@ -0,0 +1,15 @@ |
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# Mock TNT |
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Mod for Minetest |
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## Usage |
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* Place in mods folder such as in your subgame |
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* "Unknown Explosive" (mock_tnt:mock_tnt) can coexist with TNT if TNT is enabled, but gunpowder and mock_tnt work even if enable_tnt is false. |
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## Differences from regular TNT |
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* Does not harm any block or entity |
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## Known Issues |
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* also ignite gunpowder with "default:torch", "fire:permanent_flame" (minetest_game only ignites via "fire:basic_flame", "default:lava_source", "default:lava_flowing") -- for some reason torch works already but permanent_flame does not |
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* Make gunpowder ignite via "building_blocks:Fireplace" |
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* Make TNT ignite via neighbors "throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_red" |
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* Make "fire:flint_and_steel" item ignite TNT and gunpowder |
@ -0,0 +1,3 @@ |
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default |
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After Width: | Height: | Size: 893 B |
After Width: | Height: | Size: 348 B |
After Width: | Height: | Size: 854 B |
After Width: | Height: | Size: 292 B |
After Width: | Height: | Size: 193 B |
After Width: | Height: | Size: 254 B |
@ -0,0 +1,471 @@ |
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-- nondestructive replacement for tnt |
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-- uses some code from minetest\games\default\mods\tnt\init.lua |
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mock_tnt = {} |
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-- Default to enabled when in singleplayer |
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local enable_tnt = minetest.setting_getbool("enable_tnt") |
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if enable_tnt == nil then |
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enable_tnt = minetest.is_singleplayer() |
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end |
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|
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local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) |
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local function rand_pos(center, pos, radius) |
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local def |
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local reg_nodes = minetest.registered_nodes |
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local i = 0 |
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repeat |
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-- Give up and use the center if this takes too long |
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if i > 4 then |
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pos.x, pos.z = center.x, center.z |
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break |
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end |
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pos.x = center.x + math.random(-radius, radius) |
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pos.z = center.z + math.random(-radius, radius) |
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def = reg_nodes[minetest.get_node(pos).name] |
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i = i + 1 |
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until def and not def.walkable |
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end |
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|
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|
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-- minetest.register_node( "mock_tnt:mock_tnt", { |
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-- description = "Unknown Explosive", |
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-- tiles = { "mock_tnt_top.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png" }, |
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-- is_ground_content = true, |
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-- groups = {cracky = 1, level = 2}, |
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-- sounds = default.node_sound_sand_defaults(), |
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-- }) |
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|
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minetest.register_alias("tnt:tnt", "mock_tnt:mock_tnt") |
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|
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-- Only when "not" to not overlap tnt mod: |
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if not enable_tnt then |
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minetest.register_craft({ |
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output = "mock_tnt:mock_tnt", |
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recipe = { |
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{"group:wood", "tnt:gunpowder", "group:wood"}, |
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{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, |
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{"group:wood", "tnt:gunpowder", "group:wood"} |
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} |
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}) |
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|
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minetest.register_abm({ |
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label = "mock_tnt ignition", |
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nodenames = {"group:tnt", "tnt:gunpowder"}, |
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing", "default:torch", "fire:permanent_flame"}, |
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interval = 4, |
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chance = 1, |
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action = function(pos, node) |
