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poikilos | 930bc11dd7 | 11 months ago |
poikilos | beddd6b02f | 11 months ago |
poikilos | e777e4074d | 11 months ago |
poikilos | a2fb99f6e2 | 11 months ago |
poikilos | 31311c482f | 11 months ago |
poikilos | ad1ceadbcc | 11 months ago |
poikilos | e6ee85681d | 11 months ago |
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IGNORE this patch & instead use: |
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https://github.com/Poikilos/item_drop.git |
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- Formerly the changes were only here, but now there is a complete fork |
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with a small upstream change of having tile_to_image function added in |
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8bebf63 (The version of item_drop in bucket_game rsync 211114a was |
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d19d00d). |
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the only way you could satisfy both it and this License would be to |
|
||||
refrain entirely from distribution of the Library. |
|
||||
|
|
||||
If any portion of this section is held invalid or unenforceable under any |
|
||||
particular circumstance, the balance of the section is intended to apply, |
|
||||
and the section as a whole is intended to apply in other circumstances. |
|
||||
|
|
||||
It is not the purpose of this section to induce you to infringe any |
|
||||
patents or other property right claims or to contest validity of any |
|
||||
such claims; this section has the sole purpose of protecting the |
|
||||
integrity of the free software distribution system which is |
|
||||
implemented by public license practices. Many people have made |
|
||||
generous contributions to the wide range of software distributed |
|
||||
through that system in reliance on consistent application of that |
|
||||
system; it is up to the author/donor to decide if he or she is willing |
|
||||
to distribute software through any other system and a licensee cannot |
|
||||
impose that choice. |
|
||||
|
|
||||
This section is intended to make thoroughly clear what is believed to |
|
||||
be a consequence of the rest of this License. |
|
||||
|
|
||||
12. If the distribution and/or use of the Library is restricted in |
|
||||
certain countries either by patents or by copyrighted interfaces, the |
|
||||
original copyright holder who places the Library under this License may add |
|
||||
an explicit geographical distribution limitation excluding those countries, |
|
||||
so that distribution is permitted only in or among countries not thus |
|
||||
excluded. In such case, this License incorporates the limitation as if |
|
||||
written in the body of this License. |
|
||||
|
|
||||
13. The Free Software Foundation may publish revised and/or new |
|
||||
versions of the Lesser General Public License from time to time. |
|
||||
Such new versions will be similar in spirit to the present version, |
|
||||
but may differ in detail to address new problems or concerns. |
|
||||
|
|
||||
Each version is given a distinguishing version number. If the Library |
|
||||
specifies a version number of this License which applies to it and |
|
||||
"any later version", you have the option of following the terms and |
|
||||
conditions either of that version or of any later version published by |
|
||||
the Free Software Foundation. If the Library does not specify a |
|
||||
license version number, you may choose any version ever published by |
|
||||
the Free Software Foundation. |
|
||||
|
|
||||
14. If you wish to incorporate parts of the Library into other free |
|
||||
programs whose distribution conditions are incompatible with these, |
|
||||
write to the author to ask for permission. For software which is |
|
||||
copyrighted by the Free Software Foundation, write to the Free |
|
||||
Software Foundation; we sometimes make exceptions for this. Our |
|
||||
decision will be guided by the two goals of preserving the free status |
|
||||
of all derivatives of our free software and of promoting the sharing |
|
||||
and reuse of software generally. |
|
||||
|
|
||||
NO WARRANTY |
|
||||
|
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO |
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. |
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR |
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY |
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE |
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE |
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME |
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. |
|
||||
|
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN |
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY |
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU |
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR |
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE |
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING |
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A |
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF |
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH |
|
||||
DAMAGES. |
|
||||
|
|
||||
END OF TERMS AND CONDITIONS |
|
||||
|
|
||||
How to Apply These Terms to Your New Libraries |
|
||||
|
|
||||
If you develop a new library, and you want it to be of the greatest |
|
||||
possible use to the public, we recommend making it free software that |
|
||||
everyone can redistribute and change. You can do so by permitting |
|
||||
redistribution under these terms (or, alternatively, under the terms of the |
|
||||
ordinary General Public License). |
|
||||
|
|
||||
To apply these terms, attach the following notices to the library. It is |
|
||||
safest to attach them to the start of each source file to most effectively |
|
||||
