Browse Source

add open licenced texture and sounds for mdskeleton

master
poikilos 5 years ago
committed by Jacob Gustafson
parent
commit
34ddae0924
  1. 12
      Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/LICENSE
  2. 210
      Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/LICENSE
  3. 110
      Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/mdskeleton.lua
  4. 19
      Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/oldcoder.txt
  5. 13
      Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/oldcoder.txt
  6. 27
      Bucket_Game-branches/Skeleton - Mdoege Skeleton issues (UNUSABLE).txt
  7. 6
      Bucket_Game-branches/codermobs-dungeon-balancing-190815-vs-190812/mods/codermobs/codermobs/mdskeleton.lua
  8. 12
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  9. 223
      Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/LICENSE
  10. 114
      Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/mdskeleton.lua
  11. 19
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  47. 13
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12
Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/LICENSE

@ -0,0 +1,12 @@
For license information, see the following files, where they exist, in
each modpack or mod:
oldcoder.txt
LICENSE
LICENSE.txt
license.txt
README.md
README.txt
readme.txt
and/or files with similar names.

210
Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/LICENSE

@ -0,0 +1,210 @@
All of the files involved are used and distributed under FOSS licens-
es.
----------------------------------------------------------------------
License: CC0 aka CC Public Domain
is, or was, described by:
https://creativecommons.org/publicdomain/zero/1.0/
License: CC BY-SA 4.0
is, or was, described by:
https://creativecommons.org/licenses/by-sa/4.0/
License: CC BY-SA 3.0
is, or was, described by:
https://creativecommons.org/licenses/by-sa/3.0/
License: CC BY-NC-SA 4.0
is, or was, described by:
https://creativecommons.org/licenses/by-nc-sa/4.0/
License: CC BY-NC-SA 3.0
is, or was, described by:
https://creativecommons.org/licenses/by-nc-sa/3.0/
----------------------------------------------------------------------
Original components which are not covered under other copyrights and
licenses are copyright and licensed as follows:
(c) 2019 and CC BY-NC-SA 4.0: OldCoder (Robert Kiraly).
----------------------------------------------------------------------
Models and mesh textures for "baby_chick", "bom", and "icebom":
(c) 2019 and CC-BY-NC-SA 4.0: Poikilos. OldCoder as well for the "ice-
bom" mesh texture.
For sound-file information, see the Lua files.
----------------------------------------------------------------------
Denny code and media:
See "denny.lua"
----------------------------------------------------------------------
Improved Spider/Bug Sounds:
codermobs_damage_giant_exoskeleton, codermobs_death_giant_bug,
codermobs_use_giant_exoskeleton
(c) 2019 and CC BY-SA 4.0: Poikilos
Improved Particles:
codermobs_blood, codermobs_damage_stone, codermobs_lott_spider_blood
(c) 2019 and CC BY-SA 4.0: Poikilos
codermobs_fireball:
(c) 2012 to 2019 and CC-BY-SA 3.0: Sapier, Poikilos
----------------------------------------------------------------------
Media for "animal_materials", "deer", "elk", and "ostrich":
See the 5 associated Lua source files. In general, the media is:
(c) 2012 to 2019 and CC-BY-SA 3.0: Sapier and Poikilos.
The "ostrich" texture is as described above but also attribution: Old-
Coder.
Code for "animal_materials": Same as media. The other 4 mobs listed
here use new code.
More about the Elk:
Pixel Art Elk texture:
(c) 2012 to 2019 and CC BY-SA 3.0: Sapier, Polikilos (skinned by)
HD (video-based) and Lo-fi (16-color video-based) Elk Textures:
based on Elk video "Elk.webm.360p.vp9" (CC BY 2.0 Generic)
Stephen Baker [BLM/Oregon](blm.gov/yg5c).jpg, Poikilos (skinned by)
Additionally, "chicken.lua" uses Sapier's 3D egg. See that Lua source
file as well.
----------------------------------------------------------------------
Egg texture:
MIT License
(c) 2016-2019 TenPlus1 and Poikilos
----------------------------------------------------------------------
Car model:
(c) 2015 and CC-BY-NC-SA 3.0: Melkor.
----------------------------------------------------------------------
mdoege code and/or media
-----------------------------
WTFPL
PilzAdam code and/or media
-----------------------------
WTFPL
Bat
-----------------------------
Code: GPL
Model and texture: CC BY-SA 3.0. Attribution: Defense Subgame.
Sound file: WTFPL
Birds
-----------------------------
(c) 2012-2019 and CC-BY-SA 3.0: Sapier, Poikilos. Sapier created
the original models. Poikilos derived new models from them and created
new textures.
Butterfly
-----------------------------
(c) 2012 to 2019 and CC BY-SA 3.0: AspireMint.
Realistic Milk Bucket
-----------------------------
(c) 2015-2019 and CC BY-SA 3.0: ElementW, Poikilos (modified by).
D00Med code
-----------------------------
GNU Lesser General Public License 2.1
D00Med models and/or textures
-----------------------------
CC BY-SA 3.0 Unported. Attribution: D00Med.
Mr. Goat
-----------------------------
(c) 2016 to 2019 and CC BY-SA 3.0: Don Batman. OldCoder worked on the
eyes.
NSSM components
-----------------------------
No NSSM are believed presently to be used. If they're used in the
future, the applicable license will be GPL3.
Sapier components
-----------------------------
(c) 2012-2019 and CC-BY-SA 3.0: Sapier.
"mobs_mc" components
-----------------------------
Code and models: GNU GPL V3
Other "mobs_mc" Polar Bear media: CC BY-SA 4.0. Attribution: "mobs_mc"
team.
----------------------------------------------------------------------
Krupnov Pavel and TenPlus1 components:
The MIT License (MIT)
(c) 2014 Krupnov Pavel -- bugs, kpgmobs, pmobs
(c) 2014 Krupnov Pavel and 2016 TenPlus1 -- mobs_animal
(c) 2016 TenPlus1 -- mobs_monster and mobs_npc
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
----------------------------------------------------------------------
Blockmen components:
(c) 2015-2016 BlockMen <blockmen2015@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
is required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
(end of document)

