Browse Source

Add a voxel-style butterfly using the unused textures (Resolves #539). Fix the inventory image. Fix the default inventory image (resolves #554).

master
poikilos 3 years ago
parent
commit
1d7d065ccf
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12
Bucket_Game-base/butterfly_rearrange_patch-vs-220422-002/mods/LICENSE

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For license information, see the following files, where they exist, in
each modpack or mod:
oldcoder.txt
LICENSE
LICENSE.txt
license.txt
README.md
README.txt
readme.txt
and/or files with similar names.

358
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"default" mod copyrights, licenses, and/or credits
----------------------------------------------------------------------
This file is under construction.
"blue lava" is descended from a mod by Yam (ForgiveAndromedalolol).
That mod was WTFPL.
----------------------------------------------------------------------
Earthworm code:
From Fishing - Mossmanikin's version - Worm 0.0.2
License (code): WTFPL
The earthworm image is a generic photo and WTFPL.
----------------------------------------------------------------------
3D Ladder Model
by Andrey2470T and Poikilos
Submitted to minetest_game, so author's intent is MIT License
uses textures from minetest_game:
Gambit (CC BY-SA 3.0): default_ladder_steel.png
celeron55, Perttu Ahola <celeron55@gmail.com>, modified by Poikilos
(CC BY-SA 3.0): default_ladder_wood.png)
----------------------------------------------------------------------
jtlight.png:
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
maikerumine <michaellorenger@yahoo.com>
----------------------------------------------------------------------
Lava Crust media:
(c) 2011-2019 and CC BY-SA 3.0: Cisoun and Poikilos.
----------------------------------------------------------------------
default_gravel.png
Derived from Gambit's PixelBOX texture pack light gravel
sofar (WTFPL). Modified by Poikilos.
----------------------------------------------------------------------
Cherry Tree and Lemon Tree textures and biome parameters are descended
from Cool Trees by "runs". License: GPLv3. Note: This doesn't apply
to the fruit images used for these trees. Those are part of Coder-
Fruit.
----------------------------------------------------------------------
Maple Tree textures and biome parameters are descended from a mod by
ExeterDad and Hans von Smacker named "Maple Tree". The license for
these items is as follows:
MIT License
Copyright (c) 2018 ExeterDad; Hans von Smacker
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
----------------------------------------------------------------------
License of source code where not otherwise indicated
----------------------------------------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds) where not otherwise indicated
--------------------------------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files not listed above
---------------------------------------
Things not listed here or elsewhere:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Player Falling Damage sound:
(c) 2019 and CC-BY 4.0: Poikilos, cmusounddesign, Tomlija.
player_falling_damage
Redone jungle textures by OldCoder and Poikilos 2021-11-02:
default_jungle_trunk.png (and default_jungletree.png for use by older mods)
default_jungle_wood.png (and default_junglewood.png for use by older mods)
default_jungle_top.png (and default_jungletree_top.png)
Cisoun's WTFPL texture pack:
default_lava.png
default_leaves.png
default_sapling.png
default_stone.png
default_tree.png
default_tree_top.png
default_water.png
Cisoun's conifers mod (WTFPL):
default_pine_needles.png
Originating from G4JC's Almost MC Texture Pack:
default_torch.png
default_torch_on_ceiling.png
default_torch_on_floor.png
VanessaE's animated torches (WTFPL):
default_torch_animated.png
default_torch_on_ceiling_animated.png
default_torch_on_floor_animated.png
default_torch_on_floor.png
RealBadAngel's animated water (WTFPL):
default_water_source_animated.png
default_water_flowing_animated.png
VanessaE (WTFPL):
default_nc_back.png
default_nc_front.png
default_nc_rb.png
default_nc_side.png
default_desert_sand.png
default_desert_stone.png
default_sand.png
Calinou (CC BY-SA):
default_brick.png
default_papyrus.png
default_mineral_copper.png
default_glass_detail.png
MirceaKitsune (WTFPL):
character.x
Jordach (CC BY-SA 3.0):
character.png
PilzAdam (WTFPL):
default_jungleleaves.png
default_junglesapling.png
default_obsidian_glass.png
default_obsidian_shard.png
default_mineral_gold.png
default_snowball.png
jojoa1997 (WTFPL):
default_obsidian.png
InfinityProject (WTFPL):
default_mineral_diamond.png
Splizard (CC BY-SA 3.0):
default_snow.png
default_pine_sapling.png
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
Caleb Cam (CC BY-SA 3.0):
default_iroko_*.png
----------------------------------------------------------------------
paramat (CC BY-SA 3.0):
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png
default_acacia_leaves.png
default_acacia_sapling.png
default_acacia_tree.png
default_acacia_tree_top.png
default_acacia_wood.png
default_sandstone_brick.png
default_obsidian_brick.png
default_stone_brick.png
default_desert_stone_brick.png
default_river_water.png
default_river_water_source_animated.png
default_river_water_flowing_animated.png
default_dry_grass.png
default_dry_grass_side.png
default_dry_grass_*.png
default_grass.png
default_grass_side.png
default_snow_side.png
default_silver_sand.png
Derived from textures by GreenXenith (CC-BY-SA 3.0):
default_silver_sandstone.png
default_silver_sandstone_brick.png
default_silver_sandstone_block.png
----------------------------------------------------------------------
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
BlockMen (CC BY-SA 3.0):
default_wood.png
default_clay_brick.png
default_iron_ingot.png
default_gold_ingot.png
default_tool_steelsword.png
default_diamond.png
default_book.png
default_tool_*.png
default_lava_source_animated.png
default_lava_flowing_animated.png
default_stick.png
default_mineral_mese.png
default_meselamp.png
bubble.png
gui_*.png
# Also the JPEG versions of these images:
default_chest_front.jpg
default_chest_lock.jpg
default_chest_side.jpg
default_chest_top.jpg
sofar (CC BY-SA 3.0):
default_book_written.png, based on default_book.png
default_aspen_sapling
default_aspen_leaves
default_aspen_tree
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
default_aspen_wood, derived from default_pine_wood (by paramat)
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
default_dirt.png
default_furnace_*.png
Gambit (WTFPL):
default_bronze_ingot.png
default_copper_ingot.png
default_copper_lump.png
default_iron_lump.png
default_gold_lump.png
default_clay_lump.png
default_coal.png
default_grass_*.png
default_paper.png
default_diamond_block.png
default_ladder_steel.png
default_sign_wall_wood.png
default_flint.png
asl97 (WTFPL):
default_ice.png
KevDoy (CC BY-SA 3.0)
heart.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
Mito551 (sounds) (CC BY-SA):
default_dig_choppy.ogg
default_dig_cracky.ogg
default_dig_crumbly.1.ogg
default_dig_crumbly.2.ogg
default_dig_dig_immediate.ogg
default_dig_oddly_breakable_by_hand.ogg
default_dug_node.1.ogg
default_dug_node.2.ogg
default_grass_footstep.1.ogg
default_grass_footstep.2.ogg
default_grass_footstep.3.ogg
default_gravel_footstep.1.ogg
default_gravel_footstep.2.ogg
default_gravel_footstep.3.ogg
default_gravel_footstep.4.ogg
default_grass_footstep.1.ogg
default_place_node.1.ogg
default_place_node.2.ogg
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_snow_footstep.1.ogg
default_snow_footstep.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
default_sand_footstep.1.ogg
default_sand_footstep.2.ogg
default_wood_footstep.1.ogg
default_wood_footstep.2.ogg
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_glass_footstep.ogg
kaeza (CC-BY-SA 3.0):
default_desert_sandstone.png
default_desert_sandstone_brick.png
default_desert_sandstone_block.png
npx (CC BY-SA 3.0)
default_rainforest_litter.png
default_rainforest_litter_side.png
kilbith (CC BY-SA 3.0):
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
default_tin_block.png
default_mineral_tin.png
default_tin_ingot.png
default_tin_lump.png

