Compare commits
7 Commits
daa0759d6f
...
930bc11dd7
Author | SHA1 | Date |
---|---|---|
poikilos | 930bc11dd7 | 10 months ago |
poikilos | beddd6b02f | 10 months ago |
poikilos | e777e4074d | 10 months ago |
poikilos | a2fb99f6e2 | 10 months ago |
poikilos | 31311c482f | 10 months ago |
poikilos | ad1ceadbcc | 10 months ago |
poikilos | e6ee85681d | 10 months ago |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 14 KiB |
@ -0,0 +1,7 @@ |
|||||
|
IGNORE this patch & instead use: |
||||
|
https://github.com/Poikilos/item_drop.git |
||||
|
|
||||
|
- Formerly the changes were only here, but now there is a complete fork |
||||
|
with a small upstream change of having tile_to_image function added in |
||||
|
8bebf63 (The version of item_drop in bucket_game rsync 211114a was |
||||
|
d19d00d). |
@ -1,504 +0,0 @@ |
|||||
GNU LESSER GENERAL PUBLIC LICENSE |
|
||||
Version 2.1, February 1999 |
|
||||
|
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc. |
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
||||
Everyone is permitted to copy and distribute verbatim copies |
|
||||
of this license document, but changing it is not allowed. |
|
||||
|
|
||||
(This is the first released version of the Lesser GPL. It also counts |
|
||||
as the successor of the GNU Library Public License, version 2, hence |
|
||||
the version number 2.1.) |
|
||||
|
|
||||
Preamble |
|
||||
|
|
||||
The licenses for most software are designed to take away your |
|
||||
freedom to share and change it. By contrast, the GNU General Public |
|
||||
Licenses are intended to guarantee your freedom to share and change |
|
||||
free software--to make sure the software is free for all its users. |
|
||||
|
|
||||
This license, the Lesser General Public License, applies to some |
|
||||
specially designated software packages--typically libraries--of the |
|
||||
Free Software Foundation and other authors who decide to use it. You |
|
||||
can use it too, but we suggest you first think carefully about whether |
|
||||
this license or the ordinary General Public License is the better |
|
||||
strategy to use in any particular case, based on the explanations below. |
|
||||
|
|
||||
When we speak of free software, we are referring to freedom of use, |
|
||||
not price. Our General Public Licenses are designed to make sure that |
|
||||
you have the freedom to distribute copies of free software (and charge |
|
||||
for this service if you wish); that you receive source code or can get |
|
||||
it if you want it; that you can change the software and use pieces of |
|
||||
it in new free programs; and that you are informed that you can do |
|
||||
these things. |
|
||||
|
|
||||
To protect your rights, we need to make restrictions that forbid |
|
||||
distributors to deny you these rights or to ask you to surrender these |
|
||||
rights. These restrictions translate to certain responsibilities for |
|
||||
you if you distribute copies of the library or if you modify it. |
|
||||
|
|
||||
For example, if you distribute copies of the library, whether gratis |
|
||||
or for a fee, you must give the recipients all the rights that we gave |
|
||||
you. You must make sure that they, too, receive or can get the source |
|
||||
code. If you link other code with the library, you must provide |
|
||||
complete object files to the recipients, so that they can relink them |
|
||||
with the library after making changes to the library and recompiling |
|
||||
it. And you must show them these terms so they know their rights. |
|
||||
|
|
||||
We protect your rights with a two-step method: (1) we copyright the |
|
||||
library, and (2) we offer you this license, which gives you legal |
|
||||
permission to copy, distribute and/or modify the library. |
|
||||
|
|
||||
To protect each distributor, we want to make it very clear that |
|
||||
there is no warranty for the free library. Also, if the library is |
|
||||
modified by someone else and passed on, the recipients should know |
|
||||
that what they have is not the original version, so that the original |
|
||||
author's reputation will not be affected by problems that might be |
|
||||
introduced by others. |
|
||||
|
|
||||
Finally, software patents pose a constant threat to the existence of |
|
||||
any free program. We wish to make sure that a company cannot |
|
||||
effectively restrict the users of a free program by obtaining a |
|
||||
restrictive license from a patent holder. Therefore, we insist that |
|
||||
any patent license obtained for a version of the library must be |
|
||||
consistent with the full freedom of use specified in this license. |
|
||||
|
|
||||
Most GNU software, including some libraries, is covered by the |
|
||||
ordinary GNU General Public License. This license, the GNU Lesser |
|
||||
General Public License, applies to certain designated libraries, and |
|
||||
is quite different from the ordinary General Public License. We use |
|
||||
this license for certain libraries in order to permit linking those |
|
||||
libraries into non-free programs. |
|
||||
|
|
||||
When a program is linked with a library, whether statically or using |
|
||||
a shared library, the combination of the two is legally speaking a |
|
||||
combined work, a derivative of the original library. The ordinary |
|
||||
General Public License therefore permits such linking only if the |
|
||||
entire combination fits its criteria of freedom. The Lesser General |
|
||||
Public License permits more lax criteria for linking other code with |
|
||||
the library. |
|
||||
|
|
||||
We call this license the "Lesser" General Public License because it |
|
||||
does Less to protect the user's freedom than the ordinary General |
|
||||
Public License. It also provides other free software developers Less |
|
||||
of an advantage over competing non-free programs. These disadvantages |
|
||||
are the reason we use the ordinary General Public License for many |
|
||||
libraries. However, the Lesser license provides advantages in certain |
|
||||
special circumstances. |
|
||||
|
|
||||
For example, on rare occasions, there may be a special need to |
|
||||
encourage the widest possible use of a certain library, so that it becomes |
|
||||
a de-facto standard. To achieve this, non-free programs must be |
|
||||
allowed to use the library. A more frequent case is that a free |
|
||||
library does the same job as widely used non-free libraries. In this |
|
||||
case, there is little to gain by limiting the free library to free |
|
||||
software only, so we use the Lesser General Public License. |
|
||||
|
|
||||
In other cases, permission to use a particular library in non-free |
|
||||
programs enables a greater number of people to use a large body of |
|
||||
free software. For example, permission to use the GNU C Library in |
|
||||
non-free programs enables many more people to use the whole GNU |
|
||||
operating system, as well as its variant, the GNU/Linux operating |
|
||||
system. |
|
||||
|
|
||||
Although the Lesser General Public License is Less protective of the |
|
||||
users' freedom, it does ensure that the user of a program that is |
|
||||
linked with the Library has the freedom and the wherewithal to run |
|
||||
that program using a modified version of the Library. |
|
||||
|
|
||||
The precise terms and conditions for copying, distribution and |
|
||||
modification follow. Pay close attention to the difference between a |
|
||||
"work based on the library" and a "work that uses the library". The |
|
||||
former contains code derived from the library, whereas the latter must |
|
||||
be combined with the library in order to run. |
|
||||
|
|
||||
GNU LESSER GENERAL PUBLIC LICENSE |
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION |
|
||||
|
|
||||
0. This License Agreement applies to any software library or other |
|
||||
program which contains a notice placed by the copyright holder or |
|
||||
other authorized party saying it may be distributed under the terms of |
|
||||
this Lesser General Public License (also called "this License"). |
|
||||
Each licensee is addressed as "you". |
|
||||
|
|
||||
A "library" means a collection of software functions and/or data |
|
||||
prepared so as to be conveniently linked with application programs |
|
||||
(which use some of those functions and data) to form executables. |
|
||||
|
|
||||
The "Library", below, refers to any such software library or work |
|
||||
which has been distributed under these terms. A "work based on the |
|
||||
Library" means either the Library or any derivative work under |
|
||||
copyright law: that is to say, a work containing the Library or a |
|
||||
portion of it, either verbatim or with modifications and/or translated |
|
||||
