poikilos
7 years ago
committed by
Jacob Gustafson
5 changed files with 552 additions and 1 deletions
@ -1,2 +1,3 @@ |
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*.pyc |
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*.kate-swp |
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/nohup.out |
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@ -0,0 +1 @@ |
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@ -0,0 +1,259 @@ |
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-- Minetest 0.4 mod: bones |
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-- See README.txt for licensing and other information. |
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|
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bones = {} |
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|
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local function is_owner(pos, name) |
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local owner = minetest.get_meta(pos):get_string("owner") |
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if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then |
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return true |
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end |
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return false |
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end |
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|
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local bones_formspec = |
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"size[8,9]" .. |
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default.gui_bg .. |
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default.gui_bg_img .. |
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default.gui_slots .. |
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"list[current_name;main;0,0.3;8,4;]" .. |
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"list[current_player;main;0,4.85;8,1;]" .. |
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"list[current_player;main;0,6.08;8,3;8]" .. |
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"listring[current_name;main]" .. |
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"listring[current_player;main]" .. |
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default.get_hotbar_bg(0,4.85) |
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|
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local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 |
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local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 |
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|
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minetest.register_node("bones:bones", { |
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description = "Bones", |
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tiles = { |
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"bones_top.png^[transform2", |
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"bones_bottom.png", |
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"bones_side.png", |
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"bones_side.png", |
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"bones_rear.png", |
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"bones_front.png" |
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}, |
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paramtype2 = "facedir", |
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groups = {dig_immediate = 2}, |
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sounds = default.node_sound_gravel_defaults(), |
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|
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can_dig = function(pos, player) |
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local inv = minetest.get_meta(pos):get_inventory() |
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local name = "" |
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if player then |
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name = player:get_player_name() |
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end |
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return is_owner(pos, name) and inv:is_empty("main") |
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end, |
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|
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) |
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if is_owner(pos, player:get_player_name()) then |
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return count |
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end |
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return 0 |
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end, |
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|
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allow_metadata_inventory_put = function(pos, listname, index, stack, player) |
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return 0 |
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end, |
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|
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allow_metadata_inventory_take = function(pos, listname, index, stack, player) |
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if is_owner(pos, player:get_player_name()) then |
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return stack:get_count() |
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end |
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return 0 |
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end, |
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on_metadata_inventory_take = function(pos, listname, index, stack, player) |
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local meta = minetest.get_meta(pos) |
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if meta:get_inventory():is_empty("main") then |
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local inv = player:get_inventory() |
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if inv:room_for_item("main", {name = "bones:bones"}) then |
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inv:add_item("main", {name = "bones:bones"}) |
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else |
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minetest.add_item(pos, "bones:bones") |
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end |
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minetest.remove_node(pos) |
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end |
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end, |
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|
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on_punch = function(pos, node, player) |
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if not is_owner(pos, player:get_player_name()) then |
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return |
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end |
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|
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if minetest.get_meta(pos):get_string("infotext") == "" then |
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return |
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end |
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local inv = minetest.get_meta(pos):get_inventory() |
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local player_inv = player:get_inventory() |
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local has_space = true |
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for i = 1, inv:get_size("main") do |
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local stk = inv:get_stack("main", i) |
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if player_inv:room_for_item("main", stk) then |
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inv:set_stack("main", i, nil) |
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player_inv:add_item("main", stk) |
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else |
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has_space = false |
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break |
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end |
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end |
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|
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-- remove bones if player emptied them |
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if has_space then |
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if player_inv:room_for_item("main", {name = "bones:bones"}) then |
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player_inv:add_item("main", {name = "bones:bones"}) |
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else |
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minetest.add_item(pos,"bones:bones") |
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end |
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minetest.remove_node(pos) |
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end |
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end, |
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on_timer = function(pos, elapsed) |
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local meta = minetest.get_meta(pos) |
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local time = meta:get_int("time") + elapsed |
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if time >= share_bones_time then |
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meta:set_string("infotext", meta:get_string("owner") .. "'s old bones") |
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meta:set_string("owner", "") |
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else |
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meta:set_int("time", time) |
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return true |
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end |
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end, |
