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@ -7,6 +7,26 @@ if enable_tnt == nil then |
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enable_tnt = minetest.is_singleplayer() |
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end |
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local loss_prob = {} |
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loss_prob["default:cobble"] = 3 |
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loss_prob["default:dirt"] = 4 |
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local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) |
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-- Fill a list with data for content IDs, after all nodes are registered |
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local cid_data = {} |
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minetest.after(0, function() |
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for name, def in pairs(minetest.registered_nodes) do |
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cid_data[minetest.get_content_id(name)] = { |
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name = name, |
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drops = def.drops, |
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flammable = def.groups.flammable, |
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on_blast = def.on_blast, |
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} |
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end |
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end) |
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local function notify(name, retcode) |
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if(retcode == false) then |
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minetest.chat_send_player(name, "You did not suffer any ill effects.") |
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@ -30,7 +50,6 @@ local function apply_flashbang_debuffs(player) |
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end |
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end |
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local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) |
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local function rand_pos(center, pos, radius) |
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local def |
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@ -49,41 +68,128 @@ local function rand_pos(center, pos, radius) |
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until def and not def.walkable |
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end |
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local function eject_drops(drops, pos, radius) |
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local drop_pos = vector.new(pos) |
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for _, item in pairs(drops) do |
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local count = math.min(item:get_count(), item:get_stack_max()) |
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while count > 0 do |
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local take = math.max(1,math.min(radius * radius, |
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count, |
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item:get_stack_max())) |
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rand_pos(pos, drop_pos, radius) |
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local dropitem = ItemStack(item) |
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dropitem:set_count(take) |
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local obj = minetest.add_item(drop_pos, dropitem) |
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if obj then |
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obj:get_luaentity().collect = true |
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obj:setacceleration({x = 0, y = -10, z = 0}) |
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obj:setvelocity({x = math.random(-3, 3), |
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y = math.random(0, 10), |
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z = math.random(-3, 3)}) |
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end |
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count = count - take |
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end |
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end |
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end |
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-- minetest.register_node( "mock_tnt:mock_tnt", { |
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-- description = "Unknown Explosive", |
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-- tiles = { "mock_tnt_top.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png" }, |
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-- is_ground_content = true, |
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-- groups = {cracky = 1, level = 2}, |
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-- sounds = default.node_sound_sand_defaults(), |
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-- }) |
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local function add_drop(drops, item) |
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item = ItemStack(item) |
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local name = item:get_name() |
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if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then |
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return |
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end |
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local drop = drops[name] |
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if drop == nil then |
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drops[name] = item |
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else |
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drop:set_count(drop:get_count() + item:get_count()) |
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end |
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end |
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-- Only when "not" to not overlap tnt mod: |
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if not enable_tnt then |
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minetest.register_alias("tnt:tnt", "mock_tnt:mock_tnt") |
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minetest.register_craft({ |
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output = "mock_tnt:mock_tnt", |
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recipe = { |
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{"group:wood", "tnt:gunpowder", "group:wood"}, |
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{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, |
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{"group:wood", "tnt:gunpowder", "group:wood"} |
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} |
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}) |
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local function calc_velocity(pos1, pos2, old_vel, power) |
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-- Avoid errors caused by a vector of zero length |
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if vector.equals(pos1, pos2) then |
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return old_vel |
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end |
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minetest.register_abm({ |
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label = "mock_tnt ignition", |
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nodenames = {"group:tnt", "tnt:gunpowder"}, |
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing", "default:torch", "fire:permanent_flame"}, |
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interval = 4, |
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chance = 1, |
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action = function(pos, node) |
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mock_tnt.burn(pos, node.name) |
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end, |
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local vel = vector.direction(pos1, pos2) |
