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@ -300,8 +300,10 @@ class MTChunks: |
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world_blacklist = None |
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run_count = None |
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todo_positions = None # list of tuples (locations) to render next (for fake recursion) |
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def __init__(self): #formerly checkpaths() in global scope |
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self.todo_positions = list() |
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self.run_count = 0 |
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self.is_verbose = True |
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self.loop_enable = True |
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@ -716,7 +718,94 @@ class MTChunks: |
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result = self.chunks[chunk_luid].is_fresh |
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return result |
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def check_map(self): |
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def check_chunk(self, x, z): |
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result = False |
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chunk_luid = self.get_chunk_luid(x,z) |
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#if (is_different_world): #instead, see above where all chunk files and player files are deleted |
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# self.remove_chunk(chunk_luid) |
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is_player_in_this_chunk = self.is_player_at_luid(chunk_luid) #ok if stale, since is only used for whether empty chunk should be regenerated |
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is_render_needed = False |
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if not self.is_chunk_fresh(chunk_luid): |
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if is_player_in_this_chunk: |
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if self.is_chunk_yaml_marked(chunk_luid): |
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if self.is_chunk_yaml_marked_empty(chunk_luid): |
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is_render_needed = True |
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if self.is_verbose: |
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print (chunk_luid+": RENDERING nonfresh previously marked empty (player in it)") |
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else: |
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sys.stdout.write('.') |
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else: |
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if self.is_verbose: |
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print (chunk_luid+": SKIPPING nonfresh previously marked (player in it)") |
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#else: |
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#sys.stdout.write('.') |
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else: |
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is_render_needed = True |
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if self.is_verbose: |
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print (chunk_luid+": RENDERING nonfresh unmarked (player in it)") |
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else: |
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sys.stdout.write('.') |
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else: |
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if (not self.is_chunk_yaml_marked(chunk_luid)): |
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is_render_needed = True |
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if self.is_verbose: |
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print (chunk_luid+": RENDERING nonfresh unmarked (simple check since has no player)") |
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else: |
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sys.stdout.write('.') |
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else: |
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if self.is_verbose: |
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print (chunk_luid+": SKIPPING nonfresh previously marked (simple check since has no player)") |
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else: |
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if self.is_verbose: |
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print (chunk_luid+": SKIPPING fresh chunk") |
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#if (not self.is_chunk_yaml_marked(chunk_luid)): |
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#is_render_needed = True |
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# This should never happen since keeping the output of minetestmapper-numpy.py (after analyzing that output) is deprecated: |
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#if self.is_genresult_marked(chunk_luid) and not self.is_chunk_yaml_present(chunk_luid): |
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# tmp_chunk = MTChunk() |
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# genresult_path = self.get_chunk_genresult_tmp_path(chunk_luid) |
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# tmp_chunk.set_from_genresult(genresult_path) |
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# chunk_yaml_path = self.get_chunk_yaml_path(chunk_luid) |
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# tmp_chunk.save_yaml(chunk_yaml_path) |
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# print("(saved yaml to '"+chunk_yaml_path+"')") |
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if is_render_needed: |
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rendered_count += 1 |
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if (self.render_chunk(x,z)): |
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result = True |
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else: |
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if self.is_chunk_rendered_on_dest(chunk_luid): |
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result = True |
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tmp_png_path = self.get_chunk_image_path(chunk_luid) |
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if self.is_verbose: |
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print(chunk_luid+": Skipping existing map tile file " + tmp_png_path + " (delete it to re-render)") |
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#elif is_empty_chunk: |
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#print("Skipping empty chunk " + chunk_luid) |
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#else: |
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#print(chunk_luid+": Not rendered on dest.") |
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return result |
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def check_map_pseudorecursion(self): |
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if os.path.isfile(self.mtmn_path) and os.path.isfile(self.colors_path): |
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rendered_count = 0 |
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self.todo_positions.clear() |
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self.todo_positions.append((0,0)) |
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todo_index = 0 |
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while (todo_index<len(self.todo_positions)): |
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this_pos = self.todo_positions[todo_index] |
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x,z = this_pos |
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chunk_luid = self.get_chunk_luid(x,z) |
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is_present = self.check_chunk(x,z) |
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#TODO: finish this asdf |
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def check_map_inefficient_squarepattern(self): |
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if os.path.isfile(self.mtmn_path) and os.path.isfile(self.colors_path): |
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rendered_count = 0 |
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self.chunkymap_data_path=os.path.join(self.website_root,"chunkymapdata") |
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@ -778,15 +867,15 @@ class MTChunks: |
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total_generated_count = 0 |
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newchunk_luid_list = list() |
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outline_generates_count = 1 |
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this_iteration_generates_count = 1 |
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is_changed = False |
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is_different_world = False |
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#if str(self.world_name) != str(mapvars["world_name"]): |
