diff --git a/build.py b/build.py index 7564e9c..b818198 100644 --- a/build.py +++ b/build.py @@ -70,7 +70,50 @@ gamespec['add_mods'] = [ "https://github.com/BenjieFiftysix/sponge.git", "https://github.com/minetest-mods/throwing.git", "https://github.com/minetest-mods/throwing_arrows.git", + "https://gitlab.com/VanessaE/biome_lib.git", + { + 'url': "https://github.com/Poikilos/vines.git", + 'branch': "Bucket_Game", # git clone --branch + }, ] +why = {} +why_not["https://github.com/FaceDeer/vines.git"] = ''' +''' +why["https://github.com/poikilos/vines.git"] = ''' +This Poikilos fork (The Bucket_Game branch) adds support for Bucket_Game +jungle node names which are in a standard naming format (like other +trees are). + +> I've finally done it, I've split this mod in twain. The new +> stand-alone ropes mod has no dependency on biome_lib and no vine +> content, though its crafting recipes remain compatible with the vines +> produced by this mod. +> +> My fork of this vines mod has had the rope-related content removed +> from it, leaving it as just a vines mod. Note that I haven't tested +> it extensively - I have to admit, I've mainly been in this for the +> ropes. :) I'll do what I can to maintain it, though, if anyone has +> bug reports or requests. +> +> I've added a node upgrade function to the new ropes mod that will +> convert the ropes from both my fork of the vines mod and the original +> version of the vines mod by bas080 to the new ropes mod's ropes. So +> if you wish to upgrade an existing world it should work. + +- FaceDeer on [[Mod] Vines and Rope [2.3] [vines]] + (https://forums.minetest.org/viewtopic.php?f=11&t=2344&start=50 + &sid=bf15c996963e891cd3f2460c2525044a) + +Note that vines requires: + +default +biome_lib +moretrees? +doc? +intllib? +mobs? +creatures? +''' gamespec['disable_mobs'] = [ "old_lady", ]