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vel = vector.normalize(vel) |
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vel = vector.multiply(vel, power) |
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-- Divide by distance |
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local dist = vector.distance(pos1, pos2) |
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dist = math.max(dist, 1) |
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vel = vector.divide(vel, dist) |
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-- Add old velocity |
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vel = vector.add(vel, old_vel) |
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-- randomize it a bit |
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vel = vector.add(vel, { |
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x = math.random() - 0.5, |
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y = math.random() - 0.5, |
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z = math.random() - 0.5, |
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}) |
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-- Limit to terminal velocity |
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dist = vector.length(vel) |
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if dist > 250 then |
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vel = vector.divide(vel, dist / 250) |
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end |
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return vel |
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end |
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local function entity_physics(pos, radius, drops) |
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local objs = minetest.get_objects_inside_radius(pos, radius) |
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for _, obj in pairs(objs) do |
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local obj_pos = obj:getpos() |
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local dist = math.max(1, vector.distance(pos, obj_pos)) |
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local damage = (4 / dist) * radius |
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if obj:is_player() then |
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-- currently the engine has no method to set |
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-- player velocity. See #2960 |
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-- instead, we knock the player back 1.0 node, and slightly upwards |
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local dir = vector.normalize(vector.subtract(obj_pos, pos)) |
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local moveoff = vector.multiply(dir, dist + 1.0) |
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local newpos = vector.add(pos, moveoff) |
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newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) |
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obj:setpos(newpos) |
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obj:set_hp(obj:get_hp() - damage) |
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else |
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local do_damage = true |
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local do_knockback = true |
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local entity_drops = {} |
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local luaobj = obj:get_luaentity() |
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local objdef = minetest.registered_entities[luaobj.name] |
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if objdef and objdef.on_blast then |
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do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) |
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end |
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if do_knockback then |
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local obj_vel = obj:getvelocity() |
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obj:setvelocity(calc_velocity(pos, obj_pos, |
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obj_vel, radius * 10)) |
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end |
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if do_damage then |
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if not obj:get_armor_groups().immortal then |
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obj:punch(obj, 1.0, { |
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full_punch_interval = 1.0, |
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damage_groups = {fleshy = damage}, |
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}, nil) |
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end |
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end |
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for _, item in pairs(entity_drops) do |
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add_drop(drops, item) |
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end |
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end |
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end |
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end |
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local function add_effects(pos, radius, drops) |
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minetest.add_particle({ |
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pos = pos, |
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@ -259,79 +365,6 @@ local function UNUSED_mock_tnt_explode(pos, radius, ignore_protection, ignore_on |
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return drops, radius |
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end |
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local function eject_drops(drops, pos, radius) |
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local drop_pos = vector.new(pos) |
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for _, item in pairs(drops) do |
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local count = math.min(item:get_count(), item:get_stack_max()) |
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while count > 0 do |
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local take = math.max(1,math.min(radius * radius, |
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count, |
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item:get_stack_max())) |
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rand_pos(pos, drop_pos, radius) |
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local dropitem = ItemStack(item) |
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dropitem:set_count(take) |
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local obj = minetest.add_item(drop_pos, dropitem) |
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if obj then |
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obj:get_luaentity().collect = true |
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obj:setacceleration({x = 0, y = -10, z = 0}) |
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obj:setvelocity({x = math.random(-3, 3), |
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y = math.random(0, 10), |
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z = math.random(-3, 3)}) |
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end |
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count = count - take |
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end |
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end |
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end |
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local function entity_physics(pos, radius, drops) |
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local objs = minetest.get_objects_inside_radius(pos, radius) |
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for _, obj in pairs(objs) do |
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local obj_pos = obj:getpos() |
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local dist = math.max(1, vector.distance(pos, obj_pos)) |
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local damage = (4 / dist) * radius |
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if obj:is_player() then |
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-- currently the engine has no method to set |
