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Draw new dye images for dye and unifieddyes so they are the same style (related to issue #486). The colors are based on the historical and natural pigment palette from poikilos/dyed WIP mod.

master
poikilos 3 years ago
parent
commit
cf95f6ab80
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For license information, see the following files, where they exist, in
each modpack or mod:
oldcoder.txt
LICENSE
LICENSE.txt
license.txt
README.md
README.txt
readme.txt
and/or files with similar names.

1
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See "oldcoder.txt".

282
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VanessaE's Unified Dyes
=======================
The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.
Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).
Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.
License: GPL 2.0 or higher.
Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.
Usage: for detailed usage information, please see [the Unified Dyes Thread](https://forum.minetest.net/viewtopic.php?f=11&t=2178&p=28399) on the Minetest forum.
API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md

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Name: unifieddyes
Source: Slightly modified upstream mod
License: See "README.txt"
----------------------------------------------------------------------
1. This is a slightly modified version of an upstream mod. The start-
ing point was obtained originally as follows:
rm -fr unifieddyes
git clone https://gitlab.com/VanessaE/unifieddyes.git
----------------------------------------------------------------------
2. Changes include:
2a. Added the files "00README" and "oldcoder.txt" (this file).

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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66
Bucket_Game-branches/dye-redrawn-vs-220114-alternative-multiply.patch

@ -0,0 +1,66 @@
--- /home/owner/minetest/games/bucket_game/mods/coderbuild/unifieddyes/init.lua 2022-02-02 15:50:11.886988899 -0500
+++ /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/init.lua 2022-02-02 17:17:40.290915016 -0500
@@ -640,7 +640,7 @@
if not item then return end
local inv_image = item.inventory_image
if not inv_image then return end
- return string.match(inv_image,"colorize:#(......):128")
+ return string.match(inv_image,"multiply:#(......)")
end
-- punch-to-recolor using the airbrush
@@ -1232,14 +1232,14 @@
local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
if minetest.registered_items["dye:"..val..hue] then
minetest.override_item("dye:"..val..hue, {
- inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":128",
+ inventory_image = "unifieddyes_dye.png^[multiply:#"..color,
})
else
if (val..hue) ~= "medium_orange"
and (val..hue) ~= "light_red" then
minetest.register_craftitem(":dye:"..val..hue, {
description = S(desc),
- inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":128",
+ inventory_image = "unifieddyes_dye.png^[multiply:#"..color,
groups = { dye=1, not_in_creative_inventory=1 },
})
end
@@ -1261,7 +1261,7 @@
minetest.register_craftitem(":dye:"..val..hue.."_s50", {
description = S(desc.." (low saturation)"),
- inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":128",
+ inventory_image = "unifieddyes_dye.png^[multiply:#"..color,
groups = { dye=1, not_in_creative_inventory=1 },
})
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
@@ -1281,7 +1281,7 @@
minetest.register_craftitem(":dye:"..name, {
description = S(desc),
- inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":128",
+ inventory_image = "unifieddyes_dye.png^[multiply:#"..rgb,
groups = { dye=1, not_in_creative_inventory=1 },
})
minetest.register_alias("unifieddyes:"..name, "dye:"..name)
@@ -1289,16 +1289,16 @@
end
minetest.override_item("dye:grey", {
- inventory_image = "unifieddyes_dye.png^[colorize:#888888:128",
+ inventory_image = "unifieddyes_dye.png^[multiply:#888888",
})
minetest.override_item("dye:dark_grey", {
- inventory_image = "unifieddyes_dye.png^[colorize:#444444:128",
+ inventory_image = "unifieddyes_dye.png^[multiply:#444444",
})
minetest.register_craftitem(":dye:light_grey", {
description = S("Light grey Dye"),
- inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:128",
+ inventory_image = "unifieddyes_dye.png^[multiply:#cccccc",
groups = { dye=1, not_in_creative_inventory=1 },
})

12
Bucket_Game-branches/dye-redrawn-vs-220114.md

@ -0,0 +1,12 @@
After editing /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/./mods/codercore/dye/textures/dye_red.png, then create a patch by running:
diff -u /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/./mods/codercore/dye/textures/dye_red.png /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/./mods/codercore/dye/textures/dye_red.png > /home/owner/git/EnlivenMinetest/dye-redrawn-vs-220114.patch
* getting parent of /home/owner/minetest/bucket_game-211114a/./mods/codercore/dye/textures/dye_red.png...
* updating /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/./mods/codercore/dye/textures/dye_red.png
* creating /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/./mods/codercore/dye/textures/dye_red.png
* updating LICENSE '/home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/./mods/codercore/dye/license.txt'...
To apply, set BUCKET_GAME then:
```
cd EnlivenMinetest && git pull && rsync -rt Bucket_Game-branches/dye-redrawn-vs-220114/ $BUCKET_GAME
```