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mock_tnt.burn(pos, node.name) |
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end, |
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}) |
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end |
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local function add_effects(pos, radius) |
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minetest.add_particle({ |
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pos = pos, |
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velocity = vector.new(), |
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acceleration = vector.new(), |
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expirationtime = 0.4, |
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size = radius * 10, |
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collisiondetection = false, |
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vertical = false, |
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texture = "mock_tnt_boom.png", |
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}) |
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minetest.add_particlespawner({ |
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amount = 64, |
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time = 0.5, |
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minpos = vector.subtract(pos, radius / 2), |
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maxpos = vector.add(pos, radius / 2), |
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minvel = {x = -10, y = -10, z = -10}, |
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maxvel = {x = 10, y = 10, z = 10}, |
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minacc = vector.new(), |
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maxacc = vector.new(), |
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minexptime = 1, |
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maxexptime = 2.5, |
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minsize = radius * 3, |
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maxsize = radius * 5, |
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texture = "mock_tnt_smoke.png", |
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}) |
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|
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-- we just dropped some items. Look at the items entities and pick |
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-- one of them to use as texture |
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local texture = "mock_tnt_blast.png" --fallback texture |
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-- local most = 0 |
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-- for name, stack in pairs(drops) do |
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-- local count = stack:get_count() |
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-- if count > most then |
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-- most = count |
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-- local def = minetest.registered_nodes[name] |
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-- if def and def.tiles and def.tiles[1] then |
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-- texture = def.tiles[1] |
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-- end |
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-- end |
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-- end |
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|
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minetest.add_particlespawner({ |
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amount = 64, |
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time = 0.1, |
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minpos = vector.subtract(pos, radius / 2), |
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maxpos = vector.add(pos, radius / 2), |
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minvel = {x = -3, y = 0, z = -3}, |
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maxvel = {x = 3, y = 5, z = 3}, |
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minacc = {x = 0, y = -10, z = 0}, |
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maxacc = {x = 0, y = -10, z = 0}, |
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minexptime = 0.8, |
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maxexptime = 2.0, |
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minsize = radius * 0.66, |
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maxsize = radius * 2, |
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texture = texture, |
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collisiondetection = true, |
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}) |
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end |
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|
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function mock_tnt.burn(pos, nodename) |
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local name = nodename or minetest.get_node(pos).name |
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local group = minetest.get_item_group(name, "mock_tnt") |
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if group > 0 then |
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minetest.sound_play("tnt_ignite", {pos = pos}) |
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minetest.set_node(pos, {name = name .. "_burning"}) |
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minetest.get_node_timer(pos):start(1) |
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elseif name == "tnt:gunpowder" then |
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
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end |
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end |
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local function UNUSED_mock_tnt_explode(pos, radius, ignore_protection, ignore_on_blast) |
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-- NOTE: register_tnt def param and register_tnt itself leave ignore_protection undefined |
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-- which translates to false below. |
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pos = vector.round(pos) |
