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Add WIP notes on biome_lib, which is non-working.

master
poikilos 3 years ago
parent
commit
410a5e923b
  1. 43
      build.py

43
build.py

@ -70,7 +70,50 @@ gamespec['add_mods'] = [
"https://github.com/BenjieFiftysix/sponge.git",
"https://github.com/minetest-mods/throwing.git",
"https://github.com/minetest-mods/throwing_arrows.git",
"https://gitlab.com/VanessaE/biome_lib.git",
{
'url': "https://github.com/Poikilos/vines.git",
'branch': "Bucket_Game", # git clone <url> --branch <branch>
},
]
why = {}
why_not["https://github.com/FaceDeer/vines.git"] = '''
'''
why["https://github.com/poikilos/vines.git"] = '''
This Poikilos fork (The Bucket_Game branch) adds support for Bucket_Game
jungle node names which are in a standard naming format (like other
trees are).
> I've finally done it, I've split this mod in twain. The new
> stand-alone ropes mod has no dependency on biome_lib and no vine
> content, though its crafting recipes remain compatible with the vines
> produced by this mod.
>
> My fork of this vines mod has had the rope-related content removed
> from it, leaving it as just a vines mod. Note that I haven't tested
> it extensively - I have to admit, I've mainly been in this for the
> ropes. :) I'll do what I can to maintain it, though, if anyone has
> bug reports or requests.
>
> I've added a node upgrade function to the new ropes mod that will
> convert the ropes from both my fork of the vines mod and the original
> version of the vines mod by bas080 to the new ropes mod's ropes. So
> if you wish to upgrade an existing world it should work.
- FaceDeer on [[Mod] Vines and Rope [2.3] [vines]]
(https://forums.minetest.org/viewtopic.php?f=11&t=2344&start=50
&sid=bf15c996963e891cd3f2460c2525044a)
Note that vines requires:
default
biome_lib
moretrees?
doc?
intllib?
mobs?
creatures?
'''
gamespec['disable_mobs'] = [
"old_lady",
]

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