poikilos
5 years ago
committed by
Jacob Gustafson
4 changed files with 283 additions and 145 deletions
Binary file not shown.
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print("How to use: paste into a Blender Text Editor panel, select object, Run Script") |
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y_up = True |
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enable_minetest = True |
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import bpy |
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#from mathutils import Matrix |
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from mathutils import Vector |
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#from mathutils import Euler |
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class MessageBox(bpy.types.Operator): |
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bl_idname = "message.messagebox" |
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bl_label = "" |
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message = bpy.props.StringProperty( |
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name = "message", |
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description = "message", |
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default = '' |
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) |
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def execute(self, context): |
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self.report({'INFO'}, self.message) |
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print(self.message) |
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return {'FINISHED'} |
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def invoke(self, context, event): |
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return context.window_manager.invoke_props_dialog(self, width = 400) |
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def draw(self, context): |
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self.layout.label(self.message) |
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self.layout.label("") |
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#col = self.layout.column(align = True) |
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#col.prop(context.scene, "my_string_prop") |
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ob1 = None |
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try: |
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ob1 = obj.select_get() |
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except: |
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# < 2.8 |
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ob1 = bpy.context.scene.objects.active |
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bpy.utils.register_class(MessageBox) |
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if ob1 is None: |
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msg = "Nothing is selected." |
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# WRONG: https://stackoverflow.com/questions/7697532/how-to-show-a-message-from-a-blender-script |
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# self.report({'ERROR'}, msg) |
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
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else: |
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loc1 = ob1.location |
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#loc1 = ob1.matrix_world.translation |
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#see https://blender.stackexchange.com/questions/6139/how-to-iterate-through-all-vertices-of-an-object-that-contains-multiple-meshes |
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mesh = ob1.data |
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# print("mesh:" + str(mesh)) |
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# print("hasattr(mesh, 'vertices'):" + str(hasattr(mesh, 'vertices')))] |
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xMin = None |
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if (mesh is not None) and (not hasattr(mesh, 'vertices')): |
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print("--can't calculate collisionbox for skeleton") |
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elif mesh is not None: |
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xMin = None |
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yMin = None |
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zMin = None |
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xMax = None |
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yMax = None |
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zMax = None |
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# See https://blender.stackexchange.com/questions/6155/how-to-convert-coordinates-from-vertex-to-world-space |
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wm = ob1.matrix_world |
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newNamePrefix = "Empty.from." + ob1.name |
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i = 0 |
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for vert in mesh.vertices: |
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newName = newNamePrefix + "." + str(i) |
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# This matrix multiplication is NOT transitive. |
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try: |
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loc = wm @ vert.co |
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except TypeError: |
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loc = wm * vert.co # Blender <2.8 |
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bpy.ops.object.add(type = 'EMPTY', radius = .25, location = loc); |
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bpy.context.active_object.name = newName |
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# NOTE: add only returns {'FINISHED'} |
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# See also vert.co.x (and y and z) |
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# add_named doesn't work this way--how is unknown: |
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# bpy.ops.object.add_named(name = "Empty" + ob1.name, type = 'EMPTY', radius = .25, location = loc) |
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i += 1 |
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# bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
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# Unregistering before user clicks the MessageBox will crash Blender! |
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# bpy.utils.unregister_class(MessageBox) |
@ -0,0 +1,192 @@ |
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print("How to use: paste into a Blender Text Editor panel, select object, Run Script") |
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y_up = True |
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enable_minetest = False |
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import bpy |
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#from mathutils import Matrix |
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from mathutils import Vector |
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#from mathutils import Euler |
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ob1 = None |
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try: |
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ob1 = obj.select_get() |
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except: |
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# < 2.8 |
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ob1 = bpy.context.scene.objects.active |
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class MessageBox(bpy.types.Operator): |
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bl_idname = "message.messagebox" |
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bl_label = "" |
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message = bpy.props.StringProperty( |
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name = "message", |
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description = "message", |
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default = '' |
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) |
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def execute(self, context): |
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self.report({'INFO'}, self.message) |
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print(self.message) |
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return {'FINISHED'} |
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def invoke(self, context, event): |
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return context.window_manager.invoke_props_dialog(self, width = 400) |
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def draw(self, context): |
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self.layout.label(self.message) |
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self.layout.label("") |
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#col = self.layout.column(align = True) |
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#col.prop(context.scene, "my_string_prop") |
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bpy.utils.register_class(MessageBox) |
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msgSuffix = "" |
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mesh = None |
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if ob1 is not None: |
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mesh = ob1.data |
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if ob1 is None: |
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msg = "Nothing is selected." |
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
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if (mesh is not None) and (not hasattr(mesh, 'vertices')): |
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msg = "Collision box for armatures cannot be calculated." |
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
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else: |