124
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Name: default
Source: Fork of upstream mod - Do not replace
License: See this file and "LICENSE" in the source tree
----------------------------------------------------------------------
1. Overview.
This is a Bucket Game "default" mod based on multiple upstream "de-
fault" mods and original patches.
This mod should not be upgraded to, or replaced with, any mod but a
Bucket Game "default" mod.
This mod includes a large number of improvements.
----------------------------------------------------------------------
2. Partial (very partial) list of changes:
2.1. This mod supports 64x64 skins.
----------------------------------------------------------------------
2.2. "New" chests (from the 0.4.17 era) are gone because they're bug-
gy and frustrating to deal with. They're mapped to "classic" chests.
The file "ocutil.lua" includes some utility functions written and/or
added by OldCoder.
----------------------------------------------------------------------
2.3. Bucket API: The "bucket" mod in Bucket Game includes major exten-
sions by OldCoder. The "default" mod defines one routine that is part
of that API:
default.register_node_bucketable
----------------------------------------------------------------------
2.4. Water API: Major new API by Poikilos, Slopsbucket, and OldCoder.
----------------------------------------------------------------------
2.5. Trees: Lots of new trees. Some from More Trees, one from Cool
Trees, some original.
Some of the trees have been edited to make improvements or largely re-
done.
Partial list:
From "moretrees" mod:
Beech, Birch, Cedar, Date Palm, Fir, Oak, Palm, Poplar, Rubber, Sequo-
ia, Spruce, Willow
* From "irokotree" mod: Iroko Tree
Might be from "moretrees" or from other mods:
Jungle, Rubber
Others, to be documented:
Acacia, Aspen, Axinite, Big Apple, Cherry, Christmas Tree, Lemon,
Maple
----------------------------------------------------------------------
2.6. Misc. changes:
* default:ice -- Adjust groups
* nodes.lua -- Add Cave Ice
* mapgen.lua -- Add "icesheet" biome
* default_grass_side.png -- Less-Dirt version
* default_dry_grass_side.png -- Less-Dirt version
* default_snow_side.png -- Adjusted by OldCoder
* Support for a Winter Wonderland mode.
* Jungle wood and trunk textures are redone by OldCoder and Poikilos 2021-11-02.
- default_jungle_trunk.png (and default_jungletree.png for use by older mods)
- default_jungle_wood.png (and default_junglewood.png for use by older mods)
- default_jungle_top.png (and default_jungletree_top.png)
----------------------------------------------------------------------
2.7. player_falling_damage: redone based on default_break_glass .1 and
.2.
Changes by Poikilos: change timing to blend both sounds, overall tonal
range, temporal tonal range.
----------------------------------------------------------------------
3. New textures identified by md5sum numbers:
md5sum: f9ba02526b68cd7be42d0129cfe9418d
License: CC BY-SA 3.0: Poikilos
Name: default_mese_block.png
Source: http://axlemedia.net/poikilos/images/\
default_mese_block-8D.png
md5sum: db5e9366cb3d90d4a5538aef92882150
License: CC BY-SA 3.0: Paramat and Dr. Frankenstone
Name: default_grass_side.png
source: Less-Dirt mod
md5sum: 9bd1a007236b3cbb8933253dd6f37fc8
License: CC BY-SA 3.0: Paramat and Dr. Frankenstone
Name: default_dry_grass_side.png
Source: Less-Dirt mod
md5sum: 1bda98db7d77d1d438bc95ede5026501
License: CC BY-SA 3.0: Gambit and OldCoder
Name: default_snow_side.png
Source: OldCoder
Filenames may vary and links may no longer go to the same versions of
the files.
(end of document)