straightforwardly into another language. (Hereinafter, translation is |
|
||||
included without limitation in the term "modification".) |
|
||||
|
|
||||
"Source code" for a work means the preferred form of the work for |
|
||||
making modifications to it. For a library, complete source code means |
|
||||
all the source code for all modules it contains, plus any associated |
|
||||
interface definition files, plus the scripts used to control compilation |
|
||||
and installation of the library. |
|
||||
|
|
||||
Activities other than copying, distribution and modification are not |
|
||||
covered by this License; they are outside its scope. The act of |
|
||||
running a program using the Library is not restricted, and output from |
|
||||
such a program is covered only if its contents constitute a work based |
|
||||
on the Library (independent of the use of the Library in a tool for |
|
||||
writing it). Whether that is true depends on what the Library does |
|
||||
and what the program that uses the Library does. |
|
||||
|
|
||||
1. You may copy and distribute verbatim copies of the Library's |
|
||||
complete source code as you receive it, in any medium, provided that |
|
||||
you conspicuously and appropriately publish on each copy an |
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact |
|
||||
all the notices that refer to this License and to the absence of any |
|
||||
warranty; and distribute a copy of this License along with the |
|
||||
Library. |
|
||||
|
|
||||
You may charge a fee for the physical act of transferring a copy, |
|
||||
and you may at your option offer warranty protection in exchange for a |
|
||||
fee. |
|
||||
|
|
||||
2. You may modify your copy or copies of the Library or any portion |
|
||||
of it, thus forming a work based on the Library, and copy and |
|
||||
distribute such modifications or work under the terms of Section 1 |
|
||||
above, provided that you also meet all of these conditions: |
|
||||
|
|
||||
a) The modified work must itself be a software library. |
|
||||
|
|
||||
b) You must cause the files modified to carry prominent notices |
|
||||
stating that you changed the files and the date of any change. |
|
||||
|
|
||||
c) You must cause the whole of the work to be licensed at no |
|
||||
charge to all third parties under the terms of this License. |
|
||||
|
|
||||
d) If a facility in the modified Library refers to a function or a |
|
||||
table of data to be supplied by an application program that uses |
|
||||
the facility, other than as an argument passed when the facility |
|
||||
is invoked, then you must make a good faith effort to ensure that, |
|
||||
in the event an application does not supply such function or |
|
||||
table, the facility still operates, and performs whatever part of |
|
||||
its purpose remains meaningful. |
|
||||
|
|
||||
(For example, a function in a library to compute square roots has |
|
||||
a purpose that is entirely well-defined independent of the |
|
||||
application. Therefore, Subsection 2d requires that any |
|
||||
application-supplied function or table used by this function must |
|
||||
be optional: if the application does not supply it, the square |
|
||||
root function must still compute square roots.) |
|
||||
|
|
||||
These requirements apply to the modified work as a whole. If |
|
||||
identifiable sections of that work are not derived from the Library, |
|
||||
and can be reasonably considered independent and separate works in |
|
||||
themselves, then this License, and its terms, do not apply to those |
|
||||
sections when you distribute them as separate works. But when you |
|
||||
distribute the same sections as part of a whole which is a work based |
|
||||
on the Library, the distribution of the whole must be on the terms of |
|
||||
this License, whose permissions for other licensees extend to the |
|
||||
entire whole, and thus to each and every part regardless of who wrote |
|
||||
it. |
|
||||
|
|
||||
Thus, it is not the intent of this section to claim rights or contest |
|
||||
your rights to work written entirely by you; rather, the intent is to |
|
||||
exercise the right to control the distribution of derivative or |
|
||||
collective works based on the Library. |
|
||||
|
|
||||
In addition, mere aggregation of another work not based on the Library |
|
||||
with the Library (or with a work based on the Library) on a volume of |
|
||||
a storage or distribution medium does not bring the other work under |
|
||||
the scope of this License. |
|
||||
|
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public |
|
||||
License instead of this License to a given copy of the Library. To do |
|
||||
this, you must alter all the notices that refer to this License, so |
|
||||
that they refer to the ordinary GNU General Public License, version 2, |
|
||||
instead of to this License. (If a newer version than version 2 of the |
|
||||
ordinary GNU General Public License has appeared, then you can specify |
|
||||
that version instead if you wish.) Do not make any other change in |
|
||||
these notices. |
|
||||
|
|
||||
Once this change is made in a given copy, it is irreversible for |
|
||||
that copy, so the ordinary GNU General Public License applies to all |
|
||||
subsequent copies and derivative works made from that copy. |
|
||||
|
|
||||
This option is useful when you wish to copy part of the code of |
|
||||
the Library into a program that is not a library. |
|
||||
|
|
||||
4. You may copy and distribute the Library (or a portion or |
|
||||
derivative of it, under Section 2) in object code or executable form |
|
||||
under the terms of Sections 1 and 2 above provided that you accompany |
|
||||
it with the complete corresponding machine-readable source code, which |
|
||||
must be distributed under the terms of Sections 1 and 2 above on a |
|
||||
medium customarily used for software interchange. |
|
||||
|
|
||||
If distribution of object code is made by offering access to copy |
|
||||
from a designated place, then offering equivalent access to copy the |
|
||||
source code from the same place satisfies the requirement to |
|
||||
distribute the source code, even though third parties are not |
|
||||
compelled to copy the source along with the object code. |
|
||||
|
|
||||
5. A program that contains no derivative of any portion of the |
|
||||
Library, but is designed to work with the Library by being compiled or |
|
||||
linked with it, is called a "work that uses the Library". Such a |
|
||||
work, in isolation, is not a derivative work of the Library, and |
|
||||
therefore falls outside the scope of this License. |
|
||||
|
|
||||
However, linking a "work that uses the Library" with the Library |
|
||||
creates an executable that is a derivative of the Library (because it |
|
||||
contains portions of the Library), rather than a "work that uses the |
|
||||
library". The executable is therefore covered by this License. |
|
||||
Section 6 states terms for distribution of such executables. |
|
||||
|
|
||||
When a "work that uses the Library" uses material from a header file |
|
||||
that is part of the Library, the object code for the work may be a |
|
||||
derivative work of the Library even though the source code is not. |
|
||||
Whether this is true is especially significant if the work can be |
|
||||
linked without the Library, or if the work is itself a library. The |
|
||||
threshold for this to be true is not precisely defined by law. |
|
||||
|
|
||||
If such an object file uses only numerical parameters, data |
|
||||
structure layouts and accessors, and small macros and small inline |
|
||||
functions (ten lines or less in length), then the use of the object |
|
||||
file is unrestricted, regardless of whether it is legally a derivative |
|
||||
work. (Executables containing this object code plus portions of the |
|
||||
Library will still fall under Section 6.) |
|
||||
|
|
||||
Otherwise, if the work is a derivative of the Library, you may |
|
||||
distribute the object code for the work under the terms of Section 6. |
|
||||
Any executables containing that work also fall under Section 6, |
|
||||
whether or not they are linked directly with the Library itself. |
|
||||
|
|
||||
6. As an exception to the Sections above, you may also combine or |
|
||||
link a "work that uses the Library" with the Library to produce a |
|
||||
work containing portions of the Library, and distribute that work |
|
||||
under terms of your choice, provided that the terms permit |
|
||||
modification of the work for the customer's own use and reverse |
|
||||
engineering for debugging such modifications. |
|
||||
|
|
||||
You must give prominent notice with each copy of the work that the |
|
||||
Library is used in it and that the Library and its use are covered by |
