(sneek click to start auto-harvest tree, sneak again to cancel)
* subterrane: fork of Caverealms, but is just an API and needs other mods to generate anything
* https://github.com/xisd/trmp_Pack (but only the mods from it mods matching ENLIVEN mods)
(NOT the same as [trm_pack by Wuzzy](https://forum.minetest.net/viewtopic.php?pid=113052#p113052), which has mostly stuff from weird mods or stuff already in trmp_minetest_game)
* add modpack but remove fire items (flint and steel?)
* https://github.com/xisd/trmp_Pack.git
* craftguide
* privilegeareas: Privileges granted depending on areas -- https://github.com/minetest-mods/privilegeareas/archive/master.zip
* castle_farming: floor&wall animal hide mats, straw bales, and straw training dummy
@ -42,23 +41,18 @@ ENLIVEN is a subgame for minetest with the goals of providing immersion and less
* maptools: admin pickaxe and admin blocks&items to control building, movement, and light; also permanent fire, fake fire, and igniters
* myroofs: sloped roofs in red, green, and dark gray--compare with existing (homedecor?) roofs in ENLIVEN
https://github.com/minetest-mods/myroofs
* https://github.com/minetest-mods/BobBlocks (light poles and settable damaging traps)
* https://github.com/xisd/trmp_Pack (but only the mods from it mods matching ENLIVEN mods)
(NOT the same as [trm_pack by Wuzzy](https://forum.minetest.net/viewtopic.php?pid=113052#p113052), which has mostly stuff from weird mods or stuff already in trmp_minetest_game)
* https://github.com/minetest-mods/BobBlocks (blocks that look like they have single-color LED panel on each side, light poles, and settable damaging traps)
* The included minetest.conf recommended for your clients includes the line enable_local_map_saving = true, which will cache the world locally on their machines. You can feel free to change that according to your preference.
(sneek click to start auto-harvest tree, sneak again to cancel)
NOT same as Jeija's timber mod
### (2018-02-21)
* (installer now tries to detect 0.5.0 then install "MT_0.5.0-dev" branch of 3d armor) fix player halfway into ground when using 0.5.0 with main branch after installing 3d_armor (must use `MT_0.5.0-dev` branch)
* added worldedge mod (teleports you when you hit the edge of the map)
https://github.com/minetest-mods/worldedge
### (2018-02-19)
* added ropes
* added digilines (I just found out it is used by technic and pipeworks)
* added armor_monoid (found out it is used by 3d_armor!): an api for creating multipliers for damage types
### (2018-02-18)
* switched to FaceDeer's fork of caverealms which is integrated with mapgen v7's perlin noise and therefore with its biomes
* subterrane: fork of Caverealms, but is just an API and needs other mods to generate anything (required by FaceDeer's fork of caverealms)
* added:
* lightning
* mywalls (more wall styles; brick & stone brick walls)
# * ERROR[Main]: Singleplayer mode says following mods could not be found: 3d_armor areas mobs mobs_animal mobs_monster protector technic treasurer unified_inventory xban2
sudo echo "starting ENLIVEN installer script..."
## this space was intentionally left blank
@ -34,8 +37,8 @@ err_txt=$HOME/err-enliven.txt
# doesn't work if equal: [ $0 = *"$shell_name"* ]
# could be -bash or bash
#if [ "$0" = "-bash" ]; then
#'[[' doesn't work in debian, so:
if [ $0 == *"$shell_name"* ]; then
#'[[' doesn't work in debian
if [[ $0 == *"$shell_name"* ]]; then
REPO_PATH="$HOME/GitHub/EnlivenMinetest"
echo "You must have pasted this into terminal, so assuming REPO_PATH:"
# NOTE: a skin database is at http://minetest.fensta.bplaced.net/
@ -963,6 +994,8 @@ fi
# ./update_skins_db.sh
# (note, bell07 has the fixed bash script, but the python3 script is still bugged as of 2016-01-29, and includes a .NET assembly that seems to only work for Windows (has meta directory not found error on mono for Linux)
# PATCH FURTHER DOWN WILL REMOVE EXISTING SKINS AND ONLY ADD EnlivenMinetest skins from patches folder
# woodcutting: sneek click to start auto-harvest tree, sneak again to cancel