After Width: | Height: | Size: 7.1 MiB |
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 49 KiB |
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# exported by Irrlicht |
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newmtl mat0 |
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Ka 1.000000 1.000000 1.000000 |
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Kd 0.466667 0.466667 0.466667 |
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Ks 0.466667 0.466667 0.466667 |
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Ke 0.000000 0.000000 0.000000 |
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Ns 0.000000 |
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After Width: | Height: | Size: 52 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 56 KiB |
After Width: | Height: | Size: 59 KiB |
After Width: | Height: | Size: 186 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 49 KiB |
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Goose |
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Model & Texture based on "Flying Duck" |
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CC BY-SA 4.0 |
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(c) 2016-2019 NPX team, Poikilos |
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## Changes by Poikilos |
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* added knees |
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* made neck straight as is normal for birds in flight |
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* removed wierd "arms" connecting wings to body (3 bones is the correct amount for a bird wing) |
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* retextured, improved UV map |
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* fixed up wing proportions (thanks for goose photo earlier, Slopsbucket) |
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* changed old texture slightly to make it into a gosling. Texture transparency reduces wingspan. I baked it onto a new texture to translate it to the new UV map like the adult. |
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* altered size to match real life (size*10 for minetest units) |
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* bird legs fold the other way guys... |
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* [ ] animate |
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* [ ] eventually add more goose types (textures) |
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## Developer Nodes |
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### Deprecated |
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animation = { |
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speed_normal = 25, |
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speed_run = 25, |
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stand_start = 0, |
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stand_end = 80, |
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walk_start = 160, |
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walk_end = 200, |
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run_start = 160, |
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run_end = 220, |
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punch_start = 110, |
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punch_end = 140, |
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} |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 63 KiB |