print("How to use: paste into a Blender Text Editor panel, select" " object, Run Script") y_up = True enable_minetest = False import bpy # from mathutils import Matrix from mathutils import Vector # from mathutils import Euler ob1 = None try: ob1 = obj.select_get() except: # < 2.8 ob1 = bpy.context.scene.objects.active class MessageBox(bpy.types.Operator): bl_idname = "message.messagebox" bl_label = "" message = bpy.props.StringProperty( name = "message", description = "message", default = '' ) def execute(self, context): self.report({'INFO'}, self.message) # print(self.message) return {'FINISHED'} def invoke(self, context, event): return context.window_manager.invoke_props_dialog(self, width=400) def draw(self, context): self.layout.label(self.message) self.layout.label("") # col = self.layout.column(align = True) # col.prop(context.scene, "my_string_prop") bpy.utils.register_class(MessageBox) msgSuffix = "" mesh = None if ob1 is not None: mesh = ob1.data if ob1 is None: msg = "Nothing is selected." bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) if (mesh is not None) and (not hasattr(mesh, 'vertices')): msg = "Collision box for armatures cannot be calculated." bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) else: # extents1 = ob1.dimensions.copy() obj1Loc = ob1.location # See https://blender.stackexchange.com/questions/8459/get-blender-x-y-z-and-bounding-box-with-script # bbox_corners = [ob1.matrix_world * Vector(corner) for corner in ob1.bound_box] # use ground as bottom (don't do this--it is not the Minetest way) # if zMin < 0.0: # yMax -= yMin # yMin = 0.0 # print(" collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}," # " {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax)) # See https://blender.stackexchange.com/questions/6139/how-to-iterate-through-all-vertices-of-an-object-that-contains-multiple-meshes # print("mesh:" + str(mesh)) # print("hasattr(mesh, 'vertices'):" # + str(hasattr(mesh, 'vertices')))] xMin = None # Define so None check is possible later. if mesh is not None: xMin = None yMin = None zMin = None xMax = None yMax = None zMax = None wm = ob1.matrix_world for vert in mesh.vertices: # This matrix multiplication is NOT transitive. try: loc = wm @ vert.co except TypeError: loc = wm * vert.co # Blender <2.8 # switch y and z for Minetest (y-up) if (xMin is None) or (loc.x < xMin): xMin = loc.x if (xMax is None) or (loc.x > xMax): xMax = loc.x if (yMin is None) or (loc.y < yMin): yMin = loc.y if (yMax is None) or (loc.y > yMax): yMax = loc.y if (zMin is None) or (loc.z < zMin): zMin = loc.z if (zMax is None) or (loc.z > zMax): zMax = loc.z # print(str(extents1)) # print("--by vertices (raw):") print(" collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}," " {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax)) # Use ob1.matrix_world (above) instead of incrementing # ob1.location.x, y, and z # newNamePrefix = "Empty.EDGE." + ob1.name # i = 0 # wm = ob1.matrix_world # for vert in mesh.vertices: # newName = newNamePrefix + "." + str(i) # # This matrix multiplication is NOT transitive. # try: # loc = wm @ vert.co # except TypeError: # loc = wm * vert.co # Blender <2.8 # isFar = False # if loc.x == xMax or loc.y == yMax or loc.z == zMax: # isFar = True # elif loc.x == xMin or loc.y == yMin or loc.z == zMin: # isFar = True # if isFar: # pass # # result = bpy.ops.object.add(type='EMPTY', radius=.25, # # location=loc); # # NOTE: result is merely {'FINISHED'} # # print("{:.2f}, {:.2f}, {:.2f}".format(loc.x, loc.y, # # loc.z)) # bpy.ops.object.add_named(name=newName, type='EMPTY', # radius=.25, location=loc) # i += 1 else: extents1 = ob1.scale.copy() # Object is an empty, so scale up for Minetest extents1.x = extents1.x * 2.0 extents1.y = extents1.y * 2.0 extents1.z = extents1.z * 2.0 xMin = obj1Loc.x - extents1.x / 2.0 xMax = obj1Loc.x + extents1.x / 2.0 yMin = obj1Loc.y - extents1.y / 2.0 yMax = obj1Loc.y + extents1.y / 2.0 zMin = obj1Loc.z - extents1.z / 2.0 zMax = obj1Loc.z + extents1.z / 2.0 msgSuffix = " (using Empty object's scale)" # print("--using empty object:") # switch y and z for Minetest (y-up): if enable_minetest: xMin /= 10.0 xMax /= 10.0 yMin /= 10.0 yMax /= 10.0 zMin /= 10.0 zMax /= 10.0 msg = ('Size is not available. Make sure you have a mesh object' ' selected.') if xMin is not None: if y_up: tmp = yMin yMin = zMin zMin = tmp tmp = yMax yMax = zMax zMax = tmp msg = (" collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}," " {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax)) if len(msgSuffix) > 0: msgSuffix = " -- " + msgSuffix bpy.context.window_manager.clipboard = msg + msgSuffix msg += " --copied to clipboard" # if enable_minetest: # msg += " -- *10" print(msg) bpy.ops.message.messagebox('INVOKE_DEFAULT', message=msg) # Unregistering before user clicks the MessageBox will crash Blender! # bpy.utils.unregister_class(MessageBox)