poikilos
3 years ago
1 changed files with 45 additions and 0 deletions
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''' |
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Count the number of objects (used meshes) in the scene. |
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For b3d files, instead use Poikilos' fork of b3view: |
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b3view Snail.b3d --count-meshes --exit |
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Requires: Blender (>=2.8) |
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Usage: |
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- Paste this script into a new text file in a text editor panel |
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(If you don't know how to get there, see the HowTo file in |
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the utilities/blender directory at |
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github.com/poikilos/EnlivenMinetest). |
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- "Text", "Run Script". |
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''' |
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import bpy |
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def ShowMessageBox(message="", title="Count", icon='INFO'): |
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def draw(self, context): |
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self.layout.label(text=message) |
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bpy.context.window_manager.popup_menu(draw, title=title, icon=icon) |
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context = bpy.context |
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count = 0 |
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# If there ARE objects selected then act on all objects |
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if bpy.context.selected_objects != []: |
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for obj in bpy.context.selected_objects: |
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print(obj.name, obj, obj.type) |
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if obj.type == 'MESH': |
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print(">>>>", obj.name) |
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count += 1 |
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# If there are NO objects selected then act on all objects |
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if bpy.context.selected_objects == []: |
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print('selected:') |
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for obj in bpy.context.scene.objects: |
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print(obj.name, obj, obj.type) |
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if obj.type == 'MESH': |
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print(">>>>", obj.name) |
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count += 1 |
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ShowMessageBox(str(count)) |
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print("count:{}".format(count)) |
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