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299
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All of the files involved are used and distributed under FOSS licens-
es.
----------------------------------------------------------------------
License: CC0 aka CC Public Domain
is, or was, described by:
https://creativecommons.org/publicdomain/zero/1.0/
License: CC BY-SA 4.0
is, or was, described by:
https://creativecommons.org/licenses/by-sa/4.0/
License: CC BY-SA 3.0
is, or was, described by:
https://creativecommons.org/licenses/by-sa/3.0/
License: CC BY-NC-SA 4.0
is, or was, described by:
https://creativecommons.org/licenses/by-nc-sa/4.0/
License: CC BY-NC-SA 3.0
is, or was, described by:
https://creativecommons.org/licenses/by-nc-sa/3.0/
----------------------------------------------------------------------
Original components which are not covered under other copyrights and
licenses are copyright and licensed as follows:
(c) 2019 and CC BY-NC-SA 4.0: OldCoder (Robert Kiraly).
----------------------------------------------------------------------
Additional meats:
- codermobs_beef.png
- codermobs_beef_raw.png
- codermobs_ostrich_cooked.png
- codermobs_ostrich_raw.png
- codermobs_venison.png
- codermobs_venison_raw.png
- codermobs_lamb_raw.png
- codermobs_lamb_cooked.png
(c) 2021 Poikilos CC BY-SA 4.0
Redrawn mobs meats and animal materials:
- codermobs_pork_cooked.png
- codermobs_pork_raw.png
- animal_materials_pork_raw.png
- codermobs_ostrich_*.png
- codermobs_chicken_*.png
(c) 2021 Poikilos CC BY-SA 4.0
Improved or adapted mobs meats and animal materials
(based on image of same name unless specified):
- animal_materials_egg_big.png (improved)
- codermobs_ostrich_egg.png (based on sapier egg)
- codermobs_egg_big_fried.* (based on fried egg **)
- codermobs_ostrich_egg_fried.png (based on fried egg **)
(c) 2011 sapier, 2021 Poikilos CC BY-SA 4.0
`**` The author is assumed to be sapier due to context, but correct the author later if found.
Spider Meat:
- Edited by Poikilos, based on model and texture by AspireMint according to
<https://forums.minetest.org/viewtopic.php?f=9&t=9301> and
possibly implied by
<https://git.minetest.org/minetest-LOTR/Lord-of-the-Test/src/branch/master/README.md>.
- codermobs_lott_spider_meat_raw.png
- codermobs_lott_spider_meat.png
(c) ~2014 AspireMint and 2021 Poikilos (edited by) CC BY-SA 3.0
- history: <https://git.minetest.org/minetest-LOTR/Lord-of-the-Test/commits/branch/master/mods/lottmobs/textures/lottmobs_spider.png>
----------------------------------------------------------------------
More Creeps and Weirdos for Mobs Redo
https://github.com/22i/amcaw
(Poikilos fork: https://github.com/poikilos/amcaw)
includes: baby, blorp, bubblescum, camel, castle critter, castle guard,
castle king, cavelady, caveman, desert lizard, digibug, discomole,
flobmothership, floob, g, googoat, growbotgreg, guineapig, hippo,
hotdog, hunchback, lawyer, loliman, mandog, oldlady, ponie, ponygirl,
ragingbull, ratman, robotted, robottod, rocketgirafe, rockmonster,
sneaky sal, snowdevil and zebra.
(c) Astromojang, RickWeek84, amcaw CC BY-SA 3.0
except:
- codermobs_oldlady_sea_hag_mesh.png
(c) Astromojang, RickWeek84, amcaw and 2021 Poikilos (edited by)
CC BY-SA 3.0
----------------------------------------------------------------------
Skeletons:
mdskeleton model:
Mdoege
mdskeleton texture (replaced 2019):
(c) 2019 Poikilos CC BY-SA 4.0
mdskeleton sounds (replaced 2019):
(c) 2019 Poikilos CC BY-SA 4.0
---------------------------------------------------------------------
Models and mesh textures for "baby_chick", "bom", and "icebom":
(c) 2019 and CC-BY-NC-SA 4.0: Poikilos. OldCoder as well for the "ice-
bom" mesh texture.
For sound-file information, see the Lua files.
----------------------------------------------------------------------
Denny code and media:
See "denny.lua"
----------------------------------------------------------------------
Improved Spider/Bug Sounds:
codermobs_damage_giant_exoskeleton, codermobs_death_giant_bug,
codermobs_use_giant_exoskeleton
(c) 2019 and CC BY-SA 4.0: Poikilos
Improved Particles:
codermobs_blood, codermobs_damage_stone, codermobs_lott_spider_blood
(c) 2019 and CC BY-SA 4.0: Poikilos
codermobs_fireball:
(c) 2012 to 2019 and CC-BY-SA 3.0: Sapier, Poikilos
----------------------------------------------------------------------
Media for "animal_materials", "deer", "elk", and "ostrich":
See the 5 associated Lua source files. In general, the media is:
(c) 2012 to 2019 and CC-BY-SA 3.0: Sapier and Poikilos.
The "ostrich" texture is as described above but also attribution: Old-
Coder.
Code for "animal_materials": Same as media. The other 4 mobs listed
here use new code.
More about the Elk:
Pixel Art Elk texture:
(c) 2012 to 2019 and CC BY-SA 3.0: Sapier, Polikilos (skinned by)
HD (video-based) and Lo-fi (16-color video-based) Elk Textures:
based on Elk video "Elk.webm.360p.vp9" (CC BY 2.0 Generic)
Stephen Baker [BLM/Oregon](blm.gov/yg5c).jpg, Poikilos (skinned by)
Additionally, "chicken.lua" uses Sapier's 3D egg. See that Lua source
file as well.
----------------------------------------------------------------------
Egg texture:
MIT License
(c) 2016-2019 TenPlus1 and Poikilos
----------------------------------------------------------------------
Car model:
(c) 2015 and CC-BY-NC-SA 3.0: Melkor.
----------------------------------------------------------------------
mdoege code and/or media
-----------------------------
WTFPL
PilzAdam code and/or media
-----------------------------
WTFPL
Bat
-----------------------------
Code: GPL
Model and texture: CC BY-SA 3.0. Attribution: Defense Subgame.
Sound file: WTFPL
Birds
-----------------------------
(c) 2012-2019 and CC-BY-SA 3.0: Sapier, Poikilos. Sapier created
the original models. Poikilos derived new models from them and created
new textures.
Butterfly
-----------------------------
(c) 2012 to 2019 and CC BY-SA 3.0: AspireMint.
Realistic Milk Bucket
-----------------------------
(c) 2015-2019 and CC BY-SA 3.0: ElementW, Poikilos (modified by).
D00Med code
-----------------------------
GNU Lesser General Public License 2.1
D00Med models and/or textures
-----------------------------
Originals: CC BY-SA 3.0 Unported. Attribution: D00Med.
New panda texture: CC BY SA 3.0 2016 D00Med and 2021 Poikilos
Mr. Goat
-----------------------------
(c) 2016 to 2019 and CC BY-SA 3.0: Don Batman. OldCoder worked on the
eyes.
NSSM components
-----------------------------
No NSSM are believed presently to be used. If they're used in the
future, the applicable license will be GPL3.
Sapier components
-----------------------------
(c) 2012-2019 and CC-BY-SA 3.0: Sapier.
"mobs_mc" components
-----------------------------
Code and models: GNU GPL V3
Other "mobs_mc" Polar Bear media: CC BY-SA 4.0. Attribution: "mobs_mc"
team.
Skandarella components
-----------------------------
For snail, kangaroo, tiger, and T-Rex media license information, see:
license-skandarella.txt
----------------------------------------------------------------------
Krupnov Pavel and TenPlus1 components:
The MIT License (MIT)
(c) 2014 Krupnov Pavel -- bugs, kpgmobs, pmobs
(c) 2014 Krupnov Pavel and 2016 TenPlus1 -- mobs_animal (deer mesh,
dungeon master (hunched version), small rat, sand monster /
as mummy, sheep, stone monster / as dirt monster, treant)
(c) 2011 sapier, 2021 Poikilos (redraw meats) -- animalmaterials
(c) 2016 TenPlus1 -- mobs_monster and mobs_npc
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
----------------------------------------------------------------------
Blockmen components:
(c) 2015-2016 BlockMen <blockmen2015@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
is required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
(end of document)

