@ -1,16 +0,0 @@ |
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# Mock TNT |
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Mod for Minetest |
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## Usage |
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* Place in mods folder such as in your subgame |
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* "Unknown Explosive" (mock_tnt:mock_tnt) can coexist with TNT if TNT is enabled, but gunpowder and mock_tnt work even if enable_tnt is false. |
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## Differences from regular TNT |
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* Does not harm any block or entity |
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## Known Issues |
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* when TNT is enabled, there is no crafting recipe for mock_tnt |
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* also ignite gunpowder with "default:torch", "fire:permanent_flame" (minetest_game only ignites via "fire:basic_flame", "default:lava_source", "default:lava_flowing") -- for some reason torch works already but permanent_flame does not |
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* Make gunpowder ignite via "building_blocks:Fireplace" |
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* Make TNT ignite via neighbors "throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_red" |
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* Make "fire:flint_and_steel" item ignite TNT and gunpowder |
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@ -1,2 +0,0 @@ |
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default |
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playereffects? |
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Before Width: | Height: | Size: 893 B |
Before Width: | Height: | Size: 348 B |
Before Width: | Height: | Size: 854 B |
Before Width: | Height: | Size: 292 B |
Before Width: | Height: | Size: 193 B |
Before Width: | Height: | Size: 254 B |
@ -1,654 +0,0 @@ |
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-- nondestructive replacement for tnt |
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-- uses some code from minetest\games\default\mods\tnt\init.lua |
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mock_tnt = {} |
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-- Default to enabled when in singleplayer |
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local enable_tnt = minetest.setting_getbool("enable_tnt") |
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if enable_tnt == nil then |
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enable_tnt = minetest.is_singleplayer() |
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end |
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local loss_prob = {} |
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loss_prob["default:cobble"] = 3 |
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loss_prob["default:dirt"] = 4 |
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local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) |
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-- Fill a list with data for content IDs, after all nodes are registered |
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local cid_data = {} |
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minetest.after(0, function() |
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for name, def in pairs(minetest.registered_nodes) do |
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cid_data[minetest.get_content_id(name)] = { |
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name = name, |
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drops = def.drops, |
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flammable = def.groups.flammable, |
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on_blast = def.on_blast, |
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} |
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end |
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end) |
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local function notify(name, retcode) |
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if(retcode == false) then |
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minetest.chat_send_player(name, "You did not suffer any ill effects.") |
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-- else |
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-- NOTE: tostring(retcode) is just a number, and debuff countdowns are automatically shown on right anyway |
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-- minetest.chat_send_player(name, "You temporarily suffer from "..tostring(retcode)) |
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end |
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end |
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if (minetest.global_exists("playereffects")) then |
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/playereffects.lua") |
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end |
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local function apply_flashbang_debuffs(player) |
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if (minetest.global_exists("playereffects")) then |
