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fix shebang in versionize, add research notes

master
poikilos 5 years ago
committed by Jacob Gustafson
parent
commit
e7fb9825cb
  1. 74
      README.md
  2. 5
      prepatch.sh
  3. 2
      webapp/versionize.sh

74
README.md

@ -268,6 +268,80 @@ Qt5Widgets.dll
## Developer Notes
### Not tried yet
- [ ] icomoon.io: (generates a font using symbols you choose) has
symbols for websites and applications (more consistent and bold than
many in the noun project).
- [ ] LineAwesome: outline version of FontAwesome's symbols
- [ ] ForkAwesome: infinitely scalable vector graphics; 744 icons
- [ ] github.com/RyanZim/EJS-Lint: add it to a quality script
- [ ] How to save form data to MongoDB with Node.js [UPDATED]
<https://youtube.com/watch?v=rOfT83_eKWk>
- [ ] getbootstrap.com/docs/4.3/components/badge/
- [ ] Review octacian's [Per-player
Gamemodes](https://github.com/octacian/gamemode) and see if still
relevant.
- [ ] Link to database(s) directly:
<https://itnext.io/express-knex-objection-painless-api-with-db-74512c484f0c>
- handles PostgreSQL/MySQL/SQLite/others
- [ ] Fix attribution for Fireball:
Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
(CC BY-SA 3.0) according to
https://github.com/minetest/minetest/blob/stable-0.3/README.txt
- Found
[here](https://github.com/minetest/minetest/blob/stable-0.3/data/fireball.png)
thanks to [PilzAdam](https://github.com/PilzAdam/mobs/issues/11)
- [ ] [MERN stack A to Z: Part 1](https://blog.logrocket.com/mern-stack-a-to-z-part-1/)
- [ ] Strapi: open-source headless Node.js CMS
- [ ] augmented-ui: "Futuristic, cyberpunk-inspired UI shaping for any
element; Add the "augmented-ui" attribute to equip the augs"
- [ ] optimize or improve decoblocks
- Is it the same as the one from decoblocks game? See:
<https://minetest.org/forum/viewtopic.php?f=15&t=6420&sid=21c1c7e61a1b4e61661ceaae3b41519a>
- [ ] recommend fork of misfit model 3d to modders, if it works
- <https://github.com/zturtleman/mm3d/issues?q=is%3Aopen+is%3Aissue>
- Blender 2.8 replaces 2.79 on Fedora 30 now, so export plugins for
Blender to b3d do not work yet
- [ ] See if Joric's is easier to port or already ported.
- [ ] Unblock launcher automatically during install
- <https://stackoverflow.com/questions/6374673/unblock-file-from-within-net-4-c-sharp>
- [ ] make new non-magical items based on traxie21 potions if that is
a good start.
- [ ] Review the state of
[More-creeps-and-weirdoes-blender-models](https://github.com/poikilos/More-creeps-and-weirdoes-blender-models)
and see if any more work is necessary
- [ ] Work on X import plugin. See
Blender API [Best
Practice](https://docs.blender.org/api/current/info_best_practice.html)
- [ ] Read <https://oldcoder.org/general/artwork/watercodia.html>
- [ ] Review armor settings and ensure they don't interfere with
[Kinetic Combat](https://wiki.minetest.org/main/ideas/kinetic_combat.html) plans.
- <https://github.com/stujones11/minetest-3d_armor/blob/master/settingtypes.txt>
- [[Modpack] 3D Armor [0.4.8] [minetest-3d_armor]](https://forum.minetest.org/viewtopic.php?t=4654)
- [ ] Review MineClone2's ["Missing features in
Minetest..."](https://repo.or.cz/MineClone/MineClone2.git/blob_plain/HEAD:/MISSING_ENGINE_FEATURES.md)
- See which were implemented in MineClone2 and how.
- [ ] Review user-submitted mob textures at [Post your - Textures for
Mobs](https://forum.minetest.org/viewtopic.php?f=4&t=10623) and use
any that are better.
- [ ] Review textures packs and consider using one instead of default,
or including one or more, or adding interface to add more
automatically.
- [PixelPerfection - By XSSheep](https://forum.minetest.org/viewtopic.php?t=14289)
- [[16x] PixelBOX Reloaded](https://forum.minetest.org/viewtopic.php?t=14132)
- Only on .net site: [[16x] VILJA PIX 2.0 (modified by Jozet)](https://forum.minetest.net/viewtopic.php?t=19881)
- [mini8x](https://forum.minetest.org/viewtopic.php?t=14633)
- Only on .net site: [[16px] Isabella II - Minetest Community Edition](https://forum.minetest.net/viewtopic.php?t=21523)
- [ ] Review free part of LinkedIn "The Composite Pattern" course:
<https://www.linkedin.com/learning/node-js-design-patterns/the-composite-pattern>
- [ ] Try Jordach's [[Game] Big Freaking Dig
[0.5]](https://forum.minetest.org/viewtopic.php?f=15&t=9036) on Final
Minetest.
- [ ] (only on .net site) Review issues regarding
[damage_per_second](https://forum.minetest.net/viewtopic.php?f=6&t=18369)
- [ ] Review notes from "Node.js Design Patterns" course:
~/ownCloud/Student/LinkedIn/Node.js-DesignPatterns/notes.md
### minetest.org build speeds
* Intel i7-4770K
* libraries ~3m

5
prepatch.sh

@ -1,6 +1,11 @@
#!/bin/bash
me=`basename "$0"`
# Create a "fake branch" (base and patch, only containing files
# selected, and automatically-gathered readme files if named as
# expected)
# --install Install the specified patch.
customDie() {
echo
if [ -z "$1" ]; then

2
webapp/versionize.sh

@ -1,4 +1,4 @@
#!/usr/bin/bash
#!/bin/bash
echo
echo "Collecting version..."
if [ -z "$original_src_path" ]; then

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