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@ -337,6 +337,12 @@ use Blender 2.8 then export to any model format supported by Irrlicht |
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(Usually 3ds, obj, are good static formats--Irrlicht also supports other |
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common formats such as ms3d and md3; uncommon formats; and x for |
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animated 3D models but x is not as efficient in size as b3d).</p> |
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<h2>Sounds</h2> |
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<p>Sounds must be mono if you want 3D positional audio, such as for |
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mob sounds (see |
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"<a href="http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=30371">irrKlang |
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3d Sound Position</a>" on the Irrlicht forum, and "The Modding Book"). |
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</p> |
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<h2>Creating New Ores</h2> |
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Creating new ores or other blocks may be confusing after you learn the |
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API. If you want about 48 blocks before you find another cluster of |
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