diff --git a/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/LICENSE b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/LICENSE new file mode 100644 index 0000000..4ebf695 --- /dev/null +++ b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/LICENSE @@ -0,0 +1,12 @@ +For license information, see the following files, where they exist, in +each modpack or mod: + + oldcoder.txt + LICENSE + LICENSE.txt + license.txt + README.md + README.txt + readme.txt + +and/or files with similar names. diff --git a/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE new file mode 100644 index 0000000..c482fef --- /dev/null +++ b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE @@ -0,0 +1,13 @@ +"bucket" mod copyrights, licenses, and/or credits +---------------------------------------------------------------------- + +Lava Crust bucket media: +(c) 2011-2019 and CC BY-SA 3.0: Cisoun, ElementW, and Poikilos. + +Original source code: +Kahrl (LGPL 2.1) +celeron55, Perttu Ahola (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +Bucket media except as noted above: +(c) 2011-2019 and CC BY-SA 3.0: ElementW. diff --git a/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua new file mode 100644 index 0000000..19def2d --- /dev/null +++ b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua @@ -0,0 +1,343 @@ +-- Minetest mod: bucket +-- See "LICENSE" for licenses and related information. + +local bucket_gels_lava = + ocutil.bool_default ("bucket_gels_lava" , true) +local bucket_gels_water = + ocutil.bool_default ("bucket_gels_water" , false) + +minetest.register_alias ( "bucket" , + "bucket:empty" ) + +minetest.register_alias ( "bucket_empty" , + "bucket:empty" ) +minetest.register_alias ("bucket:bucket_empty" , + "bucket:empty" ) + +minetest.register_alias ( "bucket_lava" , + "bucket:lava" ) +minetest.register_alias ("bucket:bucket_lava" , + "bucket:lava" ) + +minetest.register_alias ( "bucket_lava_crust" , + "bucket:lava_crust" ) +minetest.register_alias ("bucket:bucket_lava_crust" , + "bucket:lava_crust" ) + +minetest.register_alias ( "bucket_water" , + "bucket:water" ) +minetest.register_alias ("bucket:bucket_water" , + "bucket:water" ) + +minetest.register_alias ( "bucket_water_gel" , + "bucket:water_gel" ) +minetest.register_alias ("bucket:bucket_water_gel" , + "bucket:water_gel" ) + +minetest.register_alias ( "bucket_water_gel_slope" , + "bucket:water_gel_slope" ) +minetest.register_alias ("bucket:bucket_water_gel_slope" , + "bucket:water_gel_slope" ) + +minetest.register_craft({ + output = 'bucket:empty 1', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'', 'default:steel_ingot', ''}, + } +}) + +bucket = {} +bucket.liquids = {} + +local function check_protection(pos, name, text) + if minetest.is_protected(pos, name) then + minetest.log("action", (name ~= "" and name or "A mod") + .. " tried to " .. text + .. " at protected position " + .. minetest.pos_to_string(pos) + .. " with a bucket") + minetest.record_protection_violation(pos, name) + return true + end + return false +end + +-- Register a new liquid +-- source = name of the source node +-- itemname = name of the new bucket item (or nil if liquid is not takeable) +-- inventory_image = texture of the new bucket item (ignored if itemname == nil) +-- name = text description of the bucket item +-- groups = (optional) groups of the bucket item, for example {water_bucket = 1} +-- force_renew = (optional) bool. Force the liquid source to renew if it has a +-- source neighbour, even if defined as 'liquid_renewable = false'. +-- Needed to avoid creating holes in sloping rivers. +-- +-- This function can be called from any mod that depends on bucket. + +function bucket.register_liquid (source, + itemname, inventory_image, name, groups, force_renew) + + bucket.liquids [source] = { + source = source , + itemname = itemname , + force_renew = force_renew , + } + + if itemname ~= nil then + minetest.register_craftitem(itemname, { + description = name, + inventory_image = inventory_image, + stack_max = 1, + liquids_pointable = true, + groups = groups, + + on_place = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + + local node = minetest.get_node_or_nil(pointed_thing.under) + local ndef = node and minetest.registered_nodes[node.name] + + -- Call on_rightclick if the pointed node defines it + if ndef and ndef.on_rightclick and + user and not user:get_player_control().sneak then + return ndef.on_rightclick( + pointed_thing.under, + node, user, + itemstack) + end + + local lpos + + -- Check if pointing to a buildable node + if ndef and ndef.buildable_to then + -- buildable; replace the node + lpos = pointed_thing.under + else + -- not buildable to; place the liquid above + -- check if the node above can be replaced + + lpos = pointed_thing.above + node = minetest.get_node_or_nil(lpos) + local above_ndef = node and minetest.registered_nodes[node.name] + + if not above_ndef or not above_ndef.buildable_to then + -- do not remove the bucket with the liquid + return itemstack + end + end + + if check_protection(lpos, user + and user:get_player_name() + or "", "place "..source) then + return + end + + minetest.set_node(lpos, {name = source}) + return ItemStack("bucket:empty") + end + }) + end +end + +minetest.register_craftitem("bucket:empty", { + description = "Empty Bucket", + inventory_image = "bucket.png", + stack_max = 99, + liquids_pointable = true, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type == "object" then + pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) + return user:get_wielded_item() + elseif pointed_thing.type ~= "node" then + -- do nothing if it's neither object nor node + return + end + + -- Check if pointing to a liquid source + local node = minetest.get_node (pointed_thing.under) + local liquiddef = bucket.liquids [node.name] + local item_count = user:get_wielded_item():get_count() + + if liquiddef ~= nil + and liquiddef.itemname ~= nil + and node.name == liquiddef.source then + if check_protection (pointed_thing.under, + user:get_player_name(), + "take ".. node.name) then + return + end + + -- default set to return filled bucket + local giving_back = liquiddef.itemname + + -- check if holding more than 1 empty bucket + if item_count > 1 then + + -- if space in inventory add filled bucked, otherwise drop as item + local inv = user:get_inventory() + if inv:room_for_item("main", {name=liquiddef.itemname}) then + inv:add_item("main", liquiddef.itemname) + else + local pos = user:getpos() + pos.y = math.floor(pos.y + 0.5) + minetest.add_item(pos, liquiddef.itemname) + end + + -- set to return empty buckets minus 1 + giving_back = "bucket:empty "..tostring(item_count-1) + + end + + -- force_renew requires a source neighbour + local source_neighbor = false + if liquiddef.force_renew then + source_neighbor = + minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) + end + if not (source_neighbor and liquiddef.force_renew) then + minetest.add_node(pointed_thing.under, {name = "air"}) + end + + return ItemStack(giving_back) + else + -- non-liquid nodes will have their on_punch triggered + local node_def = minetest.registered_nodes[node.name] + if node_def then + node_def.on_punch(pointed_thing.under, node, user, pointed_thing) + end + return user:get_wielded_item() + end + end, +}) + +-- =================================================================== + +bucket.register_liquid ( + "default:water_source" , + "bucket:water" , + "bucket_water.png" , + "Water Bucket" , + { water_bucket = 1 } +) + +if bucket_gels_water then +bucket.register_liquid ( + "default:water_gel" , + "bucket:water" , + "bucket_water.png" , + "Water Gel Bucket" , + { water_bucket = 1 } +) +end + +-- =================================================================== + +bucket.register_liquid ( + "default:water_gel" , + "bucket:water_gel" , + "bucket_water.png" , + "Water Gel Bucket" , + { water_bucket = 1 } +) + +bucket.register_liquid ( + "default:water_gel_slope" , + "bucket:water_gel_slope" , + "bucket_water.png" , + "Water Gel Slope Bucket" , + { water_bucket = 1 } +) + +-- =================================================================== + +bucket.register_liquid ( + "default:lava_source" , + "bucket:lava" , + "bucket_lava.png" , + "Lava Bucket" +) + +if bucket_gels_lava then +bucket.register_liquid ( + "default:lava_gel" , + "bucket:lava" , + "bucket_lava.png" , + "Lava Gel Bucket" +) +end + +-- =================================================================== + +bucket.register_liquid ( + "default:lava_crust_source" , + "bucket:lava_crust" , + "bucket_lava_crust.png" , + "Lava Crust Bucket" +) + +-- =================================================================== + +bucket.register_liquid( + "default:river_water_source" , + "bucket:river_water" , + "bucket_river_water.png" , + "River Water Bucket" , + { water_bucket = 1 } , + true +) + +minetest.register_craft ({ + type = "fuel", + recipe = "bucket:lava", + burntime = 60 , + replacements = {{ "bucket:lava", "bucket:empty" }} , +}) + +-- =================================================================== + +for name, ucname in pairs (default.waters) do + + local dename = "default:" .. name + local bcname = "bucket:" .. name + + local img = "default_" .. name .. + ".png^bucket_extmask.png^[makealpha:128,0,0^bucket_overlay.png" + + bucket.register_liquid ( + dename .. "_source" , + bcname , + img , + ucname .. " Bucket" , + { water_bucket = 1 } + ) + + if bucket_gels_water then + bucket.register_liquid ( + dename .. "_gel" , + bcname , + img , + ucname .. " Gel Bucket" , + { water_bucket = 1 } + ) + end + + bucket.register_liquid ( + dename .. "_gel" , + bcname .. "_gel" , + img , + ucname .. " Gel Bucket" , + { water_bucket = 1 } + ) + + bucket.register_liquid ( + dename .. "_gel_slope" , + bcname .. "_gel_slope" , + img , + ucname .. " Gel Slope Bucket" , + { water_bucket = 1 } + ) +end diff --git a/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt new file mode 100644 index 0000000..aca5ac3 --- /dev/null +++ b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt @@ -0,0 +1,28 @@ +Name: bucket +Source: Fork of upstream mod - Do not replace +License: See "LICENSE" + +---------------------------------------------------------------------- + +1. This is a fork of an upstream mod, "bucket" from "minetest_game". +The point of divergence isn't recorded. + +This mod should not be synced with upstream, except in small respects, +or things will break. + +---------------------------------------------------------------------- + +2. Changes include: + +2a. Detabbed and/or adjusted white space. + +2b. Changes related to new nodes: + + default:lava_gel + default:water_gel + default:lava_crust_source + +2c. Simplify some data structures and make them module-internal for +now as opposed to global. + +2d. Added the files "00README" and "oldcoder.txt" (this file). diff --git a/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt new file mode 100644 index 0000000..87960a0 --- /dev/null +++ b/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt @@ -0,0 +1,20 @@ +Name: stairs +Source: Modified upstream mod (do not replace) +License: See "license.txt" + +---------------------------------------------------------------------- + +1. This is a copy of the standard MT "stairs" mod from circa mid-2016. +It should not, ever, be synced with upstream or placing and/or screw- +driver may not work correctly. + +As a related note, the following upstream commit in "minetest_game", +which applies to "stairs", is bad and shouldn't be used: + +e6d0d775e3533b7b91b292e13c800b9737e057fd + +---------------------------------------------------------------------- + +2. Changes include: + +2a. Added the files "00README" and "oldcoder.txt" (this file). diff --git a/Bucket_Game-branches/classic-fluid-function-190621-vs-190620.patch b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620.patch new file mode 100644 index 0000000..3e8a75e --- /dev/null +++ b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620.patch @@ -0,0 +1,119 @@ +--- /home/owner/git/EnlivenMinetest/Bucket_Game-base/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua 2019-06-21 14:31:03.666215087 -0400 ++++ /home/owner/git/EnlivenMinetest/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua 2019-06-21 14:59:21.994168336 -0400 +@@ -75,14 +75,18 @@ + -- + -- This function can be called from any mod that depends on bucket. + +-function bucket.register_liquid (source, +- itemname, inventory_image, name, groups, force_renew) ++function bucket.register_liquid(source, flowing, itemname, inventory_image, name, ++ groups, force_renew) + + bucket.liquids [source] = { + source = source , + itemname = itemname , + force_renew = force_renew , + } ++ if flowing then ++ bucket.liquids [source] ["flowing"] = flowing ++ bucket.liquids [flowing] = bucket.liquids[source] ++ end + + if itemname ~= nil then + minetest.register_craftitem(itemname, { +@@ -218,6 +222,7 @@ + + bucket.register_liquid ( + "default:water_source" , ++ nil , + "bucket:water" , + "bucket_water.png" , + "Water Bucket" , +@@ -227,6 +232,7 @@ + if bucket_gels_water then + bucket.register_liquid ( + "default:water_gel" , ++ nil , + "bucket:water" , + "bucket_water.png" , + "Water Gel Bucket" , +@@ -238,6 +244,7 @@ + + bucket.register_liquid ( + "default:water_gel" , ++ nil , + "bucket:water_gel" , + "bucket_water.png" , + "Water Gel Bucket" , +@@ -246,6 +253,7 @@ + + bucket.register_liquid ( + "default:water_gel_slope" , ++ nil , + "bucket:water_gel_slope" , + "bucket_water.png" , + "Water Gel Slope Bucket" , +@@ -256,6 +264,7 @@ + + bucket.register_liquid ( + "default:lava_source" , ++ nil , + "bucket:lava" , + "bucket_lava.png" , + "Lava Bucket" +@@ -264,6 +273,7 @@ + if bucket_gels_lava then + bucket.register_liquid ( + "default:lava_gel" , ++ nil , + "bucket:lava" , + "bucket_lava.png" , + "Lava Gel Bucket" +@@ -274,6 +284,7 @@ + + bucket.register_liquid ( + "default:lava_crust_source" , ++ nil , + "bucket:lava_crust" , + "bucket_lava_crust.png" , + "Lava Crust Bucket" +@@ -283,6 +294,7 @@ + + bucket.register_liquid( + "default:river_water_source" , ++ nil , + "bucket:river_water" , + "bucket_river_water.png" , + "River Water Bucket" , +@@ -309,6 +321,7 @@ + + bucket.register_liquid ( + dename .. "_source" , ++ nil , + bcname , + img , + ucname .. " Bucket" , +@@ -318,6 +331,7 @@ + if bucket_gels_water then + bucket.register_liquid ( + dename .. "_gel" , ++ nil , + bcname , + img , + ucname .. " Gel Bucket" , +@@ -327,6 +341,7 @@ + + bucket.register_liquid ( + dename .. "_gel" , ++ nil , + bcname .. "_gel" , + img , + ucname .. " Gel Bucket" , +@@ -335,6 +350,7 @@ + + bucket.register_liquid ( + dename .. "_gel_slope" , ++ nil , + bcname .. "_gel_slope" , + img , + ucname .. " Gel Slope Bucket" , diff --git a/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/LICENSE b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/LICENSE new file mode 100644 index 0000000..4ebf695 --- /dev/null +++ b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/LICENSE @@ -0,0 +1,12 @@ +For license information, see the following files, where they exist, in +each modpack or mod: + + oldcoder.txt + LICENSE + LICENSE.txt + license.txt + README.md + README.txt + readme.txt + +and/or files with similar names. diff --git a/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE new file mode 100644 index 0000000..c482fef --- /dev/null +++ b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/LICENSE @@ -0,0 +1,13 @@ +"bucket" mod copyrights, licenses, and/or credits +---------------------------------------------------------------------- + +Lava Crust bucket media: +(c) 2011-2019 and CC BY-SA 3.0: Cisoun, ElementW, and Poikilos. + +Original source code: +Kahrl (LGPL 2.1) +celeron55, Perttu Ahola (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +Bucket media except as noted above: +(c) 2011-2019 and CC BY-SA 3.0: ElementW. diff --git a/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua new file mode 100644 index 0000000..4407f3d --- /dev/null +++ b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/init.lua @@ -0,0 +1,359 @@ +-- Minetest mod: bucket +-- See "LICENSE" for licenses and related information. + +local bucket_gels_lava = + ocutil.bool_default ("bucket_gels_lava" , true) +local bucket_gels_water = + ocutil.bool_default ("bucket_gels_water" , false) + +minetest.register_alias ( "bucket" , + "bucket:empty" ) + +minetest.register_alias ( "bucket_empty" , + "bucket:empty" ) +minetest.register_alias ("bucket:bucket_empty" , + "bucket:empty" ) + +minetest.register_alias ( "bucket_lava" , + "bucket:lava" ) +minetest.register_alias ("bucket:bucket_lava" , + "bucket:lava" ) + +minetest.register_alias ( "bucket_lava_crust" , + "bucket:lava_crust" ) +minetest.register_alias ("bucket:bucket_lava_crust" , + "bucket:lava_crust" ) + +minetest.register_alias ( "bucket_water" , + "bucket:water" ) +minetest.register_alias ("bucket:bucket_water" , + "bucket:water" ) + +minetest.register_alias ( "bucket_water_gel" , + "bucket:water_gel" ) +minetest.register_alias ("bucket:bucket_water_gel" , + "bucket:water_gel" ) + +minetest.register_alias ( "bucket_water_gel_slope" , + "bucket:water_gel_slope" ) +minetest.register_alias ("bucket:bucket_water_gel_slope" , + "bucket:water_gel_slope" ) + +minetest.register_craft({ + output = 'bucket:empty 1', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'', 'default:steel_ingot', ''}, + } +}) + +bucket = {} +bucket.liquids = {} + +local function check_protection(pos, name, text) + if minetest.is_protected(pos, name) then + minetest.log("action", (name ~= "" and name or "A mod") + .. " tried to " .. text + .. " at protected position " + .. minetest.pos_to_string(pos) + .. " with a bucket") + minetest.record_protection_violation(pos, name) + return true + end + return false +end + +-- Register a new liquid +-- source = name