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print("How to use: paste into a Blender Text Editor panel, select" |
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#!/usr/bin/env python |
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" object, Run Script") |
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# collisionbox Lua generator |
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# 1. Select a mob mesh or an Empty |
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# 2. Press the "Run Script" button below |
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# - The script copies the collisionbox the the clipboard. |
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# - An 'Empty' with the object's name will appear, |
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# which visually represents the collisionbox |
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# (which MUST be symmetrical on horizontal axes and |
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# centered at 0,0,0 for Minetest, since |
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# collision boxes to not turn). |
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# 3. To adjust, scale the Empty.collisionbox.* object |
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# in Blender then repeat steps 1-2. To keep the Empty |
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# symmetrical for Minetest, scale ONLY with one |
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# of the following hotkey sequences (with |
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# the mouse pointer in the 3D View): |
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# - 's' |
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# - 's', 'z' |
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# - 's', "shift z" |
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print("How to use: Paste this script into a Blender" |
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" Text Editor panel, select an object," |
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" press the 'Run Script' button") |
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y_up = True |
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y_up = True |
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enable_minetest = True |
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enable_minetest = True |
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