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-- see also /usr/local/share/minetest/games/ENLIVEN/mods/playereffects/examples.lua |
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local ret = playereffects.apply_effect_type("blind", 10, player) |
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notify(player:get_player_name(), ret) |
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local ret = playereffects.apply_effect_type("low_speed", 12, player) |
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notify(player:get_player_name(), ret) |
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end |
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end |
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local function rand_pos(center, pos, radius) |
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local def |
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local reg_nodes = minetest.registered_nodes |
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local i = 0 |
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repeat |
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-- Give up and use the center if this takes too long |
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if i > 4 then |
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pos.x, pos.z = center.x, center.z |
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break |
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end |
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pos.x = center.x + math.random(-radius, radius) |
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pos.z = center.z + math.random(-radius, radius) |
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def = reg_nodes[minetest.get_node(pos).name] |
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i = i + 1 |
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until def and not def.walkable |
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end |
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local function eject_drops(drops, pos, radius) |
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local drop_pos = vector.new(pos) |
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for _, item in pairs(drops) do |
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local count = math.min(item:get_count(), item:get_stack_max()) |
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while count > 0 do |
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local take = math.max(1,math.min(radius * radius, |
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count, |
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item:get_stack_max())) |
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rand_pos(pos, drop_pos, radius) |
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local dropitem = ItemStack(item) |
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dropitem:set_count(take) |
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local obj = minetest.add_item(drop_pos, dropitem) |
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if obj then |
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obj:get_luaentity().collect = true |
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obj:setacceleration({x = 0, y = -10, z = 0}) |
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obj:setvelocity({x = math.random(-3, 3), |
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y = math.random(0, 10), |
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z = math.random(-3, 3)}) |
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end |
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count = count - take |
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end |
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end |
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end |
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local function add_drop(drops, item) |
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item = ItemStack(item) |
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local name = item:get_name() |
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if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then |
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return |
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end |
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local drop = drops[name] |
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if drop == nil then |
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drops[name] = item |
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else |
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drop:set_count(drop:get_count() + item:get_count()) |
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end |
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end |
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local function calc_velocity(pos1, pos2, old_vel, power) |
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-- Avoid errors caused by a vector of zero length |
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||||
if vector.equals(pos1, pos2) then |
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return old_vel |
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||||
end |
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local vel = vector.direction(pos1, pos2) |