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-- scan for adjacent TNT nodes first, and enlarge the explosion |
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local vm1 = VoxelManip() |
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local p1 = vector.subtract(pos, 2) |
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local p2 = vector.add(pos, 2) |
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local minp, maxp = vm1:read_from_map(p1, p2) |
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) |
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local data = vm1:get_data() |
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local count = 0 |
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local c_tnt = minetest.get_content_id("mock_tnt:mock_tnt") |
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local c_tnt_burning = minetest.get_content_id("mock_tnt:mock_tnt_burning") |
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local c_tnt_boom = minetest.get_content_id("mock_tnt:boom") |
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local c_air = minetest.get_content_id("air") |
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|
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for z = pos.z - 2, pos.z + 2 do |
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for y = pos.y - 2, pos.y + 2 do |
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local vi = a:index(pos.x - 2, y, z) |
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for x = pos.x - 2, pos.x + 2 do |
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local cid = data[vi] |
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if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then |
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count = count + 1 |
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data[vi] = c_air |
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end |
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vi = vi + 1 |
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end |
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end |
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end |
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vm1:set_data(data) |
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vm1:write_to_map() |
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-- recalculate new radius |
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radius = math.floor(radius * math.pow(count, 1/3)) |
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|
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-- perform the explosion |
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local vm = VoxelManip() |
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local pr = PseudoRandom(os.time()) |
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p1 = vector.subtract(pos, radius) |
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p2 = vector.add(pos, radius) |
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minp, maxp = vm:read_from_map(p1, p2) |
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a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) |
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data = vm:get_data() |
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local drops = {} |
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local on_blast_queue = {} |
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|
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local c_fire = minetest.get_content_id("fire:basic_flame") |
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-- for z = -radius, radius do |
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-- for y = -radius, radius do |
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-- local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) |
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-- for x = -radius, radius do |
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-- local r = vector.length(vector.new(x, y, z)) |
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-- if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then |
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-- local cid = data[vi] |
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-- local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} |
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-- if cid ~= c_air then |
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-- data[vi] = destroy(drops, p, cid, c_air, c_fire, |
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-- on_blast_queue, ignore_protection, |
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-- ignore_on_blast) |
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-- end |
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-- end |
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-- vi = vi + 1 |
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-- end |
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-- end |
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-- end |
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|
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-- vm:set_data(data) |
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-- vm:write_to_map() |
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-- vm:update_map() |
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-- vm:update_liquids() |
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|
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-- call check_single_for_falling for everything within 1.5x blast radius |
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for y = -radius * 1.5, radius * 1.5 do |
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for z = -radius * 1.5, radius * 1.5 do |
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for x = -radius * 1.5, radius * 1.5 do |
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local rad = {x = x, y = y, z = z} |
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local s = vector.add(pos, rad) |
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local r = vector.length(rad) |
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if r / radius < 1.4 then |
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minetest.check_single_for_falling(s) |
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end |
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end |
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end |