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#print(str(thisO)) |
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#extents1 = ob1.dimensions.copy() |
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#if (extents1.x == 0.0) and (extents1.y == 0.0) and (extents1.z == 0.0) and (ob1.scale.x > 0.0): |
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#extents1.x = extents1.x / 10.0 |
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#extents1.y = extents1.y / 10.0 |
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#extents1.z = extents1.z / 10.0 |
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obj1Loc = ob1.location |
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#obj1Loc = ob1.matrix_world.translation |
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#print(str(extents1)) |
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#see https://blender.stackexchange.com/questions/8459/get-blender-x-y-z-and-bounding-box-with-script |
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#bbox_corners = [ob1.matrix_world * Vector(corner) for corner in ob1.bound_box] |
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#use ground as bottom |
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#if zMin < 0.0: |
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# yMax -= yMin |
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# yMin = 0.0 |
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#print( |
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# " collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax) |
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#) |
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#see https://blender.stackexchange.com/questions/6139/how-to-iterate-through-all-vertices-of-an-object-that-contains-multiple-meshes |
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#print("mesh:" + str(mesh)) |
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#print("hasattr(mesh, 'vertices'):" + str(hasattr(mesh, 'vertices')))] |
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xMin = None |
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if mesh is not None: |
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xMin = None |
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yMin = None |
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zMin = None |
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xMax = None |
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yMax = None |
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zMax = None |
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wm = ob1.matrix_world |
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for vert in mesh.vertices: |
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# This matrix multiplication is NOT transitive. |
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try: |
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loc = wm @ vert.co |
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except TypeError: |
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loc = wm * vert.co # Blender <2.8 |
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# switch y and z for Minetest (y-up) |
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if (xMin is None) or (loc.x < xMin): |
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xMin = loc.x |
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if (xMax is None) or (loc.x > xMax): |
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xMax = loc.x |
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if (yMin is None) or (loc.y < yMin): |
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yMin = loc.y |
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if (yMax is None) or (loc.y > yMax): |
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yMax = loc.y |
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if (zMin is None) or (loc.z < zMin): |
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zMin = loc.z |
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if (zMax is None) or (loc.z > zMax): |
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zMax = loc.z |
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# print(str(extents1)) |
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# print("--by vertices (raw):") |
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# print( |
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# " collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax) |
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#) |
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# use ob1.matrix_world instead of incrementing location. |
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# xMax += ob1.location.x |
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# xMin += ob1.location.x |
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# yMax += ob1.location.y |
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# yMin += ob1.location.y |
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# zMax += ob1.location.z |
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# zMin += ob1.location.z |
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# print("--by vertices:") |
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newNamePrefix = "Empty.EDGE." + ob1.name |
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i = 0 |
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wm = ob1.matrix_world |
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for vert in mesh.vertices: |
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newName = newNamePrefix + "." + str(i) |
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try: |
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loc = mat @ vert.co # NOT transitive |
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except TypeError: |
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loc = mat * vert.co # Blender <2.8 |
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isFar = True |
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if loc.x == xMax or loc.y == yMax or loc.z == zMax: |
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isFar = True |
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elif loc.x == xMin or loc.y == yMin or loc.z == zMin: |
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isFar = True |
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if isFar: |
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# result = bpy.ops.object.add(type = 'EMPTY', radius = .25, location = loc); |
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# NOTE: result is merely {'FINISHED'} |
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# print("{:.2f}, {:.2f}, {:.2f}".format(loc.x, loc.y, loc.z)) |
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# bpy.ops.object.add_named(name = newName, type = 'EMPTY', radius = .25, location = loc) |
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i += 1 |
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else: |
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extents1 = ob1.scale.copy() |
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# Object is an empty, so scale up for Minetest |
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extents1.x = extents1.x * 2.0 |
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extents1.y = extents1.y * 2.0 |
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extents1.z = extents1.z * 2.0 |
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xMin = obj1Loc.x - extents1.x / 2.0 |
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xMax = obj1Loc.x + extents1.x / 2.0 |
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yMin = obj1Loc.y - extents1.y / 2.0 |
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yMax = obj1Loc.y + extents1.y / 2.0 |
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zMin = obj1Loc.z - extents1.z / 2.0 |
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zMax = obj1Loc.z + extents1.z / 2.0 |
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msgSuffix = " (using Empty object's scale)" |
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# print("--using empty object:") |
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#switch y and z for Minetest (y-up): |
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if enable_minetest: |
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xMin /= 10.0 |
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xMax /= 10.0 |
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yMin /= 10.0 |
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yMax /= 10.0 |
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zMin /= 10.0 |
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zMax /= 10.0 |
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msg = 'Size is not available. Make sure you have a mesh object selected.' |
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if xMin is not None: |
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if y_up: |
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tmp = yMin |
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yMin = zMin |
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zMin = tmp |
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tmp = yMax |
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yMax = zMax |
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zMax = tmp |
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msg = " collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax) |
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msg += msgSuffix |
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if enable_minetest: |
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msg += " #*10" |
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print(msg) |
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
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# Unregistering before user clicks the MessageBox will crash Blender! |
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# bpy.utils.unregister_class(MessageBox) |
@ -1,145 +0,0 @@ |
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print("How to use: paste into a Blender Text Editor panel, select object, Run Script") |