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vel = vector.normalize(vel) |
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vel = vector.multiply(vel, power) |
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-- Divide by distance |
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local dist = vector.distance(pos1, pos2) |
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dist = math.max(dist, 1) |
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vel = vector.divide(vel, dist) |
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-- Add old velocity |
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vel = vector.add(vel, old_vel) |
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-- randomize it a bit |
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vel = vector.add(vel, { |
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x = math.random() - 0.5, |
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y = math.random() - 0.5, |
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z = math.random() - 0.5, |
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}) |
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-- Limit to terminal velocity |
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||||
dist = vector.length(vel) |
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||||
if dist > 250 then |
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||||
vel = vector.divide(vel, dist / 250) |
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||||
end |
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return vel |
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end |
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local function entity_physics(pos, radius, drops) |
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||||
local objs = minetest.get_objects_inside_radius(pos, radius) |
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||||
for _, obj in pairs(objs) do |
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local obj_pos = obj:getpos() |
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local dist = math.max(1, vector.distance(pos, obj_pos)) |
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local damage = (4 / dist) * radius |
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if obj:is_player() then |
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-- currently the engine has no method to set |
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||||
-- player velocity. See #2960 |
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||||
-- instead, we knock the player back 1.0 node, and slightly upwards |
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local dir = vector.normalize(vector.subtract(obj_pos, pos)) |
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||||
local moveoff = vector.multiply(dir, dist + 1.0) |
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local newpos = vector.add(pos, moveoff) |
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newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) |
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obj:setpos(newpos) |
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obj:set_hp(obj:get_hp() - damage) |
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else |
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local do_damage = true |
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local do_knockback = true |
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local entity_drops = {} |
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local luaobj = obj:get_luaentity() |
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local objdef = minetest.registered_entities[luaobj.name] |
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if objdef and objdef.on_blast then |
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do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) |
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end |
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if do_knockback then |
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local obj_vel = obj:getvelocity() |
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obj:setvelocity(calc_velocity(pos, obj_pos, |
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obj_vel, radius * 10)) |
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end |
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if do_damage then |
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if not obj:get_armor_groups().immortal then |
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obj:punch(obj, 1.0, { |
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full_punch_interval = 1.0, |
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damage_groups = {fleshy = damage}, |
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}, nil) |
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end |
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end |
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for _, item in pairs(entity_drops) do |
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add_drop(drops, item) |
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end |
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end |
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end |
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end |
