@ -11,8 +11,25 @@ ENLIVEN is a subgame for minetest with the goals of providing immersion and less
### Planned Features
### Planned Features
* see also EnlivenMinetest/etc/game-install-enliven-testing.sh
* see also EnlivenMinetest/etc/game-install-enliven-testing.sh
* slimenodes fork with buckets and recipes (craft from glue or animal hide)
* https://github.com/minetest-mods/sounding_line (machine block that measures depth of water under it)
* https://github.com/minetest-mods/tutor
* https://github.com/minetest-mods/lightning
* https://github.com/minetest-mods/chat_anticurse
* https://github.com/minetest-mods/cozy (sitting and laying down player animations)--compare with emote
* https://github.com/minetest-mods/mywalls (more wall styles; brick & stone brick walls)
* https://github.com/minetest-mods/mymasonhammer (cut stairs & ladders in blocks)
#### Possible Additions
#### Possible Additions
* SWITCH testing mod for furniture to minetest-mods version:
https://github.com/minetest-mods/ts_furniture
* SWITCH to https://github.com/minetest-mods/inspector (from metatools mod)
https://github.com/minetest-mods/inspector
* SWITCH to frame: "non-laggy item frame"--& make mod to alias-out the existing (homedecor?) ones in ENLIVEN
https://github.com/minetest-mods/frame
* SWITCH to mob-engine (based on cme) by minetest-mods team
https://github.com/minetest-mods/mob-engine
https://forum.minetest.net/viewtopic.php?t=17106
* SWITCH from GunshipPenguin's sprint to minetest-mods' hbsprint (which optionally uses hudbars, hbhunger, and player_monoids)
* SWITCH from GunshipPenguin's sprint to minetest-mods' hbsprint (which optionally uses hudbars, hbhunger, and player_monoids)
https://github.com/minetest-mods/hbsprint.git
https://github.com/minetest-mods/hbsprint.git
* SWITCH from tsm_chests_dungeon to loot or dungeon_loot (loot is maintained by minetest-mods; tsm generates treasure from trm treasure lists using treasurer)
* SWITCH from tsm_chests_dungeon to loot or dungeon_loot (loot is maintained by minetest-mods; tsm generates treasure from trm treasure lists using treasurer)
@ -21,6 +38,11 @@ ENLIVEN is a subgame for minetest with the goals of providing immersion and less
* loot_vaults - Set to true to enable loot vault generation.
* loot_vaults - Set to true to enable loot vault generation.
* loot_dungeons - Set to true to enable loot generation in dungeons.
* loot_dungeons - Set to true to enable loot generation in dungeons.
* SWITCH from farming redo to minetest-mods crops <https://github.com/minetest-mods/crops/archive/master.zip>
* SWITCH from farming redo to minetest-mods crops <https://github.com/minetest-mods/crops/archive/master.zip>
(works with farming from minetest_game)
"pumpkins, melons and potatoes are obtainable. The rest currently isn't." -sofar <https://forum.minetest.net/viewtopic.php?p=303059#p303059>
so probably a trm_crops mod should be created
* timer: "A persistent timer class that can be restarted after server shutdown"
* myroofs: sloped roofs in red, green, and dark gray--compare with existing (homedecor?) roofs in ENLIVEN
https://github.com/minetest-mods/myroofs
* https://github.com/minetest-mods/BobBlocks (light poles and settable damaging traps)
* https://github.com/xisd/trmp_Pack (but only the mods from it mods matching ENLIVEN mods)
(NOT the same as [trm_pack by Wuzzy](https://forum.minetest.net/viewtopic.php?pid=113052#p113052), which has mostly stuff from weird mods or stuff already in trmp_minetest_game)
##### low-pri
* https://github.com/minetest-mods/pontoons (brown blocks with x that can be placed parallel with water's surface by right-clicking water)
* https://github.com/minetest-mods/trash_can (wood trash can and green dumpster)
* https://github.com/minetest-mods/armor_monoid (an api for creating multipliers for damage types)
* https://github.com/minetest-mods/breadcrumbs (special sign: right-click sign to see stream of particles to previous sign)
* https://github.com/minetest-mods/round_trunks
* https://github.com/minetest-mods/mywoodslopes
* make fork of trmp_minetest_game that has random wear for tools (see <https://forum.minetest.net/viewtopic.php?p=120285&sid=0ece6da0fc44facebc9d1f044bb033d5#p120285> for setting properties)
* fix exception while trying to recover from exception (see `Could not finish writing r`)
* fix exception while trying to recover from exception (see `Could not finish writing r`)
## Changes:
## Changes:
(2018-02-07)
* forked trm_minetest_game to use proper dye list (submitted pull request to ClockGen since his is the only known git version of Wuzzy's which was on the [official treasurer thread](https://forum.minetest.net/viewtopic.php?t=7292))
(2018-02-08)
(2018-02-08)
* trm_pyramids added (partial code in game-install-ENLIVEN completed)
* trm_pyramids added (partial code in game-install-ENLIVEN completed)
(a required treasure table so tsm_pyramids can provide treasure in pyramids)
(a required treasure table so tsm_pyramids can provide treasure in pyramids)
* Updated pipeworks fork by HybridDog: https://github.com/HybridDog/pipeworks
* Updated pipeworks fork by HybridDog: https://github.com/HybridDog/pipeworks
## Known issues:
## Known issues:
* worlds made with older version of enliven use Echoes' throwing, so the following differences must be fixed possibly with a new mod:
* Old throwing items that are not in throwing_arrows:
* throwing:arrow_steel
* throwing:arrow_obsidian
* throwing:arrow_diamond
* throwing:arrow_fireworks_blue
* throwing:arrow_fireworks_red
* throwing:arrow_torch
* Old throwing items that are also in new throwing_arrows:
* throwing:arrow_stone
* throwing:arrow_gold
* throwing:arrow_build
* throwing:arrow_teleport
* New minetest-mods/throwing_arrows which uses minetest-mods/throwing:
* Item throwing:arrow 99
* Item throwing:arrow_build 99
* Item throwing:arrow_dig 99
* Item throwing:arrow_drop 99
* Item throwing:arrow_fire 99
* Item throwing:arrow_gold 99
* Item throwing:arrow_teleport 99
* install whatever mod allows making a sign to see awards
* install whatever mod allows making a sign to see awards
* use player_monoids instead of playereffects for mock_tnt?
* use player_monoids instead of playereffects for mock_tnt?
* pyramids have empty chests (still?): possibly fork spawners so pyramids use treasurer like Wuzzy's fork of pyramids does: <https://forum.minetest.net/viewtopic.php?f=9&t=10336>
* pyramids have empty chests (still?): possibly fork spawners so pyramids use treasurer like Wuzzy's fork of pyramids does: <https://forum.minetest.net/viewtopic.php?f=9&t=10336>