110
Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/mdskeleton.lua

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-- mdoege skeleton.
-- Mesh by Morn76
-- Animation by Pavel_S
-- ===================================================================
local lcname = "mdskeleton"
local ucname = "Mdoege Skeleton"
local msname = "codermobs_" .. lcname
local obj_name = "codermobs:" .. lcname
-- ===================================================================
mobs_param = {
lcname = lcname ,
ucname = ucname ,
obj_name = obj_name ,
aoc = 1 ,
day_mode = false ,
min_light = 0 ,
max_light = 7 ,
min_height = -1000 ,
max_height = 500 ,
spawn_chance = 20000 ,
spawn_type = "monster" ,
spawn_nodes = {
"default:dirt" ,
"default:dirt_with_grass" ,
"ethereal:gray_dirt" ,
} ,
add_egg = true ,
egg_image = "default_dirt.png" ,
}
-- ===================================================================
codermobs.adjust_param()
-- ===================================================================
mobs_param.core_param = {
type = mobs_param.spawn_type ,
makes_footstep_sound = true ,
armor = 100 ,
attack_animals = true ,
attack_type = "dogfight" ,
damage = 2 ,
floats = 0 ,
hp_max = 33 ,
hp_min = 7 ,
stepheight = 1.2 ,
jump_height = 0 ,
jump = false ,
passive = false ,
reach = 2 ,
run_velocity = 3 ,
view_range = 15 ,
walk_velocity = 1 ,
fall_damage = 0 ,
lava_damage = 0 ,
light_damage = 2 ,
water_damage = 0 ,
collisionbox = { -0.40, -0.01, -0.40, 0.40, 1.80, 0.40 } ,
drawtype = "front" ,
mesh = msname .. ".x" ,
textures = { msname .. "_mesh.png" } ,
visual = "mesh" ,
animation = {
stand_start = 0 ,
stand_end = 23 ,
walk_start = 24 ,
walk_end = 49 ,
run_start = 24 ,
run_end = 49 ,
shoot_start = 50 ,
shoot_end = 82 ,
hurt_start = 85 ,
hurt_end = 115 ,
death_start = 117 ,
death_end = 145 ,
speed_normal = 30 ,
speed_run = 60 ,
} ,
drops = {
{ name="default:apple", chance=2, min=1, max=3 } ,
} ,
sounds = {
death = msname .. "_death" ,
hurt = msname .. "_hurt" ,
random = msname .. "_random" ,
} ,
}
-- ===================================================================
codermobs.setup_mob()
codermobs.log_done()
-- ===================================================================
-- End of file.