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# is_different_world = True |
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# print("FULL RENDER since chosen world name '"+self.world_name+"' does not match previously rendered world name '"+mapvars["world_name"]+"'") |
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print("PROCESSING MAP DATA") |
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while outline_generates_count > 0: |
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outline_generates_count = 0 |
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while this_iteration_generates_count > 0: |
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this_iteration_generates_count = 0 |
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self.read_then_remove_signals() |
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if not self.refresh_map_enable: |
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break |
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@ -804,77 +893,9 @@ class MTChunks: |
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#only generate the edges (since started with region 0 0 0 0) and expanding from there until no png is created: |
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is_outline = (x==self.chunkx_min) or (x==self.chunkx_max) or (z==self.chunkz_min) or (z==self.chunkz_max) |
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if is_outline: |
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chunk_luid = self.get_chunk_luid(x,z) |
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#if (is_different_world): #instead, see above where all chunk files and player files are deleted |
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# self.remove_chunk(chunk_luid) |
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is_player_in_this_chunk = self.is_player_at_luid(chunk_luid) |
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is_render_needed = False |
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if not self.is_chunk_fresh(chunk_luid): |
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if is_player_in_this_chunk: |
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if self.is_chunk_yaml_marked(chunk_luid): |
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if self.is_chunk_yaml_marked_empty(chunk_luid): |
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is_render_needed = True |
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if self.is_verbose: |
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print (chunk_luid+": RENDERING nonfresh previously marked empty (player in it)") |
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else: |
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sys.stdout.write('.') |
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else: |
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if self.is_verbose: |
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print (chunk_luid+": SKIPPING nonfresh previously marked (player in it)") |
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#else: |
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#sys.stdout.write('.') |
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else: |
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is_render_needed = True |
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if self.is_verbose: |
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print (chunk_luid+": RENDERING nonfresh unmarked (player in it)") |
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else: |
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sys.stdout.write('.') |
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else: |
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if (not self.is_chunk_yaml_marked(chunk_luid)): |
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is_render_needed = True |
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if self.is_verbose: |
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print (chunk_luid+": RENDERING nonfresh unmarked (simple check since has no player)") |
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else: |
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sys.stdout.write('.') |
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else: |
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if self.is_verbose: |
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print (chunk_luid+": SKIPPING nonfresh previously marked (simple check since has no player)") |
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else: |
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if self.is_verbose: |
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print (chunk_luid+": SKIPPING fresh chunk") |
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#if (not self.is_chunk_yaml_marked(chunk_luid)): |
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#is_render_needed = True |
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# This should never happen since keeping the output of minetestmapper-numpy.py (after analyzing that output) is deprecated: |
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#if self.is_genresult_marked(chunk_luid) and not self.is_chunk_yaml_present(chunk_luid): |
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# tmp_chunk = MTChunk() |
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# genresult_path = self.get_chunk_genresult_tmp_path(chunk_luid) |
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# tmp_chunk.set_from_genresult(genresult_path) |
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# chunk_yaml_path = self.get_chunk_yaml_path(chunk_luid) |
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# tmp_chunk.save_yaml(chunk_yaml_path) |
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# print("(saved yaml to '"+chunk_yaml_path+"')") |
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if is_render_needed: |
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rendered_count += 1 |
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if (self.render_chunk(x,z)): |
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total_generated_count += 1 |
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outline_generates_count += 1 |
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else: |
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if self.is_chunk_rendered_on_dest(chunk_luid): |
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total_generated_count += 1 |
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outline_generates_count += 1 |
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tmp_png_path = self.get_chunk_image_path(chunk_luid) |
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if self.is_verbose: |
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print(chunk_luid+": Skipping existing map tile file " + tmp_png_path + " (delete it to re-render)") |
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#elif is_empty_chunk: |
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#print("Skipping empty chunk " + chunk_luid) |
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#else: |
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#print(chunk_luid+": Not rendered on dest.") |
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if self.check_chunk(x,z): |
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this_iteration_generates_count += 1 |
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total_generated_count += 1 |
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if self.is_verbose: |
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print ("") # blank line before next z so output is more readable |
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self.chunkx_min -= 1 |
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@ -1013,7 +1034,7 @@ class MTChunks: |
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#if self.last_map_refresh_second is not None: |
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#print ("waited "+str(best_timer()-self.last_map_refresh_second)+"s for map update") |
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self.last_map_refresh_second = best_timer() |
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self.check_map() |
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self.check_map_inefficient_squarepattern() |
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else: |
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print("waiting before doing map update") |
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else: |
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@ -1030,7 +1051,7 @@ class MTChunks: |
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if self.refresh_players_enable: |
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self.check_players() |
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if self.refresh_map_enable: |
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self.check_map() |
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self.check_map_inefficient_squarepattern() |
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if __name__ == '__main__': |
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mtchunks = MTChunks() |
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