convey the exclusion of warranty; and each file should have at least the |
|
||||
"copyright" line and a pointer to where the full notice is found. |
|
||||
|
|
||||
{description} |
|
||||
Copyright (C) {year} {fullname} |
|
||||
|
|
||||
This library is free software; you can redistribute it and/or |
|
||||
modify it under the terms of the GNU Lesser General Public |
|
||||
License as published by the Free Software Foundation; either |
|
||||
version 2.1 of the License, or (at your option) any later version. |
|
||||
|
|
||||
This library is distributed in the hope that it will be useful, |
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
||||
Lesser General Public License for more details. |
|
||||
|
|
||||
You should have received a copy of the GNU Lesser General Public |
|
||||
License along with this library; if not, write to the Free Software |
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 |
|
||||
USA |
|
||||
|
|
||||
Also add information on how to contact you by electronic and paper mail. |
|
||||
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|
||||
You should also get your employer (if you work as a programmer) or your |
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if |
|
||||
necessary. Here is a sample; alter the names: |
|
||||
|
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the |
|
||||
library `Frob' (a library for tweaking knobs) written by James Random |
|
||||
Hacker. |
|
||||
|
|
||||
{signature of Ty Coon}, 1 April 1990 |
|
||||
Ty Coon, President of Vice |
|
||||
|
|
||||
That's all there is to it! |
|
@ -1,60 +0,0 @@ |
|||||
# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) |
|
||||
|
|
||||
A highly configurable mod providing item magnet and in-world node drops\ |
|
||||
By [PilzAdam](https://github.com/PilzAdam), |
|
||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). |
|
||||
|
|
||||
## Licensing |
|
||||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. |
|
||||
|
|
||||
## Notes |
|
||||
`item_drop` can be played with Minetest 0.4.16 or above. It was originally |
|
||||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop). |
|
||||
|
|
||||
## List of features |
|
||||
* All settings may be configured from within the game itself. |
|
||||
(Settings tab > Advanced settings > Mods > item_drop) |
|
||||
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is |
|
||||
`true` (true by default) It does nothing in creative mode. |
|
||||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` |
|
||||
is `true` (true by default) |
|
||||
* Multiple items are picked in a quick succession instead of all at once which |
|
||||
is indicated by the pickup sound. |
|
||||
* It uses a node radius set in `item_drop.pickup_radius` (default 0.75), |
|
||||
if items are within this radius around the player's belt, they're picked. |
|
||||
* If `item_drop.pickup_age` is something positive, items dropped by players |
|
||||
are ignored for this time to avoid instantly picking up when dropping. |
|
||||
* If `item_drop.pickup_age` is `-1`, items are only picked when they don't |
|
||||
move, it's another fix for instant item picking. |
|
||||
* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, |
|
||||
items between these radii are flying to the player for |
|
||||
`item_drop.magnet_time` seconds, after this time, they're picked or stop |
|
||||
flying. |
|
||||
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is |
|
||||
`true` (true by default) |
|
||||
* Plays a sound when the items are picked up with the gain level set to |
|
||||
`item_drop.pickup_sound_gain` (default 0.2) |
|
||||
* Requires a key to be pressed in order to pick items if |
|
||||
`item_drop.enable_pickup_key` is `true` (true by default) |
|
||||
* The keytypes to choose from by setting `item_pickup_keytype` are: |
|
||||
* Use key (`Use`) |
|
||||
* Sneak key (`Sneak`) |
|
||||
* Left and Right keys combined (`LeftAndRight`) |
|
||||
* Right mouse button (`RMB`) |
|
||||
* Sneak key and right mouse button combined (`SneakAndRMB`) |
|
||||
* If `item_drop.pickup_keyinvert` is `true`, items are |
|
||||
collected when the key is not pressed instead of when it's pressed. |
|
||||
* Displays a particle of the picked item above the player if |
|
||||
`item_drop.pickup_particle` is `true` (true by default) |
|
||||
|
|
||||
|
|
||||
## Known issues |
|
||||
|
|
||||
## Bug reports and suggestions |
|
||||
You can report bugs or suggest ideas by |
|
||||
[filing an issue](http://github.com/minetest-mods/item_drop/issues/new). |
|
||||
|
|
||||
## Links |
|
||||
* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) |
|
||||
* [Source](https://github.com/minetest-mods/item_drop/) |
|
||||
* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) |
|
@ -1,424 +0,0 @@ |
|||||
local load_time_start = minetest.get_us_time() |
|
||||
|
|
||||
-- Functions which can be overridden by mods |
|
||||
item_drop = { |
|
||||
-- This function is executed before picking up an item or making it fly to |
|
||||
-- the player. If it does not return true, the item is ignored. |
|
||||
-- It is also executed before collecting the item after it flew to |
|
||||
-- the player and did not reach him/her for magnet_time seconds. |
|
||||
can_pickup = function(entity, player) |
|
||||
if entity.item_drop_picked then |
|
||||
-- Ignore items where picking has already failed |
|
||||
return false |
|
||||
end |
|
||||
return true |
|
||||
end, |
|
||||
|
|
||||
-- before_collect and after_collect are executed before and after an item |
|
||||
-- is collected by a player |
|
||||
before_collect = function(entity, pos, player) |
|
||||
end, |
|
||||
after_collect = function(entity, pos, player) |
|
||||
entity.item_drop_picked = true |
|
||||
end, |
|
||||
} |
|
||||
|
|
||||
local function legacy_setting_getbool(name_new, name_old, default) |
|
||||
local v = minetest.settings:get_bool(name_new) |
|
||||
if v == nil then |
|
||||