19
Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/oldcoder.txt

@ -0,0 +1,19 @@
Name: codermobs
Source: New mod using existing media files
License: See "LICENSE"
----------------------------------------------------------------------
1. This is a new mod which implements a number of Final Minetest 3D
mobs.
For general information, see the "_game" documentation, which covers
this mod and the associated modpack in detail.
----------------------------------------------------------------------
2. The code is largely new, but it includes elements from existing
mods. The media files, in most cases, have been extracted from the
same or similar mods.
For license information, see "LICENSE".

13
Bucket_Game-base/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/oldcoder.txt

@ -0,0 +1,13 @@
Name: codermobs
Source: New modpack mixing original and forked mods
License: See notes below
----------------------------------------------------------------------
The full documentation for "codermobs" is presently merged into the
"_game" documentation.
Media files are derived, in general, from older mods. The code mixes
old and new pieces.
License files are present in the individual mod directories.

27
Bucket_Game-branches/Skeleton - Mdoege Skeleton issues (UNUSABLE).txt

@ -0,0 +1,27 @@
## Texture is "familiar"
- If you change it to half res, it is nearly exactly the same as
the Minecraft skeleton's texture. There was no attempt to hide the
pixel-perfect similarity in the outline, eyes, or mouth. A row of
light pixels changes the shape of the nose, and the resolutions is
doubled and noise is added. The outline of the major features and
the alpha outline match the actual Minecraft texture almost exactly,
as if the Minecraft one was scaled to 2x with nearest neighbor scaling
and as a basis. See:
- <https://www.curseforge.com/minecraft/mc-mods/good-skeletons-dont-strafe>
## Sounds are "familiar"
- "death" may be original, but sounds awefully similar to other sounds
at higher speeds with equalization, such as hurt1 from Minecraft.
- "random" is "say1" (exactly) from Minecraft.
- "hurt" sounds like a processed version of "hurt1" from Minecraft.
### Sources not Cited by Mdoege
- [Minecraft - Skeleton sounds](https://www.youtube.com/watch?v=PQVIToqJpJ4)
- MSP 1.14.zip: A complete collection of sounds from Minecraft 1.14, in
the original folder structure, is from
<https://www.mediafire.com/file/2x1d234nxmdl746/MSP_1.14.zip/file>
via <https://www.mineimatorforums.com/index.php?/topic/46037-minecraft-sound-pack-%E2%80%94-114/>
(extracted by [Voxy](https://www.mineimatorforums.com/index.php?/profile/20285-voxy/)
and uploaded May 4, 2019).
They are structured such as to be used easily with Mine-imator.

6
Bucket_Game-branches/codermobs-dungeon-balancing-190815-vs-190812/mods/codermobs/codermobs/mdskeleton.lua

@ -66,7 +66,8 @@ mobs_param.core_param = {
collisionbox = { -0.40, -0.01, -0.40, 0.40, 1.80, 0.40 } , collisionbox = { -0.40, -0.01, -0.40, 0.40, 1.80, 0.40 } ,
visual = "mesh" , visual = "mesh" ,
drawtype = "front" , -- drawtype = "front" ,
backface_culling = false,
mesh = msname .. ".x" , mesh = msname .. ".x" ,
textures = { msname .. "_mesh.png" } , textures = { msname .. "_mesh.png" } ,
stepheight = 1.2 , stepheight = 1.2 ,
@ -96,6 +97,9 @@ mobs_param.core_param = {
death = msname .. "_death" , death = msname .. "_death" ,
hurt = msname .. "_hurt" , hurt = msname .. "_hurt" ,
random = msname .. "_random" , random = msname .. "_random" ,
war_cry = msname .. "_war_cry",
attack = msname .. "_attack",
jump = msname .. "_jump",
} , } ,
makes_footstep_sound = true , makes_footstep_sound = true ,
} }

12
Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/LICENSE

@ -0,0 +1,12 @@
For license information, see the following files, where they exist, in
each modpack or mod:
oldcoder.txt
LICENSE
LICENSE.txt
license.txt
README.md
README.txt
readme.txt
and/or files with similar names.

