {name = source})
return ItemStack("bucket:empty")
end
})
end
end
minetest.register_craftitem("bucket:empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
stack_max = 99,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= "node" then
-- do nothing if it's neither object nor node
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node (pointed_thing.under)
local liquiddef = bucket.liquids [node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
if check_protection (pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.itemname
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
giving_back = "bucket:empty "..tostring(item_count-1)
end
-- force_renew requires a source neighbour
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
end
return ItemStack(giving_back)
else
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
end
return user:get_wielded_item()
end
end,
})
-- ===================================================================
bucket.register_liquid (
"default:water_source" ,
"bucket:water" ,
"bucket_water.png" ,
"Water Bucket" ,
{ water_bucket = 1 }
)
if bucket_gels_water then
bucket.register_liquid (
"default:water_gel" ,
"bucket:water" ,
"bucket_water.png" ,
"Water Gel Bucket" ,
{ water_bucket = 1 }
)
end
-- ===================================================================
bucket.register_liquid (
"default:water_gel" ,
"bucket:water_gel" ,
"bucket_water.png" ,
"Water Gel Bucket" ,
{ water_bucket = 1 }
)
bucket.register_liquid (
"default:water_gel_slope" ,
"bucket:water_gel_slope" ,
"bucket_water.png" ,
"Water Gel Slope Bucket" ,
{ water_bucket = 1 }
)
-- ===================================================================
bucket.register_liquid (
"default:lava_source" ,
"bucket:lava" ,
"bucket_lava.png" ,
"Lava Bucket"
)
if bucket_gels_lava then
bucket.register_liquid (
"default:lava_gel" ,
"bucket:lava" ,
"bucket_lava.png" ,
"Lava Gel Bucket"
)
end
-- ===================================================================
bucket.register_liquid (
"default:lava_crust_source" ,
"bucket:lava_crust" ,
"bucket_lava_crust.png" ,
"Lava Crust Bucket"
)
-- ===================================================================
bucket.register_liquid(
"default:river_water_source" ,
"bucket:river_water" ,
"bucket_river_water.png" ,
"River Water Bucket" ,
{ water_bucket = 1 } ,
true
)
minetest.register_craft ({
type = "fuel",
recipe = "bucket:lava",
burntime = 60 ,
replacements = {{ "bucket:lava", "bucket:empty" }} ,
})
-- ===================================================================
for name, ucname in pairs (default.waters) do
local dename = "default:" .. name
local bcname = "bucket:" .. name
local img = "default_" .. name ..
".png^bucket_extmask.png^[makealpha:128,0,0^bucket_overlay.png"
bucket.register_liquid (
dename .. "_source" ,
bcname ,
img ,
ucname .. " Bucket" ,
{ water_bucket = 1 }
)
if bucket_gels_water then
bucket.register_liquid (
dename .. "_gel" ,
bcname ,
img ,
ucname .. " Gel Bucket" ,
{ water_bucket = 1 }
)
end
bucket.register_liquid (
dename .. "_gel" ,
bcname .. "_gel" ,
img ,
ucname .. " Gel Bucket" ,
{ water_bucket = 1 }
)
bucket.register_liquid (
dename .. "_gel_slope" ,
bcname .. "_gel_slope" ,
img ,
ucname .. " Gel Slope Bucket" ,
{ water_bucket = 1 }
)
end

28
Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt

@ -0,0 +1,28 @@
Name: bucket
Source: Fork of upstream mod - Do not replace
License: See "LICENSE"
----------------------------------------------------------------------
1. This is a fork of an upstream mod, "bucket" from "minetest_game".
The point of divergence isn't recorded.
This mod should not be synced with upstream, except in small respects,
or things will break.
----------------------------------------------------------------------
2. Changes include:
2a. Detabbed and/or adjusted white space.
2b. Changes related to new nodes:
default:lava_gel
default:water_gel
default:lava_crust_source
2c. Simplify some data structures and make them module-internal for
now as opposed to global.
2d. Added the files "00README" and "oldcoder.txt" (this file).

