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@ -344,7 +344,7 @@ class MTChunks: |
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self.world_name = "FCAGameAWorld" |
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self.os_name="linux" |
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self.refresh_map_seconds = 1 #does one chunk at a time so as not to interrupt player updates too often |
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self.refresh_players_seconds = 29 |
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self.refresh_players_seconds = 1 |
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self.chunk_yaml_name_opener_string = "chunk_" |
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self.chunk_yaml_name_dotext_string = ".yml" |
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@ -601,7 +601,16 @@ class MTChunks: |
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#print ("generating x = " + str(x_min) + " to " + str(x_max) + " , z = " + str(z_min) + " to " + str(z_max)) |
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cmd_suffix = "" |
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cmd_suffix = " > \""+genresult_path+"\"" |
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output_type_string = "minetestmapper-numpy" |
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cmd_string = self.python_exe_path + " \""+self.mtmn_path + "\" --region " + str(x_min) + " " + str(x_max) + " " + str(z_min) + " " + str(z_max) + " --maxheight "+str(self.maxheight)+" --minheight "+str(self.minheight)+" --pixelspernode "+str(self.pixelspernode)+" \""+self.world_path+"\" \""+tmp_png_path+"\"" + cmd_suffix |
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if self.os_name!="windows": #since windows client doesn't normally have minetest-mapper |
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#since minetestmapper-numpy has trouble with leveldb: |
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#such as minetest-mapper --input "/home/owner/.minetest/worlds/FCAGameAWorld" |
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#where geometry option is like --geometry x:y+w+h |
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output_type_string = "minetest-mapper" |
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#NOTE: minetest-mapper is part of the minetest-data package, which can be installed alongside the git version of minetestserver |
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cmd_string = "minetest-mapper --input \""+self.world_path+"\" --draworigin --geometry "+str(x_min)+":"+str(z_min)+"+"+str(int(x_max)-int(x_min))+"+"+str(int(z_max)-int(z_min))+" --output \""+tmp_png_path+"\"" |
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dest_png_path = self.get_chunk_image_path(chunk_luid) |
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#is_empty_chunk = is_chunk_yaml_marked(chunk_luid) and is_chunk_yaml_marked_empty(chunk_luid) |
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print ("Running generator for: "+str((x,z))) |
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