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64 lines
5.0 KiB
64 lines
5.0 KiB
7 years ago
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echo "Installing Enliven TESTING patch (run this after game-install-enliven.sh)"
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echo "* You have to manually paste the environment variable settings from the beginning of game-install-enliven.sh here, so you have them."
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echo "* Only install these mods if you know what you are doing! These mods may become part of enliven later, but are not thoroughly tested for stability and compatibility. Thanks, expertmm."
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echo "Known issues:"
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echo "* advanced_npc: 0.4.15 git (Jan 2017) has error with advanced_npc even with secure.enable_security = false ()"
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echo "* torches: removes ceiling torches"
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#TODO:
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# * possibly add aliases for mobf_traders--Sokomine seems to indicate that this worldgen mod spawns the villagers manually: https://github.com/Sokomine/mg_villages/issues/5
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# * add splash icon AND splash background for Enliven subgame
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# * clicking barrel just rotates it (destroying watever you had left in it)
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# * try https://github.com/Sokomine/mines_with_shafts and see if has treasure
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# * try https://github.com/Sokomine/village_gambit additional village type for mg_villages
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# * merge /home and unifiedinventory home (and make both require home priv)
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#TODO for enliven main branch:
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# * shift click to pull out maximum number of items you can create (such as multiple stacks of stairs from wood)
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# * kick players at certain time intervals (if play span when logged in is not current play span, then kick) such as for schools
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# * remove recipe for flint&steel (obsidian shard+Wrought Iron Ingot [default:steel_ingot])
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# * detect whether tnt is disabled, and make obtaining it obtain a note or something (or somehow disable spawning of item in rail corridor chests where I found some)
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# * rename minetest-chunkymap to minetestoffline or something
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# * add recommended minetest.conf settings (provide python script to test, requiring minetestoffline)
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# * analyze game-install-enliven-testing-FULLDEBUG.txt
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# * possibly disable fire:flint_and_steel usage other than fake fire (fake fire fork used is in homedecor_modpack)
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# * make spawners have drops -- similar drops as [cme] creatures:*_spawner
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# * test whether abandoned mines will still be littered with empty chests if CHESTS_GENERATE or SPAWNERS_GENERATE instead of both are on in settings.txt in spawners mod folder (mine chests had stuff before adding spawners mod [mobs mod had been added])
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# * make bones write where&whose bones were placed to log (see "dungeon spawner placed at" in spawners for lua example)
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# * resolve mg_villages error:
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#2017-01-30 03:08:37: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback item_OnPlace(): ...e/minetest/games/enliven/mods/mg_villages/protection.lua:215: attempt to concatenate field 'mts_path' (a nil value)
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#2017-01-30 03:08:37: ERROR[Main]: stack traceback:
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#2017-01-30 03:08:37: ERROR[Main]: ...e/minetest/games/enliven/mods/mg_villages/protection.lua:215: in function 'on_rightclick'
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#2017-01-30 03:08:37: ERROR[Main]: ...ocal/share/minetest/games/enliven/mods/default/torch.lua:67: in function <...ocal/share/minetest/games/enliven/mods/default/#torch.lua:61>
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#2017-01-30 03:08:37: ACTION[Server]: singleplayer leaves game. List of players:
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#2017-01-30 03:08:37: ACTION[Main]: [fishing] Server shuts down. saving trophies table
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# * resolve issue where signslib uses small Helvetica Narrow font even if extrafonts is used properly by 31px/* (largest) being copied to signslib/textures/ (see below)
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# * check whether special_picks large picks can break protection
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# * change uses of maxwear=x to uses=1/x as per minetest server startup warnings: plantlife_modpack/vines/shear.lua and worldedit_commands/wand.lua
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# * sometimes sorting compassgps by location crashes (only on the included user file named yelby in the etc folder)
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if [ ! -d "$MT_MYGAME_MODS_PATH" ]; then
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echo "bad MT_MYGAME_MODS_PATH=$MT_MYGAME_MODS_PATH, so you must be doing it wrong."
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exit 1
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fi
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echo "Installing adrido's (NOT MasterGollum's which is incompatible with moreblocks) darkage..."
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#linked from MasterGollum's: https://forum.minetest.net/viewtopic.php?id=3213
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add_git_mod darkage darkage https://github.com/adrido/darkage.git
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# used by mg_villages
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add_git_mod cottages cottages https://github.com/Sokomine/cottages.git
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# advanced_npc: see also https://github.com/hkzorman/advanced_npc/wiki
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add_git_mod advanced_npc advanced_npc https://github.com/hkzorman/advanced_npc.git
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#forum post (special_picks by cx384): https://forum.minetest.net/viewtopic.php?f=11&t=9574
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add_git_mod special_picks special_picks https://github.com/cx384/special_picks.git
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#used by mg_villages fork by Sokomine
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add_git_mod handle_schematics handle_schematics https://github.com/Sokomine/handle_schematics.git
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# mg_villages no longer needed (?) since minetest-mods now maintains an mg with villages
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#forum post (Sokomine's mg_villages provides villages for all mapgens and is based on is fork of Nores mg mapgen): https://forum.minetest.net/viewtopic.php?f=9&t=13116
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#add_git_mod mg_villages mg_villages https://github.com/Sokomine/mg_villages.git
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