176
Bucket_Game-branches/dye-redrawn-vs-220114.patch

@ -0,0 +1,176 @@
diff -ru /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/init.lua /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/init.lua
--- /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/init.lua 2022-02-02 15:39:47.522997688 -0500
+++ /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/init.lua 2022-02-03 18:29:06.109638406 -0500
@@ -640,7 +640,7 @@
if not item then return end
local inv_image = item.inventory_image
if not inv_image then return end
- return string.match(inv_image,"colorize:#(......):200")
+ return string.match(inv_image,"colorize:#(......):128")
end
-- punch-to-recolor using the airbrush
@@ -779,7 +779,7 @@
local color = param2
local v = 0
- local s = 1
+ local s = 1
if color < 24 then v = 1
elseif color > 23 and color < 48 then v = 2
elseif color > 47 and color < 72 then v = 3
@@ -797,7 +797,7 @@
elseif color == 244 then return "light_grey"
elseif color == 247 then return "grey"
elseif color == 251 then return "dark_grey"
- elseif color == 255 then return "black"
+ elseif color == 255 then return "black"
else return "grey_"..15-(color-240)
end
else
@@ -1020,7 +1020,7 @@
local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
local grey = "grey_"..y
- if y == 0 then grey = "black"
+ if y == 0 then grey = "black"
elseif y == 4 then grey = "dark_grey"
elseif y == 8 then grey = "grey"
elseif y == 11 then grey = "light_grey"
@@ -1119,7 +1119,7 @@
return
end
minetest.chat_send_player(player_name, "*** Switching to "..newcolor.." for the airbrush, to match that node.")
- unifieddyes.player_current_dye[player_name] = "dye:"..newcolor
+ unifieddyes.player_current_dye[player_name] = "dye:"..newcolor
end
end
})
@@ -1152,11 +1152,11 @@
end
end
- if fields.show_all then
+ if fields.show_all then
unifieddyes.player_showall[player_name] = true
unifieddyes.show_airbrush_form(player)
return
- elseif fields.show_avail then
+ elseif fields.show_avail then
unifieddyes.player_showall[player_name] = false
unifieddyes.show_airbrush_form(player)
return
@@ -1196,7 +1196,7 @@
if (showall or unifieddyes.palette_has_color[nodepalette.."_"..s3]) and
(minetest.registered_items[dye] and (creative or inv:contains_item("main", dye))) then
- unifieddyes.player_selected_dye[player_name] = dye
+ unifieddyes.player_selected_dye[player_name] = dye
unifieddyes.show_airbrush_form(player)
end
end
@@ -1232,14 +1232,14 @@
local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
if minetest.registered_items["dye:"..val..hue] then
minetest.override_item("dye:"..val..hue, {
- inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
+ inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":128",
})
else
if (val..hue) ~= "medium_orange"
and (val..hue) ~= "light_red" then
minetest.register_craftitem(":dye:"..val..hue, {
description = S(desc),
- inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
+ inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":128",
groups = { dye=1, not_in_creative_inventory=1 },
})
end
@@ -1261,7 +1261,7 @@
minetest.register_craftitem(":dye:"..val..hue.."_s50", {
description = S(desc.." (low saturation)"),
- inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
+ inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":128",
groups = { dye=1, not_in_creative_inventory=1 },
})
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
@@ -1281,7 +1281,7 @@
minetest.register_craftitem(":dye:"..name, {
description = S(desc),
- inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200",
+ inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":128",
groups = { dye=1, not_in_creative_inventory=1 },
})
minetest.register_alias("unifieddyes:"..name, "dye:"..name)
@@ -1289,16 +1289,16 @@
end
minetest.override_item("dye:grey", {
- inventory_image = "unifieddyes_dye.png^[colorize:#888888:200",
+ inventory_image = "unifieddyes_dye.png^[colorize:#888888:128",
})
minetest.override_item("dye:dark_grey", {
- inventory_image = "unifieddyes_dye.png^[colorize:#444444:200",
+ inventory_image = "unifieddyes_dye.png^[colorize:#444444:128",
})
minetest.register_craftitem(":dye:light_grey", {
description = S("Light grey Dye"),
- inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200",
+ inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:128",
groups = { dye=1, not_in_creative_inventory=1 },
})
@@ -1323,7 +1323,7 @@
for y = 0, 15 do
local grey = "grey_"..y
- if y == 0 then grey = "black"
+ if y == 0 then grey = "black"
elseif y == 4 then grey = "dark_grey"
elseif y == 8 then grey = "grey"
elseif y == 11 then grey = "light_grey"
diff -ru /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/README.md /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/README.md
--- /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/README.md 2022-02-02 14:41:24.795046997 -0500
+++ /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/README.md 2022-02-03 18:42:53.185626763 -0500
@@ -9,6 +9,8 @@
License: GPL 2.0 or higher.
+Authors: VanessaE, Poikilos (created new unifieddyes_dye.png from scratch, changed colorize value)
+
Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.
Usage: for detailed usage information, please see [the Unified Dyes Thread](https://forum.minetest.net/viewtopic.php?f=11&t=2178&p=28399) on the Minetest forum.
Binary files /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/textures/unifieddyes_dye.png and /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/textures/unifieddyes_dye.png differ
diff -ru /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/mods/codercore/dye/license.txt /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/codercore/dye/license.txt
--- /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/mods/codercore/dye/license.txt 2022-02-02 14:21:04.655064173 -0500
+++ /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/codercore/dye/license.txt 2022-02-03 18:44:59.425624986 -0500
@@ -29,7 +29,7 @@
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
-Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
+Copyright (c) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>, Copyright (c) 2022 Jake "Poikilos" Gustafson (all dyes redrawn)
You are free to:
Share — copy and redistribute the material in any medium or format.
Only in /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/codercore/dye: projects
Binary files /home/owner/git/EnlivenMinetest/Bucket_Game-base/dye-redrawn-vs-220114/mods/codercore/dye/textures/dye_black.png and /home/owner/git/EnlivenMinetest/Bucket_Game-branches/dye-redrawn-vs-220114/mods/codercore/dye/textures/dye_black.png differ
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37
Bucket_Game-branches/dye-redrawn-vs-220114.sh

