diff --git a/install-ENLIVEN.sh b/install-ENLIVEN.sh index e33f82c..57758b0 100755 --- a/install-ENLIVEN.sh +++ b/install-ENLIVEN.sh @@ -567,7 +567,9 @@ add_git_mod moretrees moretrees https://github.com/minetest-mods/moretrees.git # in order of dependency (also, clicking armor in unified inventory crashes the game without technic installed since checks radation): add_git_mod mesecons mesecons https://github.com/minetest-mods/mesecons add_git_mod pipeworks pipeworks https://github.com/minetest-mods/pipeworks.git -add_git_mod technic technic https://github.com/minetest-mods/technic.git +#add_git_mod technic technic https://github.com/minetest-mods/technic.git +add_git_mod technic technic https://github.com/t4im/technic.git + add_git_mod technic_armor technic_armor https://github.com/stujones11/technic_armor.git # NOTE: load_mod is not a thing for subgames (all mods in subgame are loaded if subgame is loaded) #add_git_mod caverealms minetest-caverealms https://github.com/HeroOfTheWinds/minetest-caverealms @@ -1086,5 +1088,6 @@ fi if [ ! -d "$MT_MYGAME_MODS_PATH/dungeon_loot" ]; then echo "No mod loot for dungeon_loot (nor forks of worldgen mods which should use it) are in ENLIVEN, so dungeon_loot from $mtgame_name is removed by this script for now (treasurer and relevant trm_* mods are used instead)." fi +echo "INSTALLED t4im's technic FOR RECENT PATCH FOR corrected depends.txt..." echo echo