v = minetest.settings:get_bool(name_new) |
|
||||
end |
|
||||
if default then |
|
||||
return v ~= false |
|
||||
end |
|
||||
return v |
|
||||
end |
|
||||
|
|
||||
local function legacy_setting_getnumber(name_new, name_old, default) |
|
||||
return tonumber(minetest.settings:get(name_new)) |
|
||||
or tonumber(minetest.settings:get(name_old)) |
|
||||
or default |
|
||||
end |
|
||||
|
|
||||
if legacy_setting_getbool("item_drop.enable_item_pickup", |
|
||||
"enable_item_pickup", true) then |
|
||||
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", |
|
||||
"item_pickup_gain", 0.2) |
|
||||
local pickup_particle = |
|
||||
minetest.settings:get_bool("item_drop.pickup_particle", true) |
|
||||
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", |
|
||||
"item_pickup_radius", 0.75) |
|
||||
local magnet_radius = tonumber( |
|
||||
minetest.settings:get("item_drop.magnet_radius")) or -1 |
|
||||
local magnet_time = tonumber( |
|
||||
minetest.settings:get("item_drop.magnet_time")) or 5.0 |
|
||||
local pickup_age = tonumber( |
|
||||
minetest.settings:get("item_drop.pickup_age")) or 0.5 |
|
||||
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", |
|
||||
"enable_item_pickup_key", true) |
|
||||
local key_invert = minetest.settings:get_bool( |
|
||||
"item_drop.pickup_keyinvert") ~= false |
|
||||
local keytype |
|
||||
if key_triggered then |
|
||||
keytype = minetest.settings:get("item_drop.pickup_keytype") or |
|
||||
minetest.settings:get("item_pickup_keytype") or "Use" |
|
||||
-- disable pickup age if picking is explicitly enabled by the player |
|
||||
if not key_invert then |
|
||||
pickup_age = math.min(pickup_age, 0) |
|
||||
end |
|
||||
end |
|
||||
local mouse_pickup = minetest.settings:get_bool( |
|
||||
"item_drop.mouse_pickup") ~= false |
|
||||
if not mouse_pickup then |
|
||||
minetest.registered_entities["__builtin:item"].pointable = false |
|
||||
end |
|
||||
|
|
||||
local magnet_mode = magnet_radius > pickup_radius |
|
||||
local zero_velocity_mode = pickup_age == -1 |
|
||||
if magnet_mode |
|
||||
and zero_velocity_mode then |
|
||||
error"zero velocity mode can't be used together with magnet mode" |
|
||||
end |
|
||||
|
|
||||
-- tells whether an inventorycube should be shown as pickup_particle or not |
|
||||
-- for known drawtypes |
|
||||
local inventorycube_drawtypes = { |
|
||||
normal = true, |
|
||||
allfaces = true, |
|
||||
allfaces_optional = true, |
|
||||
glasslike = true, |
|
||||
glasslike_framed = true, |
|
||||
glasslike_framed_optional = true, |
|
||||
liquid = true, |
|
||||
flowingliquid = true, |
|
||||
} |
|
||||
|
|
||||
-- adds the item to the inventory and removes the object |
|
||||
local function collect_item(ent, pos, player) |
|
||||
item_drop.before_collect(ent, pos, player) |
|
||||
minetest.sound_play("item_drop_pickup", { |
|
||||
pos = pos, |
|
||||
gain = pickup_gain, |
|
||||
}, true) |
|
||||
if pickup_particle then |
|
||||
local item = minetest.registered_nodes[ |
|
||||
ent.itemstring:gsub("(.*)%s.*$", "%1")] |
|
||||
local image |
|
||||
if item and item.tiles and item.tiles[1] then |
|
||||
if inventorycube_drawtypes[item.drawtype] then |
|
||||
local tiles = item.tiles |
|
||||
|
|
||||
local top = tiles[1] |
|
||||
if type(top) == "table" then |
|
||||
top = top.name |
|
||||
end |
|
||||
local left = tiles[3] or top |
|
||||
if type(left) == "table" then |
|
||||
left = left.name |
|
||||
end |
|
||||
local right = tiles[5] or left |
|
||||
if type(right) == "table" then |
|
||||
right = right.name |
|
||||
end |
|
||||
|
|
||||
image = minetest.inventorycube(top, left, right) |
|
||||
else |
|
||||
image = item.inventory_image or item.tiles[1] |
|
||||
end |
|
||||
minetest.add_particle({ |
|
||||
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, |
|
||||
velocity = {x = 0, y = 1, z = 0}, |
|
||||
acceleration = {x = 0, y = -4, z = 0}, |
|
||||
expirationtime = 0.2, |
|
||||
size = 3,--math.random() + 0.5, |
|
||||
vertical = false, |
|
||||
texture = image, |
|
||||
}) |
|
||||
end |
|
||||
end |
|
||||
ent:on_punch(player) |
|
||||
item_drop.after_collect(ent, pos, player) |
|
||||
end |
|
||||
|
|
||||
-- opt_get_ent gets the object's luaentity if it can be collected |
|
||||
local opt_get_ent |
|
||||
if zero_velocity_mode then |
|
||||
function opt_get_ent(object) |
|
||||
if object:is_player() |
|
||||
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then |
|
||||
return |
|
||||
end |
|
||||
local ent = object:get_luaentity() |
|
||||
if not ent |
|
||||
or ent.name ~= "__builtin:item" |
|
||||
or ent.itemstring == "" then |
|
||||
return |
|
||||
end |
|
||||
return ent |
|
||||
end |
|
||||
else |
|
||||
function opt_get_ent(object) |
|
||||
if object:is_player() then |
|
||||
return |
|
||||
end |
|
||||
local ent = object:get_luaentity() |
|
||||
if not ent |
|
||||
or ent.name ~= "__builtin:item" |
|
||||
or (ent.dropped_by and ent.age < pickup_age) |
|
||||
or ent.itemstring == "" then |
|
||||
return |
|
||||
end |
|
||||
return ent |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local afterflight |
|
||||
if magnet_mode then |
|
||||
-- take item or reset velocity after flying a second |
|
||||
function afterflight(object, inv, player) |
|
||||
-- TODO: test what happens if player left the game |
|
||||
local ent = opt_get_ent(object) |
|
||||
if not ent then |
|
||||
return |
|
||||
end |
|
||||
local item = ItemStack(ent.itemstring) |
|
||||
if inv |
|
||||
and inv:room_for_item("main", item) |
|
||||
and item_drop.can_pickup(ent, player) then |
|
||||
collect_item(ent, object:get_pos(), player) |
|
||||
else |
|
||||
-- the acceleration will be reset by the object's on_step |
|
||||
object:set_velocity({x=0,y=0,z=0}) |
|
||||
ent.is_magnet_item = false |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
-- disable velocity and acceleration changes of items flying to players |
|
||||
minetest.after(0, function() |