@ -0,0 +1,37 @@
#!/bin/bash
patch_name="dye-redrawn-vs-220114"
try_bg="$HOME/minetest/games/bucket_game"
if [ -z "$BUCKET_GAME" ]; then
if [ -d "$try_bg" ]; then
echo "* detected \"$try_bg\""
BUCKET_GAME="$try_bg"
fi
fi
if [ -z "$BUCKET_GAME" ]; then
echo "* You must first set $BUCKET_GAME (Since it wasn't detected at \"$try_bg\")."
exit 1
fi
if [ ! -d "$BUCKET_GAME/mods" ]; then
echo "Error: the destination BUCKET_GAME \"$BUCKET_GAME\" doesn't appear to be a game (It has no mods folder)."
echo "* Set $BUCKET_GAME to your bucket_game directory."
exit 1
fi
try_patches_dir="Bucket_Game-branches"
patch_src="$patch_name"
if [ ! -d "$patch_name" ]; then
if [ -d "$try_patches_dir/$patch_name" ]; then
patch_src="$try_patches_dir/$patch_name"
fi
fi
if [ ! -d "$patch_name" ]; then
echo "Error: \"$patch_src\" is not here."
echo "You must run this patch script from EnlivenMinetest or EnlivenMinetest/$try_patches_dir."
exit 1
fi
echo "rsync -rtv \"$patch_src/\" \"$BUCKET_GAME\""
rsync -rtv "$patch_src/" "$BUCKET_GAME"

12
Bucket_Game-branches/dye-redrawn-vs-220114/mods/LICENSE

@ -0,0 +1,12 @@
For license information, see the following files, where they exist, in
each modpack or mod:
oldcoder.txt
LICENSE
LICENSE.txt
license.txt
README.md
README.txt
readme.txt
and/or files with similar names.

1
Bucket_Game-branches/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/00README

@ -0,0 +1 @@
See "oldcoder.txt".

282
Bucket_Game-branches/dye-redrawn-vs-220114/mods/coderbuild/unifieddyes/LICENSE

@ -0,0 +1,282 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
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VanessaE's Unified Dyes
=======================
The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.
Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).
Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.
License: GPL 2.0 or higher.
Authors: VanessaE, Poikilos (created new unifieddyes_dye.png from scratch, changed colorize value)
Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.
Usage: for detailed usage information, please see [the Unified Dyes Thread](https://forum.minetest.net/viewtopic.php?f=11&t=2178&p=28399) on the Minetest forum.
API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md

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Name: unifieddyes
Source: Slightly modified upstream mod
License: See "README.txt"
----------------------------------------------------------------------
1. This is a slightly modified version of an upstream mod. The start-
ing point was obtained originally as follows:
rm -fr unifieddyes
git clone https://gitlab.com/VanessaE/unifieddyes.git
----------------------------------------------------------------------
2. Changes include:
2a. Added the files "00README" and "oldcoder.txt" (this file).

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (c) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>, Copyright (c) 2022 Jake "Poikilos" Gustafson (all dyes redrawn)
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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