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on_blast = function(pos) |
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end, |
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}) |
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|
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local function may_replace(pos, player) |
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local node_name = minetest.get_node(pos).name |
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local node_definition = minetest.registered_nodes[node_name] |
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|
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-- if the node is unknown, we return false |
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if not node_definition then |
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return false |
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end |
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-- allow replacing air and liquids |
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if node_name == "air" or node_definition.liquidtype ~= "none" then |
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return true |
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end |
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|
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-- don't replace filled chests and other nodes that don't allow it |
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local can_dig_func = node_definition.can_dig |
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if can_dig_func and not can_dig_func(pos, player) then |
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return false |
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end |
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|
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-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? |
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-- flowers being squished by bones are more realistical than a squished stone, too |
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-- exception are of course any protected buildable_to |
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return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) |
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end |
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local drop = function(pos, itemstack) |
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local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) |
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if obj then |
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obj:setvelocity({ |
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x = math.random(-10, 10) / 9, |
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y = 5, |
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z = math.random(-10, 10) / 9, |
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}) |
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end |
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end |
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local player_inventory_lists = { "main", "craft" } |
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bones.player_inventory_lists = player_inventory_lists |
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local function is_all_empty(player_inv) |
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for _, list_name in ipairs(player_inventory_lists) do |
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if not player_inv:is_empty(list_name) then |
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return false |
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end |
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end |
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return true |
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end |
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minetest.register_on_dieplayer(function(player) |
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local bones_mode = minetest.settings:get("bones_mode") or "bones" |
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if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then |
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bones_mode = "bones" |
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end |
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-- return if keep inventory set or in creative mode |
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if bones_mode == "keep" or (creative and creative.is_enabled_for |
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and creative.is_enabled_for(player:get_player_name())) then |
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return |
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end |
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local player_inv = player:get_inventory() |
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if is_all_empty(player_inv) then |
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return |
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end |
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local pos = vector.round(player:getpos()) |
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local player_name = player:get_player_name() |
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-- check if it's possible to place bones, if not find space near player |
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if bones_mode == "bones" and not may_replace(pos, player) then |
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local air = minetest.find_node_near(pos, 1, {"air"}) |
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if air and not minetest.is_protected(air, player_name) then |
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pos = air |
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else |
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bones_mode = "drop" |
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end |
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end |
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if bones_mode == "drop" then |
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for _, list_name in ipairs(player_inventory_lists) do |
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for i = 1, player_inv:get_size(list_name) do |
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drop(pos, player_inv:get_stack(list_name, i)) |
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end |
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player_inv:set_list(list_name, {}) |
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end |
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drop(pos, ItemStack("bones:bones")) |
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return |
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end |
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local param2 = minetest.dir_to_facedir(player:get_look_dir()) |
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minetest.set_node(pos, {name = "bones:bones", param2 = param2}) |
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local meta = minetest.get_meta(pos) |
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local inv = meta:get_inventory() |
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inv:set_size("main", 8 * 4) |
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for _, list_name in ipairs(player_inventory_lists) do |
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for i = 1, player_inv:get_size(list_name) do |
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local stack = player_inv:get_stack(list_name, i) |
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if inv:room_for_item("main", stack) then |
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inv:add_item("main", stack) |
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else -- no space left |
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drop(pos, stack) |
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end |
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end |
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player_inv:set_list(list_name, {}) |
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end |
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meta:set_string("formspec", bones_formspec) |
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meta:set_string("owner", player_name) |
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if share_bones_time ~= 0 then |
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meta:set_string("infotext", player_name .. "'s fresh bones") |
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if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then |
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meta:set_int("time", 0) |
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else |
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meta:set_int("time", (share_bones_time - share_bones_time_early)) |
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end |
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minetest.get_node_timer(pos):start(10) |
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else |
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meta:set_string("infotext", player_name.."'s bones") |
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end |
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end) |
@ -0,0 +1,282 @@ |
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-- Minetest 0.4 mod: bones |
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-- See README.txt for licensing and other information. |
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|
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bones = {} |
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|
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local function is_owner(pos, name) |
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local owner = minetest.get_meta(pos):get_string("owner") |
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if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then |
