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improve default blood and prepatch.sh

master
poikilos 6 years ago
committed by Jacob Gustafson
parent
commit
026db5d6e3
  1. BIN
      patches/Bucket_Game-patched/mods/codermobs/mobs/textures/mobs_blood.png
  2. 17
      patches/prepatch.sh

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patches/Bucket_Game-patched/mods/codermobs/mobs/textures/mobs_blood.png

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17
patches/prepatch.sh

@ -3,8 +3,15 @@
me=`basename "$0"`
customDie() {
if [ -z "$1" ]; then echo "Unknown error."; fi
echo
if [ -z "$1" ]; then
echo "Unknown error."
else
echo "ERROR:"
fi
echo "$1"
echo
echo
exit 1
}
@ -46,7 +53,13 @@ what=$1
file0_path="$project0_path/$what"
file1_path="$project1_path/$what"
file2_path="$project2_path/$what"
whatname=`basename $file0_path`
date_string=$(date +%Y%m%d)
patchcmd="diff -u $file1_path $file2_path > $patches/$project0-$date_string-$whatname.patch"
echo
echo "After editing $file2_path, then create a patch by running:"
echo "$patchcmd"
echo
echo "* getting parent of $file0_path..."
dir0="$(dirname -- "$(realpath -- "$file0_path")")"
# can't get realpath when directory doesn't exist yet (we make it):

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