# Changelog ## (2018-10-07) * fixed lapis patching logic ## (2018-10-06) * fixed issue with not detecting pacman for installing minetestmapper deps * cache repos for install as update (reduce download bandwidth and drive writes) * further reduce drive writes with rsync * use updated travelnet ## (2018-05-10) * moved fully working scripts from etc to root of repo * renamed: ```bash mv game-install-ENLIVEN install-ENLIVEN.sh mv game-install-ENLIVEN-testing.sh patch-ENLIVEN-testing.sh #(formerly game-install-enliven-testing.sh) mv minetestserver-install-git-all-backends.sh install-minetestserver-git-all-backends.sh mv minetestserver-uninstall-git-leftovers.sh uninstall-minetestserver-git-leftovers.sh mv minetestserver-uninstall-git.sh uninstall-minetestserver-git.sh mv minetestserver-update-from-git.sh update-minetestserver-git.sh mv noscreen noscreen-startweb.sh mv startweb startweb.sh mv stop-mts stop-mts.sh mv archive-mts-debug archive-minetest-debug.sh mv chat-history-mts chat-history-minetest.sh mv du-show-big du-show-big.sh mv mounter mounter.sh mv unmounter unmounter.sh ``` * replaced uninstall-minetestserver-git.sh with uninstall-minetestserver-git.py (the shell script version was functionally identical to uninstall-minetestserver-git-leftovers.sh) ## (2018-03-13) * added mapfix mod since dynamic_liquid makes one block create a whole pond if set high above ground * removed mapfix due to [improvements to minetest](https://github.com/minetest/minetest/issues/2767) * removed dynamic_liquid since it makes oceans deplete as they go into caves (see ) ## (2018-03-08) * added technic_armor since is now in separate repo ## (2018-03-06) * added mob_horse ## (2018-02-23) * added woodcutting https://github.com/minetest-mods/woodcutting.git (sneek click to start auto-harvest tree, sneak again to cancel) NOT same as Jeija's timber mod ## (2018-02-21) * (installer now tries to detect 0.5.0 then install "MT_0.5.0-dev" branch of 3d armor) fix player halfway into ground when using 0.5.0 with main branch after installing 3d_armor (must use `MT_0.5.0-dev` branch) * added worldedge mod (teleports you when you hit the edge of the map) https://github.com/minetest-mods/worldedge ## (2018-02-19) * added ropes * added digilines (I just found out it is used by technic and pipeworks) * added armor_monoid (found out it is used by 3d_armor!): an api for creating multipliers for damage types ## (2018-02-18) * switched to FaceDeer's fork of caverealms which is integrated with mapgen v7's perlin noise and therefore with its biomes * subterrane: fork of Caverealms, but is just an API and needs other mods to generate anything (required by FaceDeer's fork of caverealms) * added: * lightning * mywalls (more wall styles; brick & stone brick walls) * mymasonhammer (cut stairs & ladders in blocks) * sounding_line (machine block that measures depth of water under it) * switched from spawners to Wuzzy's tsm_pyramids and minetest-mods' loot (was already using trm_pyramids anyway which didn't seem to work with spawners' pyramids) * add https://github.com/minetest-mods/ts_furniture * add vote * add stamina: hunger-based stamina https://github.com/minetest-mods/stamina * SWITCH from tsm_chests_dungeon to loot (loot is maintained by minetest-mods; tsm generates treasure from trm treasure lists using treasurer) https://github.com/minetest-mods/loot.git settings (for world.mt): * loot_vaults - Set to true to enable loot vault generation (default false) * loot_dungeons - Set to true to enable loot generation in dungeons (default true) * SWITCH from farming redo to minetest-mods crops (works with farming from minetest_game) "pumpkins, melons and potatoes are obtainable. The rest currently isn't." -sofar so probably a trm_crops mod should be created ## (2018-02-17) * switched to minetest-mods hbsprint (which optionally uses hudbars, hbhunger, and player_monoids) https://github.com/minetest-mods/hbsprint.git * removed all other huds and hud mods until compatibility can be determined (they were causing health and food system to not work at all) * formerly used GunshipPenguin's sprint ## (2018-02-15) * moved mappers to ## (2018-02-07) * forked trm_minetest_game to use proper dye list (submitted pull request to ClockGen since his is the only known git version of Wuzzy's which was on the [official treasurer thread](https://forum.minetest.net/viewtopic.php?t=7292)) ## (2018-02-08) * trm_pyramids added (partial code in game-install-ENLIVEN completed) (a required treasure table so tsm_pyramids can provide treasure in pyramids) * switched links to use minetest-mods' versions of: * unified_inventory * throwing (& added