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return true |
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end |
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return false |
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end |
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|
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local bones_formspec = |
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"size[8,9]" .. |
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default.gui_bg .. |
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default.gui_bg_img .. |
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default.gui_slots .. |
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"list[current_name;main;0,0.3;8,4;]" .. |
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"list[current_player;main;0,4.85;8,1;]" .. |
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"list[current_player;main;0,6.08;8,3;8]" .. |
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"listring[current_name;main]" .. |
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"listring[current_player;main]" .. |
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default.get_hotbar_bg(0,4.85) |
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|
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local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 |
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local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 |
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minetest.register_node("bones:bones", { |
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description = "Bones", |
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tiles = { |
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"bones_top.png^[transform2", |
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"bones_bottom.png", |
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"bones_side.png", |
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"bones_side.png", |
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"bones_rear.png", |
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"bones_front.png" |
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}, |
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paramtype2 = "facedir", |
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groups = {dig_immediate = 2}, |
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sounds = default.node_sound_gravel_defaults(), |
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|
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can_dig = function(pos, player) |
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local inv = minetest.get_meta(pos):get_inventory() |
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local name = "" |
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if player then |
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name = player:get_player_name() |
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end |
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return is_owner(pos, name) and inv:is_empty("main") |
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end, |
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) |
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if is_owner(pos, player:get_player_name()) then |
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return count |
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end |
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return 0 |
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end, |
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allow_metadata_inventory_put = function(pos, listname, index, stack, player) |
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return 0 |
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end, |
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allow_metadata_inventory_take = function(pos, listname, index, stack, player) |
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if is_owner(pos, player:get_player_name()) then |
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return stack:get_count() |
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end |
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return 0 |
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end, |
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on_metadata_inventory_take = function(pos, listname, index, stack, player) |
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local meta = minetest.get_meta(pos) |
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if meta:get_inventory():is_empty("main") then |
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local inv = player:get_inventory() |
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if inv:room_for_item("main", {name = "bones:bones"}) then |
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inv:add_item("main", {name = "bones:bones"}) |
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else |
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minetest.add_item(pos, "bones:bones") |
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end |
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minetest.remove_node(pos) |
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end |
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end, |
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on_punch = function(pos, node, player) |
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if not is_owner(pos, player:get_player_name()) then |
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return |
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end |
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if minetest.get_meta(pos):get_string("infotext") == "" then |
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return |
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end |
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local inv = minetest.get_meta(pos):get_inventory() |
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local player_inv = player:get_inventory() |
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local has_space = true |
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for i = 1, inv:get_size("main") do |
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local stk = inv:get_stack("main", i) |
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if player_inv:room_for_item("main", stk) then |
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inv:set_stack("main", i, nil) |
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player_inv:add_item("main", stk) |
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else |
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has_space = false |
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break |
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end |
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end |
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-- remove bones if player emptied them |
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if has_space then |
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if player_inv:room_for_item("main", {name = "bones:bones"}) then |
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player_inv:add_item("main", {name = "bones:bones"}) |
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else |
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minetest.add_item(pos,"bones:bones") |
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end |
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minetest.remove_node(pos) |
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end |
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end, |
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on_timer = function(pos, elapsed) |
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local meta = minetest.get_meta(pos) |
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local time = meta:get_int("time") + elapsed |
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if time >= share_bones_time then |
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meta:set_string("infotext", meta:get_string("owner") .. "'s old bones") |
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meta:set_string("owner", "") |
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else |
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meta:set_int("time", time) |
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return true |
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end |
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end, |
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on_blast = function(pos) |
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end, |
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}) |
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local function may_replace(pos, player) |
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local node_name = minetest.get_node(pos).name |
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local node_definition = minetest.registered_nodes[node_name] |
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|
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-- if the node is unknown, we return false |
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if not node_definition then |
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return false |
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end |
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|
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-- allow replacing air and liquids |
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if node_name == "air" or node_definition.liquidtype ~= "none" then |
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return true |
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end |
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|
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-- don't replace filled chests and other nodes that don't allow it |
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local can_dig_func = node_definition.can_dig |