|
||||
this License. You must supply a copy of this License. If the work |
|
||||
during execution displays copyright notices, you must include the |
|
||||
copyright notice for the Library among them, as well as a reference |
|
||||
directing the user to the copy of this License. Also, you must do one |
|
||||
of these things: |
|
||||
|
|
||||
a) Accompany the work with the complete corresponding |
|
||||
machine-readable source code for the Library including whatever |
|
||||
changes were used in the work (which must be distributed under |
|
||||
Sections 1 and 2 above); and, if the work is an executable linked |
|
||||
with the Library, with the complete machine-readable "work that |
|
||||
uses the Library", as object code and/or source code, so that the |
|
||||
user can modify the Library and then relink to produce a modified |
|
||||
executable containing the modified Library. (It is understood |
|
||||
that the user who changes the contents of definitions files in the |
|
||||
Library will not necessarily be able to recompile the application |
|
||||
to use the modified definitions.) |
|
||||
|
|
||||
b) Use a suitable shared library mechanism for linking with the |
|
||||
Library. A suitable mechanism is one that (1) uses at run time a |
|
||||
copy of the library already present on the user's computer system, |
|
||||
rather than copying library functions into the executable, and (2) |
|
||||
will operate properly with a modified version of the library, if |
|
||||
the user installs one, as long as the modified version is |
|
||||
interface-compatible with the version that the work was made with. |
|
||||
|
|
||||
c) Accompany the work with a written offer, valid for at |
|
||||
least three years, to give the same user the materials |
|
||||
specified in Subsection 6a, above, for a charge no more |
|
||||
than the cost of performing this distribution. |
|
||||
|
|
||||
d) If distribution of the work is made by offering access to copy |
|
||||
from a designated place, offer equivalent access to copy the above |
|
||||
specified materials from the same place. |
|
||||
|
|
||||
e) Verify that the user has already received a copy of these |
|
||||
materials or that you have already sent this user a copy. |
|
||||
|
|
||||
For an executable, the required form of the "work that uses the |
|
||||
Library" must include any data and utility programs needed for |
|
||||
reproducing the executable from it. However, as a special exception, |
|
||||
the materials to be distributed need not include anything that is |
|
||||
normally distributed (in either source or binary form) with the major |
|
||||
components (compiler, kernel, and so on) of the operating system on |
|
||||
which the executable runs, unless that component itself accompanies |
|
||||
the executable. |
|
||||
|
|
||||
It may happen that this requirement contradicts the license |
|
||||
restrictions of other proprietary libraries that do not normally |
|
||||
accompany the operating system. Such a contradiction means you cannot |
|
||||
use both them and the Library together in an executable that you |
|
||||
distribute. |
|
||||
|
|
||||
7. You may place library facilities that are a work based on the |
|
||||
Library side-by-side in a single library together with other library |
|
||||
facilities not covered by this License, and distribute such a combined |
|
||||
library, provided that the separate distribution of the work based on |
|
||||
the Library and of the other library facilities is otherwise |
|
||||
permitted, and provided that you do these two things: |
|
||||
|
|
||||
a) Accompany the combined library with a copy of the same work |
|
||||
based on the Library, uncombined with any other library |
|
||||
facilities. This must be distributed under the terms of the |
|
||||
Sections above. |
|
||||
|
|
||||
b) Give prominent notice with the combined library of the fact |
|
||||
that part of it is a work based on the Library, and explaining |
|
||||
where to find the accompanying uncombined form of the same work. |
|
||||
|
|
||||
8. You may not copy, modify, sublicense, link with, or distribute |
|
||||
the Library except as expressly provided under this License. Any |
|
||||
attempt otherwise to copy, modify, sublicense, link with, or |
|
||||
distribute the Library is void, and will automatically terminate your |
|
||||
rights under this License. However, parties who have received copies, |
|
||||
or rights, from you under this License will not have their licenses |
|
||||
terminated so long as such parties remain in full compliance. |
|
||||
|
|
||||
9. You are not required to accept this License, since you have not |
|
||||
signed it. However, nothing else grants you permission to modify or |
|
||||
distribute the Library or its derivative works. These actions are |
|
||||
prohibited by law if you do not accept this License. Therefore, by |
|
||||
modifying or distributing the Library (or any work based on the |
|
||||
Library), you indicate your acceptance of this License to do so, and |
|
||||
all its terms and conditions for copying, distributing or modifying |
|
||||
the Library or works based on it. |
|
||||
|
|
||||
10. Each time you redistribute the Library (or any work based on the |
|
||||
Library), the recipient automatically receives a license from the |
|
||||
original licensor to copy, distribute, link with or modify the Library |
|
||||
subject to these terms and conditions. You may not impose any further |
|
||||
restrictions on the recipients' exercise of the rights granted herein. |
|
||||
You are not responsible for enforcing compliance by third parties with |
|
||||
this License. |
|
||||
|
|
||||
11. If, as a consequence of a court judgment or allegation of patent |
|
||||
infringement or for any other reason (not limited to patent issues), |
|
||||
conditions are imposed on you (whether by court order, agreement or |
|
||||
otherwise) that contradict the conditions of this License, they do not |
|
||||
excuse you from the conditions of this License. If you cannot |
|
||||
distribute so as to satisfy simultaneously your obligations under this |
|
||||
License and any other pertinent obligations, then as a consequence you |
|
||||
may not distribute the Library at all. For example, if a patent |
|
||||
license would not permit royalty-free redistribution of the Library by |
|
||||
all those who receive copies directly or indirectly through you, then |
|
||||
the only way you could satisfy both it and this License would be to |
|
||||
refrain entirely from distribution of the Library. |
|
||||
|
|
||||
If any portion of this section is held invalid or unenforceable under any |
|
||||
particular circumstance, the balance of the section is intended to apply, |
|
||||
and the section as a whole is intended to apply in other circumstances. |
|
||||
|
|
||||
It is not the purpose of this section to induce you to infringe any |
|
||||
patents or other property right claims or to contest validity of any |
|
||||
such claims; this section has the sole purpose of protecting the |
|
||||
integrity of the free software distribution system which is |
|
||||
implemented by public license practices. Many people have made |
|
||||
generous contributions to the wide range of software distributed |
|
||||
through that system in reliance on consistent application of that |
|
||||
system; it is up to the author/donor to decide if he or she is willing |
|
||||
to distribute software through any other system and a licensee cannot |
|
||||
impose that choice. |
|
||||
|
|
||||
This section is intended to make thoroughly clear what is believed to |
|
||||
be a consequence of the rest of this License. |
|
||||
|
|
||||
12. If the distribution and/or use of the Library is restricted in |
|
||||
certain countries either by patents or by copyrighted interfaces, the |
|
||||
original copyright holder who places the Library under this License may add |
|
||||
an explicit geographical distribution limitation excluding those countries, |
|
||||
so that distribution is permitted only in or among countries not thus |
|
||||
excluded. In such case, this License incorporates the limitation as if |
|
||||
written in the body of this License. |
|
||||
|
|
||||
13. The Free Software Foundation may publish revised and/or new |
|
||||
versions of the Lesser General Public License from time to time. |
|
||||
Such new versions will be similar in spirit to the present version, |
|
||||
but may differ in detail to address new problems or concerns. |
|
||||
|
|
||||
Each version is given a distinguishing version number. If the Library |
|
||||
specifies a version number of this License which applies to it and |
|
||||
"any later version", you have the option of following the terms and |