20
Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt

@ -0,0 +1,20 @@
Name: stairs
Source: Modified upstream mod (do not replace)
License: See "license.txt"
----------------------------------------------------------------------
1. This is a copy of the standard MT "stairs" mod from circa mid-2016.
It should not, ever, be synced with upstream or placing and/or screw-
driver may not work correctly.
As a related note, the following upstream commit in "minetest_game",
which applies to "stairs", is bad and shouldn't be used:
e6d0d775e3533b7b91b292e13c800b9737e057fd
----------------------------------------------------------------------
2. Changes include:
2a. Added the files "00README" and "oldcoder.txt" (this file).

119
Bucket_Game-branches/classic-fluid-function-190621-vs-190620.patch

@ -0,0 +1,119 @@
--- /home/owner/git/EnlivenMinetest/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua 2019-06-21 14:31:03.666215087 -0400
+++ /home/owner/git/EnlivenMinetest/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua 2019-06-21 14:59:21.994168336 -0400
@@ -75,14 +75,18 @@
--
-- This function can be called from any mod that depends on bucket.
-function bucket.register_liquid (source,
- itemname, inventory_image, name, groups, force_renew)
+function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
+ groups, force_renew)
bucket.liquids [source] = {
source = source ,
itemname = itemname ,
force_renew = force_renew ,
}
+ if flowing then
+ bucket.liquids [source] ["flowing"] = flowing
+ bucket.liquids [flowing] = bucket.liquids[source]
+ end
if itemname ~= nil then
minetest.register_craftitem(itemname, {
@@ -218,6 +222,7 @@
bucket.register_liquid (
"default:water_source" ,
+ nil ,
"bucket:water" ,
"bucket_water.png" ,
"Water Bucket" ,
@@ -227,6 +232,7 @@
if bucket_gels_water then
bucket.register_liquid (
"default:water_gel" ,
+ nil ,
"bucket:water" ,
"bucket_water.png" ,
"Water Gel Bucket" ,
@@ -238,6 +244,7 @@
bucket.register_liquid (
"default:water_gel" ,
+ nil ,
"bucket:water_gel" ,
"bucket_water.png" ,
"Water Gel Bucket" ,
@@ -246,6 +253,7 @@
bucket.register_liquid (
"default:water_gel_slope" ,
+ nil ,
"bucket:water_gel_slope" ,
"bucket_water.png" ,
"Water Gel Slope Bucket" ,
@@ -256,6 +264,7 @@
bucket.register_liquid (
"default:lava_source" ,
+ nil ,
"bucket:lava" ,
"bucket_lava.png" ,
"Lava Bucket"
@@ -264,6 +273,7 @@
if bucket_gels_lava then
bucket.register_liquid (
"default:lava_gel" ,
+ nil ,
"bucket:lava" ,
"bucket_lava.png" ,
"Lava Gel Bucket"
@@ -274,6 +284,7 @@
bucket.register_liquid (
"default:lava_crust_source" ,
+ nil ,
"bucket:lava_crust" ,
"bucket_lava_crust.png" ,
"Lava Crust Bucket"
@@ -283,6 +294,7 @@
bucket.register_liquid(
"default:river_water_source" ,
+ nil ,
"bucket:river_water" ,
"bucket_river_water.png" ,
"River Water Bucket" ,
@@ -309,6 +321,7 @@
bucket.register_liquid (
dename .. "_source" ,
+ nil ,
bcname ,
img ,
ucname .. " Bucket" ,
@@ -318,6 +331,7 @@
if bucket_gels_water then
bucket.register_liquid (
dename .. "_gel" ,
+ nil ,
bcname ,
img ,
ucname .. " Gel Bucket" ,
@@ -327,6 +341,7 @@
bucket.register_liquid (
dename .. "_gel" ,
+ nil ,
bcname .. "_gel" ,
img ,
ucname .. " Gel Bucket" ,
@@ -335,6 +350,7 @@
bucket.register_liquid (
dename .. "_gel_slope" ,
+ nil ,
bcname .. "_gel_slope" ,
img ,
ucname .. " Gel Slope Bucket" ,

12
Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/LICENSE

@ -0,0 +1,12 @@
For license information, see the following files, where they exist, in
each modpack or mod:
oldcoder.txt
LICENSE
LICENSE.txt
license.txt
README.md
README.txt
readme.txt
and/or files with similar names.