129
Bucket_Game-base/butterfly_rearrange_patch-vs-220422-002/mods/codermobs/codermobs/butterfly.lua

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-- Butterfly. Descended from AspireMint-blert2112 version.
-- ===================================================================
local lcname = "butterfly"
local ucname = "Butterfly"
local msname = "codermobs_" .. lcname
local obj_name = "codermobs:" .. lcname
-- ===================================================================
mobs_param = {
lcname = lcname ,
ucname = ucname ,
obj_name = obj_name ,
aoc = -1 ,
spawn_chance = 50000 ,
day_mode = true ,
min_light = 5 ,
max_light = 20 ,
min_height = -500 ,
max_height = 31000 ,
spawn_type = "animal" ,
spawn_nodes = {
"default:dirt_with_dry_grass" ,
"default:dirt_with_grass" ,
"fargen:dirt_with_leafy_grass" ,
"noisegrid:grass" ,
"group:flower" ,
} ,
add_egg = true ,
egg_image = "default_cloud.png" ,
}
-- ===================================================================
codermobs.adjust_param()
-- ===================================================================
local mob_skins = {
{ "(" ..
msname .. "_01.png^" ..
msname .. "_02.png^" ..
msname .. "_03.png^" ..
msname .. "_04.png^" ..
msname .. "_05.png)" } ,
{ "(" ..
msname .. "_01.png^[colorize:orange)^(" ..
msname .. "_02.png^[colorize:violet)^(" ..
msname .. "_03.png^[colorize:yellow)^(" ..
msname .. "_04.png^[colorize:cyan)^(" ..
msname .. "_05.png^[colorize:black)" } ,
{ "(" ..
msname .. "_01.png^[colorize:magenta)^(" ..
msname .. "_02.png^[colorize:green)^(" ..
msname .. "_03.png^[colorize:red)^(" ..
msname .. "_04.png^[colorize:blue)^(" ..
msname .. "_05.png^[colorize:white)" } ,
{ "(" ..
msname .. "_01.png^[colorize:yellow)^(" ..
msname .. "_02.png^[colorize:cyan)^(" ..
msname .. "_03.png^[colorize:green)^(" ..
msname .. "_04.png^[colorize:violet)^(" ..
msname .. "_05.png^[colorize:darkgray)" } ,
{ "(" ..
msname .. "_01.png^[colorize:pink)^(" ..
msname .. "_02.png^[colorize:white)^(" ..
msname .. "_03.png^[colorize:blue)^(" ..
msname .. "_04.png^[colorize:orange)^(" ..
msname .. "_05.png^[colorize:gray)" } ,
{ "(" ..
msname .. "_01.png^[colorize:darkgreen)^(" ..
msname .. "_02.png^[colorize:brown)^(" ..
msname .. "_03.png^[colorize:black)^(" ..
msname .. "_04.png^[colorize:darkgray)^(" ..
msname .. "_05.png^[colorize:red)" } ,
}
-- ===================================================================
mobs_param.core_param = {
type = mobs_param.spawn_type ,
passive = true,
hp_min = 1,
hp_max = 2,
armor = 100,
collisionbox = {-1, -0.3, -1, 1, 0.3, 1},
visual = "mesh",
mesh = msname .. ".x" ,
textures = mob_skins,
walk_velocity = 2,
fall_speed = 0,
stepheight = 3,
fly = true,
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fall_damage = 0,
view_range = 10,
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 0, stand_end = 90,
walk_start = 0, walk_end = 90,
},
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 10, 80, 0, true, nil)
end
}
-- ===================================================================
codermobs.setup_mob()
codermobs.log_done()
-- ===================================================================
-- End of file.

19
Bucket_Game-base/butterfly_rearrange_patch-vs-220422-002/mods/codermobs/codermobs/oldcoder.txt

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Name: codermobs
Source: New mod using existing media files
License: See "LICENSE"
----------------------------------------------------------------------
1. This is a new mod which implements a number of Final Minetest 3D
mobs.
For general information, see the "_game" documentation, which covers
this mod and the associated modpack in detail.
----------------------------------------------------------------------
2. The code is largely new, but it includes elements from existing
mods. The media files, in most cases, have been extracted from the
same or similar mods.
For license information, see "LICENSE".

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13
Bucket_Game-base/butterfly_rearrange_patch-vs-220422-002/mods/codermobs/oldcoder.txt

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Name: codermobs
Source: New modpack mixing original and forked mods
License: See notes below
----------------------------------------------------------------------
The full documentation for "codermobs" is presently merged into the
"_game" documentation.
Media files are derived, in general, from older mods. The code mixes
old and new pieces.
License files are present in the individual mod directories.