|
||||
conditions either of that version or of any later version published by |
|
||||
the Free Software Foundation. If the Library does not specify a |
|
||||
license version number, you may choose any version ever published by |
|
||||
the Free Software Foundation. |
|
||||
|
|
||||
14. If you wish to incorporate parts of the Library into other free |
|
||||
programs whose distribution conditions are incompatible with these, |
|
||||
write to the author to ask for permission. For software which is |
|
||||
copyrighted by the Free Software Foundation, write to the Free |
|
||||
Software Foundation; we sometimes make exceptions for this. Our |
|
||||
decision will be guided by the two goals of preserving the free status |
|
||||
of all derivatives of our free software and of promoting the sharing |
|
||||
and reuse of software generally. |
|
||||
|
|
||||
NO WARRANTY |
|
||||
|
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO |
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. |
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR |
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY |
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE |
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE |
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME |
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. |
|
||||
|
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN |
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY |
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU |
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR |
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE |
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING |
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A |
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF |
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH |
|
||||
DAMAGES. |
|
||||
|
|
||||
END OF TERMS AND CONDITIONS |
|
||||
|
|
||||
How to Apply These Terms to Your New Libraries |
|
||||
|
|
||||
If you develop a new library, and you want it to be of the greatest |
|
||||
possible use to the public, we recommend making it free software that |
|
||||
everyone can redistribute and change. You can do so by permitting |
|
||||
redistribution under these terms (or, alternatively, under the terms of the |
|
||||
ordinary General Public License). |
|
||||
|
|
||||
To apply these terms, attach the following notices to the library. It is |
|
||||
safest to attach them to the start of each source file to most effectively |
|
||||
convey the exclusion of warranty; and each file should have at least the |
|
||||
"copyright" line and a pointer to where the full notice is found. |
|
||||
|
|
||||
{description} |
|
||||
Copyright (C) {year} {fullname} |
|
||||
|
|
||||
This library is free software; you can redistribute it and/or |
|
||||
modify it under the terms of the GNU Lesser General Public |
|
||||
License as published by the Free Software Foundation; either |
|
||||
version 2.1 of the License, or (at your option) any later version. |
|
||||
|
|
||||
This library is distributed in the hope that it will be useful, |
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
||||
Lesser General Public License for more details. |
|
||||
|
|
||||
You should have received a copy of the GNU Lesser General Public |
|
||||
License along with this library; if not, write to the Free Software |
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 |
|
||||
USA |
|
||||
|
|
||||
Also add information on how to contact you by electronic and paper mail. |
|
||||
|
|
||||
You should also get your employer (if you work as a programmer) or your |
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if |
|
||||
necessary. Here is a sample; alter the names: |
|
||||
|
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the |
|
||||
library `Frob' (a library for tweaking knobs) written by James Random |
|
||||
Hacker. |
|
||||
|
|
||||
{signature of Ty Coon}, 1 April 1990 |
|
||||
Ty Coon, President of Vice |
|
||||
|
|
||||
That's all there is to it! |
|
@ -1,60 +0,0 @@ |
|||||
# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) |
|
||||
|
|
||||
A highly configurable mod providing item magnet and in-world node drops\ |
|
||||
By [PilzAdam](https://github.com/PilzAdam), |
|
||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). |
|
||||
|
|
||||
## Licensing |
|
||||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. |
|
||||
|
|
||||
## Notes |
|
||||
`item_drop` can be played with Minetest 0.4.16 or above. It was originally |
|
||||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop). |
|
||||
|
|
||||
## List of features |
|
||||
* All settings may be configured from within the game itself. |
|
||||
(Settings tab > Advanced settings > Mods > item_drop) |
|
||||
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is |
|
||||
`true` (true by default) It does nothing in creative mode. |
|
||||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` |
|
||||
is `true` (true by default) |
|
||||
* Multiple items are picked in a quick succession instead of all at once which |
|
||||
is indicated by the pickup sound. |
|
||||
* It uses a node radius set in `item_drop.pickup_radius` (default 0.75), |
|
||||
if items are within this radius around the player's belt, they're picked. |
|
||||
* If `item_drop.pickup_age` is something positive, items dropped by players |
|
||||
are ignored for this time to avoid instantly picking up when dropping. |
|
||||
* If `item_drop.pickup_age` is `-1`, items are only picked when they don't |
|
||||
move, it's another fix for instant item picking. |
|
||||
* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, |
|
||||
items between these radii are flying to the player for |
|
||||
`item_drop.magnet_time` seconds, after this time, they're picked or stop |
|
||||
flying. |
|
||||
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is |
|
||||
`true` (true by default) |
|
||||
* Plays a sound when the items are picked up with the gain level set to |
|
||||
`item_drop.pickup_sound_gain` (default 0.2) |
|
||||
* Requires a key to be pressed in order to pick items if |
|
||||
`item_drop.enable_pickup_key` is `true` (true by default) |
|
||||
* The keytypes to choose from by setting `item_pickup_keytype` are: |
|
||||
* Use key (`Use`) |
|
||||
* Sneak key (`Sneak`) |
|
||||
* Left and Right keys combined (`LeftAndRight`) |
|
||||
* Right mouse button (`RMB`) |
|
||||
* Sneak key and right mouse button combined (`SneakAndRMB`) |
|
||||
* If `item_drop.pickup_keyinvert` is `true`, items are |
|
||||
collected when the key is not pressed instead of when it's pressed. |
|
||||
* Displays a particle of the picked item above the player if |
|
||||
`item_drop.pickup_particle` is `true` (true by default) |
|
||||
|
|
||||
|
|
||||
## Known issues |
|
||||
|
|
||||
## Bug reports and suggestions |
|
||||
You can report bugs or suggest ideas by |
|
||||
[filing an issue](http://github.com/minetest-mods/item_drop/issues/new). |
|
||||
|
|
||||
## Links |
|
||||
* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) |
|
||||
* [Source](https://github.com/minetest-mods/item_drop/) |
|
||||
* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) |
|
@ -1,424 +0,0 @@ |
|||||
local load_time_start = minetest.get_us_time() |
|
||||
|
|
||||
-- Functions which can be overridden by mods |
|
||||
item_drop = { |
|
||||
-- This function is executed before picking up an item or making it fly to |
|
||||
-- the player. If it does not return true, the item is ignored. |
|
||||
-- It is also executed before collecting the item after it flew to |
|
||||
-- the player and did not reach him/her for magnet_time seconds. |
|
||||
can_pickup = function(entity, player) |
|
||||
if entity.item_drop_picked then |
|
||||
-- Ignore items where picking has already failed |
|
||||
return false |
|
||||
end |
|
||||
return true |
|
||||
end, |
|
||||
|
|
||||
-- before_collect and after_collect are executed before and after an item |
|
||||
-- is collected by a player |
|
||||
before_collect = function(entity, pos, player) |
|
||||
end, |
|
||||
after_collect = function(entity, pos, player) |
|
||||
entity.item_drop_picked = true |
|
||||
end, |
|
||||
} |
|
||||
|
|
||||
local function legacy_setting_getbool(name_new, name_old, default) |
|
||||
local v = minetest.settings:get_bool(name_new) |
|
||||
if v == nil then |
|
||||
v = minetest.settings:get_bool(name_new) |
|
||||
end |
|
||||
if default then |
|
||||
return v ~= false |
|
||||
end |
|
||||
return v |
|
||||
end |
|
||||
|
|
||||
local function legacy_setting_getnumber(name_new, name_old, default) |
|
||||
return tonumber(minetest.settings:get(name_new)) |
|
||||
or tonumber(minetest.settings:get(name_old)) |