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local function add_effects(pos, radius, drops) |
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minetest.add_particle({ |
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pos = pos, |
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velocity = vector.new(), |
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acceleration = vector.new(), |
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expirationtime = 0.4, |
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size = radius * 10, |
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collisiondetection = false, |
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vertical = false, |
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texture = "mock_tnt_boom.png", |
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}) |
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minetest.add_particlespawner({ |
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amount = 64, |
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time = 0.5, |
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minpos = vector.subtract(pos, radius / 2), |
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maxpos = vector.add(pos, radius / 2), |
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minvel = {x = -10, y = -10, z = -10}, |
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maxvel = {x = 10, y = 10, z = 10}, |
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minacc = vector.new(), |
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maxacc = vector.new(), |
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minexptime = 1, |
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maxexptime = 2.5, |
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minsize = radius * 3, |
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maxsize = radius * 5, |
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texture = "mock_tnt_smoke.png", |
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}) |
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-- we just dropped some items. Look at the items entities and pick |
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-- one of them to use as texture |
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local texture = "mock_tnt_blast.png" --fallback texture |
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if drops ~= nil then |
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local most = 0 |
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for name, stack in pairs(drops) do |
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local count = stack:get_count() |
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if count > most then |
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most = count |
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local def = minetest.registered_nodes[name] |
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if def and def.tiles and def.tiles[1] then |
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texture = def.tiles[1] |
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end |
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end |
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end |
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end |
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minetest.add_particlespawner({ |
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amount = 64, |
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time = 0.1, |
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minpos = vector.subtract(pos, radius / 2), |
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maxpos = vector.add(pos, radius / 2), |
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minvel = {x = -3, y = 0, z = -3}, |
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maxvel = {x = 3, y = 5, z = 3}, |
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minacc = {x = 0, y = -10, z = 0}, |
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maxacc = {x = 0, y = -10, z = 0}, |
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minexptime = 0.8, |
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maxexptime = 2.0, |
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minsize = radius * 0.66, |
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maxsize = radius * 2, |
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texture = texture, |
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collisiondetection = true, |
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}) |
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end |
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function mock_tnt.burn(pos, nodename) |
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local name = nodename or minetest.get_node(pos).name |
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local group = minetest.get_item_group(name, "mock_tnt") |
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if group > 0 then |
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minetest.sound_play("tnt_ignite", {pos = pos}) |
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minetest.set_node(pos, {name = name .. "_burning"}) |
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minetest.get_node_timer(pos):start(1) |