25
Bucket_Game-branches/butterfly_rearrange_patch-vs-220422-002.md

@ -0,0 +1,25 @@
# butterfly_rearrange_patch-vs-220422-002
Resolves #554 The default_cloud.png texture used for items without an inventory image such as butterfly is a blank white square.
Resolves #539 Butterflies (each of the 4 butterfly textures) from codermobs has a false edge (cut curve) due to scaling.
E-mail from Poikilos to OldCoder 2022-04-25:
> I could never find where they were used in the code. Apparently they
> are not. I wondered why they were there and who made them. A long time
> ago you told me you commissioned someone to make them, if I understood
> correctly. I suggest using the butterflies as the inventory images. The
> upstream "mobs_sky" 3D butterflies don't have an inventory image at
> all. In any version of the mobs_sky mod or in bucket_game, holding a
> butterfly in inventory results in a white square. I suggest using these
> unused images to fix the problem.
To apply, set BUCKET_GAME then:
cd EnlivenMinetest && git pull \
&& rsync -rtv Bucket_Game-branches/butterfly_rearrange_patch-vs-220422-002/ $BUCKET_GAME
# Omit the following commands in case they can be used for something (like better 3d butterflies):
rm $BUCKET_GAME/mods/codermobs/codermobs/textures/codermobs_butterfly1.png
rm $BUCKET_GAME/mods/codermobs/codermobs/textures/codermobs_butterfly2.png
rm $BUCKET_GAME/mods/codermobs/codermobs/textures/codermobs_butterfly3.png
rm $BUCKET_GAME/mods/codermobs/codermobs/textures/codermobs_butterfly4.png

12
Bucket_Game-branches/butterfly_rearrange_patch-vs-220422-002/mods/LICENSE

@ -0,0 +1,12 @@
For license information, see the following files, where they exist, in
each modpack or mod:
oldcoder.txt
LICENSE
LICENSE.txt
license.txt
README.md
README.txt
readme.txt
and/or files with similar names.

358
Bucket_Game-branches/butterfly_rearrange_patch-vs-220422-002/mods/codercore/default/LICENSE

@ -0,0 +1,358 @@
"default" mod copyrights, licenses, and/or credits
----------------------------------------------------------------------
This file is under construction.
"blue lava" is descended from a mod by Yam (ForgiveAndromedalolol).
That mod was WTFPL.
----------------------------------------------------------------------
Earthworm code:
From Fishing - Mossmanikin's version - Worm 0.0.2
License (code): WTFPL
The earthworm image is a generic photo and WTFPL.
----------------------------------------------------------------------
3D Ladder Model
by Andrey2470T and Poikilos
Submitted to minetest_game, so author's intent is MIT License
uses textures from minetest_game:
Gambit (CC BY-SA 3.0): default_ladder_steel.png
celeron55, Perttu Ahola <celeron55@gmail.com>, modified by Poikilos
(CC BY-SA 3.0): default_ladder_wood.png)
----------------------------------------------------------------------
jtlight.png:
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
maikerumine <michaellorenger@yahoo.com>
----------------------------------------------------------------------
Lava Crust media:
(c) 2011-2019 and CC BY-SA 3.0: Cisoun and Poikilos.
----------------------------------------------------------------------
default_gravel.png
Derived from Gambit's PixelBOX texture pack light gravel
sofar (WTFPL). Modified by Poikilos.
----------------------------------------------------------------------
Cherry Tree and Lemon Tree textures and biome parameters are descended
from Cool Trees by "runs". License: GPLv3. Note: This doesn't apply
to the fruit images used for these trees. Those are part of Coder-
Fruit.
----------------------------------------------------------------------
Maple Tree textures and biome parameters are descended from a mod by
ExeterDad and Hans von Smacker named "Maple Tree". The license for
these items is as follows:
MIT License
Copyright (c) 2018 ExeterDad; Hans von Smacker
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
----------------------------------------------------------------------
License of source code where not otherwise indicated
----------------------------------------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds) where not otherwise indicated
--------------------------------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files not listed above
---------------------------------------
Things not listed here or elsewhere:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Player Falling Damage sound:
(c) 2019 and CC-BY 4.0: Poikilos, cmusounddesign, Tomlija.
player_falling_damage
Redone jungle textures by OldCoder and Poikilos 2021-11-02:
default_jungle_trunk.png (and default_jungletree.png for use by older mods)
default_jungle_wood.png (and default_junglewood.png for use by older mods)
default_jungle_top.png (and default_jungletree_top.png)
Cisoun's WTFPL texture pack:
default_lava.png
default_leaves.png
default_sapling.png
default_stone.png
default_tree.png
default_tree_top.png
default_water.png
Cisoun's conifers mod (WTFPL):
default_pine_needles.png
Originating from G4JC's Almost MC Texture Pack:
default_torch.png
default_torch_on_ceiling.png
default_torch_on_floor.png
VanessaE's animated torches (WTFPL):
default_torch_animated.png
default_torch_on_ceiling_animated.png
default_torch_on_floor_animated.png
default_torch_on_floor.png
RealBadAngel's animated water (WTFPL):
default_water_source_animated.png
default_water_flowing_animated.png
VanessaE (WTFPL):
default_nc_back.png
default_nc_front.png
default_nc_rb.png
default_nc_side.png
default_desert_sand.png
default_desert_stone.png
default_sand.png
Calinou (CC BY-SA):
default_brick.png
default_papyrus.png
default_mineral_copper.png
default_glass_detail.png
MirceaKitsune (WTFPL):
character.x
Jordach (CC BY-SA 3.0):
character.png
PilzAdam (WTFPL):
default_jungleleaves.png
default_junglesapling.png
default_obsidian_glass.png
default_obsidian_shard.png
default_mineral_gold.png
default_snowball.png
jojoa1997 (WTFPL):
default_obsidian.png
InfinityProject (WTFPL):
default_mineral_diamond.png
Splizard (CC BY-SA 3.0):
default_snow.png
default_pine_sapling.png
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
Caleb Cam (CC BY-SA 3.0):
default_iroko_*.png
----------------------------------------------------------------------
paramat (CC BY-SA 3.0):
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png
default_acacia_leaves.png
default_acacia_sapling.png
default_acacia_tree.png
default_acacia_tree_top.png
default_acacia_wood.png
default_sandstone_brick.png
default_obsidian_brick.png
default_stone_brick.png
default_desert_stone_brick.png
default_river_water.png
default_river_water_source_animated.png
default_river_water_flowing_animated.png
default_dry_grass.png
default_dry_grass_side.png
default_dry_grass_*.png
default_grass.png
default_grass_side.png
default_snow_side.png
default_silver_sand.png
Derived from textures by GreenXenith (CC-BY-SA 3.0):
default_silver_sandstone.png
default_silver_sandstone_brick.png
default_silver_sandstone_block.png
----------------------------------------------------------------------
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
BlockMen (CC BY-SA 3.0):
default_wood.png
default_clay_brick.png
default_iron_ingot.png
default_gold_ingot.png
default_tool_steelsword.png
default_diamond.png
default_book.png
default_tool_*.png
default_lava_source_animated.png
default_lava_flowing_animated.png
default_stick.png
default_mineral_mese.png
default_meselamp.png
bubble.png
gui_*.png
# Also the JPEG versions of these images:
default_chest_front.jpg
default_chest_lock.jpg
default_chest_side.jpg
default_chest_top.jpg
sofar (CC BY-SA 3.0):
default_book_written.png, based on default_book.png
default_aspen_sapling
default_aspen_leaves
default_aspen_tree
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
default_aspen_wood, derived from default_pine_wood (by paramat)
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
default_dirt.png
default_furnace_*.png
Gambit (WTFPL):
default_bronze_ingot.png
default_copper_ingot.png
default_copper_lump.png
default_iron_lump.png
default_gold_lump.png
default_clay_lump.png
default_coal.png
default_grass_*.png
default_paper.png
default_diamond_block.png
default_ladder_steel.png
default_sign_wall_wood.png
default_flint.png
asl97 (WTFPL):
default_ice.png
KevDoy (CC BY-SA 3.0)
heart.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
Mito551 (sounds) (CC BY-SA):
default_dig_choppy.ogg
default_dig_cracky.ogg
default_dig_crumbly.1.ogg
default_dig_crumbly.2.ogg
default_dig_dig_immediate.ogg
default_dig_oddly_breakable_by_hand.ogg
default_dug_node.1.ogg
default_dug_node.2.ogg
default_grass_footstep.1.ogg
default_grass_footstep.2.ogg
default_grass_footstep.3.ogg
default_gravel_footstep.1.ogg
default_gravel_footstep.2.ogg
default_gravel_footstep.3.ogg
default_gravel_footstep.4.ogg
default_grass_footstep.1.ogg
default_place_node.1.ogg
default_place_node.2.ogg
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_snow_footstep.1.ogg
default_snow_footstep.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
default_sand_footstep.1.ogg
default_sand_footstep.2.ogg
default_wood_footstep.1.ogg
default_wood_footstep.2.ogg
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_glass_footstep.ogg
kaeza (CC-BY-SA 3.0):
default_desert_sandstone.png
default_desert_sandstone_brick.png
default_desert_sandstone_block.png
npx (CC BY-SA 3.0)
default_rainforest_litter.png
default_rainforest_litter_side.png
kilbith (CC BY-SA 3.0):
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
default_tin_block.png
default_mineral_tin.png
default_tin_ingot.png
default_tin_lump.png