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end |
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|
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for _, queued_data in pairs(on_blast_queue) do |
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local dist = math.max(1, vector.distance(queued_data.pos, pos)) |
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local intensity = (radius * radius) / (dist * dist) |
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local node_drops = queued_data.on_blast(queued_data.pos, intensity) |
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if node_drops then |
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for _, item in pairs(node_drops) do |
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add_drop(drops, item) |
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end |
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end |
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end |
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|
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return drops, radius |
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end |
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|
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function mock_tnt.boom(pos, def) |
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) |
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minetest.set_node(pos, {name = "mock_tnt:boom"}) |
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-- local drops, radius = mock_tnt_explode(pos, def.radius, def.ignore_protection, |
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-- def.ignore_on_blast) |
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-- append entity drops |
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-- local damage_radius = (radius / def.radius) * def.damage_radius |
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local damage_radius = def.damage_radius |
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-- entity_physics(pos, damage_radius, drops) |
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-- if not def.disable_drops then |
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-- eject_drops(drops, pos, radius) |
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-- end |
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-- add_effects(pos, radius, drops) |
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add_effects(pos, damage_radius) |
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end |
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|
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minetest.register_node("mock_tnt:boom", { |
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drawtype = "airlike", |
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light_source = default.LIGHT_MAX, |
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walkable = false, |
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drop = "", |
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groups = {dig_immediate = 3}, |
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on_construct = function(pos) |
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|
minetest.get_node_timer(pos):start(0.4) |
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end, |
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on_timer = function(pos, elapsed) |
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|
minetest.remove_node(pos) |
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|
end, |
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-- unaffected by explosions |
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on_blast = function() end, |
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}) |
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|
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|
function mock_tnt.register_tnt(def) |
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|
local name |
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if not def.name:find(':') then |
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|
name = "mock_tnt:" .. def.name |
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|
else |
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|
name = def.name |
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|
def.name = def.name:match(":([%w_]+)") |
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|
end |
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|
if not def.tiles then def.tiles = {} end |
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|
local tnt_top = def.tiles.top or def.name .. "_top.png" |
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|
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png" |
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|
local tnt_side = def.tiles.side or def.name .. "_side.png" |
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|
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" |
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if not def.damage_radius then def.damage_radius = def.radius * 2 end |
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|
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|
-- if "not" since only make fake if real does not exist: |
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|
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|
-- if not enable_tnt then |
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|
minetest.register_node(":" .. name, { |
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description = def.description, |
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tiles = { tnt_top, tnt_bottom, tnt_side }, |
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|
is_ground_content = false, |
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, |
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|
sounds = default.node_sound_sand_defaults(), |
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|
on_punch = function(pos, node, puncher) |
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|
if puncher:get_wielded_item():get_name() == "default:torch" then |
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|
minetest.set_node(pos, {name = name .. "_burning"}) |
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|
end |
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|
end, |