223
Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/LICENSE

@ -0,0 +1,223 @@
All of the files involved are used and distributed under FOSS licens-
es.
----------------------------------------------------------------------
License: CC0 aka CC Public Domain
is, or was, described by:
https://creativecommons.org/publicdomain/zero/1.0/
License: CC BY-SA 4.0
is, or was, described by:
https://creativecommons.org/licenses/by-sa/4.0/
License: CC BY-SA 3.0
is, or was, described by:
https://creativecommons.org/licenses/by-sa/3.0/
License: CC BY-NC-SA 4.0
is, or was, described by:
https://creativecommons.org/licenses/by-nc-sa/4.0/
License: CC BY-NC-SA 3.0
is, or was, described by:
https://creativecommons.org/licenses/by-nc-sa/3.0/
----------------------------------------------------------------------
Original components which are not covered under other copyrights and
licenses are copyright and licensed as follows:
(c) 2019 and CC BY-NC-SA 4.0: OldCoder (Robert Kiraly).
----------------------------------------------------------------------
Models and mesh textures for "baby_chick", "bom", and "icebom":
(c) 2019 and CC-BY-NC-SA 4.0: Poikilos. OldCoder as well for the "ice-
bom" mesh texture.
For sound-file information, see the Lua files.
----------------------------------------------------------------------
Denny code and media:
See "denny.lua"
----------------------------------------------------------------------
Skeletons
mdskeleton model:
Mdoege
mdskeleton texture (replaced 2019)
(c) 2019 Poikilos CC BY-SA 4.0
skeleton sounds (replaced 2019)
(c) 2019 Poikilos CC BY-SA 4.0
----------------------------------------------------------------------
Improved Spider/Bug Sounds:
codermobs_damage_giant_exoskeleton, codermobs_death_giant_bug,
codermobs_use_giant_exoskeleton
(c) 2019 and CC BY-SA 4.0: Poikilos
Improved Particles:
codermobs_blood, codermobs_damage_stone, codermobs_lott_spider_blood
(c) 2019 and CC BY-SA 4.0: Poikilos
codermobs_fireball:
(c) 2012 to 2019 and CC-BY-SA 3.0: Sapier, Poikilos
----------------------------------------------------------------------
Media for "animal_materials", "deer", "elk", and "ostrich":
See the 5 associated Lua source files. In general, the media is:
(c) 2012 to 2019 and CC-BY-SA 3.0: Sapier and Poikilos.
The "ostrich" texture is as described above but also attribution: Old-
Coder.
Code for "animal_materials": Same as media. The other 4 mobs listed
here use new code.
More about the Elk:
Pixel Art Elk texture:
(c) 2012 to 2019 and CC BY-SA 3.0: Sapier, Polikilos (skinned by)
HD (video-based) and Lo-fi (16-color video-based) Elk Textures:
based on Elk video "Elk.webm.360p.vp9" (CC BY 2.0 Generic)
Stephen Baker [BLM/Oregon](blm.gov/yg5c).jpg, Poikilos (skinned by)
Additionally, "chicken.lua" uses Sapier's 3D egg. See that Lua source
file as well.
----------------------------------------------------------------------
Egg texture:
MIT License
(c) 2016-2019 TenPlus1 and Poikilos
----------------------------------------------------------------------
Car model:
(c) 2015 and CC-BY-NC-SA 3.0: Melkor.
----------------------------------------------------------------------
mdoege code and/or media
-----------------------------
WTFPL
PilzAdam code and/or media
-----------------------------
WTFPL
Bat
-----------------------------
Code: GPL
Model and texture: CC BY-SA 3.0. Attribution: Defense Subgame.
Sound file: WTFPL
Birds
-----------------------------
(c) 2012-2019 and CC-BY-SA 3.0: Sapier, Poikilos. Sapier created
the original models. Poikilos derived new models from them and created
new textures.
Butterfly
-----------------------------
(c) 2012 to 2019 and CC BY-SA 3.0: AspireMint.
Realistic Milk Bucket
-----------------------------
(c) 2015-2019 and CC BY-SA 3.0: ElementW, Poikilos (modified by).
D00Med code
-----------------------------
GNU Lesser General Public License 2.1
D00Med models and/or textures
-----------------------------
CC BY-SA 3.0 Unported. Attribution: D00Med.
Mr. Goat
-----------------------------
(c) 2016 to 2019 and CC BY-SA 3.0: Don Batman. OldCoder worked on the
eyes.
NSSM components
-----------------------------
No NSSM are believed presently to be used. If they're used in the
future, the applicable license will be GPL3.
Sapier components
-----------------------------
(c) 2012-2019 and CC-BY-SA 3.0: Sapier.
"mobs_mc" components
-----------------------------
Code and models: GNU GPL V3
Other "mobs_mc" Polar Bear media: CC BY-SA 4.0. Attribution: "mobs_mc"
team.
----------------------------------------------------------------------
Krupnov Pavel and TenPlus1 components:
The MIT License (MIT)
(c) 2014 Krupnov Pavel -- bugs, kpgmobs, pmobs
(c) 2014 Krupnov Pavel and 2016 TenPlus1 -- mobs_animal
(c) 2016 TenPlus1 -- mobs_monster and mobs_npc
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
----------------------------------------------------------------------
Blockmen components:
(c) 2015-2016 BlockMen <blockmen2015@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
is required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
(end of document)

