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@ -1,27 +1,31 @@ |
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#!/usr/bin/env python |
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#!/usr/bin/env python |
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""" |
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# collisionbox Lua generator |
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collisionbox Lua generator |
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# 1. Select a mob mesh or an Empty |
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1. Select a mob mesh or an Empty |
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# 2. Press the "Run Script" button below |
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2. Press the "Run Script" button below |
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# - The script copies the collisionbox the the clipboard. |
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- The script copies the collisionbox the the clipboard. |
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# - An 'Empty' with the object's name will appear, |
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- An 'Empty' with the object's name will appear, |
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# which visually represents the collisionbox |
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which visually represents the collisionbox |
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# (which MUST be symmetrical on horizontal axes and |
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(which MUST be symmetrical on horizontal axes and |
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# centered at 0,0,0 for Minetest, since |
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centered at 0,0,0 for Minetest, since |
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# collision boxes to not turn). |
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collision boxes to not turn). |
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# 3. To adjust, scale the Empty.collisionbox.* object |
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3. To adjust, scale the Empty.collisionbox.* object |
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# in Blender then repeat steps 1-2. To keep the Empty |
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in Blender then repeat steps 1-2. To keep the Empty |
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# symmetrical for Minetest, scale ONLY with one |
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symmetrical for Minetest, scale ONLY with one |
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# of the following hotkey sequences (with |
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of the following hotkey sequences (with |
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# the mouse pointer in the 3D View): |
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the mouse pointer in the 3D View): |
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# - 's' |
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- 's' |
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# - 's', 'z' |
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- 's', 'z' |
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# - 's', "shift z" |
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- 's', "shift z" |
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print("How to use: Paste this script into a Blender" |
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How to use: Paste this script into a Blender" |
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" Text Editor panel, select an object," |
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Text Editor panel, select an object," |
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" press the 'Run Script' button") |
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press the 'Run Script' button") |
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""" |
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print(""" |
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STARTING generate_lua_collisionbox... |
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""") |
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y_up = True |
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y_up = True |
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enable_minetest = True |
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enable_minetest = True |
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enable_lowest_h = False |
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enable_lowest_h = False |
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@ -36,19 +40,18 @@ v = 2 # vertical axis index |
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#if y_up: |
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#if y_up: |
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# hs = (0, 2) |
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# hs = (0, 2) |
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# v = 1 |
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# v = 1 |
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try: |
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import bpy |
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import bpy |
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except ImportError: |
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print(__doc__) |
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exit(1) |
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# from mathutils import Matrix |
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# from mathutils import Matrix |
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from mathutils import Vector |
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from mathutils import Vector |
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# from mathutils import Euler |
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# from mathutils import Euler |
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def calculate_one(): |
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def calculate_one(): |
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ob1 = None |
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ob1 = None |
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try: |
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ob1 = bpy.context.active_object # works with 2.7 or 2.8 |
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ob1 = obj.select_get() |
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except: |
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# < 2.8 |
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ob1 = bpy.context.scene.objects.active |
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calculate_collisionbox(ob1) |
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calculate_collisionbox(ob1) |
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@ -71,12 +74,11 @@ class MessageBox(bpy.types.Operator): |
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width=400) |
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width=400) |
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def draw(self, context): |
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def draw(self, context): |
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self.layout.label(self.message) |
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self.layout.label(text=self.message) |
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self.layout.label("") |
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self.layout.label(text="") |
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# col = self.layout.column(align = True) |
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# col = self.layout.column(align = True) |
