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use t4im's technic for now until minetest-mods one is patched

dye dependency missing causes crash due to mod load order
master
poikilos 6 years ago
committed by Jacob Gustafson
parent
commit
4e2a8a0b40
  1. 5
      install-ENLIVEN.sh

5
install-ENLIVEN.sh

@ -567,7 +567,9 @@ add_git_mod moretrees moretrees https://github.com/minetest-mods/moretrees.git
# in order of dependency (also, clicking armor in unified inventory crashes the game without technic installed since checks radation):
add_git_mod mesecons mesecons https://github.com/minetest-mods/mesecons
add_git_mod pipeworks pipeworks https://github.com/minetest-mods/pipeworks.git
add_git_mod technic technic https://github.com/minetest-mods/technic.git
#add_git_mod technic technic https://github.com/minetest-mods/technic.git
add_git_mod technic technic https://github.com/t4im/technic.git
add_git_mod technic_armor technic_armor https://github.com/stujones11/technic_armor.git
# NOTE: load_mod is not a thing for subgames (all mods in subgame are loaded if subgame is loaded)
#add_git_mod caverealms minetest-caverealms https://github.com/HeroOfTheWinds/minetest-caverealms
@ -1086,5 +1088,6 @@ fi
if [ ! -d "$MT_MYGAME_MODS_PATH/dungeon_loot" ]; then
echo "No mod loot for dungeon_loot (nor forks of worldgen mods which should use it) are in ENLIVEN, so dungeon_loot from $mtgame_name is removed by this script for now (treasurer and relevant trm_* mods are used instead)."
fi
echo "INSTALLED t4im's technic FOR RECENT PATCH FOR corrected depends.txt..."
echo
echo

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