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Add instructions that are visible in Text Editor

master
poikilos 5 years ago
committed by Jacob Gustafson
parent
commit
829e2e193c
  1. 25
      utilities/blender/generate_lua_collisionbox.py

25
utilities/blender/generate_lua_collisionbox.py

@ -1,5 +1,26 @@
print("How to use: paste into a Blender Text Editor panel, select" #!/usr/bin/env python
" object, Run Script")
# collisionbox Lua generator
# 1. Select a mob mesh or an Empty
# 2. Press the "Run Script" button below
# - The script copies the collisionbox the the clipboard.
# - An 'Empty' with the object's name will appear,
# which visually represents the collisionbox
# (which MUST be symmetrical on horizontal axes and
# centered at 0,0,0 for Minetest, since
# collision boxes to not turn).
# 3. To adjust, scale the Empty.collisionbox.* object
# in Blender then repeat steps 1-2. To keep the Empty
# symmetrical for Minetest, scale ONLY with one
# of the following hotkey sequences (with
# the mouse pointer in the 3D View):
# - 's'
# - 's', 'z'
# - 's', "shift z"
print("How to use: Paste this script into a Blender"
" Text Editor panel, select an object,"
" press the 'Run Script' button")
y_up = True y_up = True
enable_minetest = True enable_minetest = True

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