poikilos
7 years ago
committed by
Jacob Gustafson
1 changed files with 75 additions and 0 deletions
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echo "Installing Enliven TESTING patch (run this after game-install-enliven.sh)" |
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echo "* You have to manually paste the environment variable settings from the beginning of game-install-enliven.sh here, so you have them." |
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echo "* Only install these mods if you know what you are doing! These mods may become part of enliven later, but are not thoroughly tested for stability and compatibility. Thanks, expertmm." |
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echo "Known issues:" |
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echo "* advanced_npc: 0.4.15 git (Jan 2017) has error with advanced_npc even with secure.enable_security = false ()" |
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echo "* torches: removes ceiling torches" |
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#TODO: |
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# * possibly add aliases for mobf_traders--Sokomine seems to indicate that this worldgen mod spawns the villagers manually: https://github.com/Sokomine/mg_villages/issues/5 |
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# * add splash icon AND splash background for Enliven subgame |
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# * clicking barrel just rotates it (destroying watever you had left in it) |
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# * try https://github.com/Sokomine/mines_with_shafts and see if has treasure |
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# * try https://github.com/Sokomine/village_gambit additional village type for mg_villages |
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# * merge /home and unifiedinventory home (and make both require home priv) |
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#TODO for enliven main branch: |
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# * shift click to pull out maximum number of items you can create (such as multiple stacks of stairs from wood) |
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# * kick players at certain time intervals (if play span when logged in is not current play span, then kick) such as for schools |
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# * remove recipe for flint&steel (obsidian shard+Wrought Iron Ingot [default:steel_ingot]) |
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# * detect whether tnt is disabled, and make obtaining it obtain a note or something (or somehow disable spawning of item in rail corridor chests where I found some) |
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# * rename minetest-chunkymap to minetestoffline or something |
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# * add recommended minetest.conf settings (provide python script to test, requiring minetestoffline) |
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# * analyze game-install-enliven-testing-FULLDEBUG.txt |
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# * possibly disable fire:flint_and_steel usage other than fake fire (fake fire fork used is in homedecor_modpack) |
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# * make spawners have drops -- similar drops as [cme] creatures:*_spawner |
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# * test whether abandoned mines will still be littered with empty chests if CHESTS_GENERATE or SPAWNERS_GENERATE instead of both are on in settings.txt in spawners mod folder (mine chests had stuff before adding spawners mod [mobs mod had been added]) |
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# * make bones write where&whose bones were placed to log (see "dungeon spawner placed at" in spawners for lua example) |
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# * resolve mg_villages error: |
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#2017-01-30 03:08:37: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback item_OnPlace(): ...e/minetest/games/enliven/mods/mg_villages/protection.lua:215: attempt to concatenate field 'mts_path' (a nil value) |
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#2017-01-30 03:08:37: ERROR[Main]: stack traceback: |
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#2017-01-30 03:08:37: ERROR[Main]: ...e/minetest/games/enliven/mods/mg_villages/protection.lua:215: in function 'on_rightclick' |
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#2017-01-30 03:08:37: ERROR[Main]: ...ocal/share/minetest/games/enliven/mods/default/torch.lua:67: in function <...ocal/share/minetest/games/enliven/mods/default/#torch.lua:61> |
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#2017-01-30 03:08:37: ACTION[Server]: singleplayer leaves game. List of players: |
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#2017-01-30 03:08:37: ACTION[Main]: [fishing] Server shuts down. saving trophies table |
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# * resolve issue where signslib uses small Helvetica Narrow font even if extrafonts is used properly by 31px/* (largest) being copied to signslib/textures/ (see below) |
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# * check whether special_picks large picks can break protection |
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# * change uses of maxwear=x to uses=1/x as per minetest server startup warnings: plantlife_modpack/vines/shear.lua and worldedit_commands/wand.lua |
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# * sometimes sorting compassgps by location crashes (only on the included user file named yelby in the etc folder) |
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if [ ! -d "$MT_MYGAME_MODS_PATH" ]; then |
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echo "bad MT_MYGAME_MODS_PATH=$MT_MYGAME_MODS_PATH, so you must be doing it wrong." |
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exit 1 |
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fi |
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#https://forum.minetest.net/viewtopic.php?t=14359 |
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#This mod is part of minetest_game 0.4.15! |
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#TODO: With exception of the wieldlight |
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#add_git_mod torches torches https://github.com/BlockMen/torches.git |
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# This mod is part of minetest_game 0.4.15! |
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# add_git_mod moresnow moresnow https://github.com/Sokomine/moresnow |
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echo "Installing adrido's (NOT MasterGollum's which is incompatible with moreblocks) darkage..." |
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#linked from MasterGollum's: https://forum.minetest.net/viewtopic.php?id=3213 |
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add_git_mod darkage darkage https://github.com/adrido/darkage.git |
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# used by mg_villages |
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add_git_mod cottages cottages https://github.com/Sokomine/cottages.git |
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# advanced_npc: see also https://github.com/hkzorman/advanced_npc/wiki |
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add_git_mod advanced_npc advanced_npc https://github.com/hkzorman/advanced_npc.git |
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#forum post (special_picks by cx384): https://forum.minetest.net/viewtopic.php?f=11&t=9574 |
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add_git_mod special_picks special_picks https://github.com/cx384/special_picks.git |
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# no longer needed since ENLIVEN main branch now uses expertmm travelnet: |
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# add_git_mod travelnet travelnet https://github.com/Sokomine/travelnet.git |
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add_git_mod mg mg https://github.com/minetest-mods/mg.git |
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#used by mg_villages fork by Sokomine |
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add_git_mod handle_schematics handle_schematics https://github.com/Sokomine/handle_schematics.git |
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# mg_villages no longer needed (?) since minetest-mods now maintains an mg with villages |
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#forum post (Sokomine's mg_villages provides villages for all mapgens and is based on is fork of Nores mg mapgen): https://forum.minetest.net/viewtopic.php?f=9&t=13116 |
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#add_git_mod mg_villages mg_villages https://github.com/Sokomine/mg_villages.git |
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