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elseif name == "tnt:gunpowder" then |
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||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
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||||
end |
|
||||
end |
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||||
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||||
local function UNUSED_mock_tnt_explode(pos, radius, ignore_protection, ignore_on_blast) |
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||||
-- NOTE: register_tnt def param and register_tnt itself leave ignore_protection undefined |
|
||||
-- which translates to false below. |
|
||||
pos = vector.round(pos) |
|
||||
-- scan for adjacent TNT nodes first, and enlarge the explosion |
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||||
local vm1 = VoxelManip() |
|
||||
local p1 = vector.subtract(pos, 2) |
|
||||
local p2 = vector.add(pos, 2) |
|
||||
local minp, maxp = vm1:read_from_map(p1, p2) |
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) |
|
||||
local data = vm1:get_data() |
|
||||
local count = 0 |
|
||||
local c_tnt = minetest.get_content_id("mock_tnt:mock_tnt") |
|
||||
local c_tnt_burning = minetest.get_content_id("mock_tnt:mock_tnt_burning") |
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||||
local c_tnt_boom = minetest.get_content_id("mock_tnt:boom") |
|
||||
local c_air = minetest.get_content_id("air") |
|
||||
|
|
||||
for z = pos.z - 2, pos.z + 2 do |
|
||||
for y = pos.y - 2, pos.y + 2 do |
|
||||
local vi = a:index(pos.x - 2, y, z) |
|
||||
for x = pos.x - 2, pos.x + 2 do |
|
||||
local cid = data[vi] |
|
||||
if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then |
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||||
count = count + 1 |
|
||||
data[vi] = c_air |
|
||||
end |
|
||||
vi = vi + 1 |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
vm1:set_data(data) |
|
||||
vm1:write_to_map() |
|
||||
|
|
||||
-- recalculate new radius |
|
||||
radius = math.floor(radius * math.pow(count, 1/3)) |
|
||||
|
|
||||
-- perform the explosion |
|
||||
local vm = VoxelManip() |
|
||||
local pr = PseudoRandom(os.time()) |
|
||||
p1 = vector.subtract(pos, radius) |
|
||||
p2 = vector.add(pos, radius) |
|
||||
minp, maxp = vm:read_from_map(p1, p2) |
|
||||
a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) |
|
||||
data = vm:get_data() |
|
||||
|
|
||||
local drops = {} |
|
||||
local on_blast_queue = {} |
|
||||
|
|
||||
local c_fire = minetest.get_content_id("fire:basic_flame") |
|
||||
-- for z = -radius, radius do |
|
||||
-- for y = -radius, radius do |
|
||||
-- local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) |
|
||||
-- for x = -radius, radius do |
|
||||
-- local r = vector.length(vector.new(x, y, z)) |
|
||||
-- if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then |
|
||||
-- local cid = data[vi] |
|
||||
-- local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} |
|
||||
-- if cid ~= c_air then |
|
||||
-- data[vi] = destroy(drops, p, cid, c_air, c_fire, |
|
||||
-- on_blast_queue, ignore_protection, |
|
||||
-- ignore_on_blast) |
|
||||
-- end |
|
||||
-- end |
|
||||
-- vi = vi + 1 |
|
||||
-- end |
|
||||
-- end |
|
||||
-- end |
|
||||
|
|
||||
-- vm:set_data(data) |
|
||||
-- vm:write_to_map() |
|
||||
-- vm:update_map() |
|
||||
-- vm:update_liquids() |
|
||||
|
|
||||
-- call check_single_for_falling for everything within 1.5x blast radius |
|
||||
for y = -radius * 1.5, radius * 1.5 do |
|
||||
for z = -radius * 1.5, radius * 1.5 do |
|
||||
for x = -radius * 1.5, radius * 1.5 do |
|
||||
local rad = {x = x, y = y, z = z} |
|
||||
local s = vector.add(pos, rad) |
|
||||
local r = vector.length(rad) |
|
||||
if r / radius < 1.4 then |
|
||||
minetest.check_single_for_falling(s) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
for _, queued_data in pairs(on_blast_queue) do |
|
||||
local dist = math.max(1, vector.distance(queued_data.pos, pos)) |
|
||||
local intensity = (radius * radius) / (dist * dist) |
|
||||
local node_drops = queued_data.on_blast(queued_data.pos, intensity) |
|
||||
if node_drops then |
|
||||
for _, item in pairs(node_drops) do |
|
||||
add_drop(drops, item) |
|
||||
end |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
return drops, radius |
|
||||
end |
|
||||
|
|
||||
|
|
||||
function mock_tnt.boom(pos, def) |
|
||||
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) |
|
||||
minetest.set_node(pos, {name = "mock_tnt:boom"}) |
|
||||
-- local drops, radius = mock_tnt_explode(pos, def.radius, def.ignore_protection, |
|
||||
-- def.ignore_on_blast) |
|
||||
-- append entity drops |
|
||||
-- local damage_radius = (radius / def.radius) * def.damage_radius |
|
||||
local drops = {} |
|
||||
local radius = def.damage_radius |
|
||||
local damage_radius = def.damage_radius |
|
||||
entity_physics(pos, damage_radius, drops) |
|
||||
|
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius) |
|
||||
for _, obj in pairs(objs) do |
|
||||
local obj_pos = obj:getpos() |
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos)) |
|
||||
|
|
||||
local damage = (4 / dist) * radius |
|
||||
if obj:is_player() then |
|
||||
apply_flashbang_debuffs(obj) |
|
||||
end |
|
||||
end |
|
||||
|
|
||||
if not def.disable_drops then |
|
||||
eject_drops(drops, pos, radius) |
|
||||
end |
|
||||
add_effects(pos, radius, drops) |
|
||||