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|
on_blast = function(pos, intensity) |
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|
minetest.after(0.1, function() |
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|
mock_tnt.boom(pos, def) |
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|
end) |
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|
end, |
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|
mesecons = {effector = |
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|
{action_on = |
||||
|
function(pos) |
||||
|
mock_tnt.boom(pos, def) |
||||
|
end |
||||
|
} |
||||
|
}, |
||||
|
on_burn = function(pos) |
||||
|
minetest.set_node(pos, {name = name .. "_burning"}) |
||||
|
end, |
||||
|
on_ignite = function(pos, igniter) |
||||
|
minetest.set_node(pos, {name = name .. "_burning"}) |
||||
|
end, |
||||
|
}) |
||||
|
-- end |
||||
|
|
||||
|
minetest.register_node(":" .. name .. "_burning", { |
||||
|
tiles = { |
||||
|
{ |
||||
|
name = tnt_burning, |
||||
|
animation = { |
||||
|
type = "vertical_frames", |
||||
|
aspect_w = 16, |
||||
|
aspect_h = 16, |
||||
|
length = 1, |
||||
|
} |
||||
|
}, |
||||
|
tnt_bottom, tnt_side |
||||
|
}, |
||||
|
light_source = 5, |
||||
|
drop = "", |
||||
|
sounds = default.node_sound_sand_defaults(), |
||||
|
groups = {falling_node = 1}, |
||||
|
on_timer = function(pos, elapsed) |
||||
|
mock_tnt.boom(pos, def) |
||||
|
end, |
||||
|
-- unaffected by explosions |
||||
|
on_blast = function() end, |
||||
|
on_construct = function(pos) |
||||
|
minetest.sound_play("tnt_ignite", {pos = pos}) |
||||
|
minetest.get_node_timer(pos):start(4) |
||||
|
minetest.check_for_falling(pos) |
||||
|
end, |
||||
|
}) |
||||
|
end |
||||
|
|
||||
|
mock_tnt.register_tnt({ |
||||
|
name = "mock_tnt:mock_tnt", |
||||
|
description = "Unknown Explosive", |
||||
|
radius = tnt_radius, |
||||
|
}) |
||||
|
|
||||
|
|
||||
|
|
||||
|
-- ALREADY DONE by minetest_game tnt mod even if tnt_enable is false: |
||||
|
|
||||
|
-- minetest.register_node("tnt:gunpowder_burning", { |
||||
|
-- drawtype = "raillike", |
||||
|
-- paramtype = "light", |
||||
|
-- sunlight_propagates = true, |
||||
|
-- walkable = false, |
||||
|
-- light_source = 5, |
||||
|
-- tiles = {{ |
||||
|
-- name = "mock_tnt_gunpowder_burning_straight_animated.png", |
||||
|
-- animation = { |
||||
|
-- type = "vertical_frames", |
||||
|
-- aspect_w = 16, |
||||
|
-- aspect_h = 16, |
||||
|
-- length = 1, |
||||
|
-- } |
||||
|
-- }, |
||||
|
-- { |
||||
|
-- name = "mock_tnt_gunpowder_burning_curved_animated.png", |
||||
|
-- animation = { |
||||
|
-- type = "vertical_frames", |
||||
|
-- aspect_w = 16, |
||||
|
-- aspect_h = 16, |
||||
|
-- length = 1, |
||||
|
-- } |
||||
|
-- }, |
||||
|
-- { |
||||
|
-- name = "mock_tnt_gunpowder_burning_t_junction_animated.png", |
||||
|
-- animation = { |
||||
|
-- type = "vertical_frames", |
||||
|
-- aspect_w = 16, |
||||
|
-- aspect_h = 16, |
||||
|
-- length = 1, |
||||
|
-- } |
||||
|
-- }, |
||||
|
-- { |
||||
|
-- name = "mock_tnt_gunpowder_burning_crossing_animated.png", |
||||
|
-- animation = { |
||||
|
-- type = "vertical_frames", |
||||
|
-- aspect_w = 16, |
||||
|
-- aspect_h = 16, |
||||
|
-- length = 1, |
||||
|
-- } |
||||
|
-- }}, |
||||
|
-- selection_box = { |
||||
|
-- type = "fixed", |
||||
|
-- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, |
||||
|
-- }, |
||||
|
-- drop = "", |
||||
|
-- groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, |
||||
|
-- sounds = default.node_sound_leaves_defaults(), |
||||
|
-- on_timer = function(pos, elapsed) |
||||
|
-- for dx = -1, 1 do |
||||
|
-- for dz = -1, 1 do |
||||
|
-- for dy = -1, 1 do |
||||
|
-- if not (dx == 0 and dz == 0) then |
||||
|
-- mock_tnt.burn({ |
||||
|
-- x = pos.x + dx, |
||||
|
-- y = pos.y + dy, |
||||
|
-- z = pos.z + dz, |
||||
|
-- }) |
||||
|
-- end |
||||
|
-- end |
||||
|
-- end |
||||
|
-- end |
||||
|
-- minetest.remove_node(pos) |
||||
|
-- end, |
||||
|
-- -- unaffected by explosions |
||||
|
-- on_blast = function() end, |
||||
|
-- on_construct = function(pos) |
||||
|
-- minetest.sound_play("mock_tnt_gunpowder_burning", {pos = pos, gain = 2}) |
||||
|
-- minetest.get_node_timer(pos):start(1) |
||||
|
-- end, |
||||
|
-- }) |
||||
|
-- |
||||
|
-- minetest.register_craft({ |
||||
|
-- output = "tnt:gunpowder 5", |
||||
|
-- type = "shapeless", |
||||
|
-- recipe = {"default:coal_lump", "default:gravel"} |
||||
|
-- }) |
||||
|
|
||||
|
-- minetest.register_node("tnt:gunpowder", { |
||||
|
-- description = "Gun Powder", |
||||
|
-- drawtype = "raillike", |
||||
|
-- paramtype = "light", |
||||
|
-- is_ground_content = false, |
||||
|
-- sunlight_propagates = true, |
||||
|
-- walkable = false, |
||||
|
-- tiles = {"mock_tnt_gunpowder_straight.png", "mock_tnt_gunpowder_curved.png", "mock_tnt_gunpowder_t_junction.png", "mock_tnt_gunpowder_crossing.png"}, |
||||
|
-- inventory_image = "mock_tnt_gunpowder_inventory.png", |
||||
|
-- wield_image = "mock_tnt_gunpowder_inventory.png", |
||||
|
-- selection_box = { |
||||
|
-- type = "fixed", |
||||
|
-- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, |
||||
|
-- }, |
||||
|
-- groups = {dig_immediate = 2, attached_node = 1, flammable = 5, |
||||
|
-- connect_to_raillike = minetest.raillike_group("gunpowder")}, |
||||
|
-- sounds = default.node_sound_leaves_defaults(), |
||||
|
-- |
||||
|
-- on_punch = function(pos, node, puncher) |
||||
|
-- if puncher:get_wielded_item():get_name() == "default:torch" then |
||||
|
-- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
||||
|
-- end |
||||
|
-- end, |
||||
|
-- on_blast = function(pos, intensity) |
||||
|
-- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
||||
|
-- end, |
||||
|
-- on_burn = function(pos) |
||||
|
-- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
||||
|
-- end, |
||||
|
-- on_ignite = function(pos, igniter) |
||||
|
-- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) |
||||
|
-- end, |
||||
|
-- }) |
After Width: | Height: | Size: 198 B |
After Width: | Height: | Size: 250 B |
After Width: | Height: | Size: 563 B |
After Width: | Height: | Size: 831 B |
After Width: | Height: | Size: 872 B |
After Width: | Height: | Size: 855 B |
After Width: | Height: | Size: 1021 B |
@ -0,0 +1,3 @@ |
|||||
|
copy /y *.lua C:\games\Minetest\games\ENLIVEN\mods\mock_tnt\ |
||||
|
copy /y textures\*.png C:\games\Minetest\games\ENLIVEN\mods\mock_tnt\textures\ |
||||
|
if NOT ["%errorlevel%"]==["0"] pause |