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178 lines
9.5 KiB
178 lines
9.5 KiB
6 years ago
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# Changelog
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## (2018-10-07)
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* fixed lapis patching logic
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## (2018-10-06)
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* fixed issue with not detecting pacman for installing minetestmapper deps
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* cache repos for install as update (reduce download bandwidth and drive writes)
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* further reduce drive writes with rsync
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* use updated travelnet
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## (2018-05-10)
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* moved fully working scripts from etc to root of repo
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* renamed:
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```bash
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mv game-install-ENLIVEN install-ENLIVEN.sh
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mv game-install-ENLIVEN-testing.sh patch-ENLIVEN-testing.sh #(formerly game-install-enliven-testing.sh)
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mv minetestserver-install-git-all-backends.sh install-minetestserver-git-all-backends.sh
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mv minetestserver-uninstall-git-leftovers.sh uninstall-minetestserver-git-leftovers.sh
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mv minetestserver-uninstall-git.sh uninstall-minetestserver-git.sh
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mv minetestserver-update-from-git.sh update-minetestserver-git.sh
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mv noscreen noscreen-startweb.sh
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mv startweb startweb.sh
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mv stop-mts stop-mts.sh
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mv archive-mts-debug archive-minetest-debug.sh
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mv chat-history-mts chat-history-minetest.sh
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mv du-show-big du-show-big.sh
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mv mounter mounter.sh
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mv unmounter unmounter.sh
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```
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* replaced uninstall-minetestserver-git.sh with uninstall-minetestserver-git.py (the shell script version was functionally identical to uninstall-minetestserver-git-leftovers.sh)
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## (2018-03-13)
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* added mapfix mod since dynamic_liquid makes one block create a whole pond if set high above ground
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* removed mapfix due to [improvements to minetest](https://github.com/minetest/minetest/issues/2767)
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* removed dynamic_liquid since it makes oceans deplete as they go into caves (see <https://forum.minetest.net/viewtopic.php?t=16485>)
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## (2018-03-08)
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* added technic_armor since is now in separate repo
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## (2018-03-06)
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* added mob_horse
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## (2018-02-23)
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* added woodcutting https://github.com/minetest-mods/woodcutting.git
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(sneek click to start auto-harvest tree, sneak again to cancel)
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NOT same as Jeija's timber mod
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## (2018-02-21)
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* (installer now tries to detect 0.5.0 then install "MT_0.5.0-dev" branch of 3d armor) fix player halfway into ground when using 0.5.0 with main branch after installing 3d_armor (must use `MT_0.5.0-dev` branch)
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* added worldedge mod (teleports you when you hit the edge of the map)
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https://github.com/minetest-mods/worldedge
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## (2018-02-19)
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* added ropes
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* added digilines (I just found out it is used by technic and pipeworks)
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* added armor_monoid (found out it is used by 3d_armor!): an api for creating multipliers for damage types
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## (2018-02-18)
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* switched to FaceDeer's fork of caverealms which is integrated with mapgen v7's perlin noise and therefore with its biomes
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* subterrane: fork of Caverealms, but is just an API and needs other mods to generate anything (required by FaceDeer's fork of caverealms)
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* added:
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* lightning
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* mywalls (more wall styles; brick & stone brick walls)
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* mymasonhammer (cut stairs & ladders in blocks)
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* sounding_line (machine block that measures depth of water under it)
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* switched from spawners to Wuzzy's tsm_pyramids and minetest-mods' loot (was already using trm_pyramids anyway which didn't seem to work with spawners' pyramids)
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* add https://github.com/minetest-mods/ts_furniture
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* add vote
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* add stamina: hunger-based stamina https://github.com/minetest-mods/stamina
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* SWITCH from tsm_chests_dungeon to loot (loot is maintained by minetest-mods; tsm generates treasure from trm treasure lists using treasurer)
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https://github.com/minetest-mods/loot.git
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settings (for world.mt):
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* loot_vaults - Set to true to enable loot vault generation (default false)
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* loot_dungeons - Set to true to enable loot generation in dungeons (default true)
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* SWITCH from farming redo to minetest-mods crops <https://github.com/minetest-mods/crops/archive/master.zip>
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(works with farming from minetest_game)
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"pumpkins, melons and potatoes are obtainable. The rest currently isn't." -sofar <https://forum.minetest.net/viewtopic.php?p=303059#p303059>
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so probably a trm_crops mod should be created
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## (2018-02-17)
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* switched to minetest-mods hbsprint (which optionally uses hudbars, hbhunger, and player_monoids) https://github.com/minetest-mods/hbsprint.git
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* removed all other huds and hud mods until compatibility can be determined (they were causing health and food system to not work at all)
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* formerly used GunshipPenguin's sprint
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## (2018-02-15)
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* moved mappers to <https://github.com/poikilos/minetestmapper-python>
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## (2018-02-07)
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* forked trm_minetest_game to use proper dye list (submitted pull request to ClockGen since his is the only known git version of Wuzzy's which was on the [official treasurer thread](https://forum.minetest.net/viewtopic.php?t=7292))
