* The included minetest.conf recommended for your clients includes the line enable_local_map_saving = true, which will cache the world locally on their machines. You can feel free to change that according to your preference.
## Changes:
### (2018-02-19)
* added ropes
* added digilines (I just found out it is used by technic and pipeworks)
### (2018-02-18)
* switched to FaceDeer's fork of caverealms which is integrated with mapgen v7's perlin noise and therefore with its biomes
minetest.chat_send_player(player:get_player_name(), S("Bones placed at %s."):format(pos))
## Known issues:
* neither type of shears work on mobs redo sheep--though mobs:shears (Steel Shears) are supposed to via right-click: https://github.com/tenplus1/mobs_redo
* Player is halfway into ground when using 0.5.0 due to unknown mod (does not happen in minetest_game)--still happens after removing: hbsprint
* when using transitional mods included with EnlivenMinetest, neither type of shears work on mobs redo sheep--though mobs:shears (Steel Shears) are supposed to via right-click: https://github.com/tenplus1/mobs_redo
* tsm_railcorridors only has cobwebs if mobs_monster is installed (but I may want to switch to minetest-mods' mob-engine https://github.com/minetest-mods/mob-engine.git which is a fork of cme)
* spawners to spawners modpack transitional mod included here does not transition dungeon spawners such as `spawners:mobs_stone_monster_spawner_waiting` (in private test world near (?, -1458, -12)
* worlds made with older version of enliven use Echoes' throwing, so the following differences must be fixed possibly with a new mod:
echo "Installing minetest-mods' (NOT MinetestForFun's PvP fork of Echoes91's, NOT Echoes91's Throwing enhanced NOT PilzAdam's NOT Jeija's) Throwing <https://forum.minetest.net/viewtopic.php?f=11&t=11437>"
# TEST LOOT: use seed "BigIdea" (without mg mod installed) then:
# * teleport to dungeon: -332,-1483, 272
# * for more, turn on noclip&freemove and teleport to -339,-1462,289 and look around
# RESULTS: "loot" (with loot_dungeons=true option in world.mt or not set which defaults to true)
# seems to provide too much loot--has mese crystals (blocks in one of the chests), loads of iron and many other minerals -- many chests in same dungeon and no enemies
# other items: cotton seed, several gold ingot, some diamonds
# other items in nearby dungeon: bread, wheat seeds, apples, several gold ingot, some diamonds
# * teleport to nearby dungeons:
# * -328,-1468.5,289
# * -355,-1470,312
# * -420,-1493,267
# * -432,-1556,329
# * other dungeons:
# * -531,-1402,-143 (several other dungeons are near it)
# dynamic_liquid: makes suspended source blocks move down until supported--therefore improves the underground especially when using mods like magma_conduits
# ropes: adds rope spools that are mounted to the side or bottom of a node and can be cut with any choppy tool while someone lower is climbing; doesn't lower into protected areas; also has rope ladders
# NOTE: a skin database is at http://minetest.fensta.bplaced.net/
# bell07's 2016 (FORK of Krock's fork of dmonty's) u_skins (u_skins is a skin GUI that works with unified_inventory, whereas other skin GUIs often use inventory++)