|
||||
local ObjectRef |
|
||||
local blocked_methods = {"set_acceleration", "set_velocity", |
|
||||
"setacceleration", "setvelocity"} |
|
||||
local itemdef = minetest.registered_entities["__builtin:item"] |
|
||||
local old_on_step = itemdef.on_step |
|
||||
local function do_nothing() end |
|
||||
function itemdef.on_step(self, ...) |
|
||||
if not self.is_magnet_item then |
|
||||
return old_on_step(self, ...) |
|
||||
end |
|
||||
ObjectRef = ObjectRef or getmetatable(self.object) |
|
||||
local old_funcs = {} |
|
||||
for i = 1, #blocked_methods do |
|
||||
local method = blocked_methods[i] |
|
||||
old_funcs[method] = ObjectRef[method] |
|
||||
ObjectRef[method] = do_nothing |
|
||||
end |
|
||||
old_on_step(self, ...) |
|
||||
for i = 1, #blocked_methods do |
|
||||
local method = blocked_methods[i] |
|
||||
ObjectRef[method] = old_funcs[method] |
|
||||
end |
|
||||
end |
|
||||
end) |
|
||||
end |
|
||||
|
|
||||
-- set keytype to the key name if possible |
|
||||
if keytype == "Use" then |
|
||||
keytype = "aux1" |
|
||||
elseif keytype == "Sneak" then |
|
||||
keytype = "sneak" |
|
||||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination |
|
||||
keytype = 0 |
|
||||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination |
|
||||
keytype = 1 |
|
||||
end |
|
||||
|
|
||||
|
|
||||
-- tests if the player has the keys pressed to enable item picking |
|
||||
local function has_keys_pressed(player) |
|
||||
if not key_triggered then |
|
||||
return true |
|
||||
end |
|
||||
|
|
||||
local control = player:get_player_control() |
|
||||
local keys_pressed |
|
||||
if keytype == 0 then -- LeftAndRight combination |
|
||||
keys_pressed = control.left and control.right |
|
||||
elseif keytype == 1 then -- SneakAndRMB combination |
|
||||
keys_pressed = control.sneak and control.RMB |
|
||||
else |
|
||||
keys_pressed = control[keytype] |
|
||||
end |
|
||||
|
|
||||
return keys_pressed ~= key_invert |
|
||||
end |
|
||||
|
|
||||
local function is_inside_map(pos) |
|
||||
local bound = 31000 |
|
||||
return -bound < pos.x and pos.x < bound |
|
||||
and -bound < pos.y and pos.y < bound |
|
||||
and -bound < pos.z and pos.z < bound |
|
||||
end |
|
||||
|
|
||||
-- called for each player to possibly collect an item, returns true if so |
|
||||
local function pickupfunc(player) |
|
||||
if not has_keys_pressed(player) |
|
||||
or not minetest.get_player_privs(player:get_player_name()).interact |
|
||||
or player:get_hp() <= 0 then |
|
||||
return |
|
||||
end |
|
||||
|
|
||||
local pos = player:get_pos() |
|
||||
if not is_inside_map(pos) then |
|
||||
-- get_objects_inside_radius crashes for too far positions |
|
||||
return |
|
||||
end |
|
||||
pos.y = pos.y+0.5 |
|
||||
local inv = player:get_inventory() |
|
||||
|
|
||||
local objectlist = minetest.get_objects_inside_radius(pos, |
|
||||
magnet_mode and magnet_radius or pickup_radius) |
|
||||
for i = 1,#objectlist do |
|
||||
local object = objectlist[i] |
|
||||
local ent = opt_get_ent(object) |
|
||||
if ent |
|
||||
and item_drop.can_pickup(ent, player) then |
|
||||
local item = ItemStack(ent.itemstring) |
|
||||
if inv:room_for_item("main", item) then |
|
||||
local flying_item |
|
||||
local pos2 |
|
||||
if magnet_mode then |
|
||||
pos2 = object:get_pos() |
|
||||
flying_item = vector.distance(pos, pos2) > pickup_radius |
|
||||
end |
|
||||
if not flying_item then |
|
||||
-- The item is near enough to pick it |
|
||||
collect_item(ent, pos, player) |
|
||||
-- Collect one item at a time to avoid the loud pop |
|
||||
return true |
|
||||
end |
|
||||
-- The item is not too far a way but near enough to be |
|
||||
-- magnetised, make it fly to the player |
|
||||
local vel = vector.multiply(vector.subtract(pos, pos2), 3) |
|
||||
vel.y = vel.y + 0.6 |
|
||||
object:set_velocity(vel) |
|
||||
if not ent.is_magnet_item then |
|
||||
ent.object:set_acceleration({x=0, y=0, z=0}) |
|
||||
ent.is_magnet_item = true |
|
||||
|
|
||||
minetest.after(magnet_time, afterflight, |
|
||||
object, inv, player) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local function pickup_step() |
|
||||
local got_item |
|
||||
local players = minetest.get_connected_players() |
|
||||
for i = 1,#players do |
|
||||
got_item = got_item or pickupfunc(players[i]) |
|
||||
end |
|
||||
-- lower step if takeable item(s) were found |
|
||||
local time |
|
||||
if got_item then |
|
||||
time = 0.02 |
|
||||
else |
|
||||
time = 0.2 |
|
||||
end |
|
||||
minetest.after(time, pickup_step) |
|
||||
end |
|
||||
minetest.after(3.0, pickup_step) |
|
||||
end |
|
||||
|
|
||||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) |
|
||||
and not minetest.settings:get_bool("creative_mode") then |
|
||||
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty |
|
||||
local function itemmeta_is_empty(meta) |
|
||||
local t = meta:to_table() |
|
||||
for k, v in pairs(t) do |
|
||||
if k ~= "fields" then |
|
||||
return false |
|
||||
end |
|
||||
assert(type(v) == "table") |
|
||||
if next(v) ~= nil then |
|
||||
return false |
|
||||
end |
|
||||
end |
|
||||
return true |
|
||||
end |
|
||||
|
|
||||
-- Tests if the item has special information such as metadata |
|
||||
local function can_split_item(item) |
|
||||
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) |
|
||||
end |
|
||||
|
|
||||
local function spawn_items(pos, items_to_spawn) |
|
||||
for i = 1,#items_to_spawn do |
|
||||
local obj = minetest.add_item(pos, items_to_spawn[i]) |
|
||||
if not obj then |
|
||||
error("Couldn't spawn item " .. name .. ", drops: " |
|
||||
.. dump(drops)) |
|
||||
end |
|
||||
|
|
||||
local vel = obj:get_velocity() |
|
||||
local x = math.random(-5, 4) |
|
||||
if x >= 0 then |
|
||||
x = x+1 |
|
||||
end |
|
||||
vel.x = 1 / x |
|
||||
local z = math.random(-5, 4) |
|
||||
if z >= 0 then |
|
||||
z = z+1 |
|
||||
end |
|
||||
vel.z = 1 / z |
|
||||