|
||||
or default |
|
||||
end |
|
||||
|
|
||||
if legacy_setting_getbool("item_drop.enable_item_pickup", |
|
||||
"enable_item_pickup", true) then |
|
||||
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", |
|
||||
"item_pickup_gain", 0.2) |
|
||||
local pickup_particle = |
|
||||
minetest.settings:get_bool("item_drop.pickup_particle", true) |
|
||||
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", |
|
||||
"item_pickup_radius", 0.75) |
|
||||
local magnet_radius = tonumber( |
|
||||
minetest.settings:get("item_drop.magnet_radius")) or -1 |
|
||||
local magnet_time = tonumber( |
|
||||
minetest.settings:get("item_drop.magnet_time")) or 5.0 |
|
||||
local pickup_age = tonumber( |
|
||||
minetest.settings:get("item_drop.pickup_age")) or 0.5 |
|
||||
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", |
|
||||
"enable_item_pickup_key", true) |
|
||||
local key_invert = minetest.settings:get_bool( |
|
||||
"item_drop.pickup_keyinvert") ~= false |
|
||||
local keytype |
|
||||
if key_triggered then |
|
||||
keytype = minetest.settings:get("item_drop.pickup_keytype") or |
|
||||
minetest.settings:get("item_pickup_keytype") or "Use" |
|
||||
-- disable pickup age if picking is explicitly enabled by the player |
|
||||
if not key_invert then |
|
||||
pickup_age = math.min(pickup_age, 0) |
|
||||
end |
|
||||
end |
|
||||
local mouse_pickup = minetest.settings:get_bool( |
|
||||
"item_drop.mouse_pickup") ~= false |
|
||||
if not mouse_pickup then |
|
||||
minetest.registered_entities["__builtin:item"].pointable = false |
|
||||
end |
|
||||
|
|
||||
local magnet_mode = magnet_radius > pickup_radius |
|
||||
local zero_velocity_mode = pickup_age == -1 |
|
||||
if magnet_mode |
|
||||
and zero_velocity_mode then |
|
||||
error"zero velocity mode can't be used together with magnet mode" |
|
||||
end |
|
||||
|
|
||||
-- tells whether an inventorycube should be shown as pickup_particle or not |
|
||||
-- for known drawtypes |
|
||||
local inventorycube_drawtypes = { |
|
||||
normal = true, |
|
||||
allfaces = true, |
|
||||
allfaces_optional = true, |
|
||||
glasslike = true, |
|
||||
glasslike_framed = true, |
|
||||
glasslike_framed_optional = true, |
|
||||
liquid = true, |
|
||||
flowingliquid = true, |
|
||||
} |
|
||||
|
|
||||
-- adds the item to the inventory and removes the object |
|
||||
local function collect_item(ent, pos, player) |
|
||||
item_drop.before_collect(ent, pos, player) |
|
||||
minetest.sound_play("item_drop_pickup", { |
|
||||
pos = pos, |
|
||||
gain = pickup_gain, |
|
||||
}, true) |
|
||||
if pickup_particle then |
|
||||
local item = minetest.registered_nodes[ |
|
||||
ent.itemstring:gsub("(.*)%s.*$", "%1")] |
|
||||
local image |
|
||||
if item and item.tiles and item.tiles[1] then |
|
||||
if inventorycube_drawtypes[item.drawtype] then |
|
||||
local tiles = item.tiles |
|
||||
|
|
||||
local top = tiles[1] |
|
||||
if type(top) == "table" then |
|
||||
top = top.name |
|
||||
end |
|
||||
local left = tiles[3] or top |
|
||||
if type(left) == "table" then |
|
||||
left = left.name |
|
||||
end |
|
||||
local right = tiles[5] or left |
|
||||
if type(right) == "table" then |
|
||||
right = right.name |
|
||||
end |
|
||||
|
|
||||
image = minetest.inventorycube(top, left, right) |
|
||||
else |
|
||||
image = item.inventory_image or item.tiles[1] |
|
||||
end |
|
||||
minetest.add_particle({ |
|
||||
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, |
|
||||
velocity = {x = 0, y = 1, z = 0}, |
|
||||
acceleration = {x = 0, y = -4, z = 0}, |
|
||||
expirationtime = 0.2, |
|
||||
size = 3,--math.random() + 0.5, |
|
||||
vertical = false, |
|
||||
texture = image, |
|
||||
}) |
|
||||
end |
|
||||
end |
|
||||
ent:on_punch(player) |
|
||||
item_drop.after_collect(ent, pos, player) |
|
||||
end |
|
||||
|
|
||||
-- opt_get_ent gets the object's luaentity if it can be collected |
|
||||
local opt_get_ent |
|
||||
if zero_velocity_mode then |
|
||||
function opt_get_ent(object) |
|
||||
if object:is_player() |
|
||||
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then |
|
||||
return |
|
||||
end |
|
||||
local ent = object:get_luaentity() |
|
||||
if not ent |
|
||||
or ent.name ~= "__builtin:item" |
|
||||
or ent.itemstring == "" then |
|
||||
return |
|
||||
end |
|
||||
return ent |
|
||||
end |
|
||||
else |
|
||||
function opt_get_ent(object) |
|
||||
if object:is_player() then |
|
||||
return |
|
||||
end |
|
||||
local ent = object:get_luaentity() |
|
||||
if not ent |
|
||||
or ent.name ~= "__builtin:item" |
|
||||
or (ent.dropped_by and ent.age < pickup_age) |
|
||||
or ent.itemstring == "" then |
|
||||
return |
|
||||
end |
|
||||
return ent |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local afterflight |
|
||||
if magnet_mode then |
|
||||
-- take item or reset velocity after flying a second |
|
||||
function afterflight(object, inv, player) |
|
||||
-- TODO: test what happens if player left the game |
|
||||
local ent = opt_get_ent(object) |
|
||||
if not ent then |
|
||||
return |
|
||||
end |
|
||||
local item = ItemStack(ent.itemstring) |
|
||||
if inv |
|
||||
and inv:room_for_item("main", item) |
|
||||
and item_drop.can_pickup(ent, player) then |
|
||||
collect_item(ent, object:get_pos(), player) |
|
||||
else |
|
||||
-- the acceleration will be reset by the object's on_step |
|
||||
object:set_velocity({x=0,y=0,z=0}) |
|
||||
ent.is_magnet_item = false |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
-- disable velocity and acceleration changes of items flying to players |
|
||||
minetest.after(0, function() |
|
||||
local ObjectRef |
|
||||
local blocked_methods = {"set_acceleration", "set_velocity", |
|
||||
"setacceleration", "setvelocity"} |
|
||||
local itemdef = minetest.registered_entities["__builtin:item"] |
|
||||
local old_on_step = itemdef.on_step |
|
||||
local function do_nothing() end |
|
||||
function itemdef.on_step(self, ...) |
|
||||
if not self.is_magnet_item then |
|
||||
return old_on_step(self, ...) |
|
||||
end |
|
||||
ObjectRef = ObjectRef or getmetatable(self.object) |
|
||||
local old_funcs = {} |
|
||||
for i = 1, #blocked_methods do |
|
||||
local method = blocked_methods[i] |
|
||||
old_funcs[method] = ObjectRef[method] |
|
||||
ObjectRef[method] = do_nothing |
|
||||
end |
|
||||
old_on_step(self, ...) |
|
||||
for i = 1, #blocked_methods do |
|
||||
local method = blocked_methods[i] |
|
||||
ObjectRef[method] = old_funcs[method] |
|
||||
end |
|
||||
end |
|
||||
end) |
|
||||
end |
|
||||
|
|
||||
-- set keytype to the key name if possible |
|
||||
if keytype == "Use" then |
|
||||
keytype = "aux1" |
|
||||
elseif keytype == "Sneak" then |
|
||||
keytype = "sneak" |
|
||||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination |
|
||||
keytype = 0 |
|
||||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination |
|
||||
keytype = 1 |
|
||||
end |
|
||||
|
|
||||
|
|
||||
-- tests if the player has the keys pressed to enable item picking |
|
||||
local function has_keys_pressed(player) |
|
||||
if not key_triggered then |
|
||||
return true |
|
||||
end |
|
||||
|
|
||||
local control = player:get_player_control() |
|
||||
local keys_pressed |
|
||||
if keytype == 0 then -- LeftAndRight combination |
|
||||
keys_pressed = control.left and control.right |
|
||||
elseif keytype == 1 then -- SneakAndRMB combination |
|
||||
keys_pressed = control.sneak and control.RMB |
|
||||
else |
|
||||
keys_pressed = control[keytype] |
|
||||
end |
|
||||
|
|
||||
return keys_pressed ~= key_invert |
|
||||
end |
|
||||
|
|
||||
local function is_inside_map(pos) |
|
||||
local bound = 31000 |
|
||||
return -bound < pos.x and pos.x < bound |
|
||||
and -bound < pos.y and pos.y < bound |
|
||||
and -bound < pos.z and pos.z < bound |
|
||||
end |
|
||||
|
|
||||
-- called for each player to possibly collect an item, returns true if so |
|
||||
local function pickupfunc(player) |
|
||||
if not has_keys_pressed(player) |
|
||||
or not minetest.get_player_privs(player:get_player_name()).interact |
|
||||
or player:get_hp() <= 0 then |
|
||||
return |
|
||||
end |
|
||||
|
|
||||
local pos = player:get_pos() |
|
||||
if not is_inside_map(pos) then |
|
||||
-- get_objects_inside_radius crashes for too far positions |
|
||||
return |
|
||||
end |
|
||||
pos.y = pos.y+0.5 |
|
||||
local inv = player:get_inventory() |
|
||||
|
|
||||
local objectlist = minetest.get_objects_inside_radius(pos, |
|
||||
magnet_mode and magnet_radius or pickup_radius) |
|
||||
for i = 1,#objectlist do |
|
||||
local object = objectlist[i] |
|
||||
local ent = opt_get_ent(object) |
|
||||
if ent |
|
||||
and item_drop.can_pickup(ent, player) then |
|
||||
local item = ItemStack(ent.itemstring) |
|
||||
if inv:room_for_item("main", item) then |
|
||||