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# col.prop(context.scene, "my_string_prop") |
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# col.prop(context.scene, "my_string_prop") |
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bpy.utils.register_class(MessageBox) |
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bpy.utils.register_class(MessageBox) |
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msgSuffix = "" |
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msgSuffix = "" |
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@ -84,14 +86,17 @@ msgSuffix = "" |
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def calculate_collisionbox(ob1): |
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def calculate_collisionbox(ob1): |
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global msgSuffix |
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global msgSuffix |
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mesh = None |
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mesh = None |
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if ob1 is None: |
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if len(bpy.context.selected_objects) > 0: |
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ob1 = bpy.context.selected_objects[0] |
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if ob1 is not None: |
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if ob1 is not None: |
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mesh = ob1.data |
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mesh = ob1.data |
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if ob1 is None: |
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if ob1 is None: |
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msg = "Nothing is selected." |
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msg = "Nothing is selected." |
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
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elif (mesh is not None) and (not hasattr(mesh, 'vertices')): |
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elif (mesh is not None) and (not hasattr(mesh, 'vertices')): |
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msg = "Collision box for armatures cannot be calculated." |
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msg = ("A collision box cannot be calculated for a non-mesh" |
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" object.") |
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
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bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg) |
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else: |
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else: |
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# extents1 = ob1.dimensions.copy() |
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# extents1 = ob1.dimensions.copy() |
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@ -159,7 +164,14 @@ def calculate_collisionbox(ob1): |
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# i += 1 |
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# i += 1 |
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else: |
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else: |
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extents1 = ob1.scale.copy() |
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extents1 = ob1.scale.copy() |
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print(dir(ob1)) |
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# Object is an empty, so scale up for Minetest |
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# Object is an empty, so scale up for Minetest |
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try: |
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extents1.x = extents1.x * (ob1.empty_display_size * 2.0) |
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extents1.y = extents1.y * (ob1.empty_display_size * 2.0) |
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extents1.z = extents1.z * (ob1.empty_display_size * 2.0) |
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except AttributeError: |
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# Blender 2.7 |
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extents1.x = extents1.x * (ob1.empty_draw_size * 2.0) |
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extents1.x = extents1.x * (ob1.empty_draw_size * 2.0) |
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extents1.y = extents1.y * (ob1.empty_draw_size * 2.0) |
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extents1.y = extents1.y * (ob1.empty_draw_size * 2.0) |
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extents1.z = extents1.z * (ob1.empty_draw_size * 2.0) |
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extents1.z = extents1.z * (ob1.empty_draw_size * 2.0) |
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@ -208,9 +220,21 @@ def calculate_collisionbox(ob1): |
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loc = (centers[0], centers[1], centers[2]) |
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loc = (centers[0], centers[1], centers[2]) |
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bpy.ops.object.add(type='EMPTY', radius=.5, location=loc) |
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bpy.ops.object.add(type='EMPTY', radius=.5, location=loc) |
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collisionboxName = "Empty.collisionbox." + ob1.name |
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collisionboxName = "Empty.collisionbox." + ob1.name |
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newEmpty = bpy.context.scene.objects.active |
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newEmpty = bpy.context.object # works with 2.7 or 2.8 |
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# newEmpty = bpy.context.selected_objects[0] |
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try: |
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pass |
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# bpy.context.scene.collection.objects.link(newEmpty) |
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except AttributeError: |
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# Blender 2.7 |
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pass |
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newEmpty.name = collisionboxName |
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newEmpty.name = collisionboxName |
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newEmpty.location = (centers[0], centers[1], centers[2]) |
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newEmpty.location = (centers[0], centers[1], centers[2]) |
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try: |
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newEmpty.empty_display_type = 'CUBE' |
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# newEmpty.empty_display_size = (sizes[0], sizes[1], sizes[2]) |
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except AttributeError: |
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# Blender 2.7: |
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newEmpty.empty_draw_type = 'CUBE' |
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newEmpty.empty_draw_type = 'CUBE' |
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# newEmpty.empty_draw_size = (sizes[0], sizes[1], sizes[2]) |
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# newEmpty.empty_draw_size = (sizes[0], sizes[1], sizes[2]) |
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# newEmpty.dimensions = (sizes[0], sizes[1], sizes[2]) |
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# newEmpty.dimensions = (sizes[0], sizes[1], sizes[2]) |
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