-- add_effects_nodrops(pos, damage_radius) |
|
||||
end |
|
||||
|
|
||||
minetest.register_node("mock_tnt:boom", { |
|
||||
drawtype = "airlike", |
|
||||
light_source = default.LIGHT_MAX, |
|
||||
walkable = false, |
|
||||
drop = "", |
|
||||
groups = {dig_immediate = 3}, |
|
||||
on_construct = function(pos) |
|
||||
minetest.get_node_timer(pos):start(0.4) |
|
||||
end, |
|
||||
on_timer = function(pos, elapsed) |
|
||||
minetest.remove_node(pos) |
|
||||
end, |
|
||||
-- unaffected by explosions |
|
||||
on_blast = function() end, |
|
||||
}) |
|
||||
|
|
||||
function mock_tnt.register_tnt(def) |
|
||||
local name |
|
||||
if not def.name:find(':') then |
|
||||
name = "mock_tnt:" .. def.name |
|
||||
else |
|
||||
name = def.name |
|
||||
def.name = def.name:match(":([%w_]+)") |
|
||||
end |
|
||||
if not def.tiles then def.tiles = {} end |
|
||||
local tnt_top = def.tiles.top or def.name .. "_top.png" |
|
||||
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png" |
|
||||
local tnt_side = def.tiles.side or def.name .. "_side.png" |
|
||||
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" |
|
||||
local all_tiles = { tnt_top, tnt_bottom, tnt_side } |
|
||||
if def.all_tiles then all_tiles = def.all_tiles end |
|
||||
if not def.damage_radius then def.damage_radius = def.radius * 2 end |
|
||||
|
|
||||
-- if "not" since only make fake if real does not exist: |
|
||||
|
|
||||
-- if not enable_tnt then |
|
||||
minetest.register_node(":" .. name, { |
|
||||
description = def.description, |
|
||||
tiles = all_tiles, |
|
||||
is_ground_content = false, |
|
||||
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, |
|
||||
sounds = default.node_sound_sand_defaults(), |
|
||||
on_punch = function(pos, node, puncher) |
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then |
|
||||
minetest.set_node(pos, {name = name .. "_burning"}) |
|
||||
end |
|
||||
end, |
|
||||
on_blast = function(pos, intensity) |
|
||||
minetest.after(0.1, function() |
|
||||
mock_tnt.boom(pos, def) |
|
||||
end) |
|
||||
end, |
|
||||
mesecons = {effector = |
|
||||
{action_on = |
|
||||
function(pos) |
|
||||
mock_tnt.boom(pos, def) |
|
||||
end |
|
||||
} |
|
||||
}, |
|
||||
on_burn = function(pos) |
|
||||
minetest.set_node(pos, {name = name .. "_burning"}) |
|
||||
end, |
|
||||
on_ignite = function(pos, igniter) |
|
||||
minetest.set_node(pos, {name = name .. "_burning"}) |
|
||||
end, |
|
||||
}) |
|
||||
-- end |
|
||||
|
|
||||
minetest.register_node(":" .. name .. "_burning", { |
|
||||
tiles = { |
|
||||
{ |
|
||||
name = tnt_burning, |
|
||||
animation = { |
|
||||
type = "vertical_frames", |
|
||||
aspect_w = 16, |
|
||||
aspect_h = 16, |
|
||||
length = 1, |
|
||||
} |
|
||||
}, |
|
||||
tnt_bottom, tnt_side |
|
||||
}, |
|
||||
light_source = 5, |
|
||||
drop = "", |
|
||||
sounds = default.node_sound_sand_defaults(), |
|
||||
groups = {falling_node = 1}, |
|
||||
on_timer = function(pos, elapsed) |
|
||||
mock_tnt.boom(pos, def) |
|
||||
end, |
|
||||
-- unaffected by explosions |
|
||||
on_blast = function() end, |
|
||||
on_construct = function(pos) |
|
||||
minetest.sound_play("tnt_ignite", {pos = pos}) |
|
||||
minetest.get_node_timer(pos):start(4) |
|
||||
minetest.check_for_falling(pos) |
|
||||
end, |
|
||||
}) |
|
||||
end |
|
||||
|
|
||||
|
|
||||
-- minetest.register_node( "mock_tnt:mock_tnt", { |
|
||||
-- description = "Unknown Explosive", |
|
||||
-- tiles = { "mock_tnt_top.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png" }, |
|
||||
-- is_ground_content = true, |
|
||||
-- groups = {cracky = 1, level = 2}, |
|
||||
-- sounds = default.node_sound_sand_defaults(), |
|
||||
-- }) |
|
||||
|
|
||||
mock_tnt.register_tnt({ |
|
||||
name = "mock_tnt:mock_tnt", |
|
||||
description = "Unknown Explosive", |
|
||||
radius = tnt_radius, |
|
||||
-- all_tiles = { "mock_tnt_top.png", "mock_tnt_bottom.png", "mock_tnt_side-blank.png", "mock_tnt_side-blank.png", "mock_tnt_side.png", "mock_tnt_side.png" }, |
|
||||
-- could also be top,bottom,east,east,north,north |
|
||||
-- or top,bottom,side |
|
||||
}) |
|
||||
|
|
||||
-- Only when "not" to not overlap tnt mod: |
|
||||
if not enable_tnt then |
|
||||
minetest.register_alias("tnt:tnt", "mock_tnt:mock_tnt") |
|
||||
minetest.register_craft({ |
|
||||
output = "mock_tnt:mock_tnt", |
|
||||
recipe = { |
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"}, |
|
||||
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, |
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"} |
|
||||
} |
|
||||
}) |
|
||||
|
|
||||
minetest.register_abm({ |
|
||||
label = "mock_tnt ignition", |
|
||||
nodenames = {"group:tnt", "tnt:gunpowder"}, |
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing", "default:torch", "fire:permanent_flame"}, |
|
||||
interval = 4, |
|
||||
chance = 1, |
|
||||
action = function(pos, node) |
|
||||
mock_tnt.burn(pos, node.name) |
|
||||
end, |
|
||||
}) |
|
||||
end |
|
||||
|
|
||||
|
|
||||
|
|
||||
-- ALREADY DONE by minetest_game tnt mod even if tnt_enable is false: |
|
||||
|
|
||||
-- minetest.register_node("tnt:gunpowder_burning", { |
|
||||
-- drawtype = "raillike", |
|
||||
-- paramtype = "light", |
|
||||
-- sunlight_propagates = true, |
|
||||
-- walkable = false, |
|
||||
-- light_source = 5, |
|
||||
-- tiles = {{ |
|
||||
-- name = "mock_tnt_gunpowder_burning_straight_animated.png", |
|
||||
-- animation = { |
|
||||