of the source node +-- itemname = name of the new bucket item (or nil if liquid is not takeable) +-- inventory_image = texture of the new bucket item (ignored if itemname == nil) +-- name = text description of the bucket item +-- groups = (optional) groups of the bucket item, for example {water_bucket = 1} +-- force_renew = (optional) bool. Force the liquid source to renew if it has a +-- source neighbour, even if defined as 'liquid_renewable = false'. +-- Needed to avoid creating holes in sloping rivers. +-- +-- This function can be called from any mod that depends on bucket. + +function bucket.register_liquid(source, flowing, itemname, inventory_image, name, + groups, force_renew) + + bucket.liquids [source] = { + source = source , + itemname = itemname , + force_renew = force_renew , + } + if flowing then + bucket.liquids [source] ["flowing"] = flowing + bucket.liquids [flowing] = bucket.liquids[source] + end + + if itemname ~= nil then + minetest.register_craftitem(itemname, { + description = name, + inventory_image = inventory_image, + stack_max = 1, + liquids_pointable = true, + groups = groups, + + on_place = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + + local node = minetest.get_node_or_nil(pointed_thing.under) + local ndef = node and minetest.registered_nodes[node.name] + + -- Call on_rightclick if the pointed node defines it + if ndef and ndef.on_rightclick and + user and not user:get_player_control().sneak then + return ndef.on_rightclick( + pointed_thing.under, + node, user, + itemstack) + end + + local lpos + + -- Check if pointing to a buildable node + if ndef and ndef.buildable_to then + -- buildable; replace the node + lpos = pointed_thing.under + else + -- not buildable to; place the liquid above + -- check if the node above can be replaced + + lpos = pointed_thing.above + node = minetest.get_node_or_nil(lpos) + local above_ndef = node and minetest.registered_nodes[node.name] + + if not above_ndef or not above_ndef.buildable_to then + -- do not remove the bucket with the liquid + return itemstack + end + end + + if check_protection(lpos, user + and user:get_player_name() + or "", "place "..source) then + return + end + + minetest.set_node(lpos, {name = source}) + return ItemStack("bucket:empty") + end + }) + end +end + +minetest.register_craftitem("bucket:empty", { + description = "Empty Bucket", + inventory_image = "bucket.png", + stack_max = 99, + liquids_pointable = true, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type == "object" then + pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) + return user:get_wielded_item() + elseif pointed_thing.type ~= "node" then + -- do nothing if it's neither object nor node + return + end + + -- Check if pointing to a liquid source + local node = minetest.get_node (pointed_thing.under) + local liquiddef = bucket.liquids [node.name] + local item_count = user:get_wielded_item():get_count() + + if liquiddef ~= nil + and liquiddef.itemname ~= nil + and node.name == liquiddef.source then + if check_protection (pointed_thing.under, + user:get_player_name(), + "take ".. node.name) then + return + end + + -- default set to return filled bucket + local giving_back = liquiddef.itemname + + -- check if holding more than 1 empty bucket + if item_count > 1 then + + -- if space in inventory add filled bucked, otherwise drop as item + local inv = user:get_inventory() + if inv:room_for_item("main", {name=liquiddef.itemname}) then + inv:add_item("main", liquiddef.itemname) + else + local pos = user:getpos() + pos.y = math.floor(pos.y + 0.5) + minetest.add_item(pos, liquiddef.itemname) + end + + -- set to return empty buckets minus 1 + giving_back = "bucket:empty "..tostring(item_count-1) + + end + + -- force_renew requires a source neighbour + local source_neighbor = false + if liquiddef.force_renew then + source_neighbor = + minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) + end + if not (source_neighbor and liquiddef.force_renew) then + minetest.add_node(pointed_thing.under, {name = "air"}) + end + + return ItemStack(giving_back) + else + -- non-liquid nodes will have their on_punch triggered + local node_def = minetest.registered_nodes[node.name] + if node_def then + node_def.on_punch(pointed_thing.under, node, user, pointed_thing) + end + return user:get_wielded_item() + end + end, +}) + +-- =================================================================== + +bucket.register_liquid ( + "default:water_source" , + nil , + "bucket:water" , + "bucket_water.png" , + "Water Bucket" , + { water_bucket = 1 } +) + +if bucket_gels_water then +bucket.register_liquid ( + "default:water_gel" , + nil , + "bucket:water" , + "bucket_water.png" , + "Water Gel Bucket" , + { water_bucket = 1 } +) +end + +-- =================================================================== + +bucket.register_liquid ( + "default:water_gel" , + nil , + "bucket:water_gel" , + "bucket_water.png" , + "Water Gel Bucket" , + { water_bucket = 1 } +) + +bucket.register_liquid ( + "default:water_gel_slope" , + nil , + "bucket:water_gel_slope" , + "bucket_water.png" , + "Water Gel Slope Bucket" , + { water_bucket = 1 } +) + +-- =================================================================== + +bucket.register_liquid ( + "default:lava_source" , + nil , + "bucket:lava" , + "bucket_lava.png" , + "Lava Bucket" +) + +if bucket_gels_lava then +bucket.register_liquid ( + "default:lava_gel" , + nil , + "bucket:lava" , + "bucket_lava.png" , + "Lava Gel Bucket" +) +end + +-- =================================================================== + +bucket.register_liquid ( + "default:lava_crust_source" , + nil , + "bucket:lava_crust" , + "bucket_lava_crust.png" , + "Lava Crust Bucket" +) + +-- =================================================================== + +bucket.register_liquid( + "default:river_water_source" , + nil , + "bucket:river_water" , + "bucket_river_water.png" , + "River Water Bucket" , + { water_bucket = 1 } , + true +) + +minetest.register_craft ({ + type = "fuel", + recipe = "bucket:lava", + burntime = 60 , + replacements = {{ "bucket:lava", "bucket:empty" }} , +}) + +-- =================================================================== + +for name, ucname in pairs (default.waters) do + + local dename = "default:" .. name + local bcname = "bucket:" .. name + + local img = "default_" .. name .. + ".png^bucket_extmask.png^[makealpha:128,0,0^bucket_overlay.png" + + bucket.register_liquid ( + dename .. "_source" , + nil , + bcname , + img , + ucname .. " Bucket" , + { water_bucket = 1 } + ) + + if bucket_gels_water then + bucket.register_liquid ( + dename .. "_gel" , + nil , + bcname , + img , + ucname .. " Gel Bucket" , + { water_bucket = 1 } + ) + end + + bucket.register_liquid ( + dename .. "_gel" , + nil , + bcname .. "_gel" , + img , + ucname .. " Gel Bucket" , + { water_bucket = 1 } + ) + + bucket.register_liquid ( + dename .. "_gel_slope" , + nil , + bcname .. "_gel_slope" , + img , + ucname .. " Gel Slope Bucket" , + { water_bucket = 1 } + ) +end diff --git a/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt new file mode 100644 index 0000000..aca5ac3 --- /dev/null +++ b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/bucket/oldcoder.txt @@ -0,0 +1,28 @@ +Name: bucket +Source: Fork of upstream mod - Do not replace +License: See "LICENSE" + +---------------------------------------------------------------------- + +1. This is a fork of an upstream mod, "bucket" from "minetest_game". +The point of divergence isn't recorded. + +This mod should not be synced with upstream, except in small respects, +or things will break. + +---------------------------------------------------------------------- + +2. Changes include: + +2a. Detabbed and/or adjusted white space. + +2b. Changes related to new nodes: + + default:lava_gel + default:water_gel + default:lava_crust_source + +2c. Simplify some data structures and make them module-internal for +now as opposed to global. + +2d. Added the files "00README" and "oldcoder.txt" (this file). diff --git a/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt new file mode 100644 index 0000000..87960a0 --- /dev/null +++ b/Bucket_Game-branches/classic-fluid-function-190621-vs-190620/mods/codercore/oldcoder.txt @@ -0,0 +1,20 @@ +Name: stairs +Source: Modified upstream mod (do not replace) +License: See "license.txt" + +---------------------------------------------------------------------- + +1. This is a copy of the standard MT "stairs" mod from circa mid-2016. +It should not, ever, be synced with upstream or placing and/or screw- +driver may not work correctly. + +As a related note, the following upstream commit in "minetest_game", +which applies to "stairs", is bad and shouldn't be used: + +e6d0d775e3533b7b91b292e13c800b9737e057fd + +---------------------------------------------------------------------- + +2. Changes include: + +2a. Added the files "00README" and "oldcoder.txt" (this file).