obj:set_velocity(vel) |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local old_handle_node_drops = minetest.handle_node_drops |
|
||||
function minetest.handle_node_drops(pos, drops, player) |
|
||||
if not player or player.is_fake_player then |
|
||||
-- Node Breaker or similar machines should receive items in the |
|
||||
-- inventory |
|
||||
return old_handle_node_drops(pos, drops, player) |
|
||||
end |
|
||||
for i = 1,#drops do |
|
||||
local item = drops[i] |
|
||||
if type(item) == "string" then |
|
||||
-- The string is not necessarily only the item name, |
|
||||
-- so always convert it to ItemStack |
|
||||
item = ItemStack(item) |
|
||||
end |
|
||||
local count = item:get_count() |
|
||||
local name = item:get_name() |
|
||||
|
|
||||
-- Sometimes nothing should be dropped |
|
||||
if name == "" |
|
||||
or not minetest.registered_items[name] then |
|
||||
count = 0 |
|
||||
end |
|
||||
|
|
||||
if count > 0 then |
|
||||
-- Split items if possible |
|
||||
local items_to_spawn = {item} |
|
||||
if can_split_item(item) then |
|
||||
for i = 1,count do |
|
||||
items_to_spawn[i] = name |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
spawn_items(pos, items_to_spawn) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
|
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000 |
|
||||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds." |
|
||||
if time > 0.01 then |
|
||||
print(msg) |
|
||||
else |
|
||||
minetest.log("info", msg) |
|
||||
end |
|
@ -1,38 +0,0 @@ |
|||||
#Pick up items automatically |
|
||||
item_drop.enable_item_pickup (Enable item pickups) bool true |
|
||||
|
|
||||
#Drop items in-world on dig, does nothing in creative mode |
|
||||
item_drop.enable_item_drop (Enable item drops) bool true |
|
||||
|
|
||||
#Use a key to pick up items |
|
||||
item_drop.enable_pickup_key (Use pickup key) bool true |
|
||||
|
|
||||
#Collect items when the key is not pressed instead of when it is pressed |
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool true |
|
||||
|
|
||||
#What keytype to use as pickup key |
|
||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB |
|
||||
|
|
||||
#The volume of the pickup sound |
|
||||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 |
|
||||
|
|
||||
#Display a particle of the item picked up above the player |
|
||||
item_drop.pickup_particle (Pickup particle) bool true |
|
||||
|
|
||||
#Player pickup radius, the maximum distance from which items can be collected |
|
||||
item_drop.pickup_radius (Pickup radius) float 0.75 |
|
||||
|
|
||||
#Magnet radius, items between pickup_radius and this begin flying to the player |
|
||||
#Set it to -1 (or something else smaller than pickup_radius) to disable item |
|
||||
#flying |
|
||||
item_drop.magnet_radius (Magnet radius) float -1 |
|
||||
|
|
||||
#Item flight duration, items flying for more than this time are added to the |
|
||||
#player's inventory |
|
||||
item_drop.magnet_time (Magnet time) float 5.0 |
|
||||
|
|
||||
#Time delay in seconds after autopicking an item if it's dropped by a player |
|
||||
item_drop.pickup_age (Pickup age) float 0.5 |
|
||||
|
|
||||
#Enable manual item pickups by mouse |
|
||||
item_drop.mouse_pickup (Mouse pickup) bool true |
|
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 763 B |
After Width: | Height: | Size: 416 B |
After Width: | Height: | Size: 843 B |
After Width: | Height: | Size: 818 B |
@ -1,60 +0,0 @@ |
|||||
# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) |
|
||||
|
|
||||
A highly configurable mod providing item magnet and in-world node drops\ |
|
||||
By [PilzAdam](https://github.com/PilzAdam), |
|
||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). |
|
||||
|
|
||||
## Licensing |
|
||||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. |
|
||||
|
|
||||
## Notes |
|
||||
`item_drop` can be played with Minetest 0.4.16 or above. It was originally |
|
||||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop). |
|
||||
|
|
||||
## List of features |
|
||||
* All settings may be configured from within the game itself. |
|
||||
(Settings tab > Advanced settings > Mods > item_drop) |
|
||||
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is |
|
||||
`true` (true by default) It does nothing in creative mode. |
|
||||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` |
|
||||
is `true` (true by default) |
|
||||
* Multiple items are picked in a quick succession instead of all at once which |
|
||||
is indicated by the pickup sound. |
|
||||
* It uses a node radius set in `item_drop.pickup_radius`, |
|
||||
if items are within this radius around the player's belt, they're picked. |
|
||||
* If `item_drop.pickup_age` is something positive, items dropped by players |
|
||||
are ignored for this time to avoid instantly picking up when dropping. |
|
||||
* If `item_drop.pickup_age` is `-1`, items are only picked when they don't |
|
||||
move, it's another fix for instant item picking. |
|
||||
* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, |
|
||||
items between these radii are flying to the player for |
|
||||
`item_drop.magnet_time` seconds, after this time, they're picked or stop |
|
||||
flying. |
|
||||
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is |
|
||||
`true` (true by default) |
|
||||
* Plays a sound when the items are picked up with the gain level set to |
|
||||
`item_drop.pickup_sound_gain` (default 0.2) |
|
||||
* Requires a key to be pressed in order to pick items if |
|
||||
`item_drop.enable_pickup_key` is `true` (true by default) |
|
||||
* The keytypes to choose from by setting `item_pickup_keytype` are: |
|
||||
* Use key (`Use`) |
|
||||
* Sneak key (`Sneak`) |
|
||||
* Left and Right keys combined (`LeftAndRight`) |
|
||||
* Right mouse button (`RMB`) |
|
||||
* Sneak key and right mouse button combined (`SneakAndRMB`) |
|
||||
* If `item_drop.pickup_keyinvert` is `true`, items are |