local flying_item |
|
||||
local pos2 |
|
||||
if magnet_mode then |
|
||||
pos2 = object:get_pos() |
|
||||
flying_item = vector.distance(pos, pos2) > pickup_radius |
|
||||
end |
|
||||
if not flying_item then |
|
||||
-- The item is near enough to pick it |
|
||||
collect_item(ent, pos, player) |
|
||||
-- Collect one item at a time to avoid the loud pop |
|
||||
return true |
|
||||
end |
|
||||
-- The item is not too far a way but near enough to be |
|
||||
-- magnetised, make it fly to the player |
|
||||
local vel = vector.multiply(vector.subtract(pos, pos2), 3) |
|
||||
vel.y = vel.y + 0.6 |
|
||||
object:set_velocity(vel) |
|
||||
if not ent.is_magnet_item then |
|
||||
ent.object:set_acceleration({x=0, y=0, z=0}) |
|
||||
ent.is_magnet_item = true |
|
||||
|
|
||||
minetest.after(magnet_time, afterflight, |
|
||||
object, inv, player) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local function pickup_step() |
|
||||
local got_item |
|
||||
local players = minetest.get_connected_players() |
|
||||
for i = 1,#players do |
|
||||
got_item = got_item or pickupfunc(players[i]) |
|
||||
end |
|
||||
-- lower step if takeable item(s) were found |
|
||||
local time |
|
||||
if got_item then |
|
||||
time = 0.02 |
|
||||
else |
|
||||
time = 0.2 |
|
||||
end |
|
||||
minetest.after(time, pickup_step) |
|
||||
end |
|
||||
minetest.after(3.0, pickup_step) |
|
||||
end |
|
||||
|
|
||||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) |
|
||||
and not minetest.settings:get_bool("creative_mode") then |
|
||||
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty |
|
||||
local function itemmeta_is_empty(meta) |
|
||||
local t = meta:to_table() |
|
||||
for k, v in pairs(t) do |
|
||||
if k ~= "fields" then |
|
||||
return false |
|
||||
end |
|
||||
assert(type(v) == "table") |
|
||||
if next(v) ~= nil then |
|
||||
return false |
|
||||
end |
|
||||
end |
|
||||
return true |
|
||||
end |
|
||||
|
|
||||
-- Tests if the item has special information such as metadata |
|
||||
local function can_split_item(item) |
|
||||
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) |
|
||||
end |
|
||||
|
|
||||
local function spawn_items(pos, items_to_spawn) |
|
||||
for i = 1,#items_to_spawn do |
|
||||
local obj = minetest.add_item(pos, items_to_spawn[i]) |
|
||||
if not obj then |
|
||||
error("Couldn't spawn item " .. name .. ", drops: " |
|
||||
.. dump(drops)) |
|
||||
end |
|
||||
|
|
||||
local vel = obj:get_velocity() |
|
||||
local x = math.random(-5, 4) |
|
||||
if x >= 0 then |
|
||||
x = x+1 |
|
||||
end |
|
||||
vel.x = 1 / x |
|
||||
local z = math.random(-5, 4) |
|
||||
if z >= 0 then |
|
||||
z = z+1 |
|
||||
end |
|
||||
vel.z = 1 / z |
|
||||
obj:set_velocity(vel) |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local old_handle_node_drops = minetest.handle_node_drops |
|
||||
function minetest.handle_node_drops(pos, drops, player) |
|
||||
if not player or player.is_fake_player then |
|
||||
-- Node Breaker or similar machines should receive items in the |
|
||||
-- inventory |
|
||||
return old_handle_node_drops(pos, drops, player) |
|
||||
end |
|
||||
for i = 1,#drops do |
|
||||
local item = drops[i] |
|
||||
if type(item) == "string" then |
|
||||
-- The string is not necessarily only the item name, |
|
||||
-- so always convert it to ItemStack |
|
||||
item = ItemStack(item) |
|
||||
end |
|
||||
local count = item:get_count() |
|
||||
local name = item:get_name() |
|
||||
|
|
||||
-- Sometimes nothing should be dropped |
|
||||
if name == "" |
|
||||
or not minetest.registered_items[name] then |
|
||||
count = 0 |
|
||||
end |
|
||||
|
|
||||
if count > 0 then |
|
||||
-- Split items if possible |
|
||||
local items_to_spawn = {item} |
|
||||
if can_split_item(item) then |
|
||||
for i = 1,count do |
|
||||
items_to_spawn[i] = name |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
spawn_items(pos, items_to_spawn) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
|
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000 |
|
||||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds." |
|
||||
if time > 0.01 then |
|
||||
print(msg) |
|
||||
else |
|
||||
minetest.log("info", msg) |
|
||||
end |
|
@ -1,38 +0,0 @@ |
|||||
#Pick up items automatically |
|
||||
item_drop.enable_item_pickup (Enable item pickups) bool true |
|
||||
|
|
||||
#Drop items in-world on dig, does nothing in creative mode |
|
||||
item_drop.enable_item_drop (Enable item drops) bool true |
|
||||
|
|
||||
#Use a key to pick up items |
|
||||
item_drop.enable_pickup_key (Use pickup key) bool true |
|
||||
|
|
||||
#Collect items when the key is not pressed instead of when it is pressed |
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool true |
|
||||
|
|
||||
#What keytype to use as pickup key |
|
||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB |
|
||||
|
|
||||
#The volume of the pickup sound |
|
||||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 |
|
||||
|
|
||||
#Display a particle of the item picked up above the player |
|
||||
item_drop.pickup_particle (Pickup particle) bool true |
|
||||
|
|
||||
#Player pickup radius, the maximum distance from which items can be collected |
|
||||
item_drop.pickup_radius (Pickup radius) float 0.75 |
|
||||
|
|
||||
#Magnet radius, items between pickup_radius and this begin flying to the player |
|
||||
#Set it to -1 (or something else smaller than pickup_radius) to disable item |
|
||||
#flying |
|
||||
item_drop.magnet_radius (Magnet radius) float -1 |
|
||||
|
|
||||
#Item flight duration, items flying for more than this time are added to the |
|
||||
#player's inventory |
|
||||
item_drop.magnet_time (Magnet time) float 5.0 |
|
||||
|
|
||||
#Time delay in seconds after autopicking an item if it's dropped by a player |
|
||||
item_drop.pickup_age (Pickup age) float 0.5 |
|
||||
|
|
||||
#Enable manual item pickups by mouse |
|
||||
item_drop.mouse_pickup (Mouse pickup) bool true |
|
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 763 B |
After Width: | Height: | Size: 416 B |
After Width: | Height: | Size: 843 B |
After Width: | Height: | Size: 818 B |
@ -1,60 +0,0 @@ |
|||||
# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) |
|
||||
|
|
||||
A highly configurable mod providing item magnet and in-world node drops\ |
|
||||
By [PilzAdam](https://github.com/PilzAdam), |
|
||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). |
|
||||
|
|
||||
## Licensing |
|
||||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. |
|
||||
|
|
||||
## Notes |
|
||||
`item_drop` can be played with Minetest 0.4.16 or above. It was originally |
|
||||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop). |
|
||||
|
|
||||
## List of features |
|
||||
* All settings may be configured from within the game itself. |
|
||||
(Settings tab > Advanced settings > Mods > item_drop) |
|
||||
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is |
|
||||
`true` (true by default) It does nothing in creative mode. |
|
||||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` |
|
||||
is `true` (true by default) |
|
||||
* Multiple items are picked in a quick succession instead of all at once which |
|
||||
is indicated by the pickup sound. |
|
||||
* It uses a node radius set in `item_drop.pickup_radius`, |
|
||||
if items are within this radius around the player's belt, they're picked. |
|
||||
* If `item_drop.pickup_age` is something positive, items dropped by players |
|
||||
are ignored for this time to avoid instantly picking up when dropping. |
|
||||
* If `item_drop.pickup_age` is `-1`, items are only picked when they don't |
|
||||
move, it's another fix for instant item picking. |
|
||||
* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, |
|
||||
items between these radii are flying to the player for |
|
||||
`item_drop.magnet_time` seconds, after this time, they're picked or stop |
|
||||
flying. |
|
||||
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is |
|
||||
`true` (true by default) |
|
||||
* Plays a sound when the items are picked up with the gain level set to |
|
||||
`item_drop.pickup_sound_gain` (default 0.2) |
|
||||
* Requires a key to be pressed in order to pick items if |
|
||||
`item_drop.enable_pickup_key` is `true` (true by default) |
|
||||
* The keytypes to choose from by setting `item_pickup_keytype` are: |
|
||||
* Use key (`Use`) |
|
||||
* Sneak key (`Sneak`) |
|
||||
* Left and Right keys combined (`LeftAndRight`) |
|
||||
* Right mouse button (`RMB`) |
|
||||
* Sneak key and right mouse button combined (`SneakAndRMB`) |
|
||||
* If `item_drop.pickup_keyinvert` is `true`, items are |
|
||||
collected when the key is not pressed instead of when it's pressed. |
|
||||
* Displays a particle of the picked item above the player if |
|