13
Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE

@ -0,0 +1,13 @@
"bucket" mod copyrights, licenses, and/or credits
----------------------------------------------------------------------
Lava Crust bucket media:
(c) 2011-2019 and CC BY-SA 3.0: Cisoun, ElementW, and Poikilos.
Original source code:
Kahrl <kahrl@gmx.net> (LGPL 2.1)
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Bucket media except as noted above:
(c) 2011-2019 and CC BY-SA 3.0: ElementW.

359
Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua

@ -0,0 +1,359 @@
-- Minetest mod: bucket
-- See "LICENSE" for licenses and related information.
local bucket_gels_lava =
ocutil.bool_default ("bucket_gels_lava" , true)
local bucket_gels_water =
ocutil.bool_default ("bucket_gels_water" , false)
minetest.register_alias ( "bucket" ,
"bucket:empty" )
minetest.register_alias ( "bucket_empty" ,
"bucket:empty" )
minetest.register_alias ("bucket:bucket_empty" ,
"bucket:empty" )
minetest.register_alias ( "bucket_lava" ,
"bucket:lava" )
minetest.register_alias ("bucket:bucket_lava" ,
"bucket:lava" )
minetest.register_alias ( "bucket_lava_crust" ,
"bucket:lava_crust" )
minetest.register_alias ("bucket:bucket_lava_crust" ,
"bucket:lava_crust" )
minetest.register_alias ( "bucket_water" ,
"bucket:water" )
minetest.register_alias ("bucket:bucket_water" ,
"bucket:water" )
minetest.register_alias ( "bucket_water_gel" ,
"bucket:water_gel" )
minetest.register_alias ("bucket:bucket_water_gel" ,
"bucket:water_gel" )
minetest.register_alias ( "bucket_water_gel_slope" ,
"bucket:water_gel_slope" )
minetest.register_alias ("bucket:bucket_water_gel_slope" ,
"bucket:water_gel_slope" )
minetest.register_craft({
output = 'bucket:empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
.. " with a bucket")
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
-- source neighbour, even if defined as 'liquid_renewable = false'.
-- Needed to avoid creating holes in sloping rivers.
--
-- This function can be called from any mod that depends on bucket.
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
groups, force_renew)
bucket.liquids [source] = {
source = source ,
itemname = itemname ,
force_renew = force_renew ,
}
if flowing then
bucket.liquids [source] ["flowing"] = flowing
bucket.liquids [flowing] = bucket.liquids[source]
end
if itemname ~= nil then
minetest.register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
user and not user:get_player_control().sneak then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
local lpos
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
lpos = pointed_thing.under
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
lpos = pointed_thing.above
node = minetest.get_node_or_nil(lpos)
local above_ndef = node and minetest.registered_nodes[node.name]
if not above_ndef or not above_ndef.buildable_to then
-- do not remove the bucket with the liquid
return itemstack
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
return
end
minetest.set_node(lpos, {name = source})
return ItemStack("bucket:empty")
end
})
end
end
minetest.register_craftitem("bucket:empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
stack_max = 99,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= "node" then
-- do nothing if it's neither object nor node
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node (pointed_thing.under)
local liquiddef = bucket.liquids [node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
if check_protection (pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.itemname
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
giving_back = "bucket:empty "..tostring(item_count-1)
end
-- force_renew requires a source neighbour
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
end
return ItemStack(giving_back)
else
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
end
return user:get_wielded_item()
end
end,
})
-- ===================================================================
bucket.register_liquid (
"default:water_source" ,
nil ,
"bucket:water" ,
"bucket_water.png" ,
"Water Bucket" ,
{ water_bucket = 1 }
)
if bucket_gels_water then
bucket.register_liquid (
"default:water_gel" ,
nil ,
"bucket:water" ,
"bucket_water.png" ,
"Water Gel Bucket" ,
{ water_bucket = 1 }
)
end
-- ===================================================================
bucket.register_liquid (
"default:water_gel" ,
nil ,
"bucket:water_gel" ,
"bucket_water.png" ,
"Water Gel Bucket" ,
{ water_bucket = 1 }
)
bucket.register_liquid (
"default:water_gel_slope" ,
nil ,
"bucket:water_gel_slope" ,
"bucket_water.png" ,
"Water Gel Slope Bucket" ,
{ water_bucket = 1 }
)
-- ===================================================================
bucket.register_liquid (
"default:lava_source" ,
nil ,
"bucket:lava" ,
"bucket_lava.png" ,
"Lava Bucket"
)
if bucket_gels_lava then
bucket.register_liquid (
"default:lava_gel" ,
nil ,
"bucket:lava" ,
"bucket_lava.png" ,
"Lava Gel Bucket"
)
end
-- ===================================================================
bucket.register_liquid (
"default:lava_crust_source" ,
nil ,
"bucket:lava_crust" ,
"bucket_lava_crust.png" ,
"Lava Crust Bucket"
)
-- ===================================================================
bucket.register_liquid(
"default:river_water_source" ,
nil ,
"bucket:river_water" ,
"bucket_river_water.png" ,
"River Water Bucket" ,
{ water_bucket = 1 } ,
true
)
minetest.register_craft ({
type = "fuel",
recipe = "bucket:lava",
burntime = 60 ,
replacements = {{ "bucket:lava", "bucket:empty" }} ,
})
-- ===================================================================
for name, ucname in pairs (default.waters) do
local dename = "default:" .. name
local bcname = "bucket:" .. name
local img = "default_" .. name ..
".png^bucket_extmask.png^[makealpha:128,0,0^bucket_overlay.png"
bucket.register_liquid (
dename .. "_source" ,
nil ,
bcname ,
img ,
ucname .. " Bucket" ,
{ water_bucket = 1 }
)
if bucket_gels_water then
bucket.register_liquid (
dename .. "_gel" ,
nil ,
bcname ,
img ,
ucname .. " Gel Bucket" ,
{ water_bucket = 1 }
)
end
bucket.register_liquid (
dename .. "_gel" ,
nil ,
bcname .. "_gel" ,
img ,
ucname .. " Gel Bucket" ,
{ water_bucket = 1 }
)
bucket.register_liquid (
dename .. "_gel_slope" ,
nil ,
bcname .. "_gel_slope" ,
img ,
ucname .. " Gel Slope Bucket" ,
{ water_bucket = 1 }
)
end

