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note mono sound requirement

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poikilos 5 years ago
committed by Jacob Gustafson
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8d5df15869
  1. 6
      webapp/views/pages/modding.ejs

6
webapp/views/pages/modding.ejs

@ -337,6 +337,12 @@ use Blender 2.8 then export to any model format supported by Irrlicht
(Usually 3ds, obj, are good static formats--Irrlicht also supports other
common formats such as ms3d and md3; uncommon formats; and x for
animated 3D models but x is not as efficient in size as b3d).</p>
<h2>Sounds</h2>
<p>Sounds must be mono if you want 3D positional audio, such as for
mob sounds (see
"<a href="http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=30371">irrKlang
3d Sound Position</a>" on the Irrlicht forum, and "The Modding Book").
</p>
<h2>Creating New Ores</h2>
Creating new ores or other blocks may be confusing after you learn the
API. If you want about 48 blocks before you find another cluster of

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