||||
`item_drop.pickup_particle` is `true` (true by default) |
|
||||
|
|
||||
|
|
||||
## Known issues |
|
||||
|
|
||||
## Bug reports and suggestions |
|
||||
You can report bugs or suggest ideas by |
|
||||
[filing an issue](http://github.com/minetest-mods/item_drop/issues/new). |
|
||||
|
|
||||
## Links |
|
||||
* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) |
|
||||
* [Source](https://github.com/minetest-mods/item_drop/) |
|
||||
* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) |
|
@ -1,435 +0,0 @@ |
|||||
local load_time_start = minetest.get_us_time() |
|
||||
|
|
||||
-- Functions which can be overridden by mods |
|
||||
item_drop = { |
|
||||
-- This function is executed before picking up an item or making it fly to |
|
||||
-- the player. If it does not return true, the item is ignored. |
|
||||
-- It is also executed before collecting the item after it flew to |
|
||||
-- the player and did not reach him/her for magnet_time seconds. |
|
||||
can_pickup = function(entity, player) |
|
||||
if entity.item_drop_picked then |
|
||||
-- Ignore items where picking has already failed |
|
||||
return false |
|
||||
end |
|
||||
return true |
|
||||
end, |
|
||||
|
|
||||
-- before_collect and after_collect are executed before and after an item |
|
||||
-- is collected by a player |
|
||||
before_collect = function(entity, pos, player) |
|
||||
end, |
|
||||
after_collect = function(entity, pos, player) |
|
||||
entity.item_drop_picked = true |
|
||||
end, |
|
||||
} |
|
||||
|
|
||||
local function legacy_setting_getbool(name_new, name_old, default) |
|
||||
local v = minetest.settings:get_bool(name_new) |
|
||||
if v == nil then |
|
||||
v = minetest.settings:get_bool(name_new) |
|
||||
end |
|
||||
if default then |
|
||||
return v ~= false |
|
||||
end |
|
||||
return v |
|
||||
end |
|
||||
|
|
||||
local function legacy_setting_getnumber(name_new, name_old, default) |
|
||||
return tonumber(minetest.settings:get(name_new)) |
|
||||
or tonumber(minetest.settings:get(name_old)) |
|
||||
or default |
|
||||
end |
|
||||
|
|
||||
if legacy_setting_getbool("item_drop.enable_item_pickup", |
|
||||
"enable_item_pickup", true) then |
|
||||
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", |
|
||||
"item_pickup_gain", 0.2) |
|
||||
local pickup_particle = |
|
||||
minetest.settings:get_bool("item_drop.pickup_particle", true) |
|
||||
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", |
|
||||
"item_pickup_radius", .4) -- 1.425 is better if magnet_radius < than it. |
|
||||
local magnet_radius = tonumber( |
|
||||
minetest.settings:get("item_drop.magnet_radius")) or 1.4 |
|
||||
local magnet_time = tonumber( |
|
||||
minetest.settings:get("item_drop.magnet_time")) or 0.0 |
|
||||
local pickup_age = tonumber( |
|
||||
minetest.settings:get("item_drop.pickup_age")) or 0.5 |
|
||||
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", |
|
||||
"enable_item_pickup_key", true) |
|
||||
local key_invert = minetest.settings:get_bool( |
|
||||
"item_drop.pickup_keyinvert") ~= false |
|
||||
local keytype |
|
||||
if key_triggered then |
|
||||
keytype = minetest.settings:get("item_drop.pickup_keytype") or |
|
||||
minetest.settings:get("item_pickup_keytype") or "Use" |
|
||||
-- disable pickup age if picking is explicitly enabled by the player |
|
||||
if not key_invert then |
|
||||
pickup_age = math.min(pickup_age, 0) |
|
||||
end |
|
||||
end |
|
||||
local mouse_pickup = minetest.settings:get_bool( |
|
||||
"item_drop.mouse_pickup") ~= false |
|
||||
if not mouse_pickup then |
|
||||
minetest.registered_entities["__builtin:item"].pointable = false |
|
||||
end |
|
||||
|
|
||||
local magnet_mode = magnet_radius > pickup_radius |
|
||||
local zero_velocity_mode = pickup_age == -1 |
|
||||
if magnet_mode |
|
||||
and zero_velocity_mode then |
|
||||
error"zero velocity mode can't be used together with magnet mode" |
|
||||
end |
|
||||
|
|
||||
-- tells whether an inventorycube should be shown as pickup_particle or not |
|
||||
-- for known drawtypes |
|
||||
local inventorycube_drawtypes = { |
|
||||
normal = true, |
|
||||
allfaces = true, |
|
||||
allfaces_optional = true, |
|
||||
glasslike = true, |
|
||||
glasslike_framed = true, |
|
||||
glasslike_framed_optional = true, |
|
||||
liquid = true, |
|
||||
flowingliquid = true, |
|
||||
} |
|
||||
|
|
||||
-- adds the item to the inventory and removes the object |
|
||||
local function collect_item(ent, pos, player) |
|
||||
item_drop.before_collect(ent, pos, player) |
|
||||
minetest.sound_play("item_drop_pickup", { |
|
||||
pos = pos, |
|
||||
gain = pickup_gain, |
|
||||
}, true) |
|
||||
if pickup_particle then |
|
||||
local item = minetest.registered_nodes[ |
|
||||
ent.itemstring:gsub("(.*)%s.*$", "%1")] |
|
||||
local image |
|
||||
if item and item.tiles and item.tiles[1] then |
|
||||
if inventorycube_drawtypes[item.drawtype] then |
|
||||
local tiles = item.tiles |
|
||||
|
|
||||
local top = tiles[1] |
|
||||
if type(top) == "table" then |
|
||||
top = top.name |
|
||||
end |
|
||||
local left = tiles[3] or top |
|
||||
if type(left) == "table" then |
|
||||
left = left.name |
|
||||
end |
|
||||
local right = tiles[5] or left |
|
||||
if type(right) == "table" then |
|
||||
right = right.name |
|
||||
end |
|
||||
|
|
||||
image = minetest.inventorycube(top, left, right) |
|
||||
else |
|
||||
image = item.inventory_image or item.tiles[1] |
|
||||
end |
|
||||
minetest.add_particle({ |
|
||||
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, |
|
||||
velocity = {x = 0, y = 1, z = 0}, |
|
||||
acceleration = {x = 0, y = -4, z = 0}, |
|
||||
expirationtime = 0.2, |
|
||||
size = 3,--math.random() + 0.5, |
|
||||
vertical = false, |
|
||||
texture = image, |
|
||||
}) |
|
||||
end |
|
||||
end |
|
||||
ent:on_punch(player) |
|
||||
item_drop.after_collect(ent, pos, player) |
|
||||
end |
|
||||
|
|
||||
-- opt_get_ent gets the object's luaentity if it can be collected |
|
||||
local opt_get_ent |
|
||||
if zero_velocity_mode then |
|
||||
function opt_get_ent(object) |
|
||||
if object:is_player() |
|
||||
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then |
|
||||
return |
|
||||
end |
|
||||
local ent = object:get_luaentity() |
|
||||
if not ent |
|
||||
or ent.name ~= "__builtin:item" |
|
||||
or ent.itemstring == "" then |
|
||||
return |
|
||||
end |
|
||||
return ent |
|
||||
end |
|
||||
else |
|
||||
function opt_get_ent(object) |
|
||||
if object:is_player() then |
|
||||
return |
|
||||
end |
|
||||
local ent = object:get_luaentity() |
|
||||
if not ent |
|
||||
or ent.name ~= "__builtin:item" |
|
||||
or (ent.dropped_by and ent.age < pickup_age) |
|
||||
or ent.itemstring == "" then |
|
||||
return |
|
||||
end |
|
||||
return ent |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local afterflight |
|
||||
if magnet_mode then |
|
||||
-- take item or reset velocity after flying a second |
|
||||
function afterflight(object, inv, player) |
|
||||
-- TODO: test what happens if player left the game |
|
||||
local ent = opt_get_ent(object) |
|
||||
if not ent then |
|
||||
return |
|
||||
end |
|
||||
-- Case below is commented so player does *not* collect it |
|
||||
-- unless in collect range! |
|
||||
-- -Poikilos 2024-01-07 |
|
||||
-- local item = ItemStack(ent.itemstring) |
|
||||
-- if inv |
|
||||
-- and inv:room_for_item("main", item) |
|
||||
-- and item_drop.can_pickup(ent, player) then |
|
||||
-- collect_item(ent, object:get_pos(), player) |
|
||||
-- else |
|
||||
-- the acceleration will be reset by the object's on_step |
|
||||
ent.is_magnet_item = false |
|
||||
object:set_velocity({x=0,y=0,z=0}) |
|
||||
object:set_physics_override({["gravity"] = 1.0}) -- let item fall |
|
||||
-- -Poikilos 2024-01-07 |
|
||||
-- end |
|
||||
end |
|
||||
|
|
||||
-- disable velocity and acceleration changes of items flying to players |
|
||||
minetest.after(0, function() |
|
||||
local ObjectRef |
|
||||
-- local blocked_methods = {"set_acceleration", "set_velocity", |
|
||||
-- "setacceleration", "setvelocity"} |
|
||||
local blocked_methods = {} -- empty (blocking no functions) is hard-coded way to allow both normal&custom physics of flying item |
|
||||
-- -Poikilos 2024-01-07 |
|
||||
|
|
||||
local itemdef = minetest.registered_entities["__builtin:item"] |
|
||||
local old_on_step = itemdef.on_step |
|
||||
local function do_nothing() end |
|
||||
function itemdef.on_step(self, ...) |
|
||||
if not self.is_magnet_item then |
|
||||
return old_on_step(self, ...) |
|
||||
end |
|
||||
ObjectRef = ObjectRef or getmetatable(self.object) |
|
||||
local old_funcs = {} |
|
||||
for i = 1, #blocked_methods do |
|
||||
local method = blocked_methods[i] |
|
||||
old_funcs[method] = ObjectRef[method] |
|
||||
ObjectRef[method] = do_nothing |