124
Bucket_Game-branches/butterfly_rearrange_patch-vs-220422-002/mods/codercore/default/oldcoder.txt

@ -0,0 +1,124 @@
Name: default
Source: Fork of upstream mod - Do not replace
License: See this file and "LICENSE" in the source tree
----------------------------------------------------------------------
1. Overview.
This is a Bucket Game "default" mod based on multiple upstream "de-
fault" mods and original patches.
This mod should not be upgraded to, or replaced with, any mod but a
Bucket Game "default" mod.
This mod includes a large number of improvements.
----------------------------------------------------------------------
2. Partial (very partial) list of changes:
2.1. This mod supports 64x64 skins.
----------------------------------------------------------------------
2.2. "New" chests (from the 0.4.17 era) are gone because they're bug-
gy and frustrating to deal with. They're mapped to "classic" chests.
The file "ocutil.lua" includes some utility functions written and/or
added by OldCoder.
----------------------------------------------------------------------
2.3. Bucket API: The "bucket" mod in Bucket Game includes major exten-
sions by OldCoder. The "default" mod defines one routine that is part
of that API:
default.register_node_bucketable
----------------------------------------------------------------------
2.4. Water API: Major new API by Poikilos, Slopsbucket, and OldCoder.
----------------------------------------------------------------------
2.5. Trees: Lots of new trees. Some from More Trees, one from Cool
Trees, some original.
Some of the trees have been edited to make improvements or largely re-
done.
Partial list:
From "moretrees" mod:
Beech, Birch, Cedar, Date Palm, Fir, Oak, Palm, Poplar, Rubber, Sequo-
ia, Spruce, Willow
* From "irokotree" mod: Iroko Tree
Might be from "moretrees" or from other mods:
Jungle, Rubber
Others, to be documented:
Acacia, Aspen, Axinite, Big Apple, Cherry, Christmas Tree, Lemon,
Maple
----------------------------------------------------------------------
2.6. Misc. changes:
* default:ice -- Adjust groups
* nodes.lua -- Add Cave Ice
* mapgen.lua -- Add "icesheet" biome
* default_grass_side.png -- Less-Dirt version
* default_dry_grass_side.png -- Less-Dirt version
* default_snow_side.png -- Adjusted by OldCoder
* Support for a Winter Wonderland mode.
* Jungle wood and trunk textures are redone by OldCoder and Poikilos 2021-11-02.
- default_jungle_trunk.png (and default_jungletree.png for use by older mods)
- default_jungle_wood.png (and default_junglewood.png for use by older mods)
- default_jungle_top.png (and default_jungletree_top.png)
----------------------------------------------------------------------
2.7. player_falling_damage: redone based on default_break_glass .1 and
.2.
Changes by Poikilos: change timing to blend both sounds, overall tonal
range, temporal tonal range.
----------------------------------------------------------------------
3. New textures identified by md5sum numbers:
md5sum: f9ba02526b68cd7be42d0129cfe9418d
License: CC BY-SA 3.0: Poikilos
Name: default_mese_block.png
Source: http://axlemedia.net/poikilos/images/\
default_mese_block-8D.png
md5sum: db5e9366cb3d90d4a5538aef92882150
License: CC BY-SA 3.0: Paramat and Dr. Frankenstone
Name: default_grass_side.png
source: Less-Dirt mod
md5sum: 9bd1a007236b3cbb8933253dd6f37fc8
License: CC BY-SA 3.0: Paramat and Dr. Frankenstone
Name: default_dry_grass_side.png
Source: Less-Dirt mod
md5sum: 1bda98db7d77d1d438bc95ede5026501
License: CC BY-SA 3.0: Gambit and OldCoder
Name: default_snow_side.png
Source: OldCoder
Filenames may vary and links may no longer go to the same versions of
the files.
(end of document)