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y_up = True |
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enable_minetest = True |
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import bpy |
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#from mathutils import Matrix |
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from mathutils import Vector |
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#from mathutils import Euler |
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ob1 = None |
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try: |
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ob1 = obj.select_get() |
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except: |
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# < 2.8 |
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ob1 = bpy.context.scene.objects.active |
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class MessageBox(bpy.types.Operator): |
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bl_idname = "message.messagebox" |
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bl_label = "" |
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message = bpy.props.StringProperty( |
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name = "message", |
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description = "message", |
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default = '' |
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) |
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def execute(self, context): |
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self.report({'INFO'}, self.message) |
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print(self.message) |
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return {'FINISHED'} |
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def invoke(self, context, event): |
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return context.window_manager.invoke_props_dialog(self, width = 400) |
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def draw(self, context): |
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self.layout.label(self.message) |
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self.layout.label("") |
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#col = self.layout.column(align = True) |
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#col.prop(context.scene, "my_string_prop") |
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bpy.utils.register_class(MessageBox) |
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#print(str(thisO)) |
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#extents1 = ob1.dimensions.copy() |
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#if (extents1.x == 0.0) and (extents1.y == 0.0) and (extents1.z == 0.0) and (ob1.scale.x > 0.0): |
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#extents1.x = extents1.x / 10.0 |
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#extents1.y = extents1.y / 10.0 |
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#extents1.z = extents1.z / 10.0 |
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loc1 = ob1.location |
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#loc1 = ob1.matrix_world.translation |
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#print(str(extents1)) |
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#see https://blender.stackexchange.com/questions/8459/get-blender-x-y-z-and-bounding-box-with-script |
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#bbox_corners = [ob1.matrix_world * Vector(corner) for corner in ob1.bound_box] |
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#use ground as bottom |
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#if zMin < 0.0: |
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# yMax -= yMin |
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# yMin = 0.0 |
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#print( |
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# " collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax) |
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#) |
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#see https://blender.stackexchange.com/questions/6139/how-to-iterate-through-all-vertices-of-an-object-that-contains-multiple-meshes |
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mesh = ob1.data |
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#print("mesh:" + str(mesh)) |
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#print("hasattr(mesh, 'vertices'):" + str(hasattr(mesh, 'vertices')))] |
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xMin = None |
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if (mesh is not None) and (not hasattr(mesh, 'vertices')): |
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print("--can't calculate collisionbox for skeleton") |
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elif mesh is not None: |
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xMin = None |
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yMin = None |
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zMin = None |
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xMax = None |
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yMax = None |
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zMax = None |
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for vert in mesh.vertices: |
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# switch y and z for Minetest (y-up) |
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if (xMin is None) or (vert.co.x < xMin): |
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xMin = vert.co.x |
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if (xMax is None) or (vert.co.x > xMax): |
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xMax = vert.co.x |
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if (yMin is None) or (vert.co.y < yMin): |
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yMin = vert.co.y |
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if (yMax is None) or (vert.co.y > yMax): |
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yMax = vert.co.y |
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if (zMin is None) or (vert.co.z < zMin): |
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zMin = vert.co.z |
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if (zMax is None) or (vert.co.z > zMax): |
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zMax = vert.co.z |
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#print(str(extents1)) |
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#print("--by vertices (raw):") |
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#print( |
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# " collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax) |
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#) |
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xMax += ob1.location.x |
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xMin += ob1.location.x |
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yMax += ob1.location.y |
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yMin += ob1.location.y |
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zMax += ob1.location.z |
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zMin += ob1.location.z |
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print("--by vertices:") |
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else: |
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extents1 = ob1.scale.copy() |
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# Object is an empty, so scale up for Minetest |
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extents1.x = extents1.x * 2.0 |
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extents1.y = extents1.y * 2.0 |
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extents1.z = extents1.z * 2.0 |
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xMin = loc1.x - extents1.x / 2.0 |
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xMax = loc1.x + extents1.x / 2.0 |
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yMin = loc1.y - extents1.y / 2.0 |
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yMax = loc1.y + extents1.y / 2.0 |
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zMin = loc1.z - extents1.z / 2.0 |
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zMax = loc1.z + extents1.z / 2.0 |
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print("--using empty object:") |
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#switch y and z for Minetest (y-up): |
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if enable_minetest: |
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xMin /= 10.0 |
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xMax /= 10.0 |
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yMin /= 10.0 |
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yMax /= 10.0 |
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zMin /= 10.0 |
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zMax /= 10.0 |
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msg = 'Size is not available. Make sure you have a mesh object selected.' |
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if xMin is not None: |
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if y_up: |
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tmp = yMin |
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yMin = zMin |
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zMin = tmp |
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tmp = yMax |
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yMax = zMax |
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zMax = tmp |
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msg = " collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax) |
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# print(msg) |
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|
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
|
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|
|
||||
bpy.utils.unregister_class(MessageBox) |
|
Loading…
Reference in new issue