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@ -807,8 +807,8 @@ class MTChunks: |
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player_written_count += 1 |
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else: |
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if self.verbose_enable: |
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print("DIDN'T MOVE: "+str(player_name)) |
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players_didntmove_count += 1 |
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#print("DIDN'T MOVE: "+str(player_name)) |
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players_didntmove_count += 1 |
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player_count += 1 |
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if not self.verbose_enable: |
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print("PLAYERS:") |
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@ -837,7 +837,7 @@ class MTChunks: |
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# self.remove_chunk(chunk_luid) |
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is_player_in_this_chunk = self.is_player_at_luid(chunk_luid) #ok if stale, since is only used for whether empty chunk should be regenerated |
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is_render_needed = False |
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if not self.is_chunk_fresh(chunk_luid): |
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@ -850,10 +850,15 @@ class MTChunks: |
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else: |
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sys.stdout.write('.') |
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else: |
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if self.verbose_enable: |
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print (chunk_luid+": SKIPPING nonfresh previously marked nonempty (player in it)") |
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#else: |
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#sys.stdout.write('.') |
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if not self.is_chunk_rendered_on_dest(chunk_luid): |
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is_render_needed = True |
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if self.verbose_enable: |
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print(chunk_luid+": RENDERING where missing image on marked nonempty chunk (player in it)") |
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else: |
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if self.verbose_enable: |
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print (chunk_luid+": SKIPPING nonfresh previously marked nonempty (player in it)") |
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#else: |
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#sys.stdout.write('.') |
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else: |
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is_render_needed = True |
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if self.verbose_enable: |
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@ -868,8 +873,13 @@ class MTChunks: |
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else: |
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sys.stdout.write('.') |
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else: |
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if self.verbose_enable: |
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print (chunk_luid+": SKIPPING nonfresh previously marked (simple check since has no player)") |
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if not self.is_chunk_rendered_on_dest(chunk_luid): |
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is_render_needed = True |
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if self.verbose_enable: |
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print (chunk_luid+": RENDERING where missing image on nonfresh previously marked (simple check since has no player)") |
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else: |
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if self.verbose_enable: |
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print (chunk_luid+": SKIPPING nonfresh previously marked (simple check since has no player)") |
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else: |
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if self.verbose_enable: |
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print (chunk_luid+": SKIPPING fresh chunk") |
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