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Bucket_Game-branches/butterfly_rearrange_patch-vs-220422-002/mods/codermobs/codermobs/LICENSE

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All of the files involved are used and distributed under FOSS licens-
es.
----------------------------------------------------------------------
License: CC0 aka CC Public Domain
is, or was, described by:
https://creativecommons.org/publicdomain/zero/1.0/
License: CC BY-SA 4.0
is, or was, described by:
https://creativecommons.org/licenses/by-sa/4.0/
License: CC BY-SA 3.0
is, or was, described by:
https://creativecommons.org/licenses/by-sa/3.0/
License: CC BY-NC-SA 4.0
is, or was, described by:
https://creativecommons.org/licenses/by-nc-sa/4.0/
License: CC BY-NC-SA 3.0
is, or was, described by:
https://creativecommons.org/licenses/by-nc-sa/3.0/
----------------------------------------------------------------------
Original components which are not covered under other copyrights and
licenses are copyright and licensed as follows:
(c) 2019 and CC BY-NC-SA 4.0: OldCoder (Robert Kiraly).
----------------------------------------------------------------------
Additional meats:
- codermobs_beef.png
- codermobs_beef_raw.png
- codermobs_ostrich_cooked.png
- codermobs_ostrich_raw.png
- codermobs_venison.png
- codermobs_venison_raw.png
- codermobs_lamb_raw.png
- codermobs_lamb_cooked.png
(c) 2021 Poikilos CC BY-SA 4.0
Redrawn mobs meats and animal materials:
- codermobs_pork_cooked.png
- codermobs_pork_raw.png
- animal_materials_pork_raw.png
- codermobs_ostrich_*.png
- codermobs_chicken_*.png
(c) 2021 Poikilos CC BY-SA 4.0
Improved or adapted mobs meats and animal materials
(based on image of same name unless specified):
- animal_materials_egg_big.png (improved)
- codermobs_ostrich_egg.png (based on sapier egg)
- codermobs_egg_big_fried.* (based on fried egg **)
- codermobs_ostrich_egg_fried.png (based on fried egg **)
(c) 2011 sapier, 2021 Poikilos CC BY-SA 4.0
`**` The author is assumed to be sapier due to context, but correct the author later if found.
Spider Meat:
- Edited by Poikilos, based on model and texture by AspireMint according to
<https://forums.minetest.org/viewtopic.php?f=9&t=9301> and
possibly implied by
<https://git.minetest.org/minetest-LOTR/Lord-of-the-Test/src/branch/master/README.md>.
- codermobs_lott_spider_meat_raw.png
- codermobs_lott_spider_meat.png
(c) ~2014 AspireMint and 2021 Poikilos (edited by) CC BY-SA 3.0
- history: <https://git.minetest.org/minetest-LOTR/Lord-of-the-Test/commits/branch/master/mods/lottmobs/textures/lottmobs_spider.png>
----------------------------------------------------------------------
More Creeps and Weirdos for Mobs Redo
https://github.com/22i/amcaw
(Poikilos fork: https://github.com/poikilos/amcaw)
includes: baby, blorp, bubblescum, camel, castle critter, castle guard,
castle king, cavelady, caveman, desert lizard, digibug, discomole,
flobmothership, floob, g, googoat, growbotgreg, guineapig, hippo,
hotdog, hunchback, lawyer, loliman, mandog, oldlady, ponie, ponygirl,
ragingbull, ratman, robotted, robottod, rocketgirafe, rockmonster,
sneaky sal, snowdevil and zebra.
(c) Astromojang, RickWeek84, amcaw CC BY-SA 3.0
except:
- codermobs_oldlady_sea_hag_mesh.png
(c) Astromojang, RickWeek84, amcaw and 2021 Poikilos (edited by)
CC BY-SA 3.0
----------------------------------------------------------------------
Skeletons:
mdskeleton model:
Mdoege
mdskeleton texture (replaced 2019):
(c) 2019 Poikilos CC BY-SA 4.0
mdskeleton sounds (replaced 2019):
(c) 2019 Poikilos CC BY-SA 4.0
---------------------------------------------------------------------
Models and mesh textures for "baby_chick", "bom", and "icebom":
(c) 2019 and CC-BY-NC-SA 4.0: Poikilos. OldCoder as well for the "ice-
bom" mesh texture.
For sound-file information, see the Lua files.
----------------------------------------------------------------------
Denny code and media:
See "denny.lua"
----------------------------------------------------------------------
Improved Spider/Bug Sounds:
codermobs_damage_giant_exoskeleton, codermobs_death_giant_bug,
codermobs_use_giant_exoskeleton
(c) 2019 and CC BY-SA 4.0: Poikilos
Improved Particles:
codermobs_blood, codermobs_damage_stone, codermobs_lott_spider_blood
(c) 2019 and CC BY-SA 4.0: Poikilos
codermobs_fireball:
(c) 2012 to 2019 and CC-BY-SA 3.0: Sapier, Poikilos
----------------------------------------------------------------------
Media for "animal_materials", "deer", "elk", and "ostrich":
See the 5 associated Lua source files. In general, the media is:
(c) 2012 to 2019 and CC-BY-SA 3.0: Sapier and Poikilos.
The "ostrich" texture is as described above but also attribution: Old-
Coder.
Code for "animal_materials": Same as media. The other 4 mobs listed
here use new code.
More about the Elk:
Pixel Art Elk texture:
(c) 2012 to 2019 and CC BY-SA 3.0: Sapier, Polikilos (skinned by)
HD (video-based) and Lo-fi (16-color video-based) Elk Textures:
based on Elk video "Elk.webm.360p.vp9" (CC BY 2.0 Generic)
Stephen Baker [BLM/Oregon](blm.gov/yg5c).jpg, Poikilos (skinned by)
Additionally, "chicken.lua" uses Sapier's 3D egg. See that Lua source
file as well.
----------------------------------------------------------------------
Egg texture:
MIT License
(c) 2016-2019 TenPlus1 and Poikilos
----------------------------------------------------------------------
Car model:
(c) 2015 and CC-BY-NC-SA 3.0: Melkor.
----------------------------------------------------------------------
mdoege code and/or media
-----------------------------
WTFPL
PilzAdam code and/or media
-----------------------------
WTFPL
Bat
-----------------------------
Code: GPL
Model and texture: CC BY-SA 3.0. Attribution: Defense Subgame.
Sound file: WTFPL
Birds
-----------------------------
(c) 2012-2019 and CC-BY-SA 3.0: Sapier, Poikilos. Sapier created
the original models. Poikilos derived new models from them and created
new textures.
Butterfly
-----------------------------
(c) 2012 to 2019 and CC BY-SA 3.0: AspireMint.
Realistic Milk Bucket
-----------------------------
(c) 2015-2019 and CC BY-SA 3.0: ElementW, Poikilos (modified by).
D00Med code
-----------------------------
GNU Lesser General Public License 2.1
D00Med models and/or textures
-----------------------------
Originals: CC BY-SA 3.0 Unported. Attribution: D00Med.
New panda texture: CC BY SA 3.0 2016 D00Med and 2021 Poikilos
Mr. Goat
-----------------------------
(c) 2016 to 2019 and CC BY-SA 3.0: Don Batman. OldCoder worked on the
eyes.
NSSM components
-----------------------------
No NSSM are believed presently to be used. If they're used in the
future, the applicable license will be GPL3.
Sapier components
-----------------------------
(c) 2012-2019 and CC-BY-SA 3.0: Sapier.
"mobs_mc" components
-----------------------------
Code and models: GNU GPL V3
Other "mobs_mc" Polar Bear media: CC BY-SA 4.0. Attribution: "mobs_mc"
team.
Skandarella components
-----------------------------
For snail, kangaroo, tiger, and T-Rex media license information, see:
license-skandarella.txt
----------------------------------------------------------------------
Krupnov Pavel and TenPlus1 components:
The MIT License (MIT)
(c) 2014 Krupnov Pavel -- bugs, kpgmobs, pmobs
(c) 2014 Krupnov Pavel and 2016 TenPlus1 -- mobs_animal (deer mesh,
dungeon master (hunched version), small rat, sand monster /
as mummy, sheep, stone monster / as dirt monster, treant)
(c) 2011 sapier, 2021 Poikilos (redraw meats) -- animalmaterials
(c) 2016 TenPlus1 -- mobs_monster and mobs_npc
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
----------------------------------------------------------------------
Blockmen components:
(c) 2015-2016 BlockMen <blockmen2015@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
is required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
(end of document)

