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debugging use of this_player

master
poikilos 9 years ago
committed by Jacob Gustafson
parent
commit
9ea7acbb6e
  1. 8
      generator.py

8
generator.py

@ -1120,7 +1120,7 @@ class MTChunks:
break
ins.close()
player_index = None
this_player = None
#this_player = None
is_changed = False
#(mode, ino, dev, nlink, uid, gid, size, atime, mtime, ctime) = os.stat(file_path)
moved_mtime = time.gmtime()
@ -1131,8 +1131,8 @@ class MTChunks:
#this_mtime_string = datetime.strftime(mtime, INTERNAL_TIME_FORMAT_STRING)
if file_name in self.players:
#this_player = self.players[file_name]
if ("utc_mtime" not in this_player):
#or (this_player["utc_mtime"]!=this_mtime_string):
if ("utc_mtime" not in self.players[file_name]):
#or (self.players[file_name]["utc_mtime"]!=this_mtime_string):
self.players[file_name]["utc_mtime"]=this_mtime_string
is_changed = True
#not necessarily moved--even if resaved by server, may not have moved a whole block or at all
@ -1182,7 +1182,7 @@ class MTChunks:
#if is_enough_data:
#if player_name!="singleplayer":
#this_player = get_dict_from_conf_file(player_dest_path,":")
#self.players[file_name] = get_dict_from_conf_file(player_dest_path,":")
#map_player_position_tuple = None
saved_player_x = None
saved_player_y = None

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