This is an experimental copy for testing Poikilos' issue mirroring system. Note that Gitea's migration tool can import issues, but the "Issues" checkbox is disabled when "This repository will be a mirror" is enabled (it is for this repo).
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

312 lines
10 KiB

#!/bin/bash
me=`basename "$0"`
# Create a "fake branch" (base and patch, only containing files
# selected, and automatically-gathered readme files if named as
# expected)
# --install Install the specified patch.
customExit() {
echo
if [ -z "$1" ]; then
echo "Unknown error."
else
echo "ERROR:"
fi
echo "$1"
echo
echo
exit 1
}
branch=
enable_install=false
enable_meld=false
next_var=
enable_bare_param=false
param1="$1"
#what=$1
for var in "$@"
do
if [ "@$next_var" = "@--install" ]; then
next_var=
branch="$var"
enable_install=true
elif [ "@$next_var" = "@--meld" ]; then
next_var=
branch="$var"
enable_meld=true
#echo "enable_meld:$enable_meld"
elif [ "@$var" = "@--install" ]; then
next_var="$var"
elif [ "@$var" = "@--meld" ]; then
next_var="$var"
#echo "next_var:$next_var"
elif [ "@$var" = "@$param1" ]; then
what="$var"
else
next_var=
#branch="$var"
enable_bare_param=true
echo "selected branch: $var"
fi
done
if [ "@$enable_bare_param" = "@true" ]; then
branch="$2"
fi
branchUpstream=bucket_game-211114a
branchBase=Bucket_Game-base
branchHead=Bucket_Game-branches
# project0_path="$HOME/git/EnlivenMinetest/webapp/linux-minetest-kit/minetest/games/$branchUpstream"
project0_path="$HOME/minetest/games/$branchUpstream"
tryUnpatched="$HOME/minetest/$branchUpstream"
if [ -d "$tryUnpatched" ]; then
project0_path="$tryUnpatched"
fi
#patches="$HOME/git/EnlivenMinetest/patches"
#patches="$HOME/git/1.pull-requests/Bucket_Game-branches"
repo="$HOME/git/EnlivenMinetest"
patches="$HOME/git/EnlivenMinetest"
branchBasePath="$repo/$branchBase/$branch"
branchHeadPath="$repo/$branchHead/$branch"
if [ "@$enable_meld" = "@true" ]; then
echo "meld..."
if [ -z "$branch" ]; then
customExit "You must specify a branch name after --meld."
fi
subgame=
patch_game_src=
if [ -d "$branchBasePath/mods" ]; then
branch_basis="$branchBasePath"
fi
if [ -d "$branchHeadPath/mods" ]; then
patch_game_src="$branchHeadPath"
else
customExit "Cannot detect mods directory in $branchHeadPath/mods"
fi
#below (commented part) should only happen if $branchHeadPath already has been edited (diverged from $branchBasePath)
#echo "meld $patch_game_src/ $HOME/minetest/games/ENLIVEN..."
#if [ -f "`command -v meld`" ]; then
#if [ -f "`command -v nohup`" ]; then
#nohup meld "$patch_game_src/" "$HOME/minetest/games/ENLIVEN" &
#else
#meld "$patch_game_src/" "$HOME/minetest/games/ENLIVEN" &
#echo "* install nohup to prevent programs from dumping output to console..."
#fi
#fi
if [ ! -z "$branch_basis" ]; then
echo "meld '$branch_basis' '$patch_game_src'..."
if [ -f "`command -v meld`" ]; then
if [ -f "`command -v nohup`" ]; then
nohup meld "$branch_basis" "$patch_game_src" &
else
meld "$patch_game_src/" "$HOME/minetest/games/ENLIVEN" &
echo "* install nohup to prevent programs from dumping output to console..."
fi
else
customExit "You do not have meld installed."
fi
else
echo "meld '$HOME/minetest/games/ENLIVEN' '$patch_game_src'..."
