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					''' | 
				
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					Count the number of objects (used meshes) in the scene. | 
				
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					For b3d files, instead use Poikilos' fork of b3view: | 
				
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					b3view Snail.b3d --count-meshes --exit | 
				
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					Requires: Blender (>=2.8) | 
				
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					Usage: | 
				
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					- Paste this script into a new text file in a text editor panel | 
				
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					  (If you don't know how to get there, see the HowTo file in | 
				
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					  the utilities/blender directory at | 
				
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					  github.com/poikilos/EnlivenMinetest). | 
				
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					- "Text", "Run Script". | 
				
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					''' | 
				
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					import bpy | 
				
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					def ShowMessageBox(message="", title="Count", icon='INFO'): | 
				
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					    def draw(self, context): | 
				
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					        self.layout.label(text=message) | 
				
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					    bpy.context.window_manager.popup_menu(draw, title=title, icon=icon) | 
				
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					context = bpy.context | 
				
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					count = 0 | 
				
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					# If there ARE objects selected then act on all objects | 
				
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					if bpy.context.selected_objects != []: | 
				
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					    for obj in bpy.context.selected_objects: | 
				
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					        print(obj.name, obj, obj.type) | 
				
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					        if obj.type == 'MESH': | 
				
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					            print(">>>>", obj.name) | 
				
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					            count += 1 | 
				
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					# If there are NO objects selected then act on all objects | 
				
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					if bpy.context.selected_objects == []: | 
				
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					    print('selected:') | 
				
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					    for obj in bpy.context.scene.objects: | 
				
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					        print(obj.name, obj, obj.type) | 
				
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					        if obj.type == 'MESH': | 
				
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					            print(">>>>", obj.name) | 
				
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					            count += 1 | 
				
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					ShowMessageBox(str(count)) | 
				
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					print("count:{}".format(count)) | 
				
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