|
||||
collected when the key is not pressed instead of when it's pressed. |
|
||||
* Displays a particle of the picked item above the player if |
|
||||
`item_drop.pickup_particle` is `true` (true by default) |
|
||||
|
|
||||
|
|
||||
## Known issues |
|
||||
|
|
||||
## Bug reports and suggestions |
|
||||
You can report bugs or suggest ideas by |
|
||||
[filing an issue](http://github.com/minetest-mods/item_drop/issues/new). |
|
||||
|
|
||||
## Links |
|
||||
* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) |
|
||||
* [Source](https://github.com/minetest-mods/item_drop/) |
|
||||
* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) |
|
@ -1,435 +0,0 @@ |
|||||
local load_time_start = minetest.get_us_time() |
|
||||
|
|
||||
-- Functions which can be overridden by mods |
|
||||
item_drop = { |
|
||||
-- This function is executed before picking up an item or making it fly to |
|
||||
-- the player. If it does not return true, the item is ignored. |
|
||||
-- It is also executed before collecting the item after it flew to |
|
||||
-- the player and did not reach him/her for magnet_time seconds. |
|
||||
can_pickup = function(entity, player) |
|
||||
if entity.item_drop_picked then |
|
||||
-- Ignore items where picking has already failed |
|
||||
return false |
|
||||
end |
|
||||
return true |
|
||||
end, |
|
||||
|
|
||||
-- before_collect and after_collect are executed before and after an item |
|
||||
-- is collected by a player |
|
||||
before_collect = function(entity, pos, player) |
|
||||
end, |
|
||||
after_collect = function(entity, pos, player) |
|
||||
entity.item_drop_picked = true |
|
||||
end, |
|
||||
} |
|
||||
|
|
||||
local function legacy_setting_getbool(name_new, name_old, default) |
|
||||
local v = minetest.settings:get_bool(name_new) |
|
||||
if v == nil then |
|
||||
v = minetest.settings:get_bool(name_new) |
|
||||
end |
|
||||
if default then |
|
||||
return v ~= false |
|
||||
end |
|
||||
return v |
|
||||
end |
|
||||
|
|
||||
local function legacy_setting_getnumber(name_new, name_old, default) |
|
||||
return tonumber(minetest.settings:get(name_new)) |
|
||||
or tonumber(minetest.settings:get(name_old)) |
|
||||
or default |
|
||||
end |
|
||||
|
|
||||
if legacy_setting_getbool("item_drop.enable_item_pickup", |
|
||||
"enable_item_pickup", true) then |
|
||||
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", |
|
||||
"item_pickup_gain", 0.2) |
|
||||
local pickup_particle = |
|
||||
minetest.settings:get_bool("item_drop.pickup_particle", true) |
|
||||
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", |
|
||||
"item_pickup_radius", .4) -- 1.425 is better if magnet_radius < than it. |
|
||||
local magnet_radius = tonumber( |
|
||||
minetest.settings:get("item_drop.magnet_radius")) or 1.4 |
|
||||
local magnet_time = tonumber( |
|
||||
minetest.settings:get("item_drop.magnet_time")) or 0.0 |
|
||||
local pickup_age = tonumber( |
|
||||
minetest.settings:get("item_drop.pickup_age")) or 0.5 |
|
||||
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", |
|
||||
"enable_item_pickup_key", true) |
|
||||
local key_invert = minetest.settings:get_bool( |
|
||||
"item_drop.pickup_keyinvert") ~= false |
|
||||
local keytype |
|
||||
if key_triggered then |
|
||||
keytype = minetest.settings:get("item_drop.pickup_keytype") or |
|
||||
minetest.settings:get("item_pickup_keytype") or "Use" |
|
||||
-- disable pickup age if picking is explicitly enabled by the player |
|
||||
if not key_invert then |
|
||||
pickup_age = math.min(pickup_age, 0) |
|
||||
end |
|
||||
end |
|
||||
local mouse_pickup = minetest.settings:get_bool( |
|
||||
"item_drop.mouse_pickup") ~= false |
|
||||
if not mouse_pickup then |
|
||||
minetest.registered_entities["__builtin:item"].pointable = false |
|
||||
end |
|
||||
|
|
||||
local magnet_mode = magnet_radius > pickup_radius |
|
||||
local zero_velocity_mode = pickup_age == -1 |
|
||||
if magnet_mode |
|
||||
and zero_velocity_mode then |
|
||||
error"zero velocity mode can't be used together with magnet mode" |
|
||||
end |
|
||||
|
|
||||
-- tells whether an inventorycube should be shown as pickup_particle or not |
|
||||
-- for known drawtypes |
|
||||
local inventorycube_drawtypes = { |
|
||||
normal = true, |
|
||||
allfaces = true, |
|
||||
allfaces_optional = true, |
|
||||
glasslike = true, |
|
||||
glasslike_framed = true, |
|
||||
glasslike_framed_optional = true, |
|
||||
liquid = true, |
|
||||
flowingliquid = true, |
|
||||
} |
|
||||
|
|
||||
-- adds the item to the inventory and removes the object |
|
||||
local function collect_item(ent, pos, player) |
|
||||
item_drop.before_collect(ent, pos, player) |
|
||||
minetest.sound_play("item_drop_pickup", { |
|
||||
pos = pos, |
|
||||
gain = pickup_gain, |
|
||||
}, true) |
|
||||
if pickup_particle then |
|
||||
local item = minetest.registered_nodes[ |
|
||||
ent.itemstring:gsub("(.*)%s.*$", "%1")] |
|
||||
local image |
|
||||
if item and item.tiles and item.tiles[1] then |
|
||||
if inventorycube_drawtypes[item.drawtype] then |
|
||||
local tiles = item.tiles |
|
||||
|
|
||||
local top = tiles[1] |
|
||||
if type(top) == "table" then |
|
||||
top = top.name |
|
||||
end |
|
||||
local left = tiles[3] or top |
|
||||
if type(left) == "table" then |
|
||||
left = left.name |
|
||||
end |
|
||||
local right = tiles[5] or left |
|
||||
if type(right) == "table" then |
|
||||
right = right.name |
|
||||
end |
|
||||
|
|
||||
image = minetest.inventorycube(top, left, right) |
|
||||
else |
|
||||
image = item.inventory_image or item.tiles[1] |
|
||||
end |
|
||||
minetest.add_particle({ |
|
||||
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, |
|
||||
velocity = {x = 0, y = 1, z = 0}, |
|
||||
acceleration = {x = 0, y = -4, z = 0}, |
|
||||
expirationtime = 0.2, |
|
||||
size = 3,--math.random() + 0.5, |
|
||||
vertical = false, |
|
||||
texture = image, |
|
||||
