* (2017-05-25) switched to expertmm fork of travelnet
* (2017-05-18) Installer now available at [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media") -- added project and related files for Inno Setup Compiler.
* (2017-05-18) Installer now available at [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media") -- added project and related files for Inno Setup Compiler.
* (2017-05-15) added mock_tnt: doesn't destroy blocks, can coexist with regular tnt mod (all tnt is replaced with mock_tnt if tnt is disabled). This mod is helpful for when multiplayer servers have tnt disabled but players have acquired 'unknown item' (tnt:tnt) as loot. The Unknown Explosive says 'unknown item' on it, as a seemless replacement :)
* (2017-05-15) added mock_tnt: doesn't destroy blocks, can coexist with regular tnt mod (all tnt is replaced with mock_tnt if tnt is disabled). This mod is helpful for when multiplayer servers have tnt disabled but players have acquired 'unknown item' (tnt:tnt) as loot. The Unknown Explosive says 'unknown item' on it, as a seemless replacement :)
* (2017-04-02) fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder)
* (2017-04-02) fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder)
* regular doors and chests are not protected via protection block/symbol
* homedecor doors are not protected via protection block/symbol
* players can use chests (other than protected chests) in a protected area in which they aren't added to the protection node
* players can use chests (other than protected chests) in a protected area in which they aren't added to the protection node
* unpriveleged players can pick up spawners and then place them (and, spawners catch things on fire)
* unpriveleged players can pick up spawners and then place them (and, spawners catch things on fire)
* compassgps crashes server for some players upon use--see yelby in etc/debugging (wrap sorting in "if player~=nil then...end" in mods/compassgps/init.lua to avoid):
* compassgps crashes server for some players upon use--see yelby in etc/debugging (wrap sorting in "if player~=nil then...end" in mods/compassgps/init.lua to avoid):