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if can_dig_func and not can_dig_func(pos, player) then |
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return false |
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end |
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|
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-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? |
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-- flowers being squished by bones are more realistical than a squished stone, too |
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-- exception are of course any protected buildable_to |
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return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) |
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end |
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|
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local drop = function(pos, itemstack) |
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local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) |
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if obj then |
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obj:setvelocity({ |
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x = math.random(-10, 10) / 9, |
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y = 5, |
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z = math.random(-10, 10) / 9, |
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}) |
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end |
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end |
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|
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local player_inventory_lists = { "main", "craft" } |
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bones.player_inventory_lists = player_inventory_lists |
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|
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local function is_all_empty(player_inv) |
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for _, list_name in ipairs(player_inventory_lists) do |
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if not player_inv:is_empty(list_name) then |
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return false |
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end |
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end |
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return true |
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end |
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|
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|
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minetest.register_on_dieplayer(function(player) |
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|
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local bones_mode = minetest.settings:get("bones_mode") or "bones" |
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if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then |
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bones_mode = "bones" |
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end |
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|
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local enable_bones_logging = minetest.settings:get_bool("enable_bones_logging") |
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local enable_bones_chat_msg = minetest.settings:get_bool("enable_bones_chat_msg") |
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|
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local pos = vector.round(player:getpos()) |
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-- return if keep inventory set or in creative mode |
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if bones_mode == "keep" or (creative and creative.is_enabled_for |
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and creative.is_enabled_for(player:get_player_name())) then |
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if enable_bones_logging then |
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minetest.log("action", "[bones] " .. player:get_player_name() .. "'s bones do not remain since player has creative -- died at " .. minetest.pos_to_string(vector.round(player:getpos()))) |
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end |
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if enable_bones_chat_msg then |
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minetest.chat_send_player(player:get_player_name(), player:get_player_name() .. "'s bones do not remain since player has creative -- died at " .. minetest.pos_to_string(pos)) |
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end |
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return |
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end |
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|
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local player_inv = player:get_inventory() |
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if is_all_empty(player_inv) then |
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return |
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end |
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|
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local pos = vector.round(player:getpos()) |
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local player_name = player:get_player_name() |
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|
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-- check if it's possible to place bones, if not find space near player |
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if bones_mode == "bones" and not may_replace(pos, player) then |
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local air = minetest.find_node_near(pos, 1, {"air"}) |
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if air and not minetest.is_protected(air, player_name) then |
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pos = air |
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else |
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bones_mode = "drop" |
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end |
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end |
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|
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if bones_mode == "drop" then |
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for _, list_name in ipairs(player_inventory_lists) do |
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for i = 1, player_inv:get_size(list_name) do |
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drop(pos, player_inv:get_stack(list_name, i)) |
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end |
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player_inv:set_list(list_name, {}) |
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end |
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drop(pos, ItemStack("bones:bones")) |
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|
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if enable_bones_logging then |
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minetest.log("action", "[bones] " .. player:get_player_name() .. "'s bones do not remain since cannot place bones here -- died at " .. minetest.pos_to_string(pos)) |
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end |
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if enable_bones_chat_msg then |
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minetest.chat_send_player(player:get_player_name(), player:get_player_name() .. "'s do not remain since cannot place bones here -- died at " .. minetest.pos_to_string(pos)) |
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end |
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return |
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end |
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|
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local param2 = minetest.dir_to_facedir(player:get_look_dir()) |
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minetest.set_node(pos, {name = "bones:bones", param2 = param2}) |
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if enable_bones_logging then |
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minetest.log("action", "[bones] " .. player:get_player_name() .. "'s bones remain where died at " .. minetest.pos_to_string(pos)) |
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end |
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if enable_bones_chat_msg then |
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minetest.chat_send_player(player:get_player_name(), player:get_player_name() .. "'s bones remain where died at " .. minetest.pos_to_string(pos)) |
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end |
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local meta = minetest.get_meta(pos) |
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local inv = meta:get_inventory() |
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inv:set_size("main", 8 * 4) |
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|
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for _, list_name in ipairs(player_inventory_lists) do |
|||
for i = 1, player_inv:get_size(list_name) do |
|||
local stack = player_inv:get_stack(list_name, i) |
|||
if inv:room_for_item("main", stack) then |
|||
inv:add_item("main", stack) |
|||
else -- no space left |
|||
drop(pos, stack) |
|||
end |
|||
end |
|||
player_inv:set_list(list_name, {}) |
|||
end |
|||
|
|||
meta:set_string("formspec", bones_formspec) |
|||
meta:set_string("owner", player_name) |
|||
|
|||
if share_bones_time ~= 0 then |
|||
meta:set_string("infotext", player_name .. "'s fresh bones") |
|||
|
|||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then |
|||
meta:set_int("time", 0) |
|||
else |
|||
meta:set_int("time", (share_bones_time - share_bones_time_early)) |
|||
end |
|||
|
|||
minetest.get_node_timer(pos):start(10) |
|||
else |
|||
meta:set_string("infotext", player_name.."'s bones") |
|||
end |
|||
end) |
Loading…
Reference in new issue