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-- Butterfly. Descended from AspireMint-blert2112 version.
-- ===================================================================
local lcname = "butterfly"
local ucname = "Butterfly"
local msname = "codermobs_" .. lcname
local obj_name = "codermobs:" .. lcname
-- ===================================================================
mobs_param = {
lcname = lcname ,
ucname = ucname ,
obj_name = obj_name ,
aoc = -1 ,
spawn_chance = 50000 ,
day_mode = true ,
min_light = 5 ,
max_light = 20 ,
min_height = -500 ,
max_height = 31000 ,
spawn_type = "animal" ,
spawn_nodes = {
"default:dirt_with_dry_grass" ,
"default:dirt_with_grass" ,
"fargen:dirt_with_leafy_grass" ,
"noisegrid:grass" ,
"group:flower" ,
} ,
add_egg = true ,
egg_image = "codermobs_butterfly_inv.png" ,
}
-- ===================================================================
codermobs.adjust_param()
-- ===================================================================
local mob_skins = {
{ msname .. "1.png" },
{ msname .. "2.png" },
{ msname .. "3.png" },
{ msname .. "4.png" },
}
-- ===================================================================
mobs_param.core_param = {
type = mobs_param.spawn_type ,
passive = true,
hp_min = 1,
hp_max = 2,
armor = 100,
collisionbox = {-1, -0.3, -1, 1, 0.3, 1},
visual = "mesh",
mesh = msname .. ".b3d" ,
textures = mob_skins,
walk_velocity = 2,
fall_speed = 0,
stepheight = 3,
fly = true,
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fall_damage = 0,
view_range = 10,
blood_texture = "lott_spider_blood.png",
animation = {
speed_normal = 90, speed_run = 90,
-- stand_start = 0, stand_end = 7, stand_speed = 2, -- only move antennae (not suitable for mobs redo since "stand" can happen in the air :(
stand_start = 8, stand_end = 19, stand_speed = 60,
walk_start = 8, walk_end = 19,
},
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 10, 80, 0, true, nil)
end
}
-- ===================================================================
codermobs.setup_mob()
codermobs.log_done()
-- ===================================================================
-- End of file.

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Bucket_Game-branches/butterfly_rearrange_patch-vs-220422-002/mods/codermobs/codermobs/oldcoder.txt

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Name: codermobs
Source: New mod using existing media files
License: See "LICENSE"
----------------------------------------------------------------------
1. This is a new mod which implements a number of Final Minetest 3D
mobs.
For general information, see the "_game" documentation, which covers
this mod and the associated modpack in detail.
----------------------------------------------------------------------
2. The code is largely new, but it includes elements from existing
mods. The media files, in most cases, have been extracted from the
same or similar mods.
For license information, see "LICENSE".

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Bucket_Game-branches/butterfly_rearrange_patch-vs-220422-002/mods/codermobs/oldcoder.txt

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Name: codermobs
Source: New modpack mixing original and forked mods
License: See notes below
----------------------------------------------------------------------
The full documentation for "codermobs" is presently merged into the
"_game" documentation.
Media files are derived, in general, from older mods. The code mixes
old and new pieces.
License files are present in the individual mod directories.
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