-- type = "vertical_frames", |
|
||||
-- aspect_w = 16, |
|
||||
-- aspect_h = 16, |
|
||||
-- length = 1, |
|
||||
-- } |
|
||||
-- }, |
|
||||
-- { |
|
||||
-- name = "mock_tnt_gunpowder_burning_curved_animated.png", |
|
||||
-- animation = { |
|
||||
-- type = "vertical_frames", |
|
||||
-- aspect_w = 16, |
|
||||
-- aspect_h = 16, |
|
||||
-- length = 1, |
|
||||
-- } |
|
||||
-- }, |
|
||||
-- { |
|
||||
-- name = "mock_tnt_gunpowder_burning_t_junction_animated.png", |
|
||||
-- animation = { |
|
||||
-- type = "vertical_frames", |
|
||||
-- aspect_w = 16, |
|
||||
-- aspect_h = 16, |
|
||||
-- length = 1, |
|
||||
-- } |
|
||||
-- }, |
|
||||
-- { |
|
||||
-- name = "mock_tnt_gunpowder_burning_crossing_animated.png", |
|
||||
-- animation = { |
|
||||
-- type = "vertical_frames", |
|
||||
-- aspect_w = 16, |
|
||||
-- aspect_h = 16, |
|
||||
-- length = 1, |
|
||||
-- } |
|
||||
-- }}, |
|
||||
-- selection_box = { |
|
||||
-- type = "fixed", |
|
||||
-- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, |
|
||||
-- }, |
|
||||
-- drop = "", |
|
||||
-- groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, |
|
||||
-- sounds = default.node_sound_leaves_defaults(), |
|
||||
-- on_timer = function(pos, elapsed) |
|
||||
-- for dx = -1, 1 do |
|
||||
-- for dz = -1, 1 do |
|
||||
-- for dy = -1, 1 do |
|
||||
-- if not (dx == 0 and dz == 0) then |
|
||||
-- mock_tnt.burn({ |
|
||||
-- x = pos.x + dx, |
|
||||
-- y = pos.y + dy, |
|
||||
-- z = pos.z + dz, |
|
||||
-- }) |
|
||||
-- end |
|
||||
-- end |
|
||||
-- end |
|
||||
-- end |
|
||||
-- minetest.remove_node(pos) |
|
||||
-- end, |
|
||||
-- -- unaffected by explosions |
|
||||
-- on_blast = function() end, |
|
||||
-- on_construct = function(pos) |
|
||||
-- minetest.sound_play("mock_tnt_gunpowder_burning", {pos = pos, gain = 2}) |
|
||||
-- minetest.get_node_timer(pos):start(1) |
|
||||
-- end, |
|
||||
-- }) |
|
||||
-- |
|
||||
-- minetest.register_craft({ |
|
||||
-- output = "tnt:gunpowder 5", |
|
||||
-- type = "shapeless", |
|
||||
-- recipe = {"default:coal_lump", "default:gravel"} |
|
||||
-- }) |
|
||||
|
|
||||
-- minetest.register_node("tnt:gunpowder", { |
|
||||
-- description = "Gun Powder", |
|
||||
-- drawtype = "raillike", |
|
||||
-- paramtype = "light", |
|
||||
-- is_ground_content = false, |
|
||||
-- sunlight_propagates = true, |
|
||||
-- walkable = false, |
|
||||
-- tiles = {"mock_tnt_gunpowder_straight.png", "mock_tnt_gunpowder_curved.png", "mock_tnt_gunpowder_t_junction.png", "mock_tnt_gunpowder_crossing.png"}, |
|
||||
-- inventory_image = "mock_tnt_gunpowder_inventory.png", |
|
||||
-- wield_image = "mock_tnt_gunpowder_inventory.png", |
|
||||
-- selection_box = { |
|
||||
-- type = "fixed", |
|
||||
-- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, |
|
||||
-- }, |
|
||||
-- groups = {dig_immediate = 2, attached_node = 1, flammable = 5, |
|
||||
-- connect_to_raillike = minetest.raillike_group("gunpowder")}, |
|
||||
-- sounds = default.node_sound_leaves_defaults(), |
|
||||
-- |
|
||||
-- on_punch = function(pos, node, puncher) |
|
||||
-- if puncher:get_wielded_item():get_name() == "default:torch" then |
|
||||
-- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
|
||||
-- end |
|
||||
-- end, |
|
||||
-- on_blast = function(pos, intensity) |
|
||||
-- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
|
||||
-- end, |
|
||||
-- on_burn = function(pos) |
|
||||
-- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
|
||||
-- end, |
|
||||
-- on_ignite = function(pos, igniter) |
|
||||
-- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
|
||||
-- end, |
|
||||
-- }) |
|
@ -1,33 +0,0 @@ |
|||||
-- Slows the user down |
|
||||
playereffects.register_effect_type("low_speed", "Low speed", nil, {"speed"}, |
|
||||
function(player) |
|
||||
player:set_physics_override(0.25,nil,nil) |
|
||||
end, |
|
||||
|
|
||||
function(effect, player) |
|
||||
player:set_physics_override(1,nil,nil) |
|
||||
end |
|
||||
) |
|
||||
|
|
||||
-- Makes the player screen black for 5 seconds (very experimental!) |
|
||||
playereffects.register_effect_type("blind", "Blind", nil, {}, |
|
||||
function(player) |
|
||||
local hudid = player:hud_add({ |
|
||||
hud_elem_type = "image", |
|
||||
position = { x=0.5, y=0.5 }, |
|
||||
scale = { x=-100, y=-100 }, |
|
||||
text = "playereffects_example_black.png", |
|
||||
}) |
|
||||
if(hudid ~= nil) then |
|
||||
return { hudid = hudid } |
|
||||
else |
|
||||
minetest.log("error", "[playereffects] [examples] The effect \"Blind\" could not be applied. The call to hud_add(...) failed.") |
|
||||
return false |
|
||||
end |
|
||||
end, |
|
||||
function(effect, player) |
|
||||
player:hud_remove(effect.metadata.hudid) |
|
||||
end |
|
||||
) |
|
||||
|
|
||||
|
|
Before Width: | Height: | Size: 198 B |
Before Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 563 B |
Before Width: | Height: | Size: 854 B |
Before Width: | Height: | Size: 831 B |
Before Width: | Height: | Size: 872 B |
Before Width: | Height: | Size: 855 B |
Before Width: | Height: | Size: 1021 B |
Before Width: | Height: | Size: 69 B |
@ -1,4 +0,0 @@ |
|||||
copy /y *.lua C:\games\Minetest\games\ENLIVEN\mods\mock_tnt\ |
|
||||
copy /y *.md C:\games\Minetest\games\ENLIVEN\mods\mock_tnt\ |
|
||||
copy /y textures\*.png C:\games\Minetest\games\ENLIVEN\mods\mock_tnt\textures\ |
|
||||
if NOT ["%errorlevel%"]==["0"] pause |
|