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## (2018-02-08)
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* trm_pyramids added (partial code in game-install-ENLIVEN completed)
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(a required treasure table so tsm_pyramids can provide treasure in pyramids)
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* switched links to use minetest-mods' versions of:
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* unified_inventory
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* throwing (& added throwing_arrows since now throwing is an API only)
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* pipeworks
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* moreores
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* biome_lib
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* plantlife_modpack
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* added anvil mod
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* added sling mod: (throw any item or stack using sling--accounts for multiplayer)
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* added tsm_chests_dungeon mod (adds chests to the default dungeons) -- https://forum.minetest.net/viewtopic.php?f=9&t=17005
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## (2018-02-06)
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* refactored file structure
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* renamed games/ENLIVEN to patches/subgame
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* moved etc/Mods* to patches/mods*
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* updated mod lists for 0.4.16
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* added
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* moved nyancat to patches/subgame/minetest_game-deprecated-mods-list.txt
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(wiki.minetest.net/Nyan_Cat says if you want it back, copy it from 0.4.15)
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## (2018-02-03)
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* bump Python requirement to 3 (no more testing is planned to be done on python2) and use python3 binary when calling py files from scripts
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* (chunkymap-generator.bat, pythoninfo.py) if using Windows, check for various versions of Python3 and warn if fails (no longer check for Python2)
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* (minetestinfo.py) account for Minetest 0.4.16 arch naming difference: minetest_game (from minetest-data package) becomes minetest (still check for minetest_game if minetest not present in minetest/games since 0.4.16 repack 3 via deb from Debian via Ubuntu still uses the folder name minetest_game)
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## (2017-05-25)
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* switched to poikilos fork of travelnet
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## (2017-05-18)
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* Installer now available at [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media") -- added project and related files for Inno Setup Compiler.
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## (2017-05-15)
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* added mock_tnt: doesn't destroy blocks, can coexist with regular tnt mod (all tnt is replaced with mock_tnt if tnt is disabled). This mod is helpful for when multiplayer servers have tnt disabled but players have acquired 'unknown item' (tnt:tnt) as loot. The Unknown Explosive says 'unknown item' on it, as a seemless replacement :)
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## (2017-04-20)
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* Released ENLIVEN 0.4.15.3
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## (2017-04-02)
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* changed maximum range from 20 to 30 for forcefield (see technic/machines folder)
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* switched from kaeza to minetest-mods github repo for xban2
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* fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder)
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## (2017-03-08)
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* renamed the files in tenplus1's hud_hunger to use its nosprint version of lua files in hud_hunger/hunger
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* switched to hudbars, removed hud_hunger. Add line to SERVER's minetest.conf (using installer script): hubars_bar_type = statbar_modern
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## (2017-03-07)
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* change to tenplus1's hud_hunger fork (BlockMen's has potential comparison of number to nil [crash] in hud/builtin.lua line 79, other issues, and is not maintained)
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## (2017-03-06)
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* remove computer-specific settings from minetest.conf (client version in this folder)
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* remove ENLIVEN's copy of protector since TenPlus1 applied the fixes in the real repo
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## (2017-02-22)
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* NOTE: the protector fix from 2017-02-15 was merged by TenPlus1 today
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* Fix protector crash (also sent to TenPlus1):
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```lua
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if player and player:is_player() and player:get_hp() > 0 then -- ADDED THIS LINE
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-- hurt player if protection violated
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-- (a bunch of code is here for processing violations) --
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end -- ADDED THIS LINE
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return true
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```
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## (2017-02-15)
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* (change bones) Show player (and print to server console) where died (and say bones remain or why not) -- with this addition, you can search your server log for "player's bones" where player is playername whether bones remain or not.
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* (change homedecor_modpack/homedecor) Add optional non-adult beverage version of homedecor in homedecor_modpack (just changes display name & variable name of Wine rack and Beer tap and beer mug, and textures for beer mug)
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* (change protector) Avoid crash by not allowing non-player to dig protected area (may only happen when one of the owners of an area does it--that was the crash scenario)
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changed
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return protector.can_dig(1, pos, player:get_player_name(), true, 1)
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to
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return player and protector.can_dig(1, pos, player:get_player_name(), true, 1) or false
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## (2017-02-14)
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* (change mobs) Added some nonviolent textures that could be used in a school to the ENLIVEN/mods folder (they can be manually installed after ENLIVEN by copying them to the same place in your games/ENLIVEN folder on your installation of Minetest)
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## (2017-02-06)
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* Added optional mods for migrating from cme and from tsm_pyramids to spawners (should allow mods that depend on cme to be installed, and use mobs instead, though no mods in ENLIVEN are known to require cme currently)
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* Added optional trm_compassgps so that treasure could include a compass or map from the compassgps mod
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* Added installation of trmp_minetest_game to the installer script, since treasurer requires one or more trms in order to work (tested and working now on tsm_railcorridors)
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