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added Settings in Getting Started, enable 3d torches

master
poikilos 6 years ago
committed by Jacob Gustafson
parent
commit
85974f5d2f
  1. 6
      patches/subgame/minetest.conf
  2. 5
      patches/subgame/minetest.server-example.conf
  3. 5
      webapp/install-mts.sh
  4. 12
      webapp/views/pages/getting-started.ejs

6
patches/subgame/minetest.conf

@ -1,5 +1,7 @@
# DON'T USE THIS -- instead, see: # DON'T USE THIS -- instead, see:
# * minetest.client-example.conf # * minetest.client-example.conf (the install script copies this to
# $HOME/minetest/minetest.conf)
# * minetest.server-example.conf (the install script copies this to
# $HOME/minetest/games/ENLIVEN/minetest.conf)
# * minetest.LAN-client-example.conf # * minetest.LAN-client-example.conf
# * minetest.server-example.conf (should be installed by install scripts)

5
patches/subgame/minetest.server-example.conf

@ -44,7 +44,6 @@ enable_bones_chat_msg = true
# DEPRECATED? see Bucket_Game/mods/codercore/fallback_spawn # DEPRECATED? see Bucket_Game/mods/codercore/fallback_spawn
static_spawnpoint = 0, 11, 0 static_spawnpoint = 0, 11, 0
# only in minetest.org releases: # only for minetest.org releases:
disable_classic_sneak = true disable_classic_sneak = true
enable_3d_torches = true

5
webapp/install-mts.sh

@ -30,9 +30,10 @@ if [ -f "$flag_icon" ]; then
extra_options="--client" extra_options="--client"
enable_client=true enable_client=true
echo "automatically adding --client to compile since detected" echo "automatically adding --client to compile since detected"
echo "'$flag_icon'--press Ctrl C to cancel..." echo "'$flag_icon'"
#echo "--press Ctrl C to cancel..."
#sleep 2
flag_file="minetest/bin/minetest" flag_file="minetest/bin/minetest"
sleep 2
fi fi
#if [ -f "$flag_file" ]; then #if [ -f "$flag_file" ]; then
#rm -f "$flag_file" #rm -f "$flag_file"

12
webapp/views/pages/getting-started.ejs

@ -59,7 +59,19 @@ You must go below the maximum to get the material. Many materials also have a de
</ul> </ul>
<h2>Issues</h2> <h2>Issues</h2>
<b>Only if your server uses ENLIVEN</b>, report issues at <a href="https://github.com/poikilos/EnlivenMinetest/issues">github.com/poikilos/EnlivenMinetest/issues</a> and include a screenshot (F12 saves screenshot to the minetest/bin folder). You can often show what node the item is by pointing at it and turning on the debug screen with F5. Otherwise, report them to a moderator of your server (if you report it to a moderator first, the issue is likely to be resolved faster). <b>Only if your server uses ENLIVEN</b>, report issues at <a href="https://github.com/poikilos/EnlivenMinetest/issues">github.com/poikilos/EnlivenMinetest/issues</a> and include a screenshot (F12 saves screenshot to the minetest/bin folder). You can often show what node the item is by pointing at it and turning on the debug screen with F5. Otherwise, report them to a moderator of your server (if you report it to a moderator first, the issue is likely to be resolved faster).
<h2>Minetest Settings</h2>
All of the settings below can be followed from the Minetest Settings tab (exit to menu if you are in-game, then click Settings).
<h3>Brightness</h3>
All Settings, Graphics, In-Game, Advanced, "Light Curve Mid Boost = 0.5" (default 0.2).
(recommended when using Filmic Tone Mapping (In-game, Shaders, Tone
Mapping, Filmic tone mapping), which makes dark areas almost black in
caves where there is no moonlight. Caves are dark. Make torches.
Changing your settings so you can mine in the dark is "cheaty." Doing
things that are "cheaty" lead to an immature pointless game of getting
more blocks than anyone else. Make a cool mine with cool torches.
<h3>Screenshot Location &amp; Format</h3>
All Settings, Graphics, Menus, then change "Screenshot folder" and "Screenshot format" if desired (recommended: make a Screenshots directory in your computer's Pictures folder and use that, and use jpg format to save space).
</div> </div>
</div> </div>
</div> </div>

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