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add goose

master
poikilos 5 years ago
committed by Jacob Gustafson
parent
commit
9bbf07ed7b
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      Bucket_Game-branches/goose--add/mods/codermobs/codermobs/src/codermobs_duck.blend
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      Bucket_Game-branches/goose--add/mods/codermobs/codermobs/src/codermobs_goose-formerly-duck/oldUV/codermobs_goose_mesh.png
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      Bucket_Game-branches/goose--add/mods/codermobs/codermobs/src/codermobs_goose-formerly-duck/screenshot-gosling.jpg
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      Bucket_Game-branches/goose--add/mods/codermobs/codermobs/src/codermobs_goose.txt
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      Bucket_Game-branches/goose--add/mods/codermobs/codermobs/textures/codermobs_goose_mesh.png

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Bucket_Game-branches/goose--add/mods/codermobs/codermobs/src/codermobs_goose-formerly-duck/Canada_goose_on_Seedskadee_NWR_(27826185489) (CC0 Tom Koerner-USFWS).jpg

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Bucket_Game-branches/goose--add/mods/codermobs/codermobs/src/codermobs_goose-formerly-duck/flying_duck.mtl

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# exported by Irrlicht
newmtl mat0
Ka 1.000000 1.000000 1.000000
Kd 0.466667 0.466667 0.466667
Ks 0.466667 0.466667 0.466667
Ke 0.000000 0.000000 0.000000
Ns 0.000000

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Bucket_Game-branches/goose--add/mods/codermobs/codermobs/src/codermobs_goose.txt

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Goose
Model & Texture based on "Flying Duck"
CC BY-SA 4.0
(c) 2016-2019 NPX team, Poikilos
## Changes by Poikilos
* added knees
* made neck straight as is normal for birds in flight
* removed wierd "arms" connecting wings to body (3 bones is the correct amount for a bird wing)
* retextured, improved UV map
* fixed up wing proportions (thanks for goose photo earlier, Slopsbucket)
* changed old texture slightly to make it into a gosling. Texture transparency reduces wingspan. I baked it onto a new texture to translate it to the new UV map like the adult.
* altered size to match real life (size*10 for minetest units)
* bird legs fold the other way guys...
* [ ] animate
* [ ] eventually add more goose types (textures)
## Developer Nodes
### Deprecated
animation = {
speed_normal = 25,
speed_run = 25,
stand_start = 0,
stand_end = 80,
walk_start = 160,
walk_end = 200,
run_start = 160,
run_end = 220,
punch_start = 110,
punch_end = 140,
}

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