if [ -f "`command -v meld`" ]; then
if [ -f "`command -v nohup`" ]; then
nohup meld "$HOME/minetest/games/ENLIVEN" "$patch_game_src" &
else
meld "$$HOME/minetest/games/ENLIVEN" "$patch_game_src" &
echo "* install nohup to prevent programs from dumping output to console..."
fi
else
customExit "You do not have meld installed."
fi
fi
echo
echo
exit 0
elif [ "@$enable_install" = "@true" ]; then
if [ -z "$branch" ]; then
customExit "You must specify a branch name after --install."
fi
echo "* installing $branch branch..."
subgame=
if [ -d "$branchHeadPath/mods" ]; then
patch_game_src="$branchHeadPath"
elif [ -d "$branchHeadPath/patched/mods" ]; then
patch_game_src="$branchHeadPath/patched"
else
customExit "Cannot detect mods directory in $branchHeadPath/mods"
fi
echo "rsync -rt $patch_game_src/ $HOME/minetest/games/ENLIVEN..."
rsync -rt "$patch_game_src/" "$HOME/minetest/games/ENLIVEN"
# echo "#patches:$patches"
# echo "#branch:$branch"
echo "Done."
echo
echo
exit 0
fi
if [ ! -d "$patches" ]; then
customExit "You are missing $patches so a patch basis and patched target cannot be created there."
fi
licenses="license.txt LICENSE LICENSE.txt oldcoder.txt LICENSE.md license.md"
usage() {
echo
echo
echo "Usage:"
echo
echo "$me <file_path> <new-fake-branch-name>"
echo "* will be copied to $branchBase and $branchHead"
echo
echo "Example:"
echo "$me mods/coderfood/food_basic/init.lua milk-patch"
echo
echo "* copies the file to $branchBase and $branchHead)"
echo "* also copies $licenses and same in .. and ../.."
echo
echo
}
if [ -z "$1" ]; then
usage
exit 1
fi
if [ -z "$2" ]; then
usage
exit 1
fi
branchUpstreamFilePath="$project0_path/$what"
branchBaseFilePath="$branchBasePath/$what"
branchHeadFilePath="$branchHeadPath/$what"
whatname=`basename $branchUpstreamFilePath`
date_string=$(date +%Y%m%d)
patchcmd="diff -u $branchBaseFilePath $branchHeadFilePath > $patches/$branchUpstream-$date_string-$whatname.patch"
echo
echo "After editing $branchHeadFilePath, then create a patch by running:"
echo "$patchcmd"
echo
echo "* getting parent of $branchUpstreamFilePath..."
dirUpstream="$(dirname -- "$(realpath -- "$branchUpstreamFilePath")")"
# can't get realpath when directory doesn't exist yet (we make it):
dirBase="$(dirname -- "$branchBaseFilePath")"
dirHead="$(dirname -- "$branchHeadFilePath")"
dirUpstreamParent="$(dirname -- "$(realpath -- "$dirUpstream")")"
dirBaseParent="$(dirname -- "$dirBase")"
dirHeadParent="$(dirname -- "$dirHead")"
dirUpstreamGrandParent="$(dirname -- "$(realpath -- "$dirUpstreamParent")")"
dirBaseGrandParent="$(dirname -- "$dirBaseParent")"
dirHeadGrandParent="$(dirname -- "$dirHeadParent")"
#echo "* checking $dirUpstreamGrandParent..."
#echo "* checking $dirBaseGrandParent..."
#echo "* checking $dirHeadGrandParent..."