28
Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt

@ -0,0 +1,28 @@
Name: bucket
Source: Fork of upstream mod - Do not replace
License: See "LICENSE"
----------------------------------------------------------------------
1. This is a fork of an upstream mod, "bucket" from "minetest_game".
The point of divergence isn't recorded.
This mod should not be synced with upstream, except in small respects,
or things will break.
----------------------------------------------------------------------
2. Changes include:
2a. Detabbed and/or adjusted white space.
2b. Changes related to new nodes:
default:lava_gel
default:water_gel
default:lava_crust_source
2c. Simplify some data structures and make them module-internal for
now as opposed to global.
2d. Added the files "00README" and "oldcoder.txt" (this file).

20
Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt

@ -0,0 +1,20 @@
Name: stairs
Source: Modified upstream mod (do not replace)
License: See "license.txt"
----------------------------------------------------------------------
1. This is a copy of the standard MT "stairs" mod from circa mid-2016.
It should not, ever, be synced with upstream or placing and/or screw-
driver may not work correctly.
As a related note, the following upstream commit in "minetest_game",
which applies to "stairs", is bad and shouldn't be used:
e6d0d775e3533b7b91b292e13c800b9737e057fd
----------------------------------------------------------------------
2. Changes include:
2a. Added the files "00README" and "oldcoder.txt" (this file).
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