throwing_arrows since now throwing is an API only) * pipeworks * moreores * biome_lib * plantlife_modpack * added anvil mod * added sling mod: (throw any item or stack using sling--accounts for multiplayer) * added tsm_chests_dungeon mod (adds chests to the default dungeons) -- https://forum.minetest.net/viewtopic.php?f=9&t=17005 ## (2018-02-06) * refactored file structure * renamed games/ENLIVEN to patches/subgame * moved etc/Mods* to patches/mods* * updated mod lists for 0.4.16 * added * moved nyancat to patches/subgame/minetest_game-deprecated-mods-list.txt (wiki.minetest.net/Nyan_Cat says if you want it back, copy it from 0.4.15) ## (2018-02-03) * bump Python requirement to 3 (no more testing is planned to be done on python2) and use python3 binary when calling py files from scripts * (chunkymap-generator.bat, pythoninfo.py) if using Windows, check for various versions of Python3 and warn if fails (no longer check for Python2) * (minetestinfo.py) account for Minetest 0.4.16 arch naming difference: minetest_game (from minetest-data package) becomes minetest (still check for minetest_game if minetest not present in minetest/games since 0.4.16 repack 3 via deb from Debian via Ubuntu still uses the folder name minetest_game) ## (2017-05-25) * switched to poikilos fork of travelnet ## (2017-05-18) * Installer now available at [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media") -- added project and related files for Inno Setup Compiler. ## (2017-05-15) * added mock_tnt: doesn't destroy blocks, can coexist with regular tnt mod (all tnt is replaced with mock_tnt if tnt is disabled). This mod is helpful for when multiplayer servers have tnt disabled but players have acquired 'unknown item' (tnt:tnt) as loot. The Unknown Explosive says 'unknown item' on it, as a seemless replacement :) ## (2017-04-20) * Released ENLIVEN 0.4.15.3 ## (2017-04-02) * changed maximum range from 20 to 30 for forcefield (see technic/machines folder) * switched from kaeza to minetest-mods github repo for xban2 * fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder) ## (2017-03-08) * renamed the files in tenplus1's hud_hunger to use its nosprint version of lua files in hud_hunger/hunger * switched to hudbars, removed hud_hunger. Add line to SERVER's minetest.conf (using installer script): hubars_bar_type = statbar_modern ## (2017-03-07) * change to tenplus1's hud_hunger fork (BlockMen's has potential comparison of number to nil [crash] in hud/builtin.lua line 79, other issues, and is not maintained) ## (2017-03-06) * remove computer-specific settings from minetest.conf (client version in this folder) * remove ENLIVEN's copy of protector since TenPlus1 applied the fixes in the real repo ## (2017-02-22) * NOTE: the protector fix from 2017-02-15 was merged by TenPlus1 today * Fix protector crash (also sent to TenPlus1): ```lua if player and player:is_player() and player:get_hp() > 0 then -- ADDED THIS LINE -- hurt player if protection violated -- (a bunch of code is here for processing violations) -- end -- ADDED THIS LINE return true ``` ## (2017-02-15) * (change bones) Show player (and print to server console) where died (and say bones remain or why not) -- with this addition, you can search your server log for "player's bones" where player is playername whether bones remain or not. * (change homedecor_modpack/homedecor) Add optional non-adult beverage version of homedecor in homedecor_modpack (just changes display name & variable name of Wine rack and Beer tap and beer mug, and textures for beer mug) * (change protector) Avoid crash by not allowing non-player to dig protected area (may only happen when one of the owners of an area does it--that was the crash scenario) changed return protector.can_dig(1, pos, player:get_player_name(), true, 1) to return player and protector.can_dig(1, pos, player:get_player_name(), true, 1) or false ## (2017-02-14) * (change mobs) Added some nonviolent textures that could be used in a school to the ENLIVEN/mods folder (they can be manually installed after ENLIVEN by copying them to the same place in your games/ENLIVEN folder on your installation of Minetest) ## (2017-02-06) * Added optional mods for migrating from cme and from tsm_pyramids to spawners (should allow mods that depend on cme to be installed, and use mobs instead, though no mods in ENLIVEN are known to require cme currently) * Added optional trm_compassgps so that treasure could include a compass or map from the compassgps mod * Added installation of trmp_minetest_game to the installer script, since treasurer requires one or more trms in order to work (tested and working now on tsm_railcorridors)