|
||||
end |
|
||||
old_on_step(self, ...) |
|
||||
for i = 1, #blocked_methods do |
|
||||
local method = blocked_methods[i] |
|
||||
ObjectRef[method] = old_funcs[method] |
|
||||
end |
|
||||
end |
|
||||
end) |
|
||||
end |
|
||||
|
|
||||
-- set keytype to the key name if possible |
|
||||
if keytype == "Use" then |
|
||||
keytype = "aux1" |
|
||||
elseif keytype == "Sneak" then |
|
||||
keytype = "sneak" |
|
||||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination |
|
||||
keytype = 0 |
|
||||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination |
|
||||
keytype = 1 |
|
||||
end |
|
||||
|
|
||||
|
|
||||
-- tests if the player has the keys pressed to enable item picking |
|
||||
local function has_keys_pressed(player) |
|
||||
if not key_triggered then |
|
||||
return true |
|
||||
end |
|
||||
|
|
||||
local control = player:get_player_control() |
|
||||
local keys_pressed |
|
||||
if keytype == 0 then -- LeftAndRight combination |
|
||||
keys_pressed = control.left and control.right |
|
||||
elseif keytype == 1 then -- SneakAndRMB combination |
|
||||
keys_pressed = control.sneak and control.RMB |
|
||||
else |
|
||||
keys_pressed = control[keytype] |
|
||||
end |
|
||||
|
|
||||
return keys_pressed ~= key_invert |
|
||||
end |
|
||||
|
|
||||
local function is_inside_map(pos) |
|
||||
local bound = 31000 |
|
||||
return -bound < pos.x and pos.x < bound |
|
||||
and -bound < pos.y and pos.y < bound |
|
||||
and -bound < pos.z and pos.z < bound |
|
||||
end |
|
||||
|
|
||||
-- called for each player to possibly collect an item, returns true if so |
|
||||
local function pickupfunc(player) |
|
||||
if not has_keys_pressed(player) |
|
||||
or not minetest.get_player_privs(player:get_player_name()).interact |
|
||||
or player:get_hp() <= 0 then |
|
||||
return |
|
||||
end |
|
||||
|
|
||||
local pos = player:get_pos() |
|
||||
if not is_inside_map(pos) then |
|
||||
-- get_objects_inside_radius crashes for too far positions |
|
||||
return |
|
||||
end |
|
||||
pos.y = pos.y+0.5 |
|
||||
local inv = player:get_inventory() |
|
||||
|
|
||||
local objectlist = minetest.get_objects_inside_radius(pos, |
|
||||
magnet_mode and magnet_radius or pickup_radius) |
|
||||
for i = 1,#objectlist do |
|
||||
local object = objectlist[i] |
|
||||
local ent = opt_get_ent(object) |
|
||||
if ent |
|
||||
and item_drop.can_pickup(ent, player) then |
|
||||
local item = ItemStack(ent.itemstring) |
|
||||
if inv:room_for_item("main", item) then |
|
||||
local flying_item |
|
||||
local pos2 |
|
||||
if magnet_mode then |
|
||||
pos2 = object:get_pos() |
|
||||
flying_item = vector.distance(pos, pos2) > pickup_radius |
|
||||
end |
|
||||
if not flying_item then |
|
||||
-- The item is near enough to pick it |
|
||||
collect_item(ent, pos, player) |
|
||||
-- Collect one item at a time to avoid the loud pop |
|
||||
return true |
|
||||
end |
|
||||
-- The item is not too far a way but near enough to be |
|
||||
-- magnetised, make it fly to the player |
|
||||
local vel = vector.multiply(vector.subtract(pos, pos2), 2) |
|
||||
-- ^ upstream mod uses 3 but that is too fast (which cancels out distance-based difficulty curve) |
|
||||
-- vel.y = vel.y + 0.6 |
|
||||
-- ^ Commented since a slight challenge is more fun |
|
||||
-- (having to get close to item adds to gameplay) |
|
||||
-- -Poikilos 2024-01-07 |
|
||||
object:set_velocity(vel) |
|
||||
if not ent.is_magnet_item then |
|
||||
ent.object:set_acceleration({x=0, y=0, z=0}) |
|
||||
ent.is_magnet_item = true |
|
||||
minetest.after(magnet_time, afterflight, |
|
||||
object, inv, player) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local function pickup_step() |
|
||||
local got_item |
|
||||
local players = minetest.get_connected_players() |
|
||||
for i = 1,#players do |
|
||||
got_item = got_item or pickupfunc(players[i]) |
|
||||
end |
|
||||
-- lower step if takeable item(s) were found |
|
||||
local time |
|
||||
if got_item then |
|
||||
time = 0.02 |
|
||||
else |
|
||||
time = 0.2 |
|
||||
end |
|
||||
minetest.after(time, pickup_step) |
|
||||
end |
|
||||
minetest.after(3.0, pickup_step) |
|
||||
end |
|
||||
|
|
||||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) |
|
||||
and not minetest.settings:get_bool("creative_mode") then |
|
||||
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty |
|
||||
local function itemmeta_is_empty(meta) |
|
||||
local t = meta:to_table() |
|
||||
for k, v in pairs(t) do |
|
||||
if k ~= "fields" then |
|
||||
return false |
|
||||
end |
|
||||
assert(type(v) == "table") |
|
||||
if next(v) ~= nil then |
|
||||
return false |
|
||||
end |
|
||||
end |
|
||||
return true |
|
||||
end |
|
||||
|
|
||||
-- Tests if the item has special information such as metadata |
|
||||
local function can_split_item(item) |
|
||||
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) |
|
||||
end |
|
||||
|
|
||||
local function spawn_items(pos, items_to_spawn) |
|
||||
for i = 1,#items_to_spawn do |
|
||||
local obj = minetest.add_item(pos, items_to_spawn[i]) |
|
||||
if not obj then |
|
||||
error("Couldn't spawn item " .. name .. ", drops: " |
|
||||
.. dump(drops)) |
|
||||
end |
|
||||
|
|
||||
local vel = obj:get_velocity() |
|
||||
local x = math.random(-5, 4) |
|
||||
if x >= 0 then |
|
||||
x = x+1 |
|
||||
end |
|
||||
vel.x = 1 / x |
|
||||
local z = math.random(-5, 4) |
|
||||
if z >= 0 then |
|
||||
z = z+1 |
|
||||
end |
|
||||
vel.z = 1 / z |
|
||||
obj:set_velocity(vel) |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local old_handle_node_drops = minetest.handle_node_drops |
|
||||
function minetest.handle_node_drops(pos, drops, player) |
|
||||
if not player or player.is_fake_player then |
|
||||
-- Node Breaker or similar machines should receive items in the |
|
||||
-- inventory |
|
||||
return old_handle_node_drops(pos, drops, player) |
|
||||
end |
|
||||
for i = 1,#drops do |
|
||||
local item = drops[i] |
|
||||
if type(item) == "string" then |
|
||||
-- The string is not necessarily only the item name, |
|
||||
-- so always convert it to ItemStack |
|
||||
item = ItemStack(item) |
|
||||
end |
|
||||
local count = item:get_count() |
|
||||
local name = item:get_name() |
|
||||
|
|
||||
-- Sometimes nothing should be dropped |
|
||||
if name == "" |
|
||||
or not minetest.registered_items[name] then |
|
||||
count = 0 |
|
||||
end |
|
||||
|
|
||||
if count > 0 then |
|
||||
-- Split items if possible |
|
||||
local items_to_spawn = {item} |
|
||||
if can_split_item(item) then |
|
||||
for i = 1,count do |
|
||||
items_to_spawn[i] = name |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
spawn_items(pos, items_to_spawn) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
|
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000 |
|
||||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds." |
|
||||
if time > 0.01 then |
|
||||
print(msg) |
|
||||
else |
|
||||
minetest.log("info", msg) |
|
||||
end |
|
@ -1,38 +0,0 @@ |
|||||
#Pick up items automatically |
|
||||
item_drop.enable_item_pickup (Enable item pickups) bool true |
|
||||
|
|
||||
#Drop items in-world on dig, does nothing in creative mode |
|
||||
item_drop.enable_item_drop (Enable item drops) bool true |
|
||||
|
|
||||
#Use a key to pick up items |
|
||||
item_drop.enable_pickup_key (Use pickup key) bool true |
|
||||
|
|
||||
#Collect items when the key is not pressed instead of when it is pressed |
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool true |
|
||||
|
|
||||
#What keytype to use as pickup key |
|
||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB |
|
||||
|
|
||||
#The volume of the pickup sound |
|
||||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 |
|
||||
|
|
||||
#Display a particle of the item picked up above the player |
|
||||
item_drop.pickup_particle (Pickup particle) bool true |
|
||||
|
|
||||
#Player pickup radius, the maximum distance from which items can be collected |
|
||||
item_drop.pickup_radius (Pickup radius) float .4 |
|
||||
|
|
||||
#Magnet radius, items between pickup_radius and this begin flying to the player |
|
||||
#Set it to -1 (or something else smaller than pickup_radius) to disable item |
|
||||
#flying |
|
||||
item_drop.magnet_radius (Magnet radius) float 1.4 |
|
||||
|
|
||||
#Item flight duration, items flying for more than this time are allowed to fall). |
|
||||
item_drop.magnet_time (Magnet time) float 0.0 |
|
||||
|
|
||||
#Time delay in seconds after autopicking an item if it's dropped by a player |
|
||||
#(if -1 then zero_velocity_mode is used which requires item_drop.magnet_radius = -1) |
|
||||
item_drop.pickup_age (Pickup age) float 0.5 |
|
||||
|
|
||||
#Enable manual item pickups by mouse |
|
||||
item_drop.mouse_pickup (Mouse pickup) bool true |
|