}) |
|
||||
end |
|
||||
end |
|
||||
ent:on_punch(player) |
|
||||
item_drop.after_collect(ent, pos, player) |
|
||||
end |
|
||||
|
|
||||
-- opt_get_ent gets the object's luaentity if it can be collected |
|
||||
local opt_get_ent |
|
||||
if zero_velocity_mode then |
|
||||
function opt_get_ent(object) |
|
||||
if object:is_player() |
|
||||
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then |
|
||||
return |
|
||||
end |
|
||||
local ent = object:get_luaentity() |
|
||||
if not ent |
|
||||
or ent.name ~= "__builtin:item" |
|
||||
or ent.itemstring == "" then |
|
||||
return |
|
||||
end |
|
||||
return ent |
|
||||
end |
|
||||
else |
|
||||
function opt_get_ent(object) |
|
||||
if object:is_player() then |
|
||||
return |
|
||||
end |
|
||||
local ent = object:get_luaentity() |
|
||||
if not ent |
|
||||
or ent.name ~= "__builtin:item" |
|
||||
or (ent.dropped_by and ent.age < pickup_age) |
|
||||
or ent.itemstring == "" then |
|
||||
return |
|
||||
end |
|
||||
return ent |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local afterflight |
|
||||
if magnet_mode then |
|
||||
-- take item or reset velocity after flying a second |
|
||||
function afterflight(object, inv, player) |
|
||||
-- TODO: test what happens if player left the game |
|
||||
local ent = opt_get_ent(object) |
|
||||
if not ent then |
|
||||
return |
|
||||
end |
|
||||
-- Case below is commented so player does *not* collect it |
|
||||
-- unless in collect range! |
|
||||
-- -Poikilos 2024-01-07 |
|
||||
-- local item = ItemStack(ent.itemstring) |
|
||||
-- if inv |
|
||||
-- and inv:room_for_item("main", item) |
|
||||
-- and item_drop.can_pickup(ent, player) then |
|
||||
-- collect_item(ent, object:get_pos(), player) |
|
||||
-- else |
|
||||
-- the acceleration will be reset by the object's on_step |
|
||||
ent.is_magnet_item = false |
|
||||
object:set_velocity({x=0,y=0,z=0}) |
|
||||
object:set_physics_override({["gravity"] = 1.0}) -- let item fall |
|
||||
-- -Poikilos 2024-01-07 |
|
||||
-- end |
|
||||
end |
|
||||
|
|
||||
-- disable velocity and acceleration changes of items flying to players |
|
||||
minetest.after(0, function() |
|
||||
local ObjectRef |
|
||||
-- local blocked_methods = {"set_acceleration", "set_velocity", |
|
||||
-- "setacceleration", "setvelocity"} |
|
||||
local blocked_methods = {} -- empty (blocking no functions) is hard-coded way to allow both normal&custom physics of flying item |
|
||||
-- -Poikilos 2024-01-07 |
|
||||
|
|
||||
local itemdef = minetest.registered_entities["__builtin:item"] |
|
||||
local old_on_step = itemdef.on_step |
|
||||
local function do_nothing() end |
|
||||
function itemdef.on_step(self, ...) |
|
||||
if not self.is_magnet_item then |
|
||||
return old_on_step(self, ...) |
|
||||
end |
|
||||
ObjectRef = ObjectRef or getmetatable(self.object) |
|
||||
local old_funcs = {} |
|
||||
for i = 1, #blocked_methods do |
|
||||
local method = blocked_methods[i] |
|
||||
old_funcs[method] = ObjectRef[method] |
|
||||
ObjectRef[method] = do_nothing |
|
||||
end |
|
||||
old_on_step(self, ...) |
|
||||
for i = 1, #blocked_methods do |
|
||||
local method = blocked_methods[i] |
|
||||
ObjectRef[method] = old_funcs[method] |
|
||||
end |
|
||||
end |
|
||||
end) |
|
||||
end |
|
||||
|
|
||||
-- set keytype to the key name if possible |
|
||||
if keytype == "Use" then |
|
||||
keytype = "aux1" |
|
||||
elseif keytype == "Sneak" then |
|
||||
keytype = "sneak" |
|
||||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination |
|
||||
keytype = 0 |
|
||||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination |
|
||||
keytype = 1 |
|
||||
end |
|
||||
|
|
||||
|
|
||||
-- tests if the player has the keys pressed to enable item picking |
|
||||
local function has_keys_pressed(player) |
|
||||
if not key_triggered then |
|
||||
return true |
|
||||
end |
|
||||
|
|
||||
local control = player:get_player_control() |
|
||||
local keys_pressed |
|
||||
if keytype == 0 then -- LeftAndRight combination |
|
||||
keys_pressed = control.left and control.right |
|
||||
elseif keytype == 1 then -- SneakAndRMB combination |
|
||||
keys_pressed = control.sneak and control.RMB |
|
||||
else |
|
||||
keys_pressed = control[keytype] |
|
||||
end |
|
||||
|
|
||||
return keys_pressed ~= key_invert |
|
||||
end |
|
||||
|
|
||||
local function is_inside_map(pos) |
|
||||
local bound = 31000 |
|
||||
return -bound < pos.x and pos.x < bound |
|
||||
and -bound < pos.y and pos.y < bound |
|
||||
and -bound < pos.z and pos.z < bound |
|
||||
end |
|
||||
|
|
||||
-- called for each player to possibly collect an item, returns true if so |
|
||||
local function pickupfunc(player) |
|
||||
if not has_keys_pressed(player) |
|
||||
or not minetest.get_player_privs(player:get_player_name()).interact |
|
||||
or player:get_hp() <= 0 then |
|
||||
return |
|
||||
end |
|
||||
|
|
||||
local pos = player:get_pos() |
|
||||
if not is_inside_map(pos) then |
|
||||
-- get_objects_inside_radius crashes for too far positions |
|
||||
return |
|
||||
end |
|
||||
pos.y = pos.y+0.5 |
|
||||
local inv = player:get_inventory() |
|
||||
|
|
||||
local objectlist = minetest.get_objects_inside_radius(pos, |
|
||||
magnet_mode and magnet_radius or pickup_radius) |
|
||||
for i = 1,#objectlist do |
|
||||
local object = objectlist[i] |
|
||||
local ent = opt_get_ent(object) |
|
||||
if ent |
|
||||
and item_drop.can_pickup(ent, player) then |
|
||||
local item = ItemStack(ent.itemstring) |
|
||||
if inv:room_for_item("main", item) then |
|
||||
local flying_item |
|
||||
local pos2 |
|
||||
if magnet_mode then |
|
||||
pos2 = object:get_pos() |
|
||||
flying_item = vector.distance(pos, pos2) > pickup_radius |
|
||||
end |
|
||||
if not flying_item then |
|
||||
-- The item is near enough to pick it |
|
||||
collect_item(ent, pos, player) |
|
||||
-- Collect one item at a time to avoid the loud pop |
|
||||
