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190 lines
6.3 KiB
190 lines
6.3 KiB
print("How to use: paste into a Blender Text Editor panel, select"
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" object, Run Script")
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y_up = True
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enable_minetest = False
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import bpy
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# from mathutils import Matrix
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from mathutils import Vector
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# from mathutils import Euler
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ob1 = None
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try:
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ob1 = obj.select_get()
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except:
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# < 2.8
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ob1 = bpy.context.scene.objects.active
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class MessageBox(bpy.types.Operator):
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bl_idname = "message.messagebox"
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bl_label = ""
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message = bpy.props.StringProperty(
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name = "message",
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description = "message",
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default = ''
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)
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def execute(self, context):
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self.report({'INFO'}, self.message)
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# print(self.message)
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return {'FINISHED'}
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self,
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width=400)
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def draw(self, context):
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self.layout.label(self.message)
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self.layout.label("")
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# col = self.layout.column(align = True)
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# col.prop(context.scene, "my_string_prop")
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bpy.utils.register_class(MessageBox)
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msgSuffix = ""
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mesh = None
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if ob1 is not None:
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mesh = ob1.data
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if ob1 is None:
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msg = "Nothing is selected."
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg)
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if (mesh is not None) and (not hasattr(mesh, 'vertices')):
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msg = "Collision box for armatures cannot be calculated."
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg)
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else:
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# extents1 = ob1.dimensions.copy()
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obj1Loc = ob1.location
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# See https://blender.stackexchange.com/questions/8459/get-blender-x-y-z-and-bounding-box-with-script
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# bbox_corners = [ob1.matrix_world * Vector(corner) for corner in ob1.bound_box]
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# use ground as bottom (don't do this--it is not the Minetest way)
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# if zMin < 0.0:
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# yMax -= yMin
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# yMin = 0.0
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# print(" collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f},"
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# " {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax))
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# See https://blender.stackexchange.com/questions/6139/how-to-iterate-through-all-vertices-of-an-object-that-contains-multiple-meshes
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# print("mesh:" + str(mesh))
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# print("hasattr(mesh, 'vertices'):"
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# + str(hasattr(mesh, 'vertices')))]
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xMin = None # Define so None check is possible later.
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if mesh is not None:
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xMin = None
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yMin = None
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zMin = None
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xMax = None
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yMax = None
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zMax = None
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wm = ob1.matrix_world
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for vert in mesh.vertices:
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# This matrix multiplication is NOT transitive.
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try:
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loc = wm @ vert.co
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except TypeError:
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loc = wm * vert.co # Blender <2.8
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# switch y and z for Minetest (y-up)
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if (xMin is None) or (loc.x < xMin):
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xMin = loc.x
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if (xMax is None) or (loc.x > xMax):
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xMax = loc.x
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if (yMin is None) or (loc.y < yMin):
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yMin = loc.y
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if (yMax is None) or (loc.y > yMax):
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yMax = loc.y
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if (zMin is None) or (loc.z < zMin):
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zMin = loc.z
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if (zMax is None) or (loc.z > zMax):
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zMax = loc.z
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# print(str(extents1))
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# print("--by vertices (raw):")
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print(" collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f},"
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" {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax,
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zMax))
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# Use ob1.matrix_world (above) instead of incrementing
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# ob1.location.x, y, and z
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# newNamePrefix = "Empty.EDGE." + ob1.name
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# i = 0
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# wm = ob1.matrix_world
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# for vert in mesh.vertices:
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# newName = newNamePrefix + "." + str(i)
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# # This matrix multiplication is NOT transitive.
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# try:
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# loc = wm @ vert.co
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# except TypeError:
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# loc = wm * vert.co # Blender <2.8
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# isFar = False
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# if loc.x == xMax or loc.y == yMax or loc.z == zMax:
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# isFar = True
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# elif loc.x == xMin or loc.y == yMin or loc.z == zMin:
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# isFar = True
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# if isFar:
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# pass
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# # result = bpy.ops.object.add(type='EMPTY', radius=.25,
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# # location=loc);
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# # NOTE: result is merely {'FINISHED'}
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# # print("{:.2f}, {:.2f}, {:.2f}".format(loc.x, loc.y,
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# # loc.z))
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# bpy.ops.object.add_named(name=newName, type='EMPTY',
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# radius=.25, location=loc)
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# i += 1
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else:
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extents1 = ob1.scale.copy()
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# Object is an empty, so scale up for Minetest
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extents1.x = extents1.x * 2.0
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extents1.y = extents1.y * 2.0
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extents1.z = extents1.z * 2.0
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xMin = obj1Loc.x - extents1.x / 2.0
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xMax = obj1Loc.x + extents1.x / 2.0
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yMin = obj1Loc.y - extents1.y / 2.0
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yMax = obj1Loc.y + extents1.y / 2.0
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zMin = obj1Loc.z - extents1.z / 2.0
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zMax = obj1Loc.z + extents1.z / 2.0
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msgSuffix = " (using Empty object's scale)"
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# print("--using empty object:")
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# switch y and z for Minetest (y-up):
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if enable_minetest:
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xMin /= 10.0
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xMax /= 10.0
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yMin /= 10.0
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yMax /= 10.0
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zMin /= 10.0
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zMax /= 10.0
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msg = ('Size is not available. Make sure you have a mesh object'
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' selected.')
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if xMin is not None:
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if y_up:
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tmp = yMin
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yMin = zMin
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zMin = tmp
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tmp = yMax
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yMax = zMax
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zMax = tmp
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msg = (" collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f},"
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" {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax,
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zMax))
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if len(msgSuffix) > 0:
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msgSuffix = " -- " + msgSuffix
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bpy.context.window_manager.clipboard = msg + msgSuffix
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msg += " --copied to clipboard"
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# if enable_minetest:
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# msg += " -- *10"
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print(msg)
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message=msg)
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# Unregistering before user clicks the MessageBox will crash Blender!
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# bpy.utils.unregister_class(MessageBox)
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