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Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/mdskeleton.lua

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-- mdoege skeleton.
-- Mesh by Morn76
-- Animation by Pavel_S
-- ===================================================================
local lcname = "mdskeleton"
local ucname = "Mdoege Skeleton"
local msname = "codermobs_" .. lcname
local obj_name = "codermobs:" .. lcname
-- ===================================================================
mobs_param = {
lcname = lcname ,
ucname = ucname ,
obj_name = obj_name ,
aoc = 1 ,
day_mode = false ,
min_light = 0 ,
max_light = 3 ,
min_height = -1000 ,
max_height = 500 ,
spawn_chance = 36 ,
spawn_type = "monster" ,
spawn_nodes = {
"default:cobble" ,
"default:mossycobble" ,
"default:desert_stone" ,
"default:sandstonebrick" ,
"ethereal:gray_dirt" ,
} ,
add_egg = true ,
egg_image = "default_dirt.png" ,
backface_culling = false,
}
-- ===================================================================
codermobs.adjust_param()
-- ===================================================================
mobs_param.core_param = {
type = mobs_param.spawn_type ,
passive = false ,
attack_animals = true ,
attack_type = "dogfight" ,
damage = 2 ,
view_range = 15 ,
reach = 2 ,
hp_min = 7 ,
hp_max = 33 ,
armor = 100 ,
fall_damage = 0 ,
lava_damage = 0 ,
light_damage = 2 ,
water_damage = 0 ,
drops = {
{ name="default:apple", chance=2, min=1, max=3 } ,
} ,
collisionbox = { -0.40, -0.01, -0.40, 0.40, 1.80, 0.40 } ,
visual = "mesh" ,
-- drawtype = "front" ,
-- backface_culling = false,
mesh = msname .. ".x" ,
textures = { msname .. "_mesh.png" } ,
stepheight = 1.2 ,
jump_height = 0 ,
jump = false ,
floats = 0 ,
walk_velocity = 1 ,
run_velocity = 3 ,
animation = {
stand_start = 0 ,
stand_end = 23 ,
walk_start = 24 ,
walk_end = 49 ,
run_start = 24 ,
run_end = 49 ,
shoot_start = 50 ,
shoot_end = 82 ,
hurt_start = 85 ,
hurt_end = 115 ,
death_start = 117 ,
death_end = 145 ,
speed_normal = 30 ,
speed_run = 60 ,
} ,
sounds = {
death = msname .. "_death" ,
hurt = msname .. "_hurt" ,
random = msname .. "_random" ,
war_cry = msname .. "_war_cry",
attack = msname .. "_attack",
jump = msname .. "_jump",
} ,
makes_footstep_sound = true ,
}
-- ===================================================================
codermobs.setup_mob()
codermobs.log_done()
-- ===================================================================
-- End of file.

19
Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/oldcoder.txt

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Name: codermobs
Source: New mod using existing media files
License: See "LICENSE"
----------------------------------------------------------------------
1. This is a new mod which implements a number of Final Minetest 3D
mobs.
For general information, see the "_game" documentation, which covers
this mod and the associated modpack in detail.
----------------------------------------------------------------------
2. The code is largely new, but it includes elements from existing
mods. The media files, in most cases, have been extracted from the
same or similar mods.
For license information, see "LICENSE".

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<tags>
<tag name="YEAR" value="2019"/>
<tag name="ARTIST" value="poikilos"/>
<tag name="COMMENTS" value="CC BY-SA 4.0"/>
</tags>
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13
Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/oldcoder.txt

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Name: codermobs
Source: New modpack mixing original and forked mods
License: See notes below
----------------------------------------------------------------------
The full documentation for "codermobs" is presently merged into the
"_game" documentation.
Media files are derived, in general, from older mods. The code mixes
old and new pieces.
License files are present in the individual mod directories.
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