return true |
|
||||
end |
|
||||
-- The item is not too far a way but near enough to be |
|
||||
-- magnetised, make it fly to the player |
|
||||
local vel = vector.multiply(vector.subtract(pos, pos2), 2) |
|
||||
-- ^ upstream mod uses 3 but that is too fast (which cancels out distance-based difficulty curve) |
|
||||
-- vel.y = vel.y + 0.6 |
|
||||
-- ^ Commented since a slight challenge is more fun |
|
||||
-- (having to get close to item adds to gameplay) |
|
||||
-- -Poikilos 2024-01-07 |
|
||||
object:set_velocity(vel) |
|
||||
if not ent.is_magnet_item then |
|
||||
ent.object:set_acceleration({x=0, y=0, z=0}) |
|
||||
ent.is_magnet_item = true |
|
||||
minetest.after(magnet_time, afterflight, |
|
||||
object, inv, player) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local function pickup_step() |
|
||||
local got_item |
|
||||
local players = minetest.get_connected_players() |
|
||||
for i = 1,#players do |
|
||||
got_item = got_item or pickupfunc(players[i]) |
|
||||
end |
|
||||
-- lower step if takeable item(s) were found |
|
||||
local time |
|
||||
if got_item then |
|
||||
time = 0.02 |
|
||||
else |
|
||||
time = 0.2 |
|
||||
end |
|
||||
minetest.after(time, pickup_step) |
|
||||
end |
|
||||
minetest.after(3.0, pickup_step) |
|
||||
end |
|
||||
|
|
||||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) |
|
||||
and not minetest.settings:get_bool("creative_mode") then |
|
||||
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty |
|
||||
local function itemmeta_is_empty(meta) |
|
||||
local t = meta:to_table() |
|
||||
for k, v in pairs(t) do |
|
||||
if k ~= "fields" then |
|
||||
return false |
|
||||
end |
|
||||
assert(type(v) == "table") |
|
||||
if next(v) ~= nil then |
|
||||
return false |
|
||||
end |
|
||||
end |
|
||||
return true |
|
||||
end |
|
||||
|
|
||||
-- Tests if the item has special information such as metadata |
|
||||
local function can_split_item(item) |
|
||||
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) |
|
||||
end |
|
||||
|
|
||||
local function spawn_items(pos, items_to_spawn) |
|
||||
for i = 1,#items_to_spawn do |
|
||||
local obj = minetest.add_item(pos, items_to_spawn[i]) |
|
||||
if not obj then |
|
||||
error("Couldn't spawn item " .. name .. ", drops: " |
|
||||
.. dump(drops)) |
|
||||
end |
|
||||
|
|
||||
local vel = obj:get_velocity() |
|
||||
local x = math.random(-5, 4) |
|
||||
if x >= 0 then |
|
||||
x = x+1 |
|
||||
end |
|
||||
vel.x = 1 / x |
|
||||
local z = math.random(-5, 4) |
|
||||
if z >= 0 then |
|
||||
z = z+1 |
|
||||
end |
|
||||
vel.z = 1 / z |
|
||||
obj:set_velocity(vel) |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
local old_handle_node_drops = minetest.handle_node_drops |
|
||||
function minetest.handle_node_drops(pos, drops, player) |
|
||||
if not player or player.is_fake_player then |
|
||||
-- Node Breaker or similar machines should receive items in the |
|
||||
-- inventory |
|
||||
return old_handle_node_drops(pos, drops, player) |
|
||||
end |
|
||||
for i = 1,#drops do |
|
||||
local item = drops[i] |
|
||||
if type(item) == "string" then |
|
||||
-- The string is not necessarily only the item name, |
|
||||
-- so always convert it to ItemStack |
|
||||
item = ItemStack(item) |
|
||||
end |
|
||||
local count = item:get_count() |
|
||||
local name = item:get_name() |
|
||||
|
|
||||
-- Sometimes nothing should be dropped |
|
||||
if name == "" |
|
||||
or not minetest.registered_items[name] then |
|
||||
count = 0 |
|
||||
end |
|
||||
|
|
||||
if count > 0 then |
|
||||
-- Split items if possible |
|
||||
local items_to_spawn = {item} |
|
||||
if can_split_item(item) then |
|
||||
for i = 1,count do |
|
||||
items_to_spawn[i] = name |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
spawn_items(pos, items_to_spawn) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
|
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000 |
|
||||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds." |
|
||||
if time > 0.01 then |
|
||||
print(msg) |
|
||||
else |
|
||||
minetest.log("info", msg) |
|
||||
end |
|
@ -1,38 +0,0 @@ |
|||||
#Pick up items automatically |
|
||||
item_drop.enable_item_pickup (Enable item pickups) bool true |
|
||||
|
|
||||
#Drop items in-world on dig, does nothing in creative mode |
|
||||
item_drop.enable_item_drop (Enable item drops) bool true |
|
||||
|
|
||||
#Use a key to pick up items |
|
||||
item_drop.enable_pickup_key (Use pickup key) bool true |
|
||||
|
|
||||
#Collect items when the key is not pressed instead of when it is pressed |
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool true |
|
||||
|
|
||||
#What keytype to use as pickup key |
|
||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB |
|
||||
|
|
||||
#The volume of the pickup sound |
|
||||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 |
|
||||
|
|
||||
#Display a particle of the item picked up above the player |
|
||||
item_drop.pickup_particle (Pickup particle) bool true |
|
||||
|
|
||||
#Player pickup radius, the maximum distance from which items can be collected |
|
||||
item_drop.pickup_radius (Pickup radius) float .4 |
|
||||
|
|
||||
#Magnet radius, items between pickup_radius and this begin flying to the player |
|
||||
#Set it to -1 (or something else smaller than pickup_radius) to disable item |
|
||||
#flying |
|
||||
item_drop.magnet_radius (Magnet radius) float 1.4 |
|
||||
|
|
||||
#Item flight duration, items flying for more than this time are allowed to fall). |
|
||||
item_drop.magnet_time (Magnet time) float 0.0 |
|
||||
|
|
||||
#Time delay in seconds after autopicking an item if it's dropped by a player |
|
||||
#(if -1 then zero_velocity_mode is used which requires item_drop.magnet_radius = -1) |
|
||||
item_drop.pickup_age (Pickup age) float 0.5 |
|
||||
|
|
||||
#Enable manual item pickups by mouse |
|
||||
item_drop.mouse_pickup (Mouse pickup) bool true |
|