diff --git a/README.md b/README.md index c6ded4a..2f95233 100644 --- a/README.md +++ b/README.md @@ -268,6 +268,80 @@ Qt5Widgets.dll ## Developer Notes +### Not tried yet +- [ ] icomoon.io: (generates a font using symbols you choose) has + symbols for websites and applications (more consistent and bold than + many in the noun project). +- [ ] LineAwesome: outline version of FontAwesome's symbols +- [ ] ForkAwesome: infinitely scalable vector graphics; 744 icons +- [ ] github.com/RyanZim/EJS-Lint: add it to a quality script +- [ ] How to save form data to MongoDB with Node.js [UPDATED] + +- [ ] getbootstrap.com/docs/4.3/components/badge/ +- [ ] Review octacian's [Per-player + Gamemodes](https://github.com/octacian/gamemode) and see if still + relevant. +- [ ] Link to database(s) directly: + + - handles PostgreSQL/MySQL/SQLite/others +- [ ] Fix attribution for Fireball: + Copyright (c) 2010-2011 Perttu Ahola + (CC BY-SA 3.0) according to + https://github.com/minetest/minetest/blob/stable-0.3/README.txt + - Found + [here](https://github.com/minetest/minetest/blob/stable-0.3/data/fireball.png) + thanks to [PilzAdam](https://github.com/PilzAdam/mobs/issues/11) +- [ ] [MERN stack A to Z: Part 1](https://blog.logrocket.com/mern-stack-a-to-z-part-1/) +- [ ] Strapi: open-source headless Node.js CMS +- [ ] augmented-ui: "Futuristic, cyberpunk-inspired UI shaping for any + element; Add the "augmented-ui" attribute to equip the augs" +- [ ] optimize or improve decoblocks + - Is it the same as the one from decoblocks game? See: + +- [ ] recommend fork of misfit model 3d to modders, if it works + - + - Blender 2.8 replaces 2.79 on Fedora 30 now, so export plugins for + Blender to b3d do not work yet + - [ ] See if Joric's is easier to port or already ported. +- [ ] Unblock launcher automatically during install + - +- [ ] make new non-magical items based on traxie21 potions if that is + a good start. +- [ ] Review the state of + [More-creeps-and-weirdoes-blender-models](https://github.com/poikilos/More-creeps-and-weirdoes-blender-models) + and see if any more work is necessary +- [ ] Work on X import plugin. See + Blender API [Best + Practice](https://docs.blender.org/api/current/info_best_practice.html) +- [ ] Read +- [ ] Review armor settings and ensure they don't interfere with + [Kinetic Combat](https://wiki.minetest.org/main/ideas/kinetic_combat.html) plans. + - + - [[Modpack] 3D Armor [0.4.8] [minetest-3d_armor]](https://forum.minetest.org/viewtopic.php?t=4654) +- [ ] Review MineClone2's ["Missing features in + Minetest..."](https://repo.or.cz/MineClone/MineClone2.git/blob_plain/HEAD:/MISSING_ENGINE_FEATURES.md) + - See which were implemented in MineClone2 and how. +- [ ] Review user-submitted mob textures at [Post your - Textures for + Mobs](https://forum.minetest.org/viewtopic.php?f=4&t=10623) and use + any that are better. +- [ ] Review textures packs and consider using one instead of default, + or including one or more, or adding interface to add more + automatically. + - [PixelPerfection - By XSSheep](https://forum.minetest.org/viewtopic.php?t=14289) + - [[16x] PixelBOX Reloaded](https://forum.minetest.org/viewtopic.php?t=14132) + - Only on .net site: [[16x] VILJA PIX 2.0 (modified by Jozet)](https://forum.minetest.net/viewtopic.php?t=19881) + - [mini8x](https://forum.minetest.org/viewtopic.php?t=14633) + - Only on .net site: [[16px] Isabella II - Minetest Community Edition](https://forum.minetest.net/viewtopic.php?t=21523) +- [ ] Review free part of LinkedIn "The Composite Pattern" course: + +- [ ] Try Jordach's [[Game] Big Freaking Dig + [0.5]](https://forum.minetest.org/viewtopic.php?f=15&t=9036) on Final + Minetest. +- [ ] (only on .net site) Review issues regarding + [damage_per_second](https://forum.minetest.net/viewtopic.php?f=6&t=18369) +- [ ] Review notes from "Node.js Design Patterns" course: + ~/ownCloud/Student/LinkedIn/Node.js-DesignPatterns/notes.md + ### minetest.org build speeds * Intel i7-4770K * libraries ~3m diff --git a/prepatch.sh b/prepatch.sh index 564f8f1..165d751 100755 --- a/prepatch.sh +++ b/prepatch.sh @@ -1,6 +1,11 @@ #!/bin/bash me=`basename "$0"` +# Create a "fake branch" (base and patch, only containing files +# selected, and automatically-gathered readme files if named as +# expected) +# --install Install the specified patch. + customDie() { echo if [ -z "$1" ]; then diff --git a/webapp/versionize.sh b/webapp/versionize.sh index 59d04a8..d9d7ff3 100755 --- a/webapp/versionize.sh +++ b/webapp/versionize.sh @@ -1,4 +1,4 @@ -#!/usr/bin/bash +#!/bin/bash echo echo "Collecting version..." if [ -z "$original_src_path" ]; then