if [ ! -d "$project0_path" ]; then
customExit "ERROR: You must have '$branchUpstream' installed as '$project0_path'"
fi
if [ ! -f "$branchUpstreamFilePath" ]; then
customExit "ERROR: Missing '$branchUpstreamFilePath')"
fi
if [ ! -d "$dirBase" ]; then
mkdir -p "$dirBase" || customExit "Cannot mkdir $dirBase"
fi
if [ ! -d "$dirHead" ]; then
mkdir -p "$dirHead" || customExit "Cannot mkdir $dirHead"
fi
# if file1 exists, overwriting is ok--update basis so diff will make patch correctly
echo "* updating $branchBaseFilePath"
cp -f "$branchUpstreamFilePath" "$branchBaseFilePath" || customExit "Cannot cp '$branchUpstreamFilePath' '$branchBaseFilePath'"
openImageAsync(){
lximage-qt "$1" &
}
openTextAsync(){
if [ -f "`command -v zbstudio`" ]; then
nohup zbstudio "$1" &
else
if [ -f "`command -v geany`" ]; then
nohup geany "$1" &
fi
fi
}
if [ -f "$branchHeadFilePath" ]; then
if [ -f "`command -v lximage-qt`" ]; then
openImageAsync "$branchHeadFilePath"
fi
customExit "Nothing done since '$branchHeadFilePath' already exists."
fi
echo "* creating $branchHeadFilePath"
cp -f "$branchUpstreamFilePath" "$branchHeadFilePath" || customExit "Cannot cp '$branchUpstreamFilePath' '$branchHeadFilePath'"
gotMimeType="`mimetype -b $branchHeadFilePath`"
if [ "$gotMimeType" = "image/png" ]; then
if [ -f "`command -v lximage-qt`" ]; then
openImageAsync "$branchHeadFilePath"
fi
elif [ "$gotMimeType" = "image/jpeg" ]; then
if [ -f "`command -v lximage-qt`" ]; then
openImageAsync "$branchHeadFilePath"
fi
elif [ "$gotMimeType" = "image/bmp" ]; then
if [ -f "`command -v lximage-qt`" ]; then
openImageAsync "$branchHeadFilePath"
fi
else
openTextAsync "$branchHeadFilePath"
if [ -d "$HOME/minetest/games/ENLIVEN" ]; then
if [ -f "`command -v meld`" ]; then
nohup meld "$branchHeadFilePath" "$HOME/minetest/games/ENLIVEN/$what" &
fi
fi
fi
eval "arr=($licenses)"
for license in "${arr[@]}"; do
upstreamLicense="$dirUpstream/$license"
baseLicense="$dirBase/$license"
headLicense="$dirHead/$license"
if [ -f "$upstreamLicense" ]; then
echo "* updating LICENSE '$baseLicense'..."
cp -f "$upstreamLicense" "$baseLicense" || customExit "Cannot cp -f '$upstreamLicense' '$baseLicense'"
if [ ! -f "$headLicense" ]; then
echo " - also for $branchHead..."
cp --no-clobber "$upstreamLicense" "$headLicense" || customExit "Cannot cp -f '$upstreamLicense' '$headLicense'"
fi
fi
upstreamLicense="$dirUpstreamParent/$license"
baseLicense="$dirBaseParent/$license"
headLicense="$dirHeadParent/$license"
if [ -f "$upstreamLicense" ]; then
echo "* updating LICENSE '$baseLicense'..."
cp -f "$upstreamLicense" "$baseLicense" || customExit "Cannot cp -f '$upstreamLicense' '$baseLicense'"
if [ ! -f "$headLicense" ]; then
echo " - also for $branchHead..."
cp --no-clobber "$upstreamLicense" "$headLicense" || customExit "Cannot cp -f '$upstreamLicense' '$headLicense'"
fi
fi
upstreamLicense="$dirUpstreamGrandParent/$license"
baseLicense="$dirBaseGrandParent/$license"
headLicense="$dirHeadGrandParent/$license"
if [ -f "$upstreamLicense" ]; then
echo "* updating '$baseLicense'..."
cp -f "$upstreamLicense" "$baseLicense" || customExit "Cannot cp -f '$upstreamLicense' '$baseLicense'"
if [ ! -f "$headLicense" ]; then
echo " - also for $branchHead..."
cp --no-clobber "$upstreamLicense" "$headLicense" || customExit "Cannot cp -f '$upstreamLicense' '$headLicense'"
fi
fi
done
echo "Done."
echo "To apply, set BUCKET_GAME then:"
echo "cd EnlivenMinetest && git pull && rsync -rt Bucket_Game-branches/$branch/ \$BUCKET_GAME"
echo