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-- player velocity. See #2960 |
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-- instead, we knock the player back 1.0 node, and slightly upwards |
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local dir = vector.normalize(vector.subtract(obj_pos, pos)) |
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local moveoff = vector.multiply(dir, dist + 1.0) |
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local newpos = vector.add(pos, moveoff) |
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newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) |
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obj:setpos(newpos) |
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obj:set_hp(obj:get_hp() - damage) |
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else |
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local do_damage = true |
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local do_knockback = true |
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local entity_drops = {} |
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local luaobj = obj:get_luaentity() |
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local objdef = minetest.registered_entities[luaobj.name] |
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if objdef and objdef.on_blast then |
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do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) |
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end |
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if do_knockback then |
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local obj_vel = obj:getvelocity() |
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obj:setvelocity(calc_velocity(pos, obj_pos, |
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obj_vel, radius * 10)) |
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end |
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if do_damage then |
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if not obj:get_armor_groups().immortal then |
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obj:punch(obj, 1.0, { |
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full_punch_interval = 1.0, |
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damage_groups = {fleshy = damage}, |
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}, nil) |
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end |
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end |
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for _, item in pairs(entity_drops) do |
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add_drop(drops, item) |
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end |
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end |
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end |
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end |
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function mock_tnt.boom(pos, def) |
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) |
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@ -392,6 +425,8 @@ function mock_tnt.register_tnt(def) |
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local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png" |
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local tnt_side = def.tiles.side or def.name .. "_side.png" |
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local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" |
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local all_tiles = { tnt_top, tnt_bottom, tnt_side } |
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if def.all_tiles then all_tiles = def.all_tiles end |
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if not def.damage_radius then def.damage_radius = def.radius * 2 end |
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-- if "not" since only make fake if real does not exist: |
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@ -399,7 +434,7 @@ function mock_tnt.register_tnt(def) |
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-- if not enable_tnt then |
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minetest.register_node(":" .. name, { |
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description = def.description, |
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tiles = { tnt_top, tnt_bottom, tnt_side }, |
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tiles = all_tiles, |
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is_ground_content = false, |
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, |
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sounds = default.node_sound_sand_defaults(), |
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@ -459,12 +494,48 @@ function mock_tnt.register_tnt(def) |
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}) |
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end |
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-- minetest.register_node( "mock_tnt:mock_tnt", { |
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-- description = "Unknown Explosive", |
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-- tiles = { "mock_tnt_top.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png" }, |
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-- is_ground_content = true, |
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-- groups = {cracky = 1, level = 2}, |
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-- sounds = default.node_sound_sand_defaults(), |
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-- }) |
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mock_tnt.register_tnt({ |
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name = "mock_tnt:mock_tnt", |
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description = "Unknown Explosive", |
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radius = tnt_radius, |
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-- all_tiles = { "mock_tnt_top.png", "mock_tnt_bottom.png", "mock_tnt_side-blank.png", "mock_tnt_side-blank.png", "mock_tnt_side.png", "mock_tnt_side.png" }, |
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-- could also be top,bottom,east,east,north,north |
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-- or top,bottom,side |
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}) |
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-- Only when "not" to not overlap tnt mod: |
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if not enable_tnt then |
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minetest.register_alias("tnt:tnt", "mock_tnt:mock_tnt") |
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minetest.register_craft({ |
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output = "mock_tnt:mock_tnt", |
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recipe = { |
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{"group:wood", "tnt:gunpowder", "group:wood"}, |
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{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, |
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{"group:wood", "tnt:gunpowder", "group:wood"} |
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} |
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}) |
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minetest.register_abm({ |
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label = "mock_tnt ignition", |
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nodenames = {"group:tnt", "tnt:gunpowder"}, |
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing", "default:torch", "fire:permanent_flame"}, |
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interval = 4, |
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chance = 1, |
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action = function(pos, node) |
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mock_tnt.burn(pos, node.name) |
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end, |
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}) |
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end |
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-- ALREADY